Lines Matching refs:FPS

60   struct FPS : public MachineFunctionPass {  struct
62 FPS() : MachineFunctionPass(ID) { in FPS() argument
302 char FPS::ID = 0;
305 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in createX86FloatingPointStackifierPass()
319 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
387 void FPS::bundleCFGRecomputeKillFlags(MachineFunction &MF) { in bundleCFGRecomputeKillFlags()
406 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock()
502 void FPS::setupBlockStack() { in setupBlockStack()
537 void FPS::finishBlockStack() { in finishBlockStack()
828 void FPS::popStackAfter(MachineBasicBlock::iterator &I) { in popStackAfter()
850 void FPS::freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned FPRegNo) { in freeStackSlotAfter()
865 FPS::freeStackSlotBefore(MachineBasicBlock::iterator I, unsigned FPRegNo) { in freeStackSlotBefore()
880 void FPS::adjustLiveRegs(unsigned Mask, MachineBasicBlock::iterator I) { in adjustLiveRegs()
944 void FPS::shuffleStackTop(const unsigned char *FixStack, in shuffleStackTop()
968 void FPS::handleCall(MachineBasicBlock::iterator &I) { in handleCall()
1005 void FPS::handleReturn(MachineBasicBlock::iterator &I) { in handleReturn()
1092 void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) { in handleZeroArgFP()
1106 void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) { in handleOneArgFP()
1164 void FPS::handleOneArgFPRW(MachineBasicBlock::iterator &I) { in handleOneArgFPRW()
1273 void FPS::handleTwoArgFP(MachineBasicBlock::iterator &I) { in handleTwoArgFP()
1371 void FPS::handleCompareFP(MachineBasicBlock::iterator &I) { in handleCompareFP()
1401 void FPS::handleCondMovFP(MachineBasicBlock::iterator &I) { in handleCondMovFP()
1430 void FPS::handleSpecialFP(MachineBasicBlock::iterator &Inst) { in handleSpecialFP()
1674 void FPS::setKillFlags(MachineBasicBlock &MBB) const { in setKillFlags()