1*develop.txt* For Vim version 8.0. Last change: 2016 Jan 31 2 3 4 VIM REFERENCE MANUAL by Bram Moolenaar 5 6 7Development of Vim. *development* 8 9This text is important for those who want to be involved in further developing 10Vim. 11 121. Design goals |design-goals| 132. Coding style |coding-style| 143. Design decisions |design-decisions| 154. Assumptions |design-assumptions| 16 17See the file README.txt in the "src" directory for an overview of the source 18code. 19 20Vim is open source software. Everybody is encouraged to contribute to help 21improving Vim. For sending patches a context diff "diff -c" is preferred. 22Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch. 23 24============================================================================== 251. Design goals *design-goals* 26 27Most important things come first (roughly). 28 29Note that quite a few items are contradicting. This is intentional. A 30balance must be found between them. 31 32 33VIM IS... VI COMPATIBLE *design-compatible* 34 35First of all, it should be possible to use Vim as a drop-in replacement for 36Vi. When the user wants to, he can use Vim in compatible mode and hardly 37notice any difference with the original Vi. 38 39Exceptions: 40- We don't reproduce obvious Vi bugs in Vim. 41- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a 42 reference. But support for other versions is also included when possible. 43 The Vi part of POSIX is not considered a definitive source. 44- Vim adds new commands, you cannot rely on some command to fail because it 45 didn't exist in Vi. 46- Vim will have a lot of features that Vi doesn't have. Going back from Vim 47 to Vi will be a problem, this cannot be avoided. 48- Some things are hardly ever used (open mode, sending an e-mail when 49 crashing, etc.). Those will only be included when someone has a good reason 50 why it should be included and it's not too much work. 51- For some items it is debatable whether Vi compatibility should be 52 maintained. There will be an option flag for these. 53 54 55VIM IS... IMPROVED *design-improved* 56 57The IMproved bits of Vim should make it a better Vi, without becoming a 58completely different editor. Extensions are done with a "Vi spirit". 59- Use the keyboard as much as feasible. The mouse requires a third hand, 60 which we don't have. Many terminals don't have a mouse. 61- When the mouse is used anyway, avoid the need to switch back to the 62 keyboard. Avoid mixing mouse and keyboard handling. 63- Add commands and options in a consistent way. Otherwise people will have a 64 hard time finding and remembering them. Keep in mind that more commands and 65 options will be added later. 66- A feature that people do not know about is a useless feature. Don't add 67 obscure features, or at least add hints in documentation that they exist. 68- Minimize using CTRL and other modifiers, they are more difficult to type. 69- There are many first-time and inexperienced Vim users. Make it easy for 70 them to start using Vim and learn more over time. 71- There is no limit to the features that can be added. Selecting new features 72 is one based on (1) what users ask for, (2) how much effort it takes to 73 implement and (3) someone actually implementing it. 74 75 76VIM IS... MULTI PLATFORM *design-multi-platform* 77 78Vim tries to help as many users on as many platforms as possible. 79- Support many kinds of terminals. The minimal demands are cursor positioning 80 and clear-screen. Commands should only use key strokes that most keyboards 81 have. Support all the keys on the keyboard for mapping. 82- Support many platforms. A condition is that there is someone willing to do 83 Vim development on that platform, and it doesn't mean messing up the code. 84- Support many compilers and libraries. Not everybody is able or allowed to 85 install another compiler or GUI library. 86- People switch from one platform to another, and from GUI to terminal 87 version. Features should be present in all versions, or at least in as many 88 as possible with a reasonable effort. Try to avoid that users must switch 89 between platforms to accomplish their work efficiently. 90- That a feature is not possible on some platforms, or only possible on one 91 platform, does not mean it cannot be implemented. [This intentionally 92 contradicts the previous item, these two must be balanced.] 93 94 95VIM IS... WELL DOCUMENTED *design-documented* 96 97- A feature that isn't documented is a useless feature. A patch for a new 98 feature must include the documentation. 99- Documentation should be comprehensive and understandable. Using examples is 100 recommended. 101- Don't make the text unnecessarily long. Less documentation means that an 102 item is easier to find. 103 104 105VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size* 106 107Using Vim must not be a big attack on system resources. Keep it small and 108fast. 109- Computers are becoming faster and bigger each year. Vim can grow too, but 110 no faster than computers are growing. Keep Vim usable on older systems. 111- Many users start Vim from a shell very often. Startup time must be short. 112- Commands must work efficiently. The time they consume must be as small as 113 possible. Useful commands may take longer. 114- Don't forget that some people use Vim over a slow connection. Minimize the 115 communication overhead. 116- Items that add considerably to the size and are not used by many people 117 should be a feature that can be disabled. 118- Vim is a component among other components. Don't turn it into a massive 119 application, but have it work well together with other programs. 120 121 122VIM IS... MAINTAINABLE *design-maintain* 123 124- The source code should not become a mess. It should be reliable code. 125- Use the same layout in all files to make it easy to read |coding-style|. 126- Use comments in a useful way! Quoting the function name and argument names 127 is NOT useful. Do explain what they are for. 128- Porting to another platform should be made easy, without having to change 129 too much platform-independent code. 130- Use the object-oriented spirit: Put data and code together. Minimize the 131 knowledge spread to other parts of the code. 132 133 134VIM IS... FLEXIBLE *design-flexible* 135 136Vim should make it easy for users to work in their preferred styles rather 137than coercing its users into particular patterns of work. This can be for 138items with a large impact (e.g., the 'compatible' option) or for details. The 139defaults are carefully chosen such that most users will enjoy using Vim as it 140is. Commands and options can be used to adjust Vim to the desire of the user 141and its environment. 142 143 144VIM IS... NOT *design-not* 145 146- Vim is not a shell or an Operating System. You will not be able to run a 147 shell inside Vim or use it to control a debugger. This should work the 148 other way around: Use Vim as a component from a shell or in an IDE. 149 A satirical way to say this: "Unlike Emacs, Vim does not attempt to include 150 everything but the kitchen sink, but some people say that you can clean one 151 with it. ;-)" 152 To use Vim with gdb see: http://www.agide.org and http://clewn.sf.net. 153- Vim is not a fancy GUI editor that tries to look nice at the cost of 154 being less consistent over all platforms. But functional GUI features are 155 welcomed. 156 157============================================================================== 1582. Coding style *coding-style* 159 160These are the rules to use when making changes to the Vim source code. Please 161stick to these rules, to keep the sources readable and maintainable. 162 163This list is not complete. Look in the source code for more examples. 164 165 166MAKING CHANGES *style-changes* 167 168The basic steps to make changes to the code: 1691. Get the code from github. That makes it easier to keep your changed 170 version in sync with the main code base (it may be a while before your 171 changes will be included). You do need to spend some time learning git, 172 it's not the most user friendly tool. 1732. Adjust the documentation. Doing this first gives you an impression of how 174 your changes affect the user. 1753. Make the source code changes. 1764. Check ../doc/todo.txt if the change affects any listed item. 1775. Make a patch with "git diff". You can also create a pull request on 178 github, but it's the diff that matters. 1796. Make a note about what changed, preferably mentioning the problem and the 180 solution. Send an email to the vim-dev maillist with an explanation and 181 include the diff. Or create a pull request on github. 182 183 184C COMPILER *style-compiler* 185 186The minimal C compiler version supported is C89, also known as ANSI C. 187Later standards don't add much and C89 is the widest supported. 188 189One restriction that this implies: no // comments, only /* comments */. 190 191 192USE OF COMMON FUNCTIONS *style-functions* 193 194Some functions that are common to use, have a special Vim version. Always 195consider using the Vim version, because they were introduced with a reason. 196 197NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION 198free() vim_free() Checks for freeing NULL 199malloc() alloc() Checks for out of memory situation 200malloc() lalloc() Like alloc(), but has long argument 201strcpy() STRCPY() Includes cast to (char *), for char_u * args 202strchr() vim_strchr() Accepts special characters 203strrchr() vim_strrchr() Accepts special characters 204isspace() vim_isspace() Can handle characters > 128 205iswhite() vim_iswhite() Only TRUE for tab and space 206memcpy() mch_memmove() Handles overlapped copies 207bcopy() mch_memmove() Handles overlapped copies 208memset() vim_memset() Uniform for all systems 209 210 211NAMES *style-names* 212 213Function names can not be more than 31 characters long (because of VMS). 214 215Don't use "delete" or "this" as a variable name, C++ doesn't like it. 216 217Because of the requirement that Vim runs on as many systems as possible, we 218need to avoid using names that are already defined by the system. This is a 219list of names that are known to cause trouble. The name is given as a regexp 220pattern. 221 222is.*() POSIX, ctype.h 223to.*() POSIX, ctype.h 224 225d_.* POSIX, dirent.h 226l_.* POSIX, fcntl.h 227gr_.* POSIX, grp.h 228pw_.* POSIX, pwd.h 229sa_.* POSIX, signal.h 230mem.* POSIX, string.h 231str.* POSIX, string.h 232wcs.* POSIX, string.h 233st_.* POSIX, stat.h 234tms_.* POSIX, times.h 235tm_.* POSIX, time.h 236c_.* POSIX, termios.h 237MAX.* POSIX, limits.h 238__.* POSIX, system 239_[A-Z].* POSIX, system 240E[A-Z0-9]* POSIX, errno.h 241 242.*_t POSIX, for typedefs. Use .*_T instead. 243 244wait don't use as argument to a function, conflicts with types.h 245index shadows global declaration 246time shadows global declaration 247new C++ reserved keyword 248try Borland C++ doesn't like it to be used as a variable. 249 250clear Mac curses.h 251echo Mac curses.h 252instr Mac curses.h 253meta Mac curses.h 254newwin Mac curses.h 255nl Mac curses.h 256overwrite Mac curses.h 257refresh Mac curses.h 258scroll Mac curses.h 259typeahead Mac curses.h 260 261basename() GNU string function 262dirname() GNU string function 263get_env_value() Linux system function 264 265 266VARIOUS *style-various* 267 268Typedef'ed names should end in "_T": > 269 typedef int some_T; 270Define'ed names should be uppercase: > 271 #define SOME_THING 272Features always start with "FEAT_": > 273 #define FEAT_FOO 274 275Don't use '\"', some compilers can't handle it. '"' works fine. 276 277Don't use: 278 #if HAVE_SOME 279Some compilers can't handle that and complain that "HAVE_SOME" is not defined. 280Use 281 #ifdef HAVE_SOME 282or 283 #if defined(HAVE_SOME) 284 285 286STYLE *style-examples* 287 288General rule: One statement per line. 289 290Wrong: if (cond) a = 1; 291 292OK: if (cond) 293 a = 1; 294 295Wrong: while (cond); 296 297OK: while (cond) 298 ; 299 300Wrong: do a = 1; while (cond); 301 302OK: do 303 a = 1; 304 while (cond); 305 306Wrong: if (cond) { 307 cmd; 308 cmd; 309 } else { 310 cmd; 311 cmd; 312 } 313 314OK: if (cond) 315 { 316 cmd; 317 cmd; 318 } 319 else 320 { 321 cmd; 322 cmd; 323 } 324 325Use ANSI (new style) function declarations with the return type on a separate 326indented line. 327 328Wrong: int function_name(int arg1, int arg2) 329 330OK: /* 331 * Explanation of what this function is used for. 332 * 333 * Return value explanation. 334 */ 335 int 336 function_name( 337 int arg1, /* short comment about arg1 */ 338 int arg2) /* short comment about arg2 */ 339 { 340 int local; /* comment about local */ 341 342 local = arg1 * arg2; 343 344 345 346SPACES AND PUNCTUATION *style-spaces* 347 348No space between a function name and the bracket: 349 350Wrong: func (arg); 351OK: func(arg); 352 353Do use a space after if, while, switch, etc. 354 355Wrong: if(arg) for(;;) 356OK: if (arg) for (;;) 357 358Use a space after a comma and semicolon: 359 360Wrong: func(arg1,arg2); for (i = 0;i < 2;++i) 361OK: func(arg1, arg2); for (i = 0; i < 2; ++i) 362 363Use a space before and after '=', '+', '/', etc. 364 365Wrong: var=a*5; 366OK: var = a * 5; 367 368In general: Use empty lines to group lines of code together. Put a comment 369just above the group of lines. This makes it easier to quickly see what is 370being done. 371 372OK: /* Prepare for building the table. */ 373 get_first_item(); 374 table_idx = 0; 375 376 /* Build the table */ 377 while (has_item()) 378 table[table_idx++] = next_item(); 379 380 /* Finish up. */ 381 cleanup_items(); 382 generate_hash(table); 383 384============================================================================== 3853. Design decisions *design-decisions* 386 387Folding 388 389Several forms of folding should be possible for the same buffer. For example, 390have one window that shows the text with function bodies folded, another 391window that shows a function body. 392 393Folding is a way to display the text. It should not change the text itself. 394Therefore the folding has been implemented as a filter between the text stored 395in a buffer (buffer lines) and the text displayed in a window (logical lines). 396 397 398Naming the window 399 400The word "window" is commonly used for several things: A window on the screen, 401the xterm window, a window inside Vim to view a buffer. 402To avoid confusion, other items that are sometimes called window have been 403given another name. Here is an overview of the related items: 404 405screen The whole display. For the GUI it's something like 1024x768 406 pixels. The Vim shell can use the whole screen or part of it. 407shell The Vim application. This can cover the whole screen (e.g., 408 when running in a console) or part of it (xterm or GUI). 409window View on a buffer. There can be several windows in Vim, 410 together with the command line, menubar, toolbar, etc. they 411 fit in the shell. 412 413 414Spell checking *develop-spell* 415 416When spell checking was going to be added to Vim a survey was done over the 417available spell checking libraries and programs. Unfortunately, the result 418was that none of them provided sufficient capabilities to be used as the spell 419checking engine in Vim, for various reasons: 420 421- Missing support for multi-byte encodings. At least UTF-8 must be supported, 422 so that more than one language can be used in the same file. 423 Doing on-the-fly conversion is not always possible (would require iconv 424 support). 425- For the programs and libraries: Using them as-is would require installing 426 them separately from Vim. That's mostly not impossible, but a drawback. 427- Performance: A few tests showed that it's possible to check spelling on the 428 fly (while redrawing), just like syntax highlighting. But the mechanisms 429 used by other code are much slower. Myspell uses a hashtable, for example. 430 The affix compression that most spell checkers use makes it slower too. 431- For using an external program like aspell a communication mechanism would 432 have to be setup. That's complicated to do in a portable way (Unix-only 433 would be relatively simple, but that's not good enough). And performance 434 will become a problem (lots of process switching involved). 435- Missing support for words with non-word characters, such as "Etten-Leur" and 436 "et al.", would require marking the pieces of them OK, lowering the 437 reliability. 438- Missing support for regions or dialects. Makes it difficult to accept 439 all English words and highlight non-Canadian words differently. 440- Missing support for rare words. Many words are correct but hardly ever used 441 and could be a misspelled often-used word. 442- For making suggestions the speed is less important and requiring to install 443 another program or library would be acceptable. But the word lists probably 444 differ, the suggestions may be wrong words. 445 446 447Spelling suggestions *develop-spell-suggestions* 448 449For making suggestions there are two basic mechanisms: 4501. Try changing the bad word a little bit and check for a match with a good 451 word. Or go through the list of good words, change them a little bit and 452 check for a match with the bad word. The changes are deleting a character, 453 inserting a character, swapping two characters, etc. 4542. Perform soundfolding on both the bad word and the good words and then find 455 matches, possibly with a few changes like with the first mechanism. 456 457The first is good for finding typing mistakes. After experimenting with 458hashtables and looking at solutions from other spell checkers the conclusion 459was that a trie (a kind of tree structure) is ideal for this. Both for 460reducing memory use and being able to try sensible changes. For example, when 461inserting a character only characters that lead to good words need to be 462tried. Other mechanisms (with hashtables) need to try all possible letters at 463every position in the word. Also, a hashtable has the requirement that word 464boundaries are identified separately, while a trie does not require this. 465That makes the mechanism a lot simpler. 466 467Soundfolding is useful when someone knows how the words sounds but doesn't 468know how it is spelled. For example, the word "dictionary" might be written 469as "daktonerie". The number of changes that the first method would need to 470try is very big, it's hard to find the good word that way. After soundfolding 471the words become "tktnr" and "tkxnry", these differ by only two letters. 472 473To find words by their soundfolded equivalent (soundalike word) we need a list 474of all soundfolded words. A few experiments have been done to find out what 475the best method is. Alternatives: 4761. Do the sound folding on the fly when looking for suggestions. This means 477 walking through the trie of good words, soundfolding each word and 478 checking how different it is from the bad word. This is very efficient for 479 memory use, but takes a long time. On a fast PC it takes a couple of 480 seconds for English, which can be acceptable for interactive use. But for 481 some languages it takes more than ten seconds (e.g., German, Catalan), 482 which is unacceptable slow. For batch processing (automatic corrections) 483 it's too slow for all languages. 4842. Use a trie for the soundfolded words, so that searching can be done just 485 like how it works without soundfolding. This requires remembering a list 486 of good words for each soundfolded word. This makes finding matches very 487 fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte. 488 For some languages more than the original word list. 4893. Like the second alternative, but reduce the amount of memory by using affix 490 compression and store only the soundfolded basic word. This is what Aspell 491 does. Disadvantage is that affixes need to be stripped from the bad word 492 before soundfolding it, which means that mistakes at the start and/or end 493 of the word will cause the mechanism to fail. Also, this becomes slow when 494 the bad word is quite different from the good word. 495 496The choice made is to use the second mechanism and use a separate file. This 497way a user with sufficient memory can get very good suggestions while a user 498who is short of memory or just wants the spell checking and no suggestions 499doesn't use so much memory. 500 501 502Word frequency 503 504For sorting suggestions it helps to know which words are common. In theory we 505could store a word frequency with the word in the dictionary. However, this 506requires storing a count per word. That degrades word tree compression a lot. 507And maintaining the word frequency for all languages will be a heavy task. 508Also, it would be nice to prefer words that are already in the text. This way 509the words that appear in the specific text are preferred for suggestions. 510 511What has been implemented is to count words that have been seen during 512displaying. A hashtable is used to quickly find the word count. The count is 513initialized from words listed in COMMON items in the affix file, so that it 514also works when starting a new file. 515 516This isn't ideal, because the longer Vim is running the higher the counts 517become. But in practice it is a noticeable improvement over not using the word 518count. 519 520============================================================================== 5214. Assumptions *design-assumptions* 522 523Size of variables: 524char 8 bit signed 525char_u 8 bit unsigned 526int 32 or 64 bit signed (16 might be possible with limited features) 527unsigned 32 or 64 bit unsigned (16 as with ints) 528long 32 or 64 bit signed, can hold a pointer 529 530Note that some compilers cannot handle long lines or strings. The C89 531standard specifies a limit of 509 characters. 532 533 vim:tw=78:ts=8:ft=help:norl: 534