Searched refs:thunks (Results 1 – 13 of 13) sorted by relevance
350 thunks.push_back(thunkInfo.isec); in finalize()371 size_t t = 0, te = thunks.size(); in writeTo()374 inputs[i]->outSecOff < thunks[t]->outSecOff)) { in writeTo()378 while (t < te && (i == ie || thunks[t]->outSecOff < inputs[i]->outSecOff)) { in writeTo()379 thunks[t]->writeTo(buf + thunks[t]->outSecOff); in writeTo()
78 std::vector<ConcatInputSection *> thunks; variable
46 ArrayRef<Chunk *> getCodeChunks() { return thunks; } in getCodeChunks()66 std::vector<Chunk *> thunks; variable
754 thunks.push_back(t); in create()770 thunks.push_back(tm); in create()
191 llvm::DenseMap<Symbol *, Thunk *> thunks; variable
3607 thunks.push_back(t); in addThunk()3612 for (Thunk *t : thunks) in writeTo()3617 if (thunks.empty()) in getTargetInputSection()3619 const Thunk *t = thunks.front(); in getTargetInputSection()3625 for (Thunk *t : thunks) { in assignOffsets()
2197 if (Thunk *t = thunks.lookup(rel.sym)) { in normalizeExistingThunk()2274 thunks[t->getThunkTargetSym()] = t; in createThunks()
1154 SmallVector<Thunk *, 0> thunks;
344 HelpText<"Always generate position independent thunks (veneers)">;
211 // Arm64EC thunks use a calling convention that's precisely the x64 calling216 …c: the InReg attribute can be used to access the x64 sp passed into entry thunks in x4 from the IR.272 // Arm64EC thunks: the first argument is always a pointer to the destination284 // The native side of ARM64EC thunks540 // To match the x64 calling convention, Arm64EC thunks preserve q6-q15.
444 "ambiguous vftable component for %0 introduced via covariant thunks; "
406 // Rely on external thunks for the emitted retpoline calls. This allows users
444 # retThunkOffset; offset to return thunks or start of gangload area like: 0 34h 58h 246h 446 # segrefthunksoff; offset to segment reference thunks or size of gangload area