Searched refs:roundNearestEven (Results 1 – 2 of 2) sorted by relevance
117 flag roundNearestEven; in roundAndPackInt32() local124 if ( ! roundNearestEven ) { in roundAndPackInt32()168 flag roundNearestEven, increment; in roundAndPackInt64() local174 if ( ! roundNearestEven ) { in roundAndPackInt64()307 flag roundNearestEven; in roundAndPackFloat32() local314 if ( ! roundNearestEven ) { in roundAndPackFloat32()477 flag roundNearestEven; in roundAndPackFloat64() local484 if ( ! roundNearestEven ) { in roundAndPackFloat64()673 if ( ! roundNearestEven ) { in roundAndPackFloatx80()729 if ( ! roundNearestEven ) { in roundAndPackFloatx80()[all …]
204 flag roundNearestEven; in roundAndPackFloat32() local209 roundNearestEven = roundingMode == float_round_nearest_even; in roundAndPackFloat32()211 if ( ! roundNearestEven ) { in roundAndPackFloat32()247 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()416 flag roundNearestEven, increment, isTiny; in roundAndPackFloat64() local419 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()421 if ( ! roundNearestEven ) { in roundAndPackFloat64()460 if ( roundNearestEven ) { in roundAndPackFloat64()476 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat64()