xref: /redis-3.2.3/src/ae.c (revision 4942145d)
1 /* A simple event-driven programming library. Originally I wrote this code
2  * for the Jim's event-loop (Jim is a Tcl interpreter) but later translated
3  * it in form of a library for easy reuse.
4  *
5  * Copyright (c) 2006-2010, Salvatore Sanfilippo <antirez at gmail dot com>
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions are met:
10  *
11  *   * Redistributions of source code must retain the above copyright notice,
12  *     this list of conditions and the following disclaimer.
13  *   * Redistributions in binary form must reproduce the above copyright
14  *     notice, this list of conditions and the following disclaimer in the
15  *     documentation and/or other materials provided with the distribution.
16  *   * Neither the name of Redis nor the names of its contributors may be used
17  *     to endorse or promote products derived from this software without
18  *     specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
30  * POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 #include <stdio.h>
34 #include <sys/time.h>
35 #include <sys/types.h>
36 #include <unistd.h>
37 #include <stdlib.h>
38 
39 #include "ae.h"
40 #include "zmalloc.h"
41 #include "config.h"
42 
43 /* Include the best multiplexing layer supported by this system.
44  * The following should be ordered by performances, descending. */
45 #ifdef HAVE_EPOLL
46 #include "ae_epoll.c"
47 #else
48     #ifdef HAVE_KQUEUE
49     #include "ae_kqueue.c"
50     #else
51     #include "ae_select.c"
52     #endif
53 #endif
54 
55 aeEventLoop *aeCreateEventLoop(void) {
56     aeEventLoop *eventLoop;
57     int i;
58 
59     eventLoop = zmalloc(sizeof(*eventLoop));
60     if (!eventLoop) return NULL;
61     eventLoop->timeEventHead = NULL;
62     eventLoop->timeEventNextId = 0;
63     eventLoop->stop = 0;
64     eventLoop->maxfd = -1;
65     eventLoop->beforesleep = NULL;
66     if (aeApiCreate(eventLoop) == -1) {
67         zfree(eventLoop);
68         return NULL;
69     }
70     /* Events with mask == AE_NONE are not set. So let's initialize the
71      * vector with it. */
72     for (i = 0; i < AE_SETSIZE; i++)
73         eventLoop->events[i].mask = AE_NONE;
74     return eventLoop;
75 }
76 
77 void aeDeleteEventLoop(aeEventLoop *eventLoop) {
78     aeApiFree(eventLoop);
79     zfree(eventLoop);
80 }
81 
82 void aeStop(aeEventLoop *eventLoop) {
83     eventLoop->stop = 1;
84 }
85 
86 int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask,
87         aeFileProc *proc, void *clientData)
88 {
89     if (fd >= AE_SETSIZE) return AE_ERR;
90     aeFileEvent *fe = &eventLoop->events[fd];
91 
92     if (aeApiAddEvent(eventLoop, fd, mask) == -1)
93         return AE_ERR;
94     fe->mask |= mask;
95     if (mask & AE_READABLE) fe->rfileProc = proc;
96     if (mask & AE_WRITABLE) fe->wfileProc = proc;
97     fe->clientData = clientData;
98     if (fd > eventLoop->maxfd)
99         eventLoop->maxfd = fd;
100     return AE_OK;
101 }
102 
103 void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask)
104 {
105     if (fd >= AE_SETSIZE) return;
106     aeFileEvent *fe = &eventLoop->events[fd];
107 
108     if (fe->mask == AE_NONE) return;
109     fe->mask = fe->mask & (~mask);
110     if (fd == eventLoop->maxfd && fe->mask == AE_NONE) {
111         /* Update the max fd */
112         int j;
113 
114         for (j = eventLoop->maxfd-1; j >= 0; j--)
115             if (eventLoop->events[j].mask != AE_NONE) break;
116         eventLoop->maxfd = j;
117     }
118     aeApiDelEvent(eventLoop, fd, mask);
119 }
120 
121 static void aeGetTime(long *seconds, long *milliseconds)
122 {
123     struct timeval tv;
124 
125     gettimeofday(&tv, NULL);
126     *seconds = tv.tv_sec;
127     *milliseconds = tv.tv_usec/1000;
128 }
129 
130 static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) {
131     long cur_sec, cur_ms, when_sec, when_ms;
132 
133     aeGetTime(&cur_sec, &cur_ms);
134     when_sec = cur_sec + milliseconds/1000;
135     when_ms = cur_ms + milliseconds%1000;
136     if (when_ms >= 1000) {
137         when_sec ++;
138         when_ms -= 1000;
139     }
140     *sec = when_sec;
141     *ms = when_ms;
142 }
143 
144 long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds,
145         aeTimeProc *proc, void *clientData,
146         aeEventFinalizerProc *finalizerProc)
147 {
148     long long id = eventLoop->timeEventNextId++;
149     aeTimeEvent *te;
150 
151     te = zmalloc(sizeof(*te));
152     if (te == NULL) return AE_ERR;
153     te->id = id;
154     aeAddMillisecondsToNow(milliseconds,&te->when_sec,&te->when_ms);
155     te->timeProc = proc;
156     te->finalizerProc = finalizerProc;
157     te->clientData = clientData;
158     te->next = eventLoop->timeEventHead;
159     eventLoop->timeEventHead = te;
160     return id;
161 }
162 
163 int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id)
164 {
165     aeTimeEvent *te, *prev = NULL;
166 
167     te = eventLoop->timeEventHead;
168     while(te) {
169         if (te->id == id) {
170             if (prev == NULL)
171                 eventLoop->timeEventHead = te->next;
172             else
173                 prev->next = te->next;
174             if (te->finalizerProc)
175                 te->finalizerProc(eventLoop, te->clientData);
176             zfree(te);
177             return AE_OK;
178         }
179         prev = te;
180         te = te->next;
181     }
182     return AE_ERR; /* NO event with the specified ID found */
183 }
184 
185 /* Search the first timer to fire.
186  * This operation is useful to know how many time the select can be
187  * put in sleep without to delay any event.
188  * If there are no timers NULL is returned.
189  *
190  * Note that's O(N) since time events are unsorted.
191  * Possible optimizations (not needed by Redis so far, but...):
192  * 1) Insert the event in order, so that the nearest is just the head.
193  *    Much better but still insertion or deletion of timers is O(N).
194  * 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)).
195  */
196 static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop)
197 {
198     aeTimeEvent *te = eventLoop->timeEventHead;
199     aeTimeEvent *nearest = NULL;
200 
201     while(te) {
202         if (!nearest || te->when_sec < nearest->when_sec ||
203                 (te->when_sec == nearest->when_sec &&
204                  te->when_ms < nearest->when_ms))
205             nearest = te;
206         te = te->next;
207     }
208     return nearest;
209 }
210 
211 /* Process time events */
212 static int processTimeEvents(aeEventLoop *eventLoop) {
213     int processed = 0;
214     aeTimeEvent *te;
215     long long maxId;
216 
217     te = eventLoop->timeEventHead;
218     maxId = eventLoop->timeEventNextId-1;
219     while(te) {
220         long now_sec, now_ms;
221         long long id;
222 
223         if (te->id > maxId) {
224             te = te->next;
225             continue;
226         }
227         aeGetTime(&now_sec, &now_ms);
228         if (now_sec > te->when_sec ||
229             (now_sec == te->when_sec && now_ms >= te->when_ms))
230         {
231             int retval;
232 
233             id = te->id;
234             retval = te->timeProc(eventLoop, id, te->clientData);
235             processed++;
236             /* After an event is processed our time event list may
237              * no longer be the same, so we restart from head.
238              * Still we make sure to don't process events registered
239              * by event handlers itself in order to don't loop forever.
240              * To do so we saved the max ID we want to handle.
241              *
242              * FUTURE OPTIMIZATIONS:
243              * Note that this is NOT great algorithmically. Redis uses
244              * a single time event so it's not a problem but the right
245              * way to do this is to add the new elements on head, and
246              * to flag deleted elements in a special way for later
247              * deletion (putting references to the nodes to delete into
248              * another linked list). */
249             if (retval != AE_NOMORE) {
250                 aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms);
251             } else {
252                 aeDeleteTimeEvent(eventLoop, id);
253             }
254             te = eventLoop->timeEventHead;
255         } else {
256             te = te->next;
257         }
258     }
259     return processed;
260 }
261 
262 /* Process every pending time event, then every pending file event
263  * (that may be registered by time event callbacks just processed).
264  * Without special flags the function sleeps until some file event
265  * fires, or when the next time event occurrs (if any).
266  *
267  * If flags is 0, the function does nothing and returns.
268  * if flags has AE_ALL_EVENTS set, all the kind of events are processed.
269  * if flags has AE_FILE_EVENTS set, file events are processed.
270  * if flags has AE_TIME_EVENTS set, time events are processed.
271  * if flags has AE_DONT_WAIT set the function returns ASAP until all
272  * the events that's possible to process without to wait are processed.
273  *
274  * The function returns the number of events processed. */
275 int aeProcessEvents(aeEventLoop *eventLoop, int flags)
276 {
277     int processed = 0, numevents;
278 
279     /* Nothing to do? return ASAP */
280     if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0;
281 
282     /* Note that we want call select() even if there are no
283      * file events to process as long as we want to process time
284      * events, in order to sleep until the next time event is ready
285      * to fire. */
286     if (eventLoop->maxfd != -1 ||
287         ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) {
288         int j;
289         aeTimeEvent *shortest = NULL;
290         struct timeval tv, *tvp;
291 
292         if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT))
293             shortest = aeSearchNearestTimer(eventLoop);
294         if (shortest) {
295             long now_sec, now_ms;
296 
297             /* Calculate the time missing for the nearest
298              * timer to fire. */
299             aeGetTime(&now_sec, &now_ms);
300             tvp = &tv;
301             tvp->tv_sec = shortest->when_sec - now_sec;
302             if (shortest->when_ms < now_ms) {
303                 tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000;
304                 tvp->tv_sec --;
305             } else {
306                 tvp->tv_usec = (shortest->when_ms - now_ms)*1000;
307             }
308             if (tvp->tv_sec < 0) tvp->tv_sec = 0;
309             if (tvp->tv_usec < 0) tvp->tv_usec = 0;
310         } else {
311             /* If we have to check for events but need to return
312              * ASAP because of AE_DONT_WAIT we need to se the timeout
313              * to zero */
314             if (flags & AE_DONT_WAIT) {
315                 tv.tv_sec = tv.tv_usec = 0;
316                 tvp = &tv;
317             } else {
318                 /* Otherwise we can block */
319                 tvp = NULL; /* wait forever */
320             }
321         }
322 
323         numevents = aeApiPoll(eventLoop, tvp);
324         for (j = 0; j < numevents; j++) {
325             aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd];
326             int mask = eventLoop->fired[j].mask;
327             int fd = eventLoop->fired[j].fd;
328             int rfired = 0;
329 
330 	    /* note the fe->mask & mask & ... code: maybe an already processed
331              * event removed an element that fired and we still didn't
332              * processed, so we check if the event is still valid. */
333             if (fe->mask & mask & AE_READABLE) {
334                 rfired = 1;
335                 fe->rfileProc(eventLoop,fd,fe->clientData,mask);
336             }
337             if (fe->mask & mask & AE_WRITABLE) {
338                 if (!rfired || fe->wfileProc != fe->rfileProc)
339                     fe->wfileProc(eventLoop,fd,fe->clientData,mask);
340             }
341             processed++;
342         }
343     }
344     /* Check time events */
345     if (flags & AE_TIME_EVENTS)
346         processed += processTimeEvents(eventLoop);
347 
348     return processed; /* return the number of processed file/time events */
349 }
350 
351 /* Wait for millseconds until the given file descriptor becomes
352  * writable/readable/exception */
353 int aeWait(int fd, int mask, long long milliseconds) {
354     struct timeval tv;
355     fd_set rfds, wfds, efds;
356     int retmask = 0, retval;
357 
358     tv.tv_sec = milliseconds/1000;
359     tv.tv_usec = (milliseconds%1000)*1000;
360     FD_ZERO(&rfds);
361     FD_ZERO(&wfds);
362     FD_ZERO(&efds);
363 
364     if (mask & AE_READABLE) FD_SET(fd,&rfds);
365     if (mask & AE_WRITABLE) FD_SET(fd,&wfds);
366     if ((retval = select(fd+1, &rfds, &wfds, &efds, &tv)) > 0) {
367         if (FD_ISSET(fd,&rfds)) retmask |= AE_READABLE;
368         if (FD_ISSET(fd,&wfds)) retmask |= AE_WRITABLE;
369         return retmask;
370     } else {
371         return retval;
372     }
373 }
374 
375 void aeMain(aeEventLoop *eventLoop) {
376     eventLoop->stop = 0;
377     while (!eventLoop->stop) {
378         if (eventLoop->beforesleep != NULL)
379             eventLoop->beforesleep(eventLoop);
380         aeProcessEvents(eventLoop, AE_ALL_EVENTS);
381     }
382 }
383 
384 char *aeGetApiName(void) {
385     return aeApiName();
386 }
387 
388 void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) {
389     eventLoop->beforesleep = beforesleep;
390 }
391