Lines Matching refs:roundNearestEven

117     flag roundNearestEven;  in roundAndPackInt32()  local
122 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt32()
124 if ( ! roundNearestEven ) { in roundAndPackInt32()
140 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackInt32()
168 flag roundNearestEven, increment; in roundAndPackInt64() local
172 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackInt64()
174 if ( ! roundNearestEven ) { in roundAndPackInt64()
190 absZ0 &= ~ ( ( (bits64) ( absZ1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackInt64()
307 flag roundNearestEven; in roundAndPackFloat32() local
312 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat32()
314 if ( ! roundNearestEven ) { in roundAndPackFloat32()
350 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); in roundAndPackFloat32()
477 flag roundNearestEven; in roundAndPackFloat64() local
482 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat64()
484 if ( ! roundNearestEven ) { in roundAndPackFloat64()
522 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); in roundAndPackFloat64()
655 flag roundNearestEven, increment, isTiny; in roundAndPackFloatx80() local
659 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloatx80()
673 if ( ! roundNearestEven ) { in roundAndPackFloatx80()
707 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { in roundAndPackFloatx80()
721 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { in roundAndPackFloatx80()
729 if ( ! roundNearestEven ) { in roundAndPackFloatx80()
770 if ( roundNearestEven ) { in roundAndPackFloatx80()
784 ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackFloatx80()
798 zSig0 &= ~ ( ( (bits64) ( zSig1<<1 ) == 0 ) & roundNearestEven ); in roundAndPackFloatx80()
987 flag roundNearestEven, increment, isTiny; in roundAndPackFloat128() local
990 roundNearestEven = ( roundingMode == float_round_nearest_even ); in roundAndPackFloat128()
992 if ( ! roundNearestEven ) { in roundAndPackFloat128()
1047 if ( roundNearestEven ) { in roundAndPackFloat128()
1063 zSig1 &= ~ ( ( zSig2 + zSig2 == 0 ) & roundNearestEven ); in roundAndPackFloat128()