Searched refs:AllSame (Results 1 – 5 of 5) sorted by relevance
268 bool AllSame = true; in getBest() local276 AllSame = false; in getBest()284 if (!AllSame) in getBest()
3313 bool AllSame = true; in handleOperandChangeImpl() local3324 AllSame &= Val == ToC; in handleOperandChangeImpl()3327 if (AllSame && ToC->isNullValue()) in handleOperandChangeImpl()3330 if (AllSame && isa<UndefValue>(ToC)) in handleOperandChangeImpl()3354 bool AllSame = true; in handleOperandChangeImpl() local3364 AllSame &= Val == ToC; in handleOperandChangeImpl()3367 if (AllSame && ToC->isNullValue()) in handleOperandChangeImpl()3370 if (AllSame && isa<UndefValue>(ToC)) in handleOperandChangeImpl()
807 bool AllSame = llvm::all_of(GPUArchs, [&](const StringRef &GPUArch) { in getSystemGPUArch() local810 if (!AllSame) in getSystemGPUArch()
1969 bool Identity = true, AllSame = true; in getVectorShuffle() local1972 if (MaskVec[i] != MaskVec[0]) AllSame = false; in getVectorShuffle()2010 if (AllSame && SameNumElts) { in getVectorShuffle()
22560 bool AllSame = true; in visitVECTOR_SHUFFLE() local22572 AllSame = false; in visitVECTOR_SHUFFLE()22577 if (AllSame) in visitVECTOR_SHUFFLE()