Searched refs:DeviceActions (Results 1 – 3 of 3) sorted by relevance
288 ActionList DeviceActions;306 const ActionList &getActions() const { return DeviceActions; } in getActions()
306 DeviceActions.push_back(&A); in add()
3082 ActionList DeviceActions; in getDeviceDependences() local3118 DeviceActions.push_back( in getDeviceDependences()3124 if (!DeviceActions.empty()) { in getDeviceDependences()3126 C.MakeAction<LinkJobAction>(DeviceActions, types::TY_CUDA_FATBIN); in getDeviceDependences()4423 ActionList DeviceActions; in BuildOffloadingActions() local4447 DeviceActions.push_back(C.MakeAction<InputAction>(*InputArg, InputType)); in BuildOffloadingActions()4449 if (DeviceActions.empty()) in BuildOffloadingActions()4461 for (Action *&A : DeviceActions) { in BuildOffloadingActions()4482 for (Action *&A : DeviceActions) { in BuildOffloadingActions()4491 for (Action *A : DeviceActions) { in BuildOffloadingActions()