History log of /expo/ios/Exponent/Versioned/Core/Internal/EXResourceLoader.h (Results 1 – 3 of 3)
Revision Date Author Comments
# c5307526 17-Jul-2018 Eric Samelson <[email protected]>

fix app loading when previous download failed (#2827)

fbshipit-source-id: f06caee


# 89c6c39c 14-Feb-2018 Eric Samelson <[email protected]>

OTA Updates improvements (#1925)

* [android] fetch updated manifest on launch and allow specified amount of time to do this before populating experienceactivity

* [android] only consume response on

OTA Updates improvements (#1925)

* [android] fetch updated manifest on launch and allow specified amount of time to do this before populating experienceactivity

* [android] only consume response once in onCachedResponse

* [android] removed CountDownTimer in favor of Handler.postDelayed

* [WIP][android] moved all new manifest loading code to new methods with AtomicBundleListener rather than ManifestListener

* [android] moved JS bundle loading to before populating experienceactivity

* [android] refactored most of the new logic into its own AtomicBundleListener class per conversation with Jesse

* [ios][wip] beginning ios changes

* [ios] WIP

* [ios] more wip, have full manifest-fetching logic in AtomicBundleManager

* [ios] reverted changes to bridgeRecord in favor of creating new AppRegistry and AppRecord classes; will eventually refactor everything to use these rather than BridgeRegistry; getManifestAsync now uses AtomicBundleManager for fetching manifest

* [ios] wip, start on bundle loading

* [ios] wip wip wip. not sure how much of the logic to be moving from EXFrameReactAppManager to new class - maybe should keep _jsResource logic in original

* [ios] bundle loading now working from atomic bundle manager

* [ios] renamed new class to AtomicBundleLoader to avoid using word Manager

* [ios] trying to get reloading to work again; there is some weird issue with objc/js communication but going to save it for later

* [ios] wip with adding js bundle loading into timeout - currently just setting a timeout directly on the request

* [ios] bundle loading part of timeout

* [ios] renaming methods to use underscore prefix

* [ios] fully replace EXKernelBridgeRegistry and BridgeRecord with AppRegistry and AppRecord

* [ios] refactor request bundle method to use FrameReactAppManager as delegate

* [ios] renamed AtomicBundleLoader to AppLoader per Ben's suggestion

* [ios] step 1 in resolving reloading issue

* [ios] fix reloading on ios -- now using a UUID to identify record rather than manifestUrl, and we enforce uniqueness after the entire manifest/bundle is loaded to give time for the other record to be removed. Also, changed _appRegistry to an NSMutableDictionary, since NSMapTable was no longer needed and NSMutableDictionary is easier to copy -- safer since we're mixing mutations & enumeration more.

* [ios] a couple more fixes to make sure we're handling possible duplicate AppRecords properly

* [ios] better handling of various cases with possible inconsistencies/network errors

* [ios] add loadedFromCache key to manifest

* [ios] separated resolveWithCachedManifest and resolveWithCachedBundle to avoid situation where resolveWithCachedManifest is called with an error after manifest _finished == YES and therefore bundle never gets fetched

* [android] added loadedFromCache key to manifest, not sure why it's always false...

* [android] loadedFromCache manifest key working now

* [android] prevent onManifestCompleted from being called twice

* [ios] EXKernelAppLoader - control downloading bundle entirely, and don't resolve with manifest until after bundle has been downloaded successfully

* [ios] removed now obsolete EXKernelBundleLoaderDelegate methods

* [home] first step in loading progress fix - move manifest and bundleUrl fetching to a separate flux action, and allow a BrowserScreen to be mounted to show loading progress before manifest is fetched

* [ios][home] bundle loading progress now showing; need to show assets/icon properly, and resolve occasional crash when bundle download reaches 100%

* [home] fixed missing icons and name in project history

* [ios][home] send new manifest optimistically to JS as soon as we receive it so that JS can show the correct icon and background color on loading screen

* [home] moved some logic from BrowserActions to Browser to try and keep actions more pure

* [ios] fix for opening client from a notification - previously an EXKernelAppRecord was never created in this case. Might want to think about only ever creating AppRecords when the manifest is requested

* [home] improve safety/handling of optimisticManifest

* [home] fix for standalone apps where props.task is initially null

* [ios] pass recordId into frame so it can use this to unregister itself safely instead of trying to iterate through all of the records to find a potentially non-unique experienceId. Also, register AppRecords when manifest is requested as there is no reason for them to exist before this

* [ios] add new EXCachedResourceBehavior to never read from the cache but make sure we are always writing to it

* [android] don't send manifest or bundle until we have either downloaded a new bundle or timed out

* [android] only write the manifest that we are actually using to shared preferences

* [android] correct loadedFromCache value (again)

* [android] fix loading icon and progress for dev mode - don't try and download the bundle in exponent code

* [android] send optimistic manifest to ExperienceActivity as soon as we download it so that the activity can display the proper loading screen/icon/task info

* [android] use AtomicBundleListener for detached and shell apps as well

* [android] make sure that AtomicBundleListener is the only thing that is calling loadJSBundle (for non-kernel bundles)

* [android] fix opening detached apps after the first run

* [android] improve handling of failures

* [home] stop accidentally swallowing errors wfrom fetching manifest on iOS

* [ios] clean up stopTimer usage, as anytime we call _resolve we don't want to call it again

* [ios] simplify timeout on JS bundle fetching - since the NSTimer will take care of resolving anyway, we don't need to set the timeout on the JS bundle request based on the timer

* [android] renamed AtomicBundleListener to AppLoader as this is a better description of what it does

* [server] updated unversioned schema with new app.json fields

* [ios][android] make sure to only fetch remote manifest if the shouldCheckForUpdate is true

* [android] if in dev mode, skip the cached manifest + set timer step and just go fetch the remote manifest every time

* [ios][android] stop making bad assumptions -- if a cached manifest exists, it is possible that the corresponding bundle does not exist for some reason, and in this case we should download rather than failing to user

* [ios] resolved first cycle of ben's comments

* [ios][home] resolved some of ben's 2nd round of comments

* [ios] resolved most of ben's 3rd round of comments'

* [ios][server] resolved a few more comments

* [ios] added status enum property to EXKernelAppRecord & so that kernel services can skip over any AppRecords which are partially loaded

* [ios] add todo to get rid of lazy copy workaround

* [android] resolve jesse's comments

* [android] store loading errors in ExponentSharedPreferences, and make sure that we always try to load a new manifest + bundle if this is set to true when loading experience

* [ios] resolved last of Ben's comments, including adding a way for AppRecord to be notified when bridge has successfully loaded JS

* [schema] mark loadJSInBackgroundExperimental as deprecated

* [android] fix loading apps for the first time in dev mode

fbshipit-source-id: 4d763d0

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# cde16245 29-Dec-2017 Ben Roth <[email protected]>

Split Core and Optional ExpoKit sources

fbshipit-source-id: 65abb7c