Lines Matching refs:dbe
233 DEBUG_EVENT dbe = {}; in DebugLoop() local
238 BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); in DebugLoop()
241 switch (dbe.dwDebugEventCode) { in DebugLoop()
246 HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); in DebugLoop()
257 HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); in DebugLoop()
261 HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); in DebugLoop()
265 HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); in DebugLoop()
269 HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); in DebugLoop()
273 continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); in DebugLoop()
276 continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); in DebugLoop()
279 continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); in DebugLoop()
282 continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); in DebugLoop()
283 if (dbe.u.RipInfo.dwType == SLE_ERROR) in DebugLoop()
289 dbe.dwProcessId, dbe.dwThreadId, continue_status, in DebugLoop()
292 ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); in DebugLoop()