xref: /vim-8.2.3635/runtime/macros/maze/maze_mac (revision 071d4279)
1*071d4279SBram Moolenaar" These macros 'solve' any maze produced by the a-maze-ing maze.c program.
2*071d4279SBram Moolenaar"
3*071d4279SBram Moolenaar" First, a bit of maze theory.
4*071d4279SBram Moolenaar" If you were put into a maze, a guaranteed method of finding your way
5*071d4279SBram Moolenaar" out of the maze is to put your left hand onto a wall and just keep walking,
6*071d4279SBram Moolenaar" never taking your hand off the wall. This technique is only guaranteed to
7*071d4279SBram Moolenaar" work if the maze does not have any 'islands', or if the 'exit' is on the
8*071d4279SBram Moolenaar" same island as your starting point. These conditions hold for the mazes
9*071d4279SBram Moolenaar" under consideration.
10*071d4279SBram Moolenaar"
11*071d4279SBram Moolenaar" Assuming that the maze is made up of horizontal and vertical walls spaced
12*071d4279SBram Moolenaar" one step apart and that you can move either north, south, east or west,
13*071d4279SBram Moolenaar" then you can automate this procedure by carrying out the following steps.
14*071d4279SBram Moolenaar"
15*071d4279SBram Moolenaar" 1. Put yourself somewhere in the maze near a wall.
16*071d4279SBram Moolenaar" 2. Check if you have a wall on your left. If so, go to step 4.
17*071d4279SBram Moolenaar" 3. There is no wall on your left, so turn on the spot to your left and step
18*071d4279SBram Moolenaar"    forward by one step and repeat step 2.
19*071d4279SBram Moolenaar" 4. Check what is directly in front of you. If it is a wall, turn on the
20*071d4279SBram Moolenaar"    spot to your right by 90 degrees and repeat step 4.
21*071d4279SBram Moolenaar" 5. There is no wall in front of you, so step forward one step and
22*071d4279SBram Moolenaar"    go to step 2.
23*071d4279SBram Moolenaar"
24*071d4279SBram Moolenaar" In this way you will cover all the corridors of the maze (until you get back
25*071d4279SBram Moolenaar" to where you started from, if you do not stop).
26*071d4279SBram Moolenaar"
27*071d4279SBram Moolenaar" By examining a maze produced by the maze.c program you will see that
28*071d4279SBram Moolenaar" each square of the maze is one character high and two characters wide.
29*071d4279SBram Moolenaar" To go north or south, you move by a one character step, but to move east or
30*071d4279SBram Moolenaar" west you move by a two character step. Also note that in any position
31*071d4279SBram Moolenaar" there are four places where walls could be put - to the north, to the south,
32*071d4279SBram Moolenaar" to the east and to the west.
33*071d4279SBram Moolenaar" A wall exists to the north of you if the character to the north of
34*071d4279SBram Moolenaar" you is a _ (otherwise it is a space).
35*071d4279SBram Moolenaar" A wall exists to the east of you if the character to the east of you
36*071d4279SBram Moolenaar" is a | (otherwise it is a .).
37*071d4279SBram Moolenaar" A wall exists to the west of you if the character to the west of you
38*071d4279SBram Moolenaar" is a | (otherwise it is a .).
39*071d4279SBram Moolenaar" A wall exists to the south of you if the character where you are
40*071d4279SBram Moolenaar" is a _ (otherwise it is a space).
41*071d4279SBram Moolenaar"
42*071d4279SBram Moolenaar" Note the difference for direction south, where we must examine the character
43*071d4279SBram Moolenaar" where the cursor is rather than an adjacent cell.
44*071d4279SBram Moolenaar"
45*071d4279SBram Moolenaar" If you were implementing the above procedure is a normal computer language
46*071d4279SBram Moolenaar" you could use a loop with if statements and continue statements,
47*071d4279SBram Moolenaar" However, these constructs are not available in vi macros so I have used
48*071d4279SBram Moolenaar" a state machine with 8 states. Each state signifies the direction you
49*071d4279SBram Moolenaar" are going in and whether or not you have checked if there is a wall on
50*071d4279SBram Moolenaar" your left.
51*071d4279SBram Moolenaar"
52*071d4279SBram Moolenaar" The transition from state to state and the actions taken on each transition
53*071d4279SBram Moolenaar" are given in the state table below.
54*071d4279SBram Moolenaar" The names of the states are N1, N2, S1, S2, E1, E2, W1, W2, where each letter
55*071d4279SBram Moolenaar" stands for a direction of the compass, the number 1 indicates that the we
56*071d4279SBram Moolenaar" have not yet checked to see if there is a wall on our left and the number 2
57*071d4279SBram Moolenaar" indicates that we have checked and there is a wall on our left.
58*071d4279SBram Moolenaar"
59*071d4279SBram Moolenaar" For each state we must consider the existence or not of a wall in a
60*071d4279SBram Moolenaar" particular direction. This direction is given in the following table.
61*071d4279SBram Moolenaar"
62*071d4279SBram Moolenaar" NextChar table:
63*071d4279SBram Moolenaar" state        direction       vi commands
64*071d4279SBram Moolenaar"  N1              W               hF
65*071d4279SBram Moolenaar"  N2              N               kF
66*071d4279SBram Moolenaar"  S1              E               lF
67*071d4279SBram Moolenaar"  S2              S               F
68*071d4279SBram Moolenaar"  E1              N               kF
69*071d4279SBram Moolenaar"  E2              E               lF
70*071d4279SBram Moolenaar"  W1              S               F
71*071d4279SBram Moolenaar"  W2              W               hF
72*071d4279SBram Moolenaar"
73*071d4279SBram Moolenaar" where F is a macro which yanks the character under the cursor into
74*071d4279SBram Moolenaar" the NextChar register (n).
75*071d4279SBram Moolenaar"
76*071d4279SBram Moolenaar" State table:
77*071d4279SBram Moolenaar" In the 'vi commands' column is given the actions to carry out when in
78*071d4279SBram Moolenaar" this state and the NextChar is as given. The commands k, j, ll, hh move
79*071d4279SBram Moolenaar" the current position north, south, east and west respectively. The
80*071d4279SBram Moolenaar" command mm is used as a no-op command.
81*071d4279SBram Moolenaar" In the 'next state' column is given the new state of the machine after
82*071d4279SBram Moolenaar" the action is carried out.
83*071d4279SBram Moolenaar"
84*071d4279SBram Moolenaar" current state        NextChar    vi commands  next state
85*071d4279SBram Moolenaar"      N1                 .            hh          W1
86*071d4279SBram Moolenaar"      N1                 |            mm          N2
87*071d4279SBram Moolenaar"      N2                 _            mm          E1
88*071d4279SBram Moolenaar"      N2               space          k           N1
89*071d4279SBram Moolenaar"      S1                 .            ll          E1
90*071d4279SBram Moolenaar"      S1                 |            mm          S2
91*071d4279SBram Moolenaar"      S2                 _            mm          W1
92*071d4279SBram Moolenaar"      S2               space          j           S1
93*071d4279SBram Moolenaar"      E1               space          k           N1
94*071d4279SBram Moolenaar"      E1                 _            mm          E2
95*071d4279SBram Moolenaar"      E2                 |            mm          S1
96*071d4279SBram Moolenaar"      E2                 .            ll          E1
97*071d4279SBram Moolenaar"      W1               space          j           S1
98*071d4279SBram Moolenaar"      W1                 _            mm          W2
99*071d4279SBram Moolenaar"      W2                 |            mm          N1
100*071d4279SBram Moolenaar"      W2                 .            hh          W1
101*071d4279SBram Moolenaar"
102*071d4279SBram Moolenaar"
103*071d4279SBram Moolenaar" Complaint about vi macros:
104*071d4279SBram Moolenaar" It seems that you cannot have more than one 'undo-able' vi command
105*071d4279SBram Moolenaar" in the one macro, so you have to make lots of little macros and
106*071d4279SBram Moolenaar" put them together.
107*071d4279SBram Moolenaar"
108*071d4279SBram Moolenaar" I'll explain what I mean by an example. Edit a file and
109*071d4279SBram Moolenaar" type ':map Q rXY'. This should map the Q key to 'replace the
110*071d4279SBram Moolenaar" character under the cursor with X and yank the line'.
111*071d4279SBram Moolenaar" But when I type Q, vi tells me 'Can't yank inside global/macro' and
112*071d4279SBram Moolenaar" goes into ex mode. However if I type ':map Q rXT' and ':map T Y',
113*071d4279SBram Moolenaar" everything is OK. I`m doing all this on a Sparcstation.
114*071d4279SBram Moolenaar" If anyone reading this has an answer to this problem, the author would
115*071d4279SBram Moolenaar" love to find out. Mail to [email protected].
116*071d4279SBram Moolenaar"
117*071d4279SBram Moolenaar" The macros:
118*071d4279SBram Moolenaar" The macro to run the maze solver is 'g'. This simply calls two other
119*071d4279SBram Moolenaar" macros: I, to initialise everything, and L, to loop forever running
120*071d4279SBram Moolenaar" through the state table.
121*071d4279SBram Moolenaar" Both of these macros are long sequences of calls to other macros. All
122*071d4279SBram Moolenaar" of these other macros are quite simple and so to understand how this
123*071d4279SBram Moolenaar" works, all you need to do is examine macros I and L and learn what they
124*071d4279SBram Moolenaar" do (a simple sequence of vi actions) and how L loops (by calling U, which
125*071d4279SBram Moolenaar" simply calls L again).
126*071d4279SBram Moolenaar"
127*071d4279SBram Moolenaar" Macro I sets up the state table and NextChar table at the end of the file.
128*071d4279SBram Moolenaar" Macro L then searches these tables to find out what actions to perform and
129*071d4279SBram Moolenaar" what state changes to make.
130*071d4279SBram Moolenaar"
131*071d4279SBram Moolenaar" The entries in the state table all begin with a key consisting of the
132*071d4279SBram Moolenaar" letter 's', the current state and the NextChar.  After this is the
133*071d4279SBram Moolenaar" action to take in this state and after this is the next state to change to.
134*071d4279SBram Moolenaar"
135*071d4279SBram Moolenaar" The entries in the NextChar table begin with a key consisting of the
136*071d4279SBram Moolenaar" letter 'n' and the current state. After this is the action to take to
137*071d4279SBram Moolenaar" obtain NextChar - the character that must be examined to change state.
138*071d4279SBram Moolenaar"
139*071d4279SBram Moolenaar" One way to see what each part of the macros is doing is to type in the
140*071d4279SBram Moolenaar" body of the macros I and L manually (instead of typing 'g') and see
141*071d4279SBram Moolenaar" what happens at each step.
142*071d4279SBram Moolenaar"
143*071d4279SBram Moolenaar" Good luck.
144*071d4279SBram Moolenaar"
145*071d4279SBram Moolenaar" Registers used by the macros:
146*071d4279SBram Moolenaar" s (State)        - holds the state the machine is in
147*071d4279SBram Moolenaar" c (Char)         - holds the character under the current position
148*071d4279SBram Moolenaar" m (Macro)        - holds a vi command string to be executed later
149*071d4279SBram Moolenaar" n (NextChar)     - holds the character we must examine to change state
150*071d4279SBram Moolenaar" r (Second Macro) - holds a second vi command string to be executed later
151*071d4279SBram Moolenaar"
152*071d4279SBram Moolenaarset remap
153*071d4279SBram Moolenaarset nomagic
154*071d4279SBram Moolenaarset noterse
155*071d4279SBram Moolenaarset wrapscan
156*071d4279SBram Moolenaar"
157*071d4279SBram Moolenaar"================================================================
158*071d4279SBram Moolenaar" g - go runs the whole show
159*071d4279SBram Moolenaar"        I - initialise
160*071d4279SBram Moolenaar"        L - then loop forever
161*071d4279SBram Moolenaarmap g   IL
162*071d4279SBram Moolenaar"
163*071d4279SBram Moolenaar"================================================================
164*071d4279SBram Moolenaar" I - initialise everything before running the loop
165*071d4279SBram Moolenaar"   G$?.^M - find the last . in the maze
166*071d4279SBram Moolenaar"        ^ - replace it with an X (the goal)
167*071d4279SBram Moolenaar"   GYKeDP - print the state table and next char table at the end of the file
168*071d4279SBram Moolenaar"       0S - initialise the state of the machine to E1
169*071d4279SBram Moolenaar"      2Gl - move to the top left cell of the maze
170*071d4279SBram Moolenaarmap I   G$?.
171*071d4279SBram Moolenaar^GYKeDP0S2Gl
172*071d4279SBram Moolenaar"
173*071d4279SBram Moolenaar"================================================================
174*071d4279SBram Moolenaar" L - the loop which is executed forever
175*071d4279SBram Moolenaar"        Q - save the current character in the Char register
176*071d4279SBram Moolenaar"        A - replace the current character with an 'O'
177*071d4279SBram Moolenaar"       ma - mark the current position with mark 'a'
178*071d4279SBram Moolenaar"      GNB - on bottom line, create a command to search the NextChar table
179*071d4279SBram Moolenaar"            for the current state
180*071d4279SBram Moolenaar" 0M0E@m^M - yank the command into the Macro register and execute it
181*071d4279SBram Moolenaar"       wX - we have now found the entry in the table, now yank the
182*071d4279SBram Moolenaar"            following word into the Macro register
183*071d4279SBram Moolenaar"     `a@m - go back to the current position and execute the macro, this will
184*071d4279SBram Moolenaar"            yank the NextChar in register n
185*071d4279SBram Moolenaar"   GT$B$R - on bottom line, create a command to search the state table
186*071d4279SBram Moolenaar"            for the current state and NextChar
187*071d4279SBram Moolenaar" 0M0E@m^M - yank the command into the Macro register and execute it
188*071d4279SBram Moolenaar"      2WS - we have now found the entry in the table, now yank the
189*071d4279SBram Moolenaar"            next state into the State macro
190*071d4279SBram Moolenaar"       bX - and yank the action corresponding to this state table entry
191*071d4279SBram Moolenaar"            into the Macro register
192*071d4279SBram Moolenaar"      GVJ - on bottom line, create a command to restore the current character
193*071d4279SBram Moolenaar"       0H - and save the command into the second Macro register
194*071d4279SBram Moolenaar"     `a@r - go back to the current position and exectute the macro to restore
195*071d4279SBram Moolenaar"            the current character
196*071d4279SBram Moolenaar"       @m - execute the action associated with this state
197*071d4279SBram Moolenaar"        U - and repeat
198*071d4279SBram Moolenaarmap L   QAmaGNB0M0E@m
199*071d4279SBram MoolenaarwX`a@mGT$B$R0M0E@m
200*071d4279SBram Moolenaar2WSbXGVJ0H`a@r@mU
201*071d4279SBram Moolenaar"
202*071d4279SBram Moolenaar"================================================================
203*071d4279SBram Moolenaar" U - no tail recursion allowed in vi macros so cheat and set U = L
204*071d4279SBram Moolenaarmap U   L
205*071d4279SBram Moolenaar"
206*071d4279SBram Moolenaar"================================================================
207*071d4279SBram Moolenaar" S - yank the next two characters into the State register
208*071d4279SBram Moolenaarmap S   "sy2l
209*071d4279SBram Moolenaar"
210*071d4279SBram Moolenaar"================================================================
211*071d4279SBram Moolenaar" Q - save the current character in the Char register
212*071d4279SBram Moolenaarmap Q   "cyl
213*071d4279SBram Moolenaar"
214*071d4279SBram Moolenaar"================================================================
215*071d4279SBram Moolenaar" A - replace the current character with an 'O'
216*071d4279SBram Moolenaarmap A   rO
217*071d4279SBram Moolenaar"
218*071d4279SBram Moolenaar"================================================================
219*071d4279SBram Moolenaar" N - replace this line with the string 'n'
220*071d4279SBram Moolenaarmap N   C/n
221*071d4279SBram Moolenaar"
222*071d4279SBram Moolenaar"================================================================
223*071d4279SBram Moolenaar" B - put the current state
224*071d4279SBram Moolenaarmap B   "sp
225*071d4279SBram Moolenaar"
226*071d4279SBram Moolenaar"================================================================
227*071d4279SBram Moolenaar" M - yank this line into the Macro register
228*071d4279SBram Moolenaarmap M   "my$
229*071d4279SBram Moolenaar"
230*071d4279SBram Moolenaar"================================================================
231*071d4279SBram Moolenaar" E - delete to the end of the line
232*071d4279SBram Moolenaarmap E   d$
233*071d4279SBram Moolenaar"
234*071d4279SBram Moolenaar"================================================================
235*071d4279SBram Moolenaar" X - yank this word into the Macro register
236*071d4279SBram Moolenaarmap X   "myt
237*071d4279SBram Moolenaar"
238*071d4279SBram Moolenaar"================================================================
239*071d4279SBram Moolenaar" T - replace this line with the string 's'
240*071d4279SBram Moolenaarmap T   C/s
241*071d4279SBram Moolenaar"
242*071d4279SBram Moolenaar"================================================================
243*071d4279SBram Moolenaar" R - put NextChar
244*071d4279SBram Moolenaarmap R   "np
245*071d4279SBram Moolenaar"
246*071d4279SBram Moolenaar"================================================================
247*071d4279SBram Moolenaar" V - add the letter 'r' (the replace vi command)
248*071d4279SBram Moolenaarmap V   ar
249*071d4279SBram Moolenaar"
250*071d4279SBram Moolenaar"================================================================
251*071d4279SBram Moolenaar" J - restore the current character
252*071d4279SBram Moolenaarmap J   "cp
253*071d4279SBram Moolenaar"
254*071d4279SBram Moolenaar"================================================================
255*071d4279SBram Moolenaar" H - yank this line into the second Macro register
256*071d4279SBram Moolenaarmap H   "ry$
257*071d4279SBram Moolenaar"
258*071d4279SBram Moolenaar"================================================================
259*071d4279SBram Moolenaar" F - yank NextChar (this macro is called from the Macro register)
260*071d4279SBram Moolenaarmap F   "nyl
261*071d4279SBram Moolenaar"
262*071d4279SBram Moolenaar"================================================================
263*071d4279SBram Moolenaar" ^ - replace the current character with an 'X'
264*071d4279SBram Moolenaarmap ^   rX
265*071d4279SBram Moolenaar"
266*071d4279SBram Moolenaar"================================================================
267*071d4279SBram Moolenaar" YKeDP - create the state table, NextChar table and initial state
268*071d4279SBram Moolenaar" Note that you have to escape the bar character, since it is special to
269*071d4279SBram Moolenaar" the map command (it indicates a new line).
270*071d4279SBram Moolenaarmap Y   osE1  k  N1       sE1_ mm E2       sE2| mm S1       sE2. ll E1
271*071d4279SBram Moolenaarmap K   osW1  j  S1       sW1_ mm W2       sW2| mm N1       sW2. hh W1
272map e   osN1. hh W1       sN1| mm N2       sN2  k  N1       sN2_ mm E1
273map D   osS1. ll E1       sS1| mm S2       sS2  j  S1       sS2_ mm W1
274map P   onE1 kF nE2 lF nW1 G$JF nW2 hF nN1 hF nN2 kF nS1 lF nS2 G$JF
275E1
276