Lines Matching refs:FPS
60 struct FPS : public MachineFunctionPass { struct
62 FPS() : MachineFunctionPass(ID) { in FPS() argument
303 char FPS::ID = 0;
305 INITIALIZE_PASS_BEGIN(FPS, DEBUG_TYPE, "X86 FP Stackifier",
308 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY()
311 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in INITIALIZE_PASS_DEPENDENCY()
325 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
393 void FPS::bundleCFGRecomputeKillFlags(MachineFunction &MF) { in bundleCFGRecomputeKillFlags()
412 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock()
506 void FPS::setupBlockStack() { in setupBlockStack()
541 void FPS::finishBlockStack() { in finishBlockStack()
857 void FPS::popStackAfter(MachineBasicBlock::iterator &I) { in popStackAfter()
888 void FPS::freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned FPRegNo) { in freeStackSlotAfter()
903 FPS::freeStackSlotBefore(MachineBasicBlock::iterator I, unsigned FPRegNo) { in freeStackSlotBefore()
918 void FPS::adjustLiveRegs(unsigned Mask, MachineBasicBlock::iterator I) { in adjustLiveRegs()
982 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
1006 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
1073 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()
1160 void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) { in handleZeroArgFP()
1178 void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) { in handleOneArgFP()
1240 void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) { in handleOneArgFPRW()
1350 void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) { in handleTwoArgFP()
1451 void FPS::handleCompareFP(MachineBasicBlock::iterator &I) { in handleCompareFP()
1480 void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) { in handleCondMovFP()
1510 void FPS::handleSpecialFP(MachineBasicBlock::iterator &Inst) { in handleSpecialFP()
1752 void FPS::setKillFlags(MachineBasicBlock &MBB) const { in setKillFlags()