| /oneTBB/examples/task_group/sudoku/ |
| H A D | sudoku.cpp | 70 for (unsigned col = 0; col < BOARD_DIM; ++col) { in print_board() local 83 for (unsigned col = 0; col < BOARD_DIM; ++col) { in print_potential_board() local 121 bool in_row(const std::vector<board_element>& b, unsigned row, unsigned col, unsigned short p) { in in_row() 128 bool in_col(const std::vector<board_element>& b, unsigned row, unsigned col, unsigned short p) { in in_col() 135 bool in_block(const std::vector<board_element>& b, unsigned row, unsigned col, unsigned short p) { in in_block() 148 unsigned row = i / BOARD_DIM, col = i % BOARD_DIM; in calculate_potentials() local 162 unsigned row = i / BOARD_DIM, col = i % BOARD_DIM; in valid_board() local
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| /oneTBB/examples/parallel_for/tachyon/src/ |
| H A D | shade.cpp | 70 color col, diffuse, phongcol; in shader() local 183 color col; in shade_reflection() local 212 color col; in shade_transmission() local
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| H A D | texture.cpp | 151 color col; in grit_texture() local 166 color col; in checker_texture() local 196 color col; in cyl_checker_texture() local 226 color col; in wood_texture() local 339 color col; in marble_texture() local 369 color col; in gnoise_texture() local
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| H A D | extvol.cpp | 128 color col; in ExtVoxelColor() local 150 color col, col2; in ext_volume_texture() local
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| H A D | vol.cpp | 131 color col; in VoxelColor() local 161 color col, col2; in scalar_volume_texture() local
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| H A D | trace.taskq.cpp | 89 color col, avcol; in render_one_pixel() local 159 unsigned char col[3]; in parallel_thread() local
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| H A D | imap.cpp | 75 color col, colx, colx2; in ImageMap() local
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| H A D | api.hpp | 71 color col; /* base object color */ member
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| H A D | trace.serial.cpp | 81 color col, avcol; in render_one_pixel() local
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| H A D | trace.omp.cpp | 82 color col, avcol; in render_one_pixel() local
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| H A D | trace.simple.cpp | 81 color col; in render_one_pixel() local
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| H A D | trace.tbb1d.cpp | 89 color col, avcol; in render_one_pixel() local
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| H A D | api.cpp | 174 void rt_background(SceneHandle voidscene, color col) { in rt_background() 303 void rt_tex_color(void *voidtex, color col) { in rt_tex_color()
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| H A D | trace.threads.cpp | 93 color col, avcol; in render_one_pixel() local
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| H A D | trace.tbb.cpp | 118 color col, avcol; in render_one_pixel() local
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| H A D | trace.threads2d.cpp | 96 color col, avcol; in render_one_pixel() local
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| H A D | types.hpp | 140 color col; /* base object color */ member
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| /oneTBB/examples/parallel_for/game_of_life/ |
| H A D | Update_state.cpp | 29 unsigned col; in create_record() local 30 for (unsigned col = 31u; col < width; ++col) in create_record() local 206 for (unsigned col = 0; col < width; ++col) { in UpdateState() local
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