xref: /sqlite-3.40.0/src/random.c (revision 8a29dfde)
1 /*
2 ** 2001 September 15
3 **
4 ** The author disclaims copyright to this source code.  In place of
5 ** a legal notice, here is a blessing:
6 **
7 **    May you do good and not evil.
8 **    May you find forgiveness for yourself and forgive others.
9 **    May you share freely, never taking more than you give.
10 **
11 *************************************************************************
12 ** This file contains code to implement a pseudo-random number
13 ** generator (PRNG) for SQLite.
14 **
15 ** Random numbers are used by some of the database backends in order
16 ** to generate random integer keys for tables or random filenames.
17 **
18 ** $Id: random.c,v 1.23 2008/03/21 16:45:47 drh Exp $
19 */
20 #include "sqliteInt.h"
21 
22 
23 /* All threads share a single random number generator.
24 ** This structure is the current state of the generator.
25 */
26 static struct sqlite3PrngType {
27   unsigned char isInit;          /* True if initialized */
28   unsigned char i, j;            /* State variables */
29   unsigned char s[256];          /* State variables */
30 } sqlite3Prng;
31 
32 /*
33 ** Get a single 8-bit random value from the RC4 PRNG.  The Mutex
34 ** must be held while executing this routine.
35 **
36 ** Why not just use a library random generator like lrand48() for this?
37 ** Because the OP_NewRowid opcode in the VDBE depends on having a very
38 ** good source of random numbers.  The lrand48() library function may
39 ** well be good enough.  But maybe not.  Or maybe lrand48() has some
40 ** subtle problems on some systems that could cause problems.  It is hard
41 ** to know.  To minimize the risk of problems due to bad lrand48()
42 ** implementations, SQLite uses this random number generator based
43 ** on RC4, which we know works very well.
44 **
45 ** (Later):  Actually, OP_NewRowid does not depend on a good source of
46 ** randomness any more.  But we will leave this code in all the same.
47 */
48 static int randomByte(void){
49   unsigned char t;
50 
51 
52   /* Initialize the state of the random number generator once,
53   ** the first time this routine is called.  The seed value does
54   ** not need to contain a lot of randomness since we are not
55   ** trying to do secure encryption or anything like that...
56   **
57   ** Nothing in this file or anywhere else in SQLite does any kind of
58   ** encryption.  The RC4 algorithm is being used as a PRNG (pseudo-random
59   ** number generator) not as an encryption device.
60   */
61   if( !sqlite3Prng.isInit ){
62     int i;
63     char k[256];
64     sqlite3Prng.j = 0;
65     sqlite3Prng.i = 0;
66     sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
67     for(i=0; i<256; i++){
68       sqlite3Prng.s[i] = i;
69     }
70     for(i=0; i<256; i++){
71       sqlite3Prng.j += sqlite3Prng.s[i] + k[i];
72       t = sqlite3Prng.s[sqlite3Prng.j];
73       sqlite3Prng.s[sqlite3Prng.j] = sqlite3Prng.s[i];
74       sqlite3Prng.s[i] = t;
75     }
76     sqlite3Prng.isInit = 1;
77   }
78 
79   /* Generate and return single random byte
80   */
81   sqlite3Prng.i++;
82   t = sqlite3Prng.s[sqlite3Prng.i];
83   sqlite3Prng.j += t;
84   sqlite3Prng.s[sqlite3Prng.i] = sqlite3Prng.s[sqlite3Prng.j];
85   sqlite3Prng.s[sqlite3Prng.j] = t;
86   t += sqlite3Prng.s[sqlite3Prng.i];
87   return sqlite3Prng.s[t];
88 }
89 
90 /*
91 ** Return N random bytes.
92 */
93 void sqlite3_randomness(int N, void *pBuf){
94   unsigned char *zBuf = pBuf;
95   static sqlite3_mutex *mutex = 0;
96   if( mutex==0 ){
97     mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_PRNG);
98   }
99   sqlite3_mutex_enter(mutex);
100   while( N-- ){
101     *(zBuf++) = randomByte();
102   }
103   sqlite3_mutex_leave(mutex);
104 }
105 
106 #ifndef SQLITE_OMIT_BUILTIN_TEST
107 /*
108 ** For testing purposes, we sometimes want to preserve the state of
109 ** PRNG and restore the PRNG to its saved state at a later time.
110 ** The sqlite3_test_control() interface calls these routines to
111 ** control the PRNG.
112 */
113 static struct sqlite3PrngType sqlite3SavedPrng;
114 void sqlite3PrngSaveState(void){
115   memcpy(&sqlite3SavedPrng, &sqlite3Prng, sizeof(sqlite3Prng));
116 }
117 void sqlite3PrngRestoreState(void){
118   memcpy(&sqlite3Prng, &sqlite3SavedPrng, sizeof(sqlite3Prng));
119 }
120 void sqlite3PrngResetState(void){
121   sqlite3Prng.isInit = 0;
122 }
123 #endif /* SQLITE_OMIT_BUILTIN_TEST */
124