Searched refs:ApproxFunc (Results 1 – 14 of 14) sorted by relevance
47 ApproxFunc = (1 << 6) enumerator72 bool approxFunc() const { return 0 != (Flags & ApproxFunc); } in approxFunc()96 Flags = (Flags & ~ApproxFunc) | B * ApproxFunc;
220 (SubclassOptionalData & ~FastMathFlags::ApproxFunc) | in setHasApproxFunc()221 (B * FastMathFlags::ApproxFunc); in setHasApproxFunc()245 (SubclassOptionalData & FastMathFlags::ApproxFunc) != 0); in isFast()281 return (SubclassOptionalData & FastMathFlags::ApproxFunc) != 0; in hasApproxFunc()
483 ApproxFunc = (1 << 6), enumerator
681 setAllowApproxFunc(LO.ApproxFunc); in FPOptions()
216 BENIGN_LANGOPT(ApproxFunc , 1, 0, "Permit Floating Point approximation")
2746 bool ApproxFunc = false; in RenderFloatingPointOptions() local2855 case options::OPT_fapprox_func: ApproxFunc = true; break; in RenderFloatingPointOptions()2856 case options::OPT_fno_approx_func: ApproxFunc = false; break; in RenderFloatingPointOptions()2984 ApproxFunc = true; in RenderFloatingPointOptions()2992 ApproxFunc = false; in RenderFloatingPointOptions()3012 ApproxFunc = true; in RenderFloatingPointOptions()3028 ApproxFunc = false; in RenderFloatingPointOptions()3047 SignedZeros && TrappingMath && RoundingFPMath && !ApproxFunc && in RenderFloatingPointOptions()3073 if (ApproxFunc) in RenderFloatingPointOptions()3080 ApproxFunc && !TrappingMath) in RenderFloatingPointOptions()[all …]
395 Options.ApproxFuncFPMath = LangOpts.ApproxFunc; in initTargetOptions()
1861 if (LangOpts.ApproxFunc) in getDefaultFunctionAttributes()
537 if (getLangOpts().ApproxFunc) in ActOnPragmaFPEvalMethod()
794 Flags |= bitc::ApproxFunc; in getOptimizationFlags()
529 if (LangOpts.ApproxFunc) in FixupInvocation()
1514 Flags |= bitc::ApproxFunc; in getOptimizationFlags()
1295 if (0 != (Val & bitc::ApproxFunc)) in getDecodedFastMathFlags()
1879 defm approx_func : BoolFOption<"approx-func", LangOpts<"ApproxFunc">, DefaultFalse,