1*develop.txt* For Vim version 8.1. Last change: 2018 May 02 2 3 4 VIM REFERENCE MANUAL by Bram Moolenaar 5 6 7Development of Vim. *development* 8 9This text is important for those who want to be involved in further developing 10Vim. 11 121. Design goals |design-goals| 132. Coding style |coding-style| 143. Design decisions |design-decisions| 154. Assumptions |design-assumptions| 16 17See the file README.txt in the "src" directory for an overview of the source 18code. 19 20Vim is open source software. Everybody is encouraged to contribute to help 21improving Vim. For sending patches a unified diff "diff -u" is preferred. 22You can create a pull request on github, but it's not required. 23Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch. 24 25============================================================================== 261. Design goals *design-goals* 27 28Most important things come first (roughly). 29 30Note that quite a few items are contradicting. This is intentional. A 31balance must be found between them. 32 33 34VIM IS... VI COMPATIBLE *design-compatible* 35 36First of all, it should be possible to use Vim as a drop-in replacement for 37Vi. When the user wants to, he can use Vim in compatible mode and hardly 38notice any difference with the original Vi. 39 40Exceptions: 41- We don't reproduce obvious Vi bugs in Vim. 42- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a 43 reference. But support for other versions is also included when possible. 44 The Vi part of POSIX is not considered a definitive source. 45- Vim adds new commands, you cannot rely on some command to fail because it 46 didn't exist in Vi. 47- Vim will have a lot of features that Vi doesn't have. Going back from Vim 48 to Vi will be a problem, this cannot be avoided. 49- Some things are hardly ever used (open mode, sending an e-mail when 50 crashing, etc.). Those will only be included when someone has a good reason 51 why it should be included and it's not too much work. 52- For some items it is debatable whether Vi compatibility should be 53 maintained. There will be an option flag for these. 54 55 56VIM IS... IMPROVED *design-improved* 57 58The IMproved bits of Vim should make it a better Vi, without becoming a 59completely different editor. Extensions are done with a "Vi spirit". 60- Use the keyboard as much as feasible. The mouse requires a third hand, 61 which we don't have. Many terminals don't have a mouse. 62- When the mouse is used anyway, avoid the need to switch back to the 63 keyboard. Avoid mixing mouse and keyboard handling. 64- Add commands and options in a consistent way. Otherwise people will have a 65 hard time finding and remembering them. Keep in mind that more commands and 66 options will be added later. 67- A feature that people do not know about is a useless feature. Don't add 68 obscure features, or at least add hints in documentation that they exist. 69- Minimize using CTRL and other modifiers, they are more difficult to type. 70- There are many first-time and inexperienced Vim users. Make it easy for 71 them to start using Vim and learn more over time. 72- There is no limit to the features that can be added. Selecting new features 73 is one based on (1) what users ask for, (2) how much effort it takes to 74 implement and (3) someone actually implementing it. 75 76 77VIM IS... MULTI PLATFORM *design-multi-platform* 78 79Vim tries to help as many users on as many platforms as possible. 80- Support many kinds of terminals. The minimal demands are cursor positioning 81 and clear-screen. Commands should only use key strokes that most keyboards 82 have. Support all the keys on the keyboard for mapping. 83- Support many platforms. A condition is that there is someone willing to do 84 Vim development on that platform, and it doesn't mean messing up the code. 85- Support many compilers and libraries. Not everybody is able or allowed to 86 install another compiler or GUI library. 87- People switch from one platform to another, and from GUI to terminal 88 version. Features should be present in all versions, or at least in as many 89 as possible with a reasonable effort. Try to avoid that users must switch 90 between platforms to accomplish their work efficiently. 91- That a feature is not possible on some platforms, or only possible on one 92 platform, does not mean it cannot be implemented. [This intentionally 93 contradicts the previous item, these two must be balanced.] 94 95 96VIM IS... WELL DOCUMENTED *design-documented* 97 98- A feature that isn't documented is a useless feature. A patch for a new 99 feature must include the documentation. 100- Documentation should be comprehensive and understandable. Using examples is 101 recommended. 102- Don't make the text unnecessarily long. Less documentation means that an 103 item is easier to find. 104 105 106VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size* 107 108Using Vim must not be a big attack on system resources. Keep it small and 109fast. 110- Computers are becoming faster and bigger each year. Vim can grow too, but 111 no faster than computers are growing. Keep Vim usable on older systems. 112- Many users start Vim from a shell very often. Startup time must be short. 113- Commands must work efficiently. The time they consume must be as small as 114 possible. Useful commands may take longer. 115- Don't forget that some people use Vim over a slow connection. Minimize the 116 communication overhead. 117- Items that add considerably to the size and are not used by many people 118 should be a feature that can be disabled. 119- Vim is a component among other components. Don't turn it into a massive 120 application, but have it work well together with other programs. 121 122 123VIM IS... MAINTAINABLE *design-maintain* 124 125- The source code should not become a mess. It should be reliable code. 126- Use the same layout in all files to make it easy to read |coding-style|. 127- Use comments in a useful way! Quoting the function name and argument names 128 is NOT useful. Do explain what they are for. 129- Porting to another platform should be made easy, without having to change 130 too much platform-independent code. 131- Use the object-oriented spirit: Put data and code together. Minimize the 132 knowledge spread to other parts of the code. 133 134 135VIM IS... FLEXIBLE *design-flexible* 136 137Vim should make it easy for users to work in their preferred styles rather 138than coercing its users into particular patterns of work. This can be for 139items with a large impact (e.g., the 'compatible' option) or for details. The 140defaults are carefully chosen such that most users will enjoy using Vim as it 141is. Commands and options can be used to adjust Vim to the desire of the user 142and its environment. 143 144 145VIM IS... NOT *design-not* 146 147- Vim is not a shell or an Operating System. It does provide a terminal 148 window, in which you can run a shell or debugger. E.g. to be able to do 149 this over an ssh connection. But if you don't need a text editor with that 150 it is out of scope (use something like screen or tmux instead). 151 A satirical way to say this: "Unlike Emacs, Vim does not attempt to include 152 everything but the kitchen sink, but some people say that you can clean one 153 with it. ;-)" 154 To use Vim with gdb see: http://www.agide.org and http://clewn.sf.net. 155- Vim is not a fancy GUI editor that tries to look nice at the cost of 156 being less consistent over all platforms. But functional GUI features are 157 welcomed. 158 159============================================================================== 1602. Coding style *coding-style* 161 162These are the rules to use when making changes to the Vim source code. Please 163stick to these rules, to keep the sources readable and maintainable. 164 165This list is not complete. Look in the source code for more examples. 166 167 168MAKING CHANGES *style-changes* 169 170The basic steps to make changes to the code: 1711. Get the code from github. That makes it easier to keep your changed 172 version in sync with the main code base (it may be a while before your 173 changes will be included). You do need to spend some time learning git, 174 it's not the most user friendly tool. 1752. Adjust the documentation. Doing this first gives you an impression of how 176 your changes affect the user. 1773. Make the source code changes. 1784. Check ../doc/todo.txt if the change affects any listed item. 1795. Make a patch with "git diff". You can also create a pull request on 180 github, but it's the diff that matters. 1816. Make a note about what changed, preferably mentioning the problem and the 182 solution. Send an email to the |vim-dev| maillist with an explanation and 183 include the diff. Or create a pull request on github. 184 185 186C COMPILER *style-compiler* *ANSI-C* *C89* *C99* 187 188The minimal C compiler version supported is C89, also known as ANSI C. 189Later standards, such as C99, are not widely supported, or at least not 100% 190supported. Therefore we use only some of the C99 features and disallow some 191(at least for now). 192 193Please don't make changes everywhere to use the C99 features, it causes merge 194problems for existing patches. Only use them for new and changed code. 195 196Comments ~ 197 198Traditionally Vim uses /* comments */. We intend to keep it that way, 199especially for file and function headers. For new code or lines of code that 200change, it is allowed to use // comments. Especially when it comes after 201code: 202 int some_var; // single line comment useful here 203 204Enums ~ 205 206The last item in an enum may have a trailing comma. C89 didn't allow this. 207 208Types ~ 209 210"long long" is allowed and can be expected to be 64 bits. Use %lld in printf 211formats. Also "long long unsigned" with %llu. 212 213Not to be used ~ 214 215These C99 features are not to be used, because not enough compilers support 216them: 217- Declaration after Statements (MSVC 2012 does not support it). All 218 declarations need to be at the start of the block. 219- Variable length arrays (even in C11 this is an optional feature). 220- _Bool and _Complex types. 221- "inline" (it's hardly ever needed, let the optimizer do its work) 222- flexible array members: Not supported by HP-UX C compiler (John Marriott) 223 224 225USE OF COMMON FUNCTIONS *style-functions* 226 227Some functions that are common to use, have a special Vim version. Always 228consider using the Vim version, because they were introduced with a reason. 229 230NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION 231free() vim_free() Checks for freeing NULL 232malloc() alloc() Checks for out of memory situation 233malloc() lalloc() Like alloc(), but has long argument 234strcpy() STRCPY() Includes cast to (char *), for char_u * args 235strchr() vim_strchr() Accepts special characters 236strrchr() vim_strrchr() Accepts special characters 237isspace() vim_isspace() Can handle characters > 128 238iswhite() vim_iswhite() Only TRUE for tab and space 239memcpy() mch_memmove() Handles overlapped copies 240bcopy() mch_memmove() Handles overlapped copies 241memset() vim_memset() Uniform for all systems 242 243 244NAMES *style-names* 245 246Function names can not be more than 31 characters long (because of VMS). 247 248Don't use "delete" or "this" as a variable name, C++ doesn't like it. 249 250Because of the requirement that Vim runs on as many systems as possible, we 251need to avoid using names that are already defined by the system. This is a 252list of names that are known to cause trouble. The name is given as a regexp 253pattern. 254 255is.*() POSIX, ctype.h 256to.*() POSIX, ctype.h 257 258d_.* POSIX, dirent.h 259l_.* POSIX, fcntl.h 260gr_.* POSIX, grp.h 261pw_.* POSIX, pwd.h 262sa_.* POSIX, signal.h 263mem.* POSIX, string.h 264str.* POSIX, string.h 265wcs.* POSIX, string.h 266st_.* POSIX, stat.h 267tms_.* POSIX, times.h 268tm_.* POSIX, time.h 269c_.* POSIX, termios.h 270MAX.* POSIX, limits.h 271__.* POSIX, system 272_[A-Z].* POSIX, system 273E[A-Z0-9]* POSIX, errno.h 274 275.*_t POSIX, for typedefs. Use .*_T instead. 276 277wait don't use as argument to a function, conflicts with types.h 278index shadows global declaration 279time shadows global declaration 280new C++ reserved keyword 281try Borland C++ doesn't like it to be used as a variable. 282 283clear Mac curses.h 284echo Mac curses.h 285instr Mac curses.h 286meta Mac curses.h 287newwin Mac curses.h 288nl Mac curses.h 289overwrite Mac curses.h 290refresh Mac curses.h 291scroll Mac curses.h 292typeahead Mac curses.h 293 294basename() GNU string function 295dirname() GNU string function 296get_env_value() Linux system function 297 298 299VARIOUS *style-various* 300 301Typedef'ed names should end in "_T": > 302 typedef int some_T; 303Define'ed names should be uppercase: > 304 #define SOME_THING 305Features always start with "FEAT_": > 306 #define FEAT_FOO 307 308Don't use '\"', some compilers can't handle it. '"' works fine. 309 310Don't use: 311 #if HAVE_SOME 312Some compilers can't handle that and complain that "HAVE_SOME" is not defined. 313Use 314 #ifdef HAVE_SOME 315or 316 #if defined(HAVE_SOME) 317 318 319STYLE *style-examples* 320 321General rule: One statement per line. 322 323Wrong: if (cond) a = 1; 324 325OK: if (cond) 326 a = 1; 327 328Wrong: while (cond); 329 330OK: while (cond) 331 ; 332 333Wrong: do a = 1; while (cond); 334 335OK: do 336 a = 1; 337 while (cond); 338 339Wrong: if (cond) { 340 cmd; 341 cmd; 342 } else { 343 cmd; 344 cmd; 345 } 346 347OK: if (cond) 348 { 349 cmd; 350 cmd; 351 } 352 else 353 { 354 cmd; 355 cmd; 356 } 357 358Use ANSI (new style) function declarations with the return type on a separate 359indented line. 360 361Wrong: int function_name(int arg1, int arg2) 362 363OK: /* 364 * Explanation of what this function is used for. 365 * 366 * Return value explanation. 367 */ 368 int 369 function_name( 370 int arg1, /* short comment about arg1 */ 371 int arg2) /* short comment about arg2 */ 372 { 373 int local; /* comment about local */ 374 375 local = arg1 * arg2; 376 377 378 379SPACES AND PUNCTUATION *style-spaces* 380 381No space between a function name and the bracket: 382 383Wrong: func (arg); 384OK: func(arg); 385 386Do use a space after if, while, switch, etc. 387 388Wrong: if(arg) for(;;) 389OK: if (arg) for (;;) 390 391Use a space after a comma and semicolon: 392 393Wrong: func(arg1,arg2); for (i = 0;i < 2;++i) 394OK: func(arg1, arg2); for (i = 0; i < 2; ++i) 395 396Use a space before and after '=', '+', '/', etc. 397 398Wrong: var=a*5; 399OK: var = a * 5; 400 401In general: Use empty lines to group lines of code together. Put a comment 402just above the group of lines. This makes it easier to quickly see what is 403being done. 404 405OK: /* Prepare for building the table. */ 406 get_first_item(); 407 table_idx = 0; 408 409 /* Build the table */ 410 while (has_item()) 411 table[table_idx++] = next_item(); 412 413 /* Finish up. */ 414 cleanup_items(); 415 generate_hash(table); 416 417============================================================================== 4183. Design decisions *design-decisions* 419 420Folding 421 422Several forms of folding should be possible for the same buffer. For example, 423have one window that shows the text with function bodies folded, another 424window that shows a function body. 425 426Folding is a way to display the text. It should not change the text itself. 427Therefore the folding has been implemented as a filter between the text stored 428in a buffer (buffer lines) and the text displayed in a window (logical lines). 429 430 431Naming the window 432 433The word "window" is commonly used for several things: A window on the screen, 434the xterm window, a window inside Vim to view a buffer. 435To avoid confusion, other items that are sometimes called window have been 436given another name. Here is an overview of the related items: 437 438screen The whole display. For the GUI it's something like 1024x768 439 pixels. The Vim shell can use the whole screen or part of it. 440shell The Vim application. This can cover the whole screen (e.g., 441 when running in a console) or part of it (xterm or GUI). 442window View on a buffer. There can be several windows in Vim, 443 together with the command line, menubar, toolbar, etc. they 444 fit in the shell. 445 446 447Spell checking *develop-spell* 448 449When spell checking was going to be added to Vim a survey was done over the 450available spell checking libraries and programs. Unfortunately, the result 451was that none of them provided sufficient capabilities to be used as the spell 452checking engine in Vim, for various reasons: 453 454- Missing support for multi-byte encodings. At least UTF-8 must be supported, 455 so that more than one language can be used in the same file. 456 Doing on-the-fly conversion is not always possible (would require iconv 457 support). 458- For the programs and libraries: Using them as-is would require installing 459 them separately from Vim. That's mostly not impossible, but a drawback. 460- Performance: A few tests showed that it's possible to check spelling on the 461 fly (while redrawing), just like syntax highlighting. But the mechanisms 462 used by other code are much slower. Myspell uses a hashtable, for example. 463 The affix compression that most spell checkers use makes it slower too. 464- For using an external program like aspell a communication mechanism would 465 have to be setup. That's complicated to do in a portable way (Unix-only 466 would be relatively simple, but that's not good enough). And performance 467 will become a problem (lots of process switching involved). 468- Missing support for words with non-word characters, such as "Etten-Leur" and 469 "et al.", would require marking the pieces of them OK, lowering the 470 reliability. 471- Missing support for regions or dialects. Makes it difficult to accept 472 all English words and highlight non-Canadian words differently. 473- Missing support for rare words. Many words are correct but hardly ever used 474 and could be a misspelled often-used word. 475- For making suggestions the speed is less important and requiring to install 476 another program or library would be acceptable. But the word lists probably 477 differ, the suggestions may be wrong words. 478 479 480Spelling suggestions *develop-spell-suggestions* 481 482For making suggestions there are two basic mechanisms: 4831. Try changing the bad word a little bit and check for a match with a good 484 word. Or go through the list of good words, change them a little bit and 485 check for a match with the bad word. The changes are deleting a character, 486 inserting a character, swapping two characters, etc. 4872. Perform soundfolding on both the bad word and the good words and then find 488 matches, possibly with a few changes like with the first mechanism. 489 490The first is good for finding typing mistakes. After experimenting with 491hashtables and looking at solutions from other spell checkers the conclusion 492was that a trie (a kind of tree structure) is ideal for this. Both for 493reducing memory use and being able to try sensible changes. For example, when 494inserting a character only characters that lead to good words need to be 495tried. Other mechanisms (with hashtables) need to try all possible letters at 496every position in the word. Also, a hashtable has the requirement that word 497boundaries are identified separately, while a trie does not require this. 498That makes the mechanism a lot simpler. 499 500Soundfolding is useful when someone knows how the words sounds but doesn't 501know how it is spelled. For example, the word "dictionary" might be written 502as "daktonerie". The number of changes that the first method would need to 503try is very big, it's hard to find the good word that way. After soundfolding 504the words become "tktnr" and "tkxnry", these differ by only two letters. 505 506To find words by their soundfolded equivalent (soundalike word) we need a list 507of all soundfolded words. A few experiments have been done to find out what 508the best method is. Alternatives: 5091. Do the sound folding on the fly when looking for suggestions. This means 510 walking through the trie of good words, soundfolding each word and 511 checking how different it is from the bad word. This is very efficient for 512 memory use, but takes a long time. On a fast PC it takes a couple of 513 seconds for English, which can be acceptable for interactive use. But for 514 some languages it takes more than ten seconds (e.g., German, Catalan), 515 which is unacceptable slow. For batch processing (automatic corrections) 516 it's too slow for all languages. 5172. Use a trie for the soundfolded words, so that searching can be done just 518 like how it works without soundfolding. This requires remembering a list 519 of good words for each soundfolded word. This makes finding matches very 520 fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte. 521 For some languages more than the original word list. 5223. Like the second alternative, but reduce the amount of memory by using affix 523 compression and store only the soundfolded basic word. This is what Aspell 524 does. Disadvantage is that affixes need to be stripped from the bad word 525 before soundfolding it, which means that mistakes at the start and/or end 526 of the word will cause the mechanism to fail. Also, this becomes slow when 527 the bad word is quite different from the good word. 528 529The choice made is to use the second mechanism and use a separate file. This 530way a user with sufficient memory can get very good suggestions while a user 531who is short of memory or just wants the spell checking and no suggestions 532doesn't use so much memory. 533 534 535Word frequency 536 537For sorting suggestions it helps to know which words are common. In theory we 538could store a word frequency with the word in the dictionary. However, this 539requires storing a count per word. That degrades word tree compression a lot. 540And maintaining the word frequency for all languages will be a heavy task. 541Also, it would be nice to prefer words that are already in the text. This way 542the words that appear in the specific text are preferred for suggestions. 543 544What has been implemented is to count words that have been seen during 545displaying. A hashtable is used to quickly find the word count. The count is 546initialized from words listed in COMMON items in the affix file, so that it 547also works when starting a new file. 548 549This isn't ideal, because the longer Vim is running the higher the counts 550become. But in practice it is a noticeable improvement over not using the word 551count. 552 553============================================================================== 5544. Assumptions *design-assumptions* 555 556Size of variables: 557char 8 bit signed 558char_u 8 bit unsigned 559int 32 or 64 bit signed (16 might be possible with limited features) 560unsigned 32 or 64 bit unsigned (16 as with ints) 561long 32 or 64 bit signed, can hold a pointer 562 563Note that some compilers cannot handle long lines or strings. The C89 564standard specifies a limit of 509 characters. 565 566 vim:tw=78:ts=8:noet:ft=help:norl: 567