Searched refs:CurrentAlign (Results 1 – 2 of 2) sorted by relevance
100 Align CurrentAlign = ST.getFrameLowering()->getStackAlign(); in createSpillSlot() local101 if (Alignment > CurrentAlign && !ST.getRegisterInfo()->canRealignStack(*MF)) { in createSpillSlot()102 Alignment = CurrentAlign; in createSpillSlot()
1325 Align CurrentAlign = AI->getAlign(); in tryEnforceAlignment() local1326 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1327 return CurrentAlign; in tryEnforceAlignment()1332 return CurrentAlign; in tryEnforceAlignment()1339 Align CurrentAlign = GO->getPointerAlignment(DL); in tryEnforceAlignment() local1340 if (PrefAlign <= CurrentAlign) in tryEnforceAlignment()1341 return CurrentAlign; in tryEnforceAlignment()1348 return CurrentAlign; in tryEnforceAlignment()