1*develop.txt* For Vim version 7.3. Last change: 2013 Apr 27 2 3 4 VIM REFERENCE MANUAL by Bram Moolenaar 5 6 7Development of Vim. *development* 8 9This text is important for those who want to be involved in further developing 10Vim. 11 121. Design goals |design-goals| 132. Coding style |coding-style| 143. Design decisions |design-decisions| 154. Assumptions |design-assumptions| 16 17See the file README.txt in the "src" directory for an overview of the source 18code. 19 20Vim is open source software. Everybody is encouraged to contribute to help 21improving Vim. For sending patches a context diff "diff -c" is preferred. 22Also see http://www.vim.org/tips/tip.php?tip_id=618. 23Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch. 24 25============================================================================== 261. Design goals *design-goals* 27 28Most important things come first (roughly). 29 30Note that quite a few items are contradicting. This is intentional. A 31balance must be found between them. 32 33 34VIM IS... VI COMPATIBLE *design-compatible* 35 36First of all, it should be possible to use Vim as a drop-in replacement for 37Vi. When the user wants to, he can use Vim in compatible mode and hardly 38notice any difference with the original Vi. 39 40Exceptions: 41- We don't reproduce obvious Vi bugs in Vim. 42- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a 43 reference. But support for other versions is also included when possible. 44 The Vi part of POSIX is not considered a definitive source. 45- Vim adds new commands, you cannot rely on some command to fail because it 46 didn't exist in Vi. 47- Vim will have a lot of features that Vi doesn't have. Going back from Vim 48 to Vi will be a problem, this cannot be avoided. 49- Some things are hardly ever used (open mode, sending an e-mail when 50 crashing, etc.). Those will only be included when someone has a good reason 51 why it should be included and it's not too much work. 52- For some items it is debatable whether Vi compatibility should be 53 maintained. There will be an option flag for these. 54 55 56VIM IS... IMPROVED *design-improved* 57 58The IMproved bits of Vim should make it a better Vi, without becoming a 59completely different editor. Extensions are done with a "Vi spirit". 60- Use the keyboard as much as feasible. The mouse requires a third hand, 61 which we don't have. Many terminals don't have a mouse. 62- When the mouse is used anyway, avoid the need to switch back to the 63 keyboard. Avoid mixing mouse and keyboard handling. 64- Add commands and options in a consistent way. Otherwise people will have a 65 hard time finding and remembering them. Keep in mind that more commands and 66 options will be added later. 67- A feature that people do not know about is a useless feature. Don't add 68 obscure features, or at least add hints in documentation that they exist. 69- Minimize using CTRL and other modifiers, they are more difficult to type. 70- There are many first-time and inexperienced Vim users. Make it easy for 71 them to start using Vim and learn more over time. 72- There is no limit to the features that can be added. Selecting new features 73 is one based on (1) what users ask for, (2) how much effort it takes to 74 implement and (3) someone actually implementing it. 75 76 77VIM IS... MULTI PLATFORM *design-multi-platform* 78 79Vim tries to help as many users on as many platforms as possible. 80- Support many kinds of terminals. The minimal demands are cursor positioning 81 and clear-screen. Commands should only use key strokes that most keyboards 82 have. Support all the keys on the keyboard for mapping. 83- Support many platforms. A condition is that there is someone willing to do 84 Vim development on that platform, and it doesn't mean messing up the code. 85- Support many compilers and libraries. Not everybody is able or allowed to 86 install another compiler or GUI library. 87- People switch from one platform to another, and from GUI to terminal 88 version. Features should be present in all versions, or at least in as many 89 as possible with a reasonable effort. Try to avoid that users must switch 90 between platforms to accomplish their work efficiently. 91- That a feature is not possible on some platforms, or only possible on one 92 platform, does not mean it cannot be implemented. [This intentionally 93 contradicts the previous item, these two must be balanced.] 94 95 96VIM IS... WELL DOCUMENTED *design-documented* 97 98- A feature that isn't documented is a useless feature. A patch for a new 99 feature must include the documentation. 100- Documentation should be comprehensive and understandable. Using examples is 101 recommended. 102- Don't make the text unnecessarily long. Less documentation means that an 103 item is easier to find. 104 105 106VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size* 107 108Using Vim must not be a big attack on system resources. Keep it small and 109fast. 110- Computers are becoming faster and bigger each year. Vim can grow too, but 111 no faster than computers are growing. Keep Vim usable on older systems. 112- Many users start Vim from a shell very often. Startup time must be short. 113- Commands must work efficiently. The time they consume must be as small as 114 possible. Useful commands may take longer. 115- Don't forget that some people use Vim over a slow connection. Minimize the 116 communication overhead. 117- Items that add considerably to the size and are not used by many people 118 should be a feature that can be disabled. 119- Vim is a component among other components. Don't turn it into a massive 120 application, but have it work well together with other programs. 121 122 123VIM IS... MAINTAINABLE *design-maintain* 124 125- The source code should not become a mess. It should be reliable code. 126- Use the same layout in all files to make it easy to read |coding-style|. 127- Use comments in a useful way! Quoting the function name and argument names 128 is NOT useful. Do explain what they are for. 129- Porting to another platform should be made easy, without having to change 130 too much platform-independent code. 131- Use the object-oriented spirit: Put data and code together. Minimize the 132 knowledge spread to other parts of the code. 133 134 135VIM IS... FLEXIBLE *design-flexible* 136 137Vim should make it easy for users to work in their preferred styles rather 138than coercing its users into particular patterns of work. This can be for 139items with a large impact (e.g., the 'compatible' option) or for details. The 140defaults are carefully chosen such that most users will enjoy using Vim as it 141is. Commands and options can be used to adjust Vim to the desire of the user 142and its environment. 143 144 145VIM IS... NOT *design-not* 146 147- Vim is not a shell or an Operating System. You will not be able to run a 148 shell inside Vim or use it to control a debugger. This should work the 149 other way around: Use Vim as a component from a shell or in an IDE. 150 A satirical way to say this: "Unlike Emacs, Vim does not attempt to include 151 everything but the kitchen sink, but some people say that you can clean one 152 with it. ;-)" 153 To use Vim with gdb see: http://www.agide.org and http://clewn.sf.net. 154- Vim is not a fancy GUI editor that tries to look nice at the cost of 155 being less consistent over all platforms. But functional GUI features are 156 welcomed. 157 158============================================================================== 1592. Coding style *coding-style* 160 161These are the rules to use when making changes to the Vim source code. Please 162stick to these rules, to keep the sources readable and maintainable. 163 164This list is not complete. Look in the source code for more examples. 165 166 167MAKING CHANGES *style-changes* 168 169The basic steps to make changes to the code: 1701. Adjust the documentation. Doing this first gives you an impression of how 171 your changes affect the user. 1722. Make the source code changes. 1733. Check ../doc/todo.txt if the change affects any listed item. 1744. Make a patch with "diff -c" against the unmodified code and docs. 1755. Make a note about what changed and include it with the patch. 176 177 178USE OF COMMON FUNCTIONS *style-functions* 179 180Some functions that are common to use, have a special Vim version. Always 181consider using the Vim version, because they were introduced with a reason. 182 183NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION 184free() vim_free() Checks for freeing NULL 185malloc() alloc() Checks for out of memory situation 186malloc() lalloc() Like alloc(), but has long argument 187strcpy() STRCPY() Includes cast to (char *), for char_u * args 188strchr() vim_strchr() Accepts special characters 189strrchr() vim_strrchr() Accepts special characters 190isspace() vim_isspace() Can handle characters > 128 191iswhite() vim_iswhite() Only TRUE for tab and space 192memcpy() mch_memmove() Handles overlapped copies 193bcopy() mch_memmove() Handles overlapped copies 194memset() vim_memset() Uniform for all systems 195 196 197NAMES *style-names* 198 199Function names can not be more than 31 characters long (because of VMS). 200 201Don't use "delete" as a variable name, C++ doesn't like it. 202 203Because of the requirement that Vim runs on as many systems as possible, we 204need to avoid using names that are already defined by the system. This is a 205list of names that are known to cause trouble. The name is given as a regexp 206pattern. 207 208is.*() POSIX, ctype.h 209to.*() POSIX, ctype.h 210 211d_.* POSIX, dirent.h 212l_.* POSIX, fcntl.h 213gr_.* POSIX, grp.h 214pw_.* POSIX, pwd.h 215sa_.* POSIX, signal.h 216mem.* POSIX, string.h 217str.* POSIX, string.h 218wcs.* POSIX, string.h 219st_.* POSIX, stat.h 220tms_.* POSIX, times.h 221tm_.* POSIX, time.h 222c_.* POSIX, termios.h 223MAX.* POSIX, limits.h 224__.* POSIX, system 225_[A-Z].* POSIX, system 226E[A-Z0-9]* POSIX, errno.h 227 228.*_t POSIX, for typedefs. Use .*_T instead. 229 230wait don't use as argument to a function, conflicts with types.h 231index shadows global declaration 232time shadows global declaration 233new C++ reserved keyword 234try Borland C++ doesn't like it to be used as a variable. 235 236clear Mac curses.h 237echo Mac curses.h 238instr Mac curses.h 239meta Mac curses.h 240newwin Mac curses.h 241nl Mac curses.h 242overwrite Mac curses.h 243refresh Mac curses.h 244scroll Mac curses.h 245typeahead Mac curses.h 246 247basename() GNU string function 248dirname() GNU string function 249get_env_value() Linux system function 250 251 252VARIOUS *style-various* 253 254Typedef'ed names should end in "_T": > 255 typedef int some_T; 256Define'ed names should be uppercase: > 257 #define SOME_THING 258Features always start with "FEAT_": > 259 #define FEAT_FOO 260 261Don't use '\"', some compilers can't handle it. '"' works fine. 262 263Don't use: 264 #if HAVE_SOME 265Some compilers can't handle that and complain that "HAVE_SOME" is not defined. 266Use 267 #ifdef HAVE_SOME 268or 269 #if defined(HAVE_SOME) 270 271 272STYLE *style-examples* 273 274General rule: One statement per line. 275 276Wrong: if (cond) a = 1; 277 278OK: if (cond) 279 a = 1; 280 281Wrong: while (cond); 282 283OK: while (cond) 284 ; 285 286Wrong: do a = 1; while (cond); 287 288OK: do 289 a = 1; 290 while (cond); 291 292 293Functions start with: 294 295Wrong: int function_name(int arg1, int arg2) 296 297OK: /* 298 * Explanation of what this function is used for. 299 * 300 * Return value explanation. 301 */ 302 int 303 function_name(arg1, arg2) 304 int arg1; /* short comment about arg1 */ 305 int arg2; /* short comment about arg2 */ 306 { 307 int local; /* comment about local */ 308 309 local = arg1 * arg2; 310 311NOTE: Don't use ANSI style function declarations. A few people still have to 312use a compiler that doesn't support it. 313 314 315SPACES AND PUNCTUATION *style-spaces* 316 317No space between a function name and the bracket: 318 319Wrong: func (arg); 320OK: func(arg); 321 322Do use a space after if, while, switch, etc. 323 324Wrong: if(arg) for(;;) 325OK: if (arg) for (;;) 326 327Use a space after a comma and semicolon: 328 329Wrong: func(arg1,arg2); for (i = 0;i < 2;++i) 330OK: func(arg1, arg2); for (i = 0; i < 2; ++i) 331 332Use a space before and after '=', '+', '/', etc. 333 334Wrong: var=a*5; 335OK: var = a * 5; 336 337In general: Use empty lines to group lines of code together. Put a comment 338just above the group of lines. This makes it easier to quickly see what is 339being done. 340 341OK: /* Prepare for building the table. */ 342 get_first_item(); 343 table_idx = 0; 344 345 /* Build the table */ 346 while (has_item()) 347 table[table_idx++] = next_item(); 348 349 /* Finish up. */ 350 cleanup_items(); 351 generate_hash(table); 352 353============================================================================== 3543. Design decisions *design-decisions* 355 356Folding 357 358Several forms of folding should be possible for the same buffer. For example, 359have one window that shows the text with function bodies folded, another 360window that shows a function body. 361 362Folding is a way to display the text. It should not change the text itself. 363Therefore the folding has been implemented as a filter between the text stored 364in a buffer (buffer lines) and the text displayed in a window (logical lines). 365 366 367Naming the window 368 369The word "window" is commonly used for several things: A window on the screen, 370the xterm window, a window inside Vim to view a buffer. 371To avoid confusion, other items that are sometimes called window have been 372given another name. Here is an overview of the related items: 373 374screen The whole display. For the GUI it's something like 1024x768 375 pixels. The Vim shell can use the whole screen or part of it. 376shell The Vim application. This can cover the whole screen (e.g., 377 when running in a console) or part of it (xterm or GUI). 378window View on a buffer. There can be several windows in Vim, 379 together with the command line, menubar, toolbar, etc. they 380 fit in the shell. 381 382 383Spell checking *develop-spell* 384 385When spell checking was going to be added to Vim a survey was done over the 386available spell checking libraries and programs. Unfortunately, the result 387was that none of them provided sufficient capabilities to be used as the spell 388checking engine in Vim, for various reasons: 389 390- Missing support for multi-byte encodings. At least UTF-8 must be supported, 391 so that more than one language can be used in the same file. 392 Doing on-the-fly conversion is not always possible (would require iconv 393 support). 394- For the programs and libraries: Using them as-is would require installing 395 them separately from Vim. That's mostly not impossible, but a drawback. 396- Performance: A few tests showed that it's possible to check spelling on the 397 fly (while redrawing), just like syntax highlighting. But the mechanisms 398 used by other code are much slower. Myspell uses a hashtable, for example. 399 The affix compression that most spell checkers use makes it slower too. 400- For using an external program like aspell a communication mechanism would 401 have to be setup. That's complicated to do in a portable way (Unix-only 402 would be relatively simple, but that's not good enough). And performance 403 will become a problem (lots of process switching involved). 404- Missing support for words with non-word characters, such as "Etten-Leur" and 405 "et al.", would require marking the pieces of them OK, lowering the 406 reliability. 407- Missing support for regions or dialects. Makes it difficult to accept 408 all English words and highlight non-Canadian words differently. 409- Missing support for rare words. Many words are correct but hardly ever used 410 and could be a misspelled often-used word. 411- For making suggestions the speed is less important and requiring to install 412 another program or library would be acceptable. But the word lists probably 413 differ, the suggestions may be wrong words. 414 415 416Spelling suggestions *develop-spell-suggestions* 417 418For making suggestions there are two basic mechanisms: 4191. Try changing the bad word a little bit and check for a match with a good 420 word. Or go through the list of good words, change them a little bit and 421 check for a match with the bad word. The changes are deleting a character, 422 inserting a character, swapping two characters, etc. 4232. Perform soundfolding on both the bad word and the good words and then find 424 matches, possibly with a few changes like with the first mechanism. 425 426The first is good for finding typing mistakes. After experimenting with 427hashtables and looking at solutions from other spell checkers the conclusion 428was that a trie (a kind of tree structure) is ideal for this. Both for 429reducing memory use and being able to try sensible changes. For example, when 430inserting a character only characters that lead to good words need to be 431tried. Other mechanisms (with hashtables) need to try all possible letters at 432every position in the word. Also, a hashtable has the requirement that word 433boundaries are identified separately, while a trie does not require this. 434That makes the mechanism a lot simpler. 435 436Soundfolding is useful when someone knows how the words sounds but doesn't 437know how it is spelled. For example, the word "dictionary" might be written 438as "daktonerie". The number of changes that the first method would need to 439try is very big, it's hard to find the good word that way. After soundfolding 440the words become "tktnr" and "tkxnry", these differ by only two letters. 441 442To find words by their soundfolded equivalent (soundalike word) we need a list 443of all soundfolded words. A few experiments have been done to find out what 444the best method is. Alternatives: 4451. Do the sound folding on the fly when looking for suggestions. This means 446 walking through the trie of good words, soundfolding each word and 447 checking how different it is from the bad word. This is very efficient for 448 memory use, but takes a long time. On a fast PC it takes a couple of 449 seconds for English, which can be acceptable for interactive use. But for 450 some languages it takes more than ten seconds (e.g., German, Catalan), 451 which is unacceptable slow. For batch processing (automatic corrections) 452 it's too slow for all languages. 4532. Use a trie for the soundfolded words, so that searching can be done just 454 like how it works without soundfolding. This requires remembering a list 455 of good words for each soundfolded word. This makes finding matches very 456 fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte. 457 For some languages more than the original word list. 4583. Like the second alternative, but reduce the amount of memory by using affix 459 compression and store only the soundfolded basic word. This is what Aspell 460 does. Disadvantage is that affixes need to be stripped from the bad word 461 before soundfolding it, which means that mistakes at the start and/or end 462 of the word will cause the mechanism to fail. Also, this becomes slow when 463 the bad word is quite different from the good word. 464 465The choice made is to use the second mechanism and use a separate file. This 466way a user with sufficient memory can get very good suggestions while a user 467who is short of memory or just wants the spell checking and no suggestions 468doesn't use so much memory. 469 470 471Word frequency 472 473For sorting suggestions it helps to know which words are common. In theory we 474could store a word frequency with the word in the dictionary. However, this 475requires storing a count per word. That degrades word tree compression a lot. 476And maintaining the word frequency for all languages will be a heavy task. 477Also, it would be nice to prefer words that are already in the text. This way 478the words that appear in the specific text are preferred for suggestions. 479 480What has been implemented is to count words that have been seen during 481displaying. A hashtable is used to quickly find the word count. The count is 482initialized from words listed in COMMON items in the affix file, so that it 483also works when starting a new file. 484 485This isn't ideal, because the longer Vim is running the higher the counts 486become. But in practice it is a noticeable improvement over not using the word 487count. 488 489============================================================================== 4904. Assumptions *design-assumptions* 491 492Size of variables: 493char 8 bit signed 494char_u 8 bit unsigned 495int 32 or 64 bit signed (16 might be possible with limited features) 496unsigned 32 or 64 bit unsigned (16 as with ints) 497long 32 or 64 bit signed, can hold a pointer 498 499Note that some compilers cannot handle long lines or strings. The C89 500standard specifies a limit of 509 characters. 501 502 vim:tw=78:ts=8:ft=help:norl: 503