Searched refs:BasePointerSaveIndex (Results 1 – 4 of 4) sorted by relevance
49 int BasePointerSaveIndex = 0; variable167 int getBasePointerSaveIndex() const { return BasePointerSaveIndex; } in getBasePointerSaveIndex()168 void setBasePointerSaveIndex(int Idx) { BasePointerSaveIndex = Idx; } in setBasePointerSaveIndex()
776 Optional<int> BPSaveIndex = FuncInfo->BasePointerSaveIndex; in emitPrologue()951 FuncInfo->BasePointerSaveIndex)) && in emitPrologue()955 !FuncInfo->BasePointerSaveIndex)) && in emitPrologue()984 Optional<int> BPSaveIndex = FuncInfo->BasePointerSaveIndex; in emitEpilogue()1087 I != FuncInfo->BasePointerSaveIndex)) { in allSGPRSpillsAreDead()1295 !MFI->BasePointerSaveIndex && "Re-reserving spill slot for BP"); in determineCalleeSaves()1297 MFI->BasePointerSaveIndex, false); in determineCalleeSaves()
443 if (R.first != FramePointerSaveIndex && R.first != BasePointerSaveIndex) { in removeDeadFrameIndices()456 if (i != FramePointerSaveIndex && i != BasePointerSaveIndex) { in removeDeadFrameIndices()
533 Optional<int> BasePointerSaveIndex;