Searched refs:IsOneShot (Results 1 – 9 of 9) sorted by relevance
53 bool IsOneShot() const;
58 bool IsOneShot() const;
330 bool IsOneShot() const { return m_one_shot; } in IsOneShot() function
403 bool IsOneShot() const;
240 bool SBBreakpointName::IsOneShot() const { in IsOneShot() function in SBBreakpointName251 return bp_name->GetOptions().IsOneShot(); in IsOneShot()
200 bool SBBreakpoint::IsOneShot() const { in IsOneShot() function in SBBreakpoint205 return bkpt_sp->IsOneShot(); in IsOneShot()
117 m_was_one_shot = bp_loc_sp->GetBreakpoint().IsOneShot(); in StoreBPInfo()517 bp_loc_sp->GetBreakpoint().IsOneShot()) { in PerformAction()
340 bool Breakpoint::IsOneShot() const { return m_options_up->IsOneShot(); } in IsOneShot() function in Breakpoint
431 sBrkPtInfo.m_bDisp = brkPt.IsOneShot(); in HandleEventSBBreakpointAdded()