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Searched refs:FPS (Results 1 – 3 of 3) sorted by relevance

/freebsd-12.1/contrib/llvm/lib/Target/X86/
H A DX86FloatingPoint.cpp60 struct FPS : public MachineFunctionPass { struct
62 FPS() : MachineFunctionPass(ID) { in FPS() argument
302 char FPS::ID = 0;
319 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
502 void FPS::setupBlockStack() { in setupBlockStack()
537 void FPS::finishBlockStack() { in finishBlockStack()
828 void FPS::popStackAfter(MachineBasicBlock::iterator &I) { in popStackAfter()
944 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
968 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
1005 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()
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/freebsd-12.1/contrib/file/magic/Magdir/
H A Dcubemap6 0 string ACMP Map file for the AssaultCube FPS game
8 0 string MAPZ) Map file for the Blood Frontier/Red Eclipse FPS games
/freebsd-12.1/contrib/binutils/gas/config/
H A Dtc-m68851.h94 #define TC (FPS+1) /* 48 */