Searched refs:CompletelyUnroll (Results 1 – 2 of 2) sorted by relevance
347 const bool CompletelyUnroll = ULO.Count == MaxTripCount; in UnrollLoop() local349 const bool PreserveOnlyFirst = CompletelyUnroll && MaxOrZero; in UnrollLoop()353 if (CompletelyUnroll) in UnrollLoop()363 PreserveLCSSA && CompletelyUnroll && in UnrollLoop()418 if (CompletelyUnroll) { in UnrollLoop()616 if (CompletelyUnroll) { in UnrollLoop()685 if (CompletelyUnroll) { in UnrollLoop()741 if (!LatchIsExiting && CompletelyUnroll) in UnrollLoop()769 NumCompletelyUnrolled += CompletelyUnroll; in UnrollLoop()774 if (CompletelyUnroll) in UnrollLoop()[all …]
248 bool CompletelyUnroll = (Count == TripCount); in UnrollAndJamLoop() local271 if (CompletelyUnroll) { in UnrollAndJamLoop()499 if (CompletelyUnroll) { in UnrollAndJamLoop()545 if (CompletelyUnroll) { in UnrollAndJamLoop()601 simplifyLoopAfterUnroll(L, !CompletelyUnroll && Count > 1, LI, SE, DT, AC, in UnrollAndJamLoop()604 NumCompletelyUnrolledAndJammed += CompletelyUnroll; in UnrollAndJamLoop()608 if (CompletelyUnroll) in UnrollAndJamLoop()621 if (!CompletelyUnroll) in UnrollAndJamLoop()627 return CompletelyUnroll ? LoopUnrollResult::FullyUnrolled in UnrollAndJamLoop()