1 //! Function layout.
2 //!
3 //! The order of basic blocks in a function and the order of instructions in a block is
4 //! determined by the `Layout` data structure defined in this module.
5 
6 use crate::entity::SecondaryMap;
7 use crate::ir::progpoint::ProgramPoint;
8 use crate::ir::{Block, Inst};
9 use crate::packed_option::PackedOption;
10 use crate::{timing, trace};
11 use core::cmp;
12 
13 /// The `Layout` struct determines the layout of blocks and instructions in a function. It does not
14 /// contain definitions of instructions or blocks, but depends on `Inst` and `Block` entity references
15 /// being defined elsewhere.
16 ///
17 /// This data structure determines:
18 ///
19 /// - The order of blocks in the function.
20 /// - Which block contains a given instruction.
21 /// - The order of instructions with a block.
22 ///
23 /// While data dependencies are not recorded, instruction ordering does affect control
24 /// dependencies, so part of the semantics of the program are determined by the layout.
25 ///
26 #[derive(Debug, Clone, PartialEq, Hash)]
27 pub struct Layout {
28     /// Linked list nodes for the layout order of blocks Forms a doubly linked list, terminated in
29     /// both ends by `None`.
30     blocks: SecondaryMap<Block, BlockNode>,
31 
32     /// Linked list nodes for the layout order of instructions. Forms a double linked list per block,
33     /// terminated in both ends by `None`.
34     insts: SecondaryMap<Inst, InstNode>,
35 
36     /// First block in the layout order, or `None` when no blocks have been laid out.
37     first_block: Option<Block>,
38 
39     /// Last block in the layout order, or `None` when no blocks have been laid out.
40     last_block: Option<Block>,
41 }
42 
43 impl Layout {
44     /// Create a new empty `Layout`.
45     pub fn new() -> Self {
46         Self {
47             blocks: SecondaryMap::new(),
48             insts: SecondaryMap::new(),
49             first_block: None,
50             last_block: None,
51         }
52     }
53 
54     /// Clear the layout.
55     pub fn clear(&mut self) {
56         self.blocks.clear();
57         self.insts.clear();
58         self.first_block = None;
59         self.last_block = None;
60     }
61 
62     /// Returns the capacity of the `BlockData` map.
63     pub fn block_capacity(&self) -> usize {
64         self.blocks.capacity()
65     }
66 }
67 
68 /// Sequence numbers.
69 ///
70 /// All instructions are given a sequence number that can be used to quickly determine
71 /// their relative position in a block. The sequence numbers are not contiguous, but are assigned
72 /// like line numbers in BASIC: 10, 20, 30, ...
73 ///
74 /// Sequence numbers are strictly increasing within a block, but are reset between blocks.
75 ///
76 /// The result is that sequence numbers work like BASIC line numbers for the textual form of the IR.
77 type SequenceNumber = u32;
78 
79 /// Initial stride assigned to new sequence numbers.
80 const MAJOR_STRIDE: SequenceNumber = 10;
81 
82 /// Secondary stride used when renumbering locally.
83 const MINOR_STRIDE: SequenceNumber = 2;
84 
85 /// Limit on the sequence number range we'll renumber locally. If this limit is exceeded, we'll
86 /// switch to a full block renumbering.
87 const LOCAL_LIMIT: SequenceNumber = 100 * MINOR_STRIDE;
88 
89 /// Compute the midpoint between `a` and `b`.
90 /// Return `None` if the midpoint would be equal to either.
91 fn midpoint(a: SequenceNumber, b: SequenceNumber) -> Option<SequenceNumber> {
92     debug_assert!(a < b);
93     // Avoid integer overflow.
94     let m = a + (b - a) / 2;
95     if m > a {
96         Some(m)
97     } else {
98         None
99     }
100 }
101 
102 impl Layout {
103     /// Compare the program points `a` and `b` in the same block relative to this program order.
104     ///
105     /// Return `Less` if `a` appears in the program before `b`.
106     ///
107     /// This is declared as a generic such that it can be called with `Inst` and `Block` arguments
108     /// directly. Depending on the implementation, there is a good chance performance will be
109     /// improved for those cases where the type of either argument is known statically.
110     pub fn pp_cmp<A, B>(&self, a: A, b: B) -> cmp::Ordering
111     where
112         A: Into<ProgramPoint>,
113         B: Into<ProgramPoint>,
114     {
115         let a = a.into();
116         let b = b.into();
117         debug_assert_eq!(self.pp_block(a), self.pp_block(b));
118         let a_seq = match a {
119             ProgramPoint::Block(_block) => 0,
120             ProgramPoint::Inst(inst) => self.insts[inst].seq,
121         };
122         let b_seq = match b {
123             ProgramPoint::Block(_block) => 0,
124             ProgramPoint::Inst(inst) => self.insts[inst].seq,
125         };
126         a_seq.cmp(&b_seq)
127     }
128 }
129 
130 // Private methods for dealing with sequence numbers.
131 impl Layout {
132     /// Assign a valid sequence number to `inst` such that the numbers are still monotonic. This may
133     /// require renumbering.
134     fn assign_inst_seq(&mut self, inst: Inst) {
135         // Get the sequence number immediately before `inst`.
136         let prev_seq = match self.insts[inst].prev.expand() {
137             Some(prev_inst) => self.insts[prev_inst].seq,
138             None => 0,
139         };
140 
141         // Get the sequence number immediately following `inst`.
142         let next_seq = if let Some(next_inst) = self.insts[inst].next.expand() {
143             self.insts[next_inst].seq
144         } else {
145             // There is nothing after `inst`. We can just use a major stride.
146             self.insts[inst].seq = prev_seq + MAJOR_STRIDE;
147             return;
148         };
149 
150         // Check if there is room between these sequence numbers.
151         if let Some(seq) = midpoint(prev_seq, next_seq) {
152             self.insts[inst].seq = seq;
153         } else {
154             // No available integers between `prev_seq` and `next_seq`. We have to renumber.
155             self.renumber_insts(inst, prev_seq + MINOR_STRIDE, prev_seq + LOCAL_LIMIT);
156         }
157     }
158 
159     /// Renumber instructions starting from `inst` until the end of the block or until numbers catch
160     /// up.
161     ///
162     /// If sequence numbers exceed `limit`, switch to a full block renumbering.
163     fn renumber_insts(&mut self, inst: Inst, seq: SequenceNumber, limit: SequenceNumber) {
164         let mut inst = inst;
165         let mut seq = seq;
166 
167         loop {
168             self.insts[inst].seq = seq;
169 
170             // Next instruction.
171             inst = match self.insts[inst].next.expand() {
172                 None => return,
173                 Some(next) => next,
174             };
175 
176             if seq < self.insts[inst].seq {
177                 // Sequence caught up.
178                 return;
179             }
180 
181             if seq > limit {
182                 // We're pushing too many instructions in front of us.
183                 // Switch to a full block renumbering to make some space.
184                 self.full_block_renumber(
185                     self.inst_block(inst)
186                         .expect("inst must be inserted before assigning an seq"),
187                 );
188                 return;
189             }
190 
191             seq += MINOR_STRIDE;
192         }
193     }
194 
195     /// Renumber all instructions in a block.
196     ///
197     /// This doesn't affect the position of anything, but it gives more room in the internal
198     /// sequence numbers for inserting instructions later.
199     fn full_block_renumber(&mut self, block: Block) {
200         let _tt = timing::layout_renumber();
201         // Avoid 0 as this is reserved for the program point indicating the block itself
202         let mut seq = MAJOR_STRIDE;
203         let mut next_inst = self.blocks[block].first_inst.expand();
204         while let Some(inst) = next_inst {
205             self.insts[inst].seq = seq;
206             seq += MAJOR_STRIDE;
207             next_inst = self.insts[inst].next.expand();
208         }
209 
210         trace!("Renumbered {} program points", seq / MAJOR_STRIDE);
211     }
212 }
213 
214 /// Methods for laying out blocks.
215 ///
216 /// An unknown block starts out as *not inserted* in the block layout. The layout is a linear order of
217 /// inserted blocks. Once a block has been inserted in the layout, instructions can be added. A block
218 /// can only be removed from the layout when it is empty.
219 ///
220 /// Since every block must end with a terminator instruction which cannot fall through, the layout of
221 /// blocks do not affect the semantics of the program.
222 ///
223 impl Layout {
224     /// Is `block` currently part of the layout?
225     pub fn is_block_inserted(&self, block: Block) -> bool {
226         Some(block) == self.first_block || self.blocks[block].prev.is_some()
227     }
228 
229     /// Insert `block` as the last block in the layout.
230     pub fn append_block(&mut self, block: Block) {
231         debug_assert!(
232             !self.is_block_inserted(block),
233             "Cannot append block that is already in the layout"
234         );
235         {
236             let node = &mut self.blocks[block];
237             debug_assert!(node.first_inst.is_none() && node.last_inst.is_none());
238             node.prev = self.last_block.into();
239             node.next = None.into();
240         }
241         if let Some(last) = self.last_block {
242             self.blocks[last].next = block.into();
243         } else {
244             self.first_block = Some(block);
245         }
246         self.last_block = Some(block);
247     }
248 
249     /// Insert `block` in the layout before the existing block `before`.
250     pub fn insert_block(&mut self, block: Block, before: Block) {
251         debug_assert!(
252             !self.is_block_inserted(block),
253             "Cannot insert block that is already in the layout"
254         );
255         debug_assert!(
256             self.is_block_inserted(before),
257             "block Insertion point not in the layout"
258         );
259         let after = self.blocks[before].prev;
260         {
261             let node = &mut self.blocks[block];
262             node.next = before.into();
263             node.prev = after;
264         }
265         self.blocks[before].prev = block.into();
266         match after.expand() {
267             None => self.first_block = Some(block),
268             Some(a) => self.blocks[a].next = block.into(),
269         }
270     }
271 
272     /// Insert `block` in the layout *after* the existing block `after`.
273     pub fn insert_block_after(&mut self, block: Block, after: Block) {
274         debug_assert!(
275             !self.is_block_inserted(block),
276             "Cannot insert block that is already in the layout"
277         );
278         debug_assert!(
279             self.is_block_inserted(after),
280             "block Insertion point not in the layout"
281         );
282         let before = self.blocks[after].next;
283         {
284             let node = &mut self.blocks[block];
285             node.next = before;
286             node.prev = after.into();
287         }
288         self.blocks[after].next = block.into();
289         match before.expand() {
290             None => self.last_block = Some(block),
291             Some(b) => self.blocks[b].prev = block.into(),
292         }
293     }
294 
295     /// Remove `block` from the layout.
296     pub fn remove_block(&mut self, block: Block) {
297         debug_assert!(self.is_block_inserted(block), "block not in the layout");
298         debug_assert!(self.first_inst(block).is_none(), "block must be empty.");
299 
300         // Clear the `block` node and extract links.
301         let prev;
302         let next;
303         {
304             let n = &mut self.blocks[block];
305             prev = n.prev;
306             next = n.next;
307             n.prev = None.into();
308             n.next = None.into();
309         }
310         // Fix up links to `block`.
311         match prev.expand() {
312             None => self.first_block = next.expand(),
313             Some(p) => self.blocks[p].next = next,
314         }
315         match next.expand() {
316             None => self.last_block = prev.expand(),
317             Some(n) => self.blocks[n].prev = prev,
318         }
319     }
320 
321     /// Return an iterator over all blocks in layout order.
322     pub fn blocks(&self) -> Blocks {
323         Blocks {
324             layout: self,
325             next: self.first_block,
326         }
327     }
328 
329     /// Get the function's entry block.
330     /// This is simply the first block in the layout order.
331     pub fn entry_block(&self) -> Option<Block> {
332         self.first_block
333     }
334 
335     /// Get the last block in the layout.
336     pub fn last_block(&self) -> Option<Block> {
337         self.last_block
338     }
339 
340     /// Get the block preceding `block` in the layout order.
341     pub fn prev_block(&self, block: Block) -> Option<Block> {
342         self.blocks[block].prev.expand()
343     }
344 
345     /// Get the block following `block` in the layout order.
346     pub fn next_block(&self, block: Block) -> Option<Block> {
347         self.blocks[block].next.expand()
348     }
349 
350     /// Mark a block as "cold".
351     ///
352     /// This will try to move it out of the ordinary path of execution
353     /// when lowered to machine code.
354     pub fn set_cold(&mut self, block: Block) {
355         self.blocks[block].cold = true;
356     }
357 
358     /// Is the given block cold?
359     pub fn is_cold(&self, block: Block) -> bool {
360         self.blocks[block].cold
361     }
362 }
363 
364 /// A single node in the linked-list of blocks.
365 // **Note:** Whenever you add new fields here, don't forget to update the custom serializer for `Layout` too.
366 #[derive(Clone, Debug, Default, PartialEq, Hash)]
367 struct BlockNode {
368     prev: PackedOption<Block>,
369     next: PackedOption<Block>,
370     first_inst: PackedOption<Inst>,
371     last_inst: PackedOption<Inst>,
372     cold: bool,
373 }
374 
375 /// Iterate over blocks in layout order. See [crate::ir::layout::Layout::blocks].
376 pub struct Blocks<'f> {
377     layout: &'f Layout,
378     next: Option<Block>,
379 }
380 
381 impl<'f> Iterator for Blocks<'f> {
382     type Item = Block;
383 
384     fn next(&mut self) -> Option<Block> {
385         match self.next {
386             Some(block) => {
387                 self.next = self.layout.next_block(block);
388                 Some(block)
389             }
390             None => None,
391         }
392     }
393 }
394 
395 /// Use a layout reference in a for loop.
396 impl<'f> IntoIterator for &'f Layout {
397     type Item = Block;
398     type IntoIter = Blocks<'f>;
399 
400     fn into_iter(self) -> Blocks<'f> {
401         self.blocks()
402     }
403 }
404 
405 /// Methods for arranging instructions.
406 ///
407 /// An instruction starts out as *not inserted* in the layout. An instruction can be inserted into
408 /// a block at a given position.
409 impl Layout {
410     /// Get the block containing `inst`, or `None` if `inst` is not inserted in the layout.
411     pub fn inst_block(&self, inst: Inst) -> Option<Block> {
412         self.insts[inst].block.into()
413     }
414 
415     /// Get the block containing the program point `pp`. Panic if `pp` is not in the layout.
416     pub fn pp_block(&self, pp: ProgramPoint) -> Block {
417         match pp {
418             ProgramPoint::Block(block) => block,
419             ProgramPoint::Inst(inst) => self.inst_block(inst).expect("Program point not in layout"),
420         }
421     }
422 
423     /// Append `inst` to the end of `block`.
424     pub fn append_inst(&mut self, inst: Inst, block: Block) {
425         debug_assert_eq!(self.inst_block(inst), None);
426         debug_assert!(
427             self.is_block_inserted(block),
428             "Cannot append instructions to block not in layout"
429         );
430         {
431             let block_node = &mut self.blocks[block];
432             {
433                 let inst_node = &mut self.insts[inst];
434                 inst_node.block = block.into();
435                 inst_node.prev = block_node.last_inst;
436                 debug_assert!(inst_node.next.is_none());
437             }
438             if block_node.first_inst.is_none() {
439                 block_node.first_inst = inst.into();
440             } else {
441                 self.insts[block_node.last_inst.unwrap()].next = inst.into();
442             }
443             block_node.last_inst = inst.into();
444         }
445         self.assign_inst_seq(inst);
446     }
447 
448     /// Fetch a block's first instruction.
449     pub fn first_inst(&self, block: Block) -> Option<Inst> {
450         self.blocks[block].first_inst.into()
451     }
452 
453     /// Fetch a block's last instruction.
454     pub fn last_inst(&self, block: Block) -> Option<Inst> {
455         self.blocks[block].last_inst.into()
456     }
457 
458     /// Fetch the instruction following `inst`.
459     pub fn next_inst(&self, inst: Inst) -> Option<Inst> {
460         self.insts[inst].next.expand()
461     }
462 
463     /// Fetch the instruction preceding `inst`.
464     pub fn prev_inst(&self, inst: Inst) -> Option<Inst> {
465         self.insts[inst].prev.expand()
466     }
467 
468     /// Insert `inst` before the instruction `before` in the same block.
469     pub fn insert_inst(&mut self, inst: Inst, before: Inst) {
470         debug_assert_eq!(self.inst_block(inst), None);
471         let block = self
472             .inst_block(before)
473             .expect("Instruction before insertion point not in the layout");
474         let after = self.insts[before].prev;
475         {
476             let inst_node = &mut self.insts[inst];
477             inst_node.block = block.into();
478             inst_node.next = before.into();
479             inst_node.prev = after;
480         }
481         self.insts[before].prev = inst.into();
482         match after.expand() {
483             None => self.blocks[block].first_inst = inst.into(),
484             Some(a) => self.insts[a].next = inst.into(),
485         }
486         self.assign_inst_seq(inst);
487     }
488 
489     /// Remove `inst` from the layout.
490     pub fn remove_inst(&mut self, inst: Inst) {
491         let block = self.inst_block(inst).expect("Instruction already removed.");
492         // Clear the `inst` node and extract links.
493         let prev;
494         let next;
495         {
496             let n = &mut self.insts[inst];
497             prev = n.prev;
498             next = n.next;
499             n.block = None.into();
500             n.prev = None.into();
501             n.next = None.into();
502         }
503         // Fix up links to `inst`.
504         match prev.expand() {
505             None => self.blocks[block].first_inst = next,
506             Some(p) => self.insts[p].next = next,
507         }
508         match next.expand() {
509             None => self.blocks[block].last_inst = prev,
510             Some(n) => self.insts[n].prev = prev,
511         }
512     }
513 
514     /// Iterate over the instructions in `block` in layout order.
515     pub fn block_insts(&self, block: Block) -> Insts {
516         Insts {
517             layout: self,
518             head: self.blocks[block].first_inst.into(),
519             tail: self.blocks[block].last_inst.into(),
520         }
521     }
522 
523     /// Split the block containing `before` in two.
524     ///
525     /// Insert `new_block` after the old block and move `before` and the following instructions to
526     /// `new_block`:
527     ///
528     /// ```text
529     /// old_block:
530     ///     i1
531     ///     i2
532     ///     i3 << before
533     ///     i4
534     /// ```
535     /// becomes:
536     ///
537     /// ```text
538     /// old_block:
539     ///     i1
540     ///     i2
541     /// new_block:
542     ///     i3 << before
543     ///     i4
544     /// ```
545     pub fn split_block(&mut self, new_block: Block, before: Inst) {
546         let old_block = self
547             .inst_block(before)
548             .expect("The `before` instruction must be in the layout");
549         debug_assert!(!self.is_block_inserted(new_block));
550 
551         // Insert new_block after old_block.
552         let next_block = self.blocks[old_block].next;
553         let last_inst = self.blocks[old_block].last_inst;
554         {
555             let node = &mut self.blocks[new_block];
556             node.prev = old_block.into();
557             node.next = next_block;
558             node.first_inst = before.into();
559             node.last_inst = last_inst;
560         }
561         self.blocks[old_block].next = new_block.into();
562 
563         // Fix backwards link.
564         if Some(old_block) == self.last_block {
565             self.last_block = Some(new_block);
566         } else {
567             self.blocks[next_block.unwrap()].prev = new_block.into();
568         }
569 
570         // Disconnect the instruction links.
571         let prev_inst = self.insts[before].prev;
572         self.insts[before].prev = None.into();
573         self.blocks[old_block].last_inst = prev_inst;
574         match prev_inst.expand() {
575             None => self.blocks[old_block].first_inst = None.into(),
576             Some(pi) => self.insts[pi].next = None.into(),
577         }
578 
579         // Fix the instruction -> block pointers.
580         let mut opt_i = Some(before);
581         while let Some(i) = opt_i {
582             debug_assert_eq!(self.insts[i].block.expand(), Some(old_block));
583             self.insts[i].block = new_block.into();
584             opt_i = self.insts[i].next.into();
585         }
586     }
587 }
588 
589 #[derive(Clone, Debug, Default)]
590 struct InstNode {
591     /// The Block containing this instruction, or `None` if the instruction is not yet inserted.
592     block: PackedOption<Block>,
593     prev: PackedOption<Inst>,
594     next: PackedOption<Inst>,
595     seq: SequenceNumber,
596 }
597 
598 impl PartialEq for InstNode {
599     fn eq(&self, other: &Self) -> bool {
600         // Ignore the sequence number as it is an optimization used by pp_cmp and may be different
601         // even for equivalent layouts.
602         self.block == other.block && self.prev == other.prev && self.next == other.next
603     }
604 }
605 
606 impl core::hash::Hash for InstNode {
607     fn hash<H: core::hash::Hasher>(&self, state: &mut H) {
608         // Ignore the sequence number as it is an optimization used by pp_cmp and may be different
609         // even for equivalent layouts.
610         self.block.hash(state);
611         self.prev.hash(state);
612         self.next.hash(state);
613     }
614 }
615 
616 /// Iterate over instructions in a block in layout order. See `Layout::block_insts()`.
617 pub struct Insts<'f> {
618     layout: &'f Layout,
619     head: Option<Inst>,
620     tail: Option<Inst>,
621 }
622 
623 impl<'f> Iterator for Insts<'f> {
624     type Item = Inst;
625 
626     fn next(&mut self) -> Option<Inst> {
627         let rval = self.head;
628         if let Some(inst) = rval {
629             if self.head == self.tail {
630                 self.head = None;
631                 self.tail = None;
632             } else {
633                 self.head = self.layout.insts[inst].next.into();
634             }
635         }
636         rval
637     }
638 }
639 
640 impl<'f> DoubleEndedIterator for Insts<'f> {
641     fn next_back(&mut self) -> Option<Inst> {
642         let rval = self.tail;
643         if let Some(inst) = rval {
644             if self.head == self.tail {
645                 self.head = None;
646                 self.tail = None;
647             } else {
648                 self.tail = self.layout.insts[inst].prev.into();
649             }
650         }
651         rval
652     }
653 }
654 
655 /// A custom serialize and deserialize implementation for [`Layout`].
656 ///
657 /// This doesn't use a derived implementation as [`Layout`] is a manual implementation of a linked
658 /// list. Storing it directly as a regular list saves a lot of space.
659 ///
660 /// The following format is used. (notated in EBNF form)
661 ///
662 /// ```plain
663 /// data = block_data * ;
664 /// block_data = "block_id" , "cold" , "inst_count" , ( "inst_id" * ) ;
665 /// ```
666 #[cfg(feature = "enable-serde")]
667 mod serde {
668     use ::serde::de::{Deserializer, Error, SeqAccess, Visitor};
669     use ::serde::ser::{SerializeSeq, Serializer};
670     use ::serde::{Deserialize, Serialize};
671     use core::fmt;
672     use core::marker::PhantomData;
673 
674     use super::*;
675 
676     impl Serialize for Layout {
677         fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
678         where
679             S: Serializer,
680         {
681             let size = self.blocks().count() * 3
682                 + self
683                     .blocks()
684                     .map(|block| self.block_insts(block).count())
685                     .sum::<usize>();
686             let mut seq = serializer.serialize_seq(Some(size))?;
687             for block in self.blocks() {
688                 seq.serialize_element(&block)?;
689                 seq.serialize_element(&self.blocks[block].cold)?;
690                 seq.serialize_element(&u32::try_from(self.block_insts(block).count()).unwrap())?;
691                 for inst in self.block_insts(block) {
692                     seq.serialize_element(&inst)?;
693                 }
694             }
695             seq.end()
696         }
697     }
698 
699     impl<'de> Deserialize<'de> for Layout {
700         fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
701         where
702             D: Deserializer<'de>,
703         {
704             deserializer.deserialize_seq(LayoutVisitor {
705                 marker: PhantomData,
706             })
707         }
708     }
709 
710     struct LayoutVisitor {
711         marker: PhantomData<fn() -> Layout>,
712     }
713 
714     impl<'de> Visitor<'de> for LayoutVisitor {
715         type Value = Layout;
716 
717         fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
718             write!(formatter, "a `cranelift_codegen::ir::Layout`")
719         }
720 
721         fn visit_seq<M>(self, mut access: M) -> Result<Self::Value, M::Error>
722         where
723             M: SeqAccess<'de>,
724         {
725             let mut layout = Layout::new();
726 
727             while let Some(block) = access.next_element::<Block>()? {
728                 layout.append_block(block);
729 
730                 let cold = access
731                     .next_element::<bool>()?
732                     .ok_or_else(|| Error::missing_field("cold"))?;
733                 layout.blocks[block].cold = cold;
734 
735                 let count = access
736                     .next_element::<u32>()?
737                     .ok_or_else(|| Error::missing_field("count"))?;
738 
739                 for _ in 0..count {
740                     let inst = access
741                         .next_element::<Inst>()?
742                         .ok_or_else(|| Error::missing_field("inst"))?;
743                     layout.append_inst(inst, block);
744                 }
745             }
746 
747             Ok(layout)
748         }
749     }
750 }
751 
752 #[cfg(test)]
753 mod tests {
754     use super::*;
755     use crate::cursor::{Cursor, CursorPosition};
756     use crate::entity::EntityRef;
757     use crate::ir::{Block, Inst, SourceLoc};
758     use alloc::vec::Vec;
759     use core::cmp::Ordering;
760 
761     #[test]
762     fn test_midpoint() {
763         assert_eq!(midpoint(0, 1), None);
764         assert_eq!(midpoint(0, 2), Some(1));
765         assert_eq!(midpoint(0, 3), Some(1));
766         assert_eq!(midpoint(0, 4), Some(2));
767         assert_eq!(midpoint(1, 4), Some(2));
768         assert_eq!(midpoint(2, 4), Some(3));
769         assert_eq!(midpoint(3, 4), None);
770         assert_eq!(midpoint(3, 4), None);
771     }
772 
773     struct LayoutCursor<'f> {
774         /// Borrowed function layout. Public so it can be re-borrowed from this cursor.
775         pub layout: &'f mut Layout,
776         pos: CursorPosition,
777     }
778 
779     impl<'f> Cursor for LayoutCursor<'f> {
780         fn position(&self) -> CursorPosition {
781             self.pos
782         }
783 
784         fn set_position(&mut self, pos: CursorPosition) {
785             self.pos = pos;
786         }
787 
788         fn srcloc(&self) -> SourceLoc {
789             unimplemented!()
790         }
791 
792         fn set_srcloc(&mut self, _srcloc: SourceLoc) {
793             unimplemented!()
794         }
795 
796         fn layout(&self) -> &Layout {
797             self.layout
798         }
799 
800         fn layout_mut(&mut self) -> &mut Layout {
801             self.layout
802         }
803     }
804 
805     impl<'f> LayoutCursor<'f> {
806         /// Create a new `LayoutCursor` for `layout`.
807         /// The cursor holds a mutable reference to `layout` for its entire lifetime.
808         pub fn new(layout: &'f mut Layout) -> Self {
809             Self {
810                 layout,
811                 pos: CursorPosition::Nowhere,
812             }
813         }
814     }
815 
816     fn verify(layout: &mut Layout, blocks: &[(Block, &[Inst])]) {
817         // Check that blocks are inserted and instructions belong the right places.
818         // Check forward linkage with iterators.
819         // Check that layout sequence numbers are strictly monotonic.
820         {
821             let mut block_iter = layout.blocks();
822             for &(block, insts) in blocks {
823                 assert!(layout.is_block_inserted(block));
824                 assert_eq!(block_iter.next(), Some(block));
825 
826                 let mut seq = 0;
827                 let mut inst_iter = layout.block_insts(block);
828                 for &inst in insts {
829                     assert_eq!(layout.inst_block(inst), Some(block));
830                     assert_eq!(inst_iter.next(), Some(inst));
831                     assert!(layout.insts[inst].seq > seq);
832                     seq = layout.insts[inst].seq;
833                 }
834                 assert_eq!(inst_iter.next(), None);
835             }
836             assert_eq!(block_iter.next(), None);
837         }
838 
839         // Check backwards linkage with a cursor.
840         let mut cur = LayoutCursor::new(layout);
841         for &(block, insts) in blocks.into_iter().rev() {
842             assert_eq!(cur.prev_block(), Some(block));
843             for &inst in insts.into_iter().rev() {
844                 assert_eq!(cur.prev_inst(), Some(inst));
845             }
846             assert_eq!(cur.prev_inst(), None);
847         }
848         assert_eq!(cur.prev_block(), None);
849     }
850 
851     #[test]
852     fn append_block() {
853         let mut layout = Layout::new();
854         let e0 = Block::new(0);
855         let e1 = Block::new(1);
856         let e2 = Block::new(2);
857 
858         {
859             let imm = &layout;
860             assert!(!imm.is_block_inserted(e0));
861             assert!(!imm.is_block_inserted(e1));
862         }
863         verify(&mut layout, &[]);
864 
865         layout.append_block(e1);
866         assert!(!layout.is_block_inserted(e0));
867         assert!(layout.is_block_inserted(e1));
868         assert!(!layout.is_block_inserted(e2));
869         let v: Vec<Block> = layout.blocks().collect();
870         assert_eq!(v, [e1]);
871 
872         layout.append_block(e2);
873         assert!(!layout.is_block_inserted(e0));
874         assert!(layout.is_block_inserted(e1));
875         assert!(layout.is_block_inserted(e2));
876         let v: Vec<Block> = layout.blocks().collect();
877         assert_eq!(v, [e1, e2]);
878 
879         layout.append_block(e0);
880         assert!(layout.is_block_inserted(e0));
881         assert!(layout.is_block_inserted(e1));
882         assert!(layout.is_block_inserted(e2));
883         let v: Vec<Block> = layout.blocks().collect();
884         assert_eq!(v, [e1, e2, e0]);
885 
886         {
887             let imm = &layout;
888             let mut v = Vec::new();
889             for e in imm {
890                 v.push(e);
891             }
892             assert_eq!(v, [e1, e2, e0]);
893         }
894 
895         // Test cursor positioning.
896         let mut cur = LayoutCursor::new(&mut layout);
897         assert_eq!(cur.position(), CursorPosition::Nowhere);
898         assert_eq!(cur.next_inst(), None);
899         assert_eq!(cur.position(), CursorPosition::Nowhere);
900         assert_eq!(cur.prev_inst(), None);
901         assert_eq!(cur.position(), CursorPosition::Nowhere);
902 
903         assert_eq!(cur.next_block(), Some(e1));
904         assert_eq!(cur.position(), CursorPosition::Before(e1));
905         assert_eq!(cur.next_inst(), None);
906         assert_eq!(cur.position(), CursorPosition::After(e1));
907         assert_eq!(cur.next_inst(), None);
908         assert_eq!(cur.position(), CursorPosition::After(e1));
909         assert_eq!(cur.next_block(), Some(e2));
910         assert_eq!(cur.prev_inst(), None);
911         assert_eq!(cur.position(), CursorPosition::Before(e2));
912         assert_eq!(cur.next_block(), Some(e0));
913         assert_eq!(cur.next_block(), None);
914         assert_eq!(cur.position(), CursorPosition::Nowhere);
915 
916         // Backwards through the blocks.
917         assert_eq!(cur.prev_block(), Some(e0));
918         assert_eq!(cur.position(), CursorPosition::After(e0));
919         assert_eq!(cur.prev_block(), Some(e2));
920         assert_eq!(cur.prev_block(), Some(e1));
921         assert_eq!(cur.prev_block(), None);
922         assert_eq!(cur.position(), CursorPosition::Nowhere);
923     }
924 
925     #[test]
926     fn insert_block() {
927         let mut layout = Layout::new();
928         let e0 = Block::new(0);
929         let e1 = Block::new(1);
930         let e2 = Block::new(2);
931 
932         {
933             let imm = &layout;
934             assert!(!imm.is_block_inserted(e0));
935             assert!(!imm.is_block_inserted(e1));
936 
937             let v: Vec<Block> = layout.blocks().collect();
938             assert_eq!(v, []);
939         }
940 
941         layout.append_block(e1);
942         assert!(!layout.is_block_inserted(e0));
943         assert!(layout.is_block_inserted(e1));
944         assert!(!layout.is_block_inserted(e2));
945         verify(&mut layout, &[(e1, &[])]);
946 
947         layout.insert_block(e2, e1);
948         assert!(!layout.is_block_inserted(e0));
949         assert!(layout.is_block_inserted(e1));
950         assert!(layout.is_block_inserted(e2));
951         verify(&mut layout, &[(e2, &[]), (e1, &[])]);
952 
953         layout.insert_block(e0, e1);
954         assert!(layout.is_block_inserted(e0));
955         assert!(layout.is_block_inserted(e1));
956         assert!(layout.is_block_inserted(e2));
957         verify(&mut layout, &[(e2, &[]), (e0, &[]), (e1, &[])]);
958     }
959 
960     #[test]
961     fn insert_block_after() {
962         let mut layout = Layout::new();
963         let e0 = Block::new(0);
964         let e1 = Block::new(1);
965         let e2 = Block::new(2);
966 
967         layout.append_block(e1);
968         layout.insert_block_after(e2, e1);
969         verify(&mut layout, &[(e1, &[]), (e2, &[])]);
970 
971         layout.insert_block_after(e0, e1);
972         verify(&mut layout, &[(e1, &[]), (e0, &[]), (e2, &[])]);
973     }
974 
975     #[test]
976     fn append_inst() {
977         let mut layout = Layout::new();
978         let e1 = Block::new(1);
979 
980         layout.append_block(e1);
981         let v: Vec<Inst> = layout.block_insts(e1).collect();
982         assert_eq!(v, []);
983 
984         let i0 = Inst::new(0);
985         let i1 = Inst::new(1);
986         let i2 = Inst::new(2);
987 
988         assert_eq!(layout.inst_block(i0), None);
989         assert_eq!(layout.inst_block(i1), None);
990         assert_eq!(layout.inst_block(i2), None);
991 
992         layout.append_inst(i1, e1);
993         assert_eq!(layout.inst_block(i0), None);
994         assert_eq!(layout.inst_block(i1), Some(e1));
995         assert_eq!(layout.inst_block(i2), None);
996         let v: Vec<Inst> = layout.block_insts(e1).collect();
997         assert_eq!(v, [i1]);
998 
999         layout.append_inst(i2, e1);
1000         assert_eq!(layout.inst_block(i0), None);
1001         assert_eq!(layout.inst_block(i1), Some(e1));
1002         assert_eq!(layout.inst_block(i2), Some(e1));
1003         let v: Vec<Inst> = layout.block_insts(e1).collect();
1004         assert_eq!(v, [i1, i2]);
1005 
1006         // Test double-ended instruction iterator.
1007         let v: Vec<Inst> = layout.block_insts(e1).rev().collect();
1008         assert_eq!(v, [i2, i1]);
1009 
1010         layout.append_inst(i0, e1);
1011         verify(&mut layout, &[(e1, &[i1, i2, i0])]);
1012 
1013         // Test cursor positioning.
1014         let mut cur = LayoutCursor::new(&mut layout).at_top(e1);
1015         assert_eq!(cur.position(), CursorPosition::Before(e1));
1016         assert_eq!(cur.prev_inst(), None);
1017         assert_eq!(cur.position(), CursorPosition::Before(e1));
1018         assert_eq!(cur.next_inst(), Some(i1));
1019         assert_eq!(cur.position(), CursorPosition::At(i1));
1020         assert_eq!(cur.next_inst(), Some(i2));
1021         assert_eq!(cur.next_inst(), Some(i0));
1022         assert_eq!(cur.prev_inst(), Some(i2));
1023         assert_eq!(cur.position(), CursorPosition::At(i2));
1024         assert_eq!(cur.next_inst(), Some(i0));
1025         assert_eq!(cur.position(), CursorPosition::At(i0));
1026         assert_eq!(cur.next_inst(), None);
1027         assert_eq!(cur.position(), CursorPosition::After(e1));
1028         assert_eq!(cur.next_inst(), None);
1029         assert_eq!(cur.position(), CursorPosition::After(e1));
1030         assert_eq!(cur.prev_inst(), Some(i0));
1031         assert_eq!(cur.prev_inst(), Some(i2));
1032         assert_eq!(cur.prev_inst(), Some(i1));
1033         assert_eq!(cur.prev_inst(), None);
1034         assert_eq!(cur.position(), CursorPosition::Before(e1));
1035 
1036         // Test remove_inst.
1037         cur.goto_inst(i2);
1038         assert_eq!(cur.remove_inst(), i2);
1039         verify(cur.layout, &[(e1, &[i1, i0])]);
1040         assert_eq!(cur.layout.inst_block(i2), None);
1041         assert_eq!(cur.remove_inst(), i0);
1042         verify(cur.layout, &[(e1, &[i1])]);
1043         assert_eq!(cur.layout.inst_block(i0), None);
1044         assert_eq!(cur.position(), CursorPosition::After(e1));
1045         cur.layout.remove_inst(i1);
1046         verify(cur.layout, &[(e1, &[])]);
1047         assert_eq!(cur.layout.inst_block(i1), None);
1048     }
1049 
1050     #[test]
1051     fn insert_inst() {
1052         let mut layout = Layout::new();
1053         let e1 = Block::new(1);
1054 
1055         layout.append_block(e1);
1056         let v: Vec<Inst> = layout.block_insts(e1).collect();
1057         assert_eq!(v, []);
1058 
1059         let i0 = Inst::new(0);
1060         let i1 = Inst::new(1);
1061         let i2 = Inst::new(2);
1062 
1063         assert_eq!(layout.inst_block(i0), None);
1064         assert_eq!(layout.inst_block(i1), None);
1065         assert_eq!(layout.inst_block(i2), None);
1066 
1067         layout.append_inst(i1, e1);
1068         assert_eq!(layout.inst_block(i0), None);
1069         assert_eq!(layout.inst_block(i1), Some(e1));
1070         assert_eq!(layout.inst_block(i2), None);
1071         let v: Vec<Inst> = layout.block_insts(e1).collect();
1072         assert_eq!(v, [i1]);
1073 
1074         layout.insert_inst(i2, i1);
1075         assert_eq!(layout.inst_block(i0), None);
1076         assert_eq!(layout.inst_block(i1), Some(e1));
1077         assert_eq!(layout.inst_block(i2), Some(e1));
1078         let v: Vec<Inst> = layout.block_insts(e1).collect();
1079         assert_eq!(v, [i2, i1]);
1080 
1081         layout.insert_inst(i0, i1);
1082         verify(&mut layout, &[(e1, &[i2, i0, i1])]);
1083     }
1084 
1085     #[test]
1086     fn multiple_blocks() {
1087         let mut layout = Layout::new();
1088 
1089         let e0 = Block::new(0);
1090         let e1 = Block::new(1);
1091 
1092         assert_eq!(layout.entry_block(), None);
1093         layout.append_block(e0);
1094         assert_eq!(layout.entry_block(), Some(e0));
1095         layout.append_block(e1);
1096         assert_eq!(layout.entry_block(), Some(e0));
1097 
1098         let i0 = Inst::new(0);
1099         let i1 = Inst::new(1);
1100         let i2 = Inst::new(2);
1101         let i3 = Inst::new(3);
1102 
1103         layout.append_inst(i0, e0);
1104         layout.append_inst(i1, e0);
1105         layout.append_inst(i2, e1);
1106         layout.append_inst(i3, e1);
1107 
1108         let v0: Vec<Inst> = layout.block_insts(e0).collect();
1109         let v1: Vec<Inst> = layout.block_insts(e1).collect();
1110         assert_eq!(v0, [i0, i1]);
1111         assert_eq!(v1, [i2, i3]);
1112     }
1113 
1114     #[test]
1115     fn split_block() {
1116         let mut layout = Layout::new();
1117 
1118         let e0 = Block::new(0);
1119         let e1 = Block::new(1);
1120         let e2 = Block::new(2);
1121 
1122         let i0 = Inst::new(0);
1123         let i1 = Inst::new(1);
1124         let i2 = Inst::new(2);
1125         let i3 = Inst::new(3);
1126 
1127         layout.append_block(e0);
1128         layout.append_inst(i0, e0);
1129         assert_eq!(layout.inst_block(i0), Some(e0));
1130         layout.split_block(e1, i0);
1131         assert_eq!(layout.inst_block(i0), Some(e1));
1132 
1133         {
1134             let mut cur = LayoutCursor::new(&mut layout);
1135             assert_eq!(cur.next_block(), Some(e0));
1136             assert_eq!(cur.next_inst(), None);
1137             assert_eq!(cur.next_block(), Some(e1));
1138             assert_eq!(cur.next_inst(), Some(i0));
1139             assert_eq!(cur.next_inst(), None);
1140             assert_eq!(cur.next_block(), None);
1141 
1142             // Check backwards links.
1143             assert_eq!(cur.prev_block(), Some(e1));
1144             assert_eq!(cur.prev_inst(), Some(i0));
1145             assert_eq!(cur.prev_inst(), None);
1146             assert_eq!(cur.prev_block(), Some(e0));
1147             assert_eq!(cur.prev_inst(), None);
1148             assert_eq!(cur.prev_block(), None);
1149         }
1150 
1151         layout.append_inst(i1, e0);
1152         layout.append_inst(i2, e0);
1153         layout.append_inst(i3, e0);
1154         layout.split_block(e2, i2);
1155 
1156         assert_eq!(layout.inst_block(i0), Some(e1));
1157         assert_eq!(layout.inst_block(i1), Some(e0));
1158         assert_eq!(layout.inst_block(i2), Some(e2));
1159         assert_eq!(layout.inst_block(i3), Some(e2));
1160 
1161         {
1162             let mut cur = LayoutCursor::new(&mut layout);
1163             assert_eq!(cur.next_block(), Some(e0));
1164             assert_eq!(cur.next_inst(), Some(i1));
1165             assert_eq!(cur.next_inst(), None);
1166             assert_eq!(cur.next_block(), Some(e2));
1167             assert_eq!(cur.next_inst(), Some(i2));
1168             assert_eq!(cur.next_inst(), Some(i3));
1169             assert_eq!(cur.next_inst(), None);
1170             assert_eq!(cur.next_block(), Some(e1));
1171             assert_eq!(cur.next_inst(), Some(i0));
1172             assert_eq!(cur.next_inst(), None);
1173             assert_eq!(cur.next_block(), None);
1174 
1175             assert_eq!(cur.prev_block(), Some(e1));
1176             assert_eq!(cur.prev_inst(), Some(i0));
1177             assert_eq!(cur.prev_inst(), None);
1178             assert_eq!(cur.prev_block(), Some(e2));
1179             assert_eq!(cur.prev_inst(), Some(i3));
1180             assert_eq!(cur.prev_inst(), Some(i2));
1181             assert_eq!(cur.prev_inst(), None);
1182             assert_eq!(cur.prev_block(), Some(e0));
1183             assert_eq!(cur.prev_inst(), Some(i1));
1184             assert_eq!(cur.prev_inst(), None);
1185             assert_eq!(cur.prev_block(), None);
1186         }
1187 
1188         // Check `ProgramOrder`.
1189         assert_eq!(layout.pp_cmp(e2, e2), Ordering::Equal);
1190         assert_eq!(layout.pp_cmp(e2, i2), Ordering::Less);
1191         assert_eq!(layout.pp_cmp(i3, i2), Ordering::Greater)
1192     }
1193 }
1194