History log of /expo/ios/Exponent/Kernel/Environment/EXEnvironment.m (Results 1 – 11 of 11)
Revision Date Author Comments
# b8addc5d 11-Sep-2023 Will Schurman <[email protected]>

[ios] Remove dead code (#24316)


# 0502d1f9 18-May-2023 Tomasz Sapeta <[email protected]>

Remove Amplitude from Expo Go (#22523)


# 413f104b 10-Sep-2020 Eric Samelson <[email protected]>

[ios] fix fallbackToCacheTimeout logic from EXShell (#10129)


# 734a9caa 31-Aug-2020 Eric Samelson <[email protected]>

[android][ios] pass app.json updates config to expo-updates in standalone apps (#9985)


# b8e86ac0 06-May-2020 Tomasz Sapeta <[email protected]>

[ios][et] Remove Fabric and Crashlytics on iOS (#8160)

# Why

Part of #8047 - not closing yet because I'm gonna make separate PR for Android.

# How

I removed:
- Fabric and Crashlytics from

[ios][et] Remove Fabric and Crashlytics on iOS (#8160)

# Why

Part of #8047 - not closing yet because I'm gonna make separate PR for Android.

# How

I removed:
- Fabric and Crashlytics from `Podfile` and run `pod install`.
- code calling Fabric & Crashlytics libraries.
- `et ios-run-fabric` command and its `run-fabric.sh` build phase in general.
- modifying `Info.plist` while generating dynamic macros, it was used only to apply fabric's api key.
- `et ios-cleanup-dynamic-macros` command - no longer needed if we don't modify `Info.plist`.
- Fabric's key from `Info.plist`.

## Side notes

Previously, once Crashlytics detects a crash, we set a flag in user defaults and then if that flag is set we invalidated cached kernel's bundle. After these changes, kernel's bundle won't be invalidated. I chatted with James and he agrees that we actually don't need this anymore.

# Test Plan

Xcode project builds and works as expected.

show more ...


# b16fc45c 20-May-2019 Michael Gallagher <[email protected]>

Enable User Defined Build Settings in Release Channel (#2093)

Xcode's User Defined Build Settings can (unfortunately) only be used in Info.plist so this allows you to set Expo's Release Channel ther

Enable User Defined Build Settings in Release Channel (#2093)

Xcode's User Defined Build Settings can (unfortunately) only be used in Info.plist so this allows you to set Expo's Release Channel there. When you're detached, this is helpful in order to automate different Release Channels for dev, staging, prod. Additionally, when you're detached, the Version and Build of the binary should generally be part of release channel as well. Version and Build can be stored in User Defined Build Settings and used to set both CFBundleShortVersionString, CFBundleVersion and as part of ExpoReleaseChannel to avoid duplication.

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# 1fa9f0a4 20-Jun-2018 Eric Samelson <[email protected]>

set isDebugXCodeScheme in EXEnvironment (#2711)

fbshipit-source-id: 697040c


# 9b1cfd94 24-May-2018 Ben Roth <[email protected]>

Clean up EXEnvironment, remove deprecated shell development config behavior

fbshipit-source-id: f4d4d01


# 249f6b8a 24-May-2018 Ben Roth <[email protected]>

Remove deprecated flag that allowed old standalone apps to skip the splash API

fbshipit-source-id: d49d57d


# 36851f71 24-May-2018 Ben Roth <[email protected]>

Remove isShell property because it is now identical to isDetached

Also clean up a few other props that had shell in the name

closes https://github.com/expo/universe/issues/2460

fbshipit-source-id:

Remove isShell property because it is now identical to isDetached

Also clean up a few other props that had shell in the name

closes https://github.com/expo/universe/issues/2460

fbshipit-source-id: fac520e

show more ...


# 00fcd3c6 24-May-2018 Ben Roth <[email protected]>

EXShellManager -> EXEnvironment

fbshipit-source-id: 2347314