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# 147ccc84 16-Nov-2020 Kazu Hirata <[email protected]>

[JumpThreading] Call eraseBlock when folding a conditional branch

This patch teaches the jump threading pass to call BPI->eraseBlock
when it folds a conditional branch.

Without this patch, BranchPr

[JumpThreading] Call eraseBlock when folding a conditional branch

This patch teaches the jump threading pass to call BPI->eraseBlock
when it folds a conditional branch.

Without this patch, BranchProbabilityInfo could end up with stale edge
probabilities for the basic block containing the conditional branch --
one edge probability with less than 1.0 and the other for a removed
edge.

This patch is one of the steps before we can safely re-apply D91017.

Differential Revision: https://reviews.llvm.org/D91511

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# c9148776 27-Oct-2020 Kazu Hirata <[email protected]>

[JumpThreading] Set edge probabilities when creating basic blocks

This patch teaches the jump threading pass to set edge probabilities
whenever the pass creates new basic blocks.

Without this patch

[JumpThreading] Set edge probabilities when creating basic blocks

This patch teaches the jump threading pass to set edge probabilities
whenever the pass creates new basic blocks.

Without this patch, the compiler sometimes produces non-deterministic
results. The non-determinism comes from the jump threading pass using
stale edge probabilities in BranchProbabilityInfo. Specifically, when
the jump threading pass creates a new basic block, we don't initialize
its outgoing edge probability.

Edge probabilities are maintained in:

DenseMap<Edge, BranchProbability> Probs;

in class BranchProbabilityInfo, where Edge is an ordered pair of
BasicBlock * and a successor index declared as:

using Edge = std::pair<const BasicBlock *, unsigned>;

Probs maps edges to their corresponding probabilities.

Now, we rarely remove entries from this map, so if we happen to
allocate a new basic block at the same address as a previously deleted
basic block with an edge probability assigned, the newly created basic
block appears to have an edge probability, albeit a stale one.

This patch fixes the problem by explicitly setting edge probabilities
whenever the jump threading pass creates new basic blocks.

Differential Revision: https://reviews.llvm.org/D90106

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