Searched refs:HasFloat128 (Results 1 – 10 of 10) sorted by relevance
294 if (this->HasFloat128) in getOSDefines()311 this->HasFloat128 = true; in HaikuTargetInfo()393 if (this->HasFloat128) in getOSDefines()417 this->HasFloat128 = true; in LinuxTargetInfo()461 if (this->HasFloat128) in getOSDefines()479 this->HasFloat128 = true; in OpenBSDTargetInfo()649 if (this->HasFloat128) in getOSDefines()666 this->HasFloat128 = true; in SolarisTargetInfo()925 this->HasFloat128 = true; in WebAssemblyOSTargetInfo()
52 HasFloat128 = true; in handleTargetFeatures()365 if (HasFloat128) in getTargetDefines()599 .Case("float128", HasFloat128) in hasFeature()
447 HasFloat128 = true; in setAuxTarget()
569 HasFloat128 = true; in MinGWX86_32TargetInfo()848 HasFloat128 = true; in MinGWX86_64TargetInfo()
838 if (HasFloat128) in getTargetDefines()
145 bool HasFloat128; variable324 bool hasFloat128() const { return HasFloat128; } in hasFloat128()
125 HasFloat128 = false; in initializeEnvironment()
200 SubtargetFeature<"float128", "HasFloat128", "true",
200 bool HasFloat128; variable592 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
36 HasFloat128 = false; in TargetInfo()