1 /* A simple event-driven programming library. Originally I wrote this code 2 * for the Jim's event-loop (Jim is a Tcl interpreter) but later translated 3 * it in form of a library for easy reuse. 4 * 5 * Copyright (c) 2006-2010, Salvatore Sanfilippo <antirez at gmail dot com> 6 * All rights reserved. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions are met: 10 * 11 * * Redistributions of source code must retain the above copyright notice, 12 * this list of conditions and the following disclaimer. 13 * * Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * * Neither the name of Redis nor the names of its contributors may be used 17 * to endorse or promote products derived from this software without 18 * specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 21 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 24 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 25 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 26 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 27 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 28 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 29 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 30 * POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 #include <stdio.h> 34 #include <sys/time.h> 35 #include <sys/types.h> 36 #include <unistd.h> 37 #include <stdlib.h> 38 39 #include "ae.h" 40 #include "zmalloc.h" 41 #include "config.h" 42 43 /* Include the best multiplexing layer supported by this system. 44 * The following should be ordered by performances, descending. */ 45 #ifdef HAVE_EPOLL 46 #include "ae_epoll.c" 47 #else 48 #ifdef HAVE_KQUEUE 49 #include "ae_kqueue.c" 50 #else 51 #include "ae_select.c" 52 #endif 53 #endif 54 55 aeEventLoop *aeCreateEventLoop(void) { 56 aeEventLoop *eventLoop; 57 int i; 58 59 eventLoop = zmalloc(sizeof(*eventLoop)); 60 if (!eventLoop) return NULL; 61 eventLoop->timeEventHead = NULL; 62 eventLoop->timeEventNextId = 0; 63 eventLoop->stop = 0; 64 eventLoop->maxfd = -1; 65 eventLoop->beforesleep = NULL; 66 if (aeApiCreate(eventLoop) == -1) { 67 zfree(eventLoop); 68 return NULL; 69 } 70 /* Events with mask == AE_NONE are not set. So let's initialize the 71 * vector with it. */ 72 for (i = 0; i < AE_SETSIZE; i++) 73 eventLoop->events[i].mask = AE_NONE; 74 return eventLoop; 75 } 76 77 void aeDeleteEventLoop(aeEventLoop *eventLoop) { 78 aeApiFree(eventLoop); 79 zfree(eventLoop); 80 } 81 82 void aeStop(aeEventLoop *eventLoop) { 83 eventLoop->stop = 1; 84 } 85 86 int aeCreateFileEvent(aeEventLoop *eventLoop, int fd, int mask, 87 aeFileProc *proc, void *clientData) 88 { 89 if (fd >= AE_SETSIZE) return AE_ERR; 90 aeFileEvent *fe = &eventLoop->events[fd]; 91 92 if (aeApiAddEvent(eventLoop, fd, mask) == -1) 93 return AE_ERR; 94 fe->mask |= mask; 95 if (mask & AE_READABLE) fe->rfileProc = proc; 96 if (mask & AE_WRITABLE) fe->wfileProc = proc; 97 fe->clientData = clientData; 98 if (fd > eventLoop->maxfd) 99 eventLoop->maxfd = fd; 100 return AE_OK; 101 } 102 103 void aeDeleteFileEvent(aeEventLoop *eventLoop, int fd, int mask) 104 { 105 if (fd >= AE_SETSIZE) return; 106 aeFileEvent *fe = &eventLoop->events[fd]; 107 108 if (fe->mask == AE_NONE) return; 109 fe->mask = fe->mask & (~mask); 110 if (fd == eventLoop->maxfd && fe->mask == AE_NONE) { 111 /* Update the max fd */ 112 int j; 113 114 for (j = eventLoop->maxfd-1; j >= 0; j--) 115 if (eventLoop->events[j].mask != AE_NONE) break; 116 eventLoop->maxfd = j; 117 } 118 aeApiDelEvent(eventLoop, fd, mask); 119 } 120 121 static void aeGetTime(long *seconds, long *milliseconds) 122 { 123 struct timeval tv; 124 125 gettimeofday(&tv, NULL); 126 *seconds = tv.tv_sec; 127 *milliseconds = tv.tv_usec/1000; 128 } 129 130 static void aeAddMillisecondsToNow(long long milliseconds, long *sec, long *ms) { 131 long cur_sec, cur_ms, when_sec, when_ms; 132 133 aeGetTime(&cur_sec, &cur_ms); 134 when_sec = cur_sec + milliseconds/1000; 135 when_ms = cur_ms + milliseconds%1000; 136 if (when_ms >= 1000) { 137 when_sec ++; 138 when_ms -= 1000; 139 } 140 *sec = when_sec; 141 *ms = when_ms; 142 } 143 144 long long aeCreateTimeEvent(aeEventLoop *eventLoop, long long milliseconds, 145 aeTimeProc *proc, void *clientData, 146 aeEventFinalizerProc *finalizerProc) 147 { 148 long long id = eventLoop->timeEventNextId++; 149 aeTimeEvent *te; 150 151 te = zmalloc(sizeof(*te)); 152 if (te == NULL) return AE_ERR; 153 te->id = id; 154 aeAddMillisecondsToNow(milliseconds,&te->when_sec,&te->when_ms); 155 te->timeProc = proc; 156 te->finalizerProc = finalizerProc; 157 te->clientData = clientData; 158 te->next = eventLoop->timeEventHead; 159 eventLoop->timeEventHead = te; 160 return id; 161 } 162 163 int aeDeleteTimeEvent(aeEventLoop *eventLoop, long long id) 164 { 165 aeTimeEvent *te, *prev = NULL; 166 167 te = eventLoop->timeEventHead; 168 while(te) { 169 if (te->id == id) { 170 if (prev == NULL) 171 eventLoop->timeEventHead = te->next; 172 else 173 prev->next = te->next; 174 if (te->finalizerProc) 175 te->finalizerProc(eventLoop, te->clientData); 176 zfree(te); 177 return AE_OK; 178 } 179 prev = te; 180 te = te->next; 181 } 182 return AE_ERR; /* NO event with the specified ID found */ 183 } 184 185 /* Search the first timer to fire. 186 * This operation is useful to know how many time the select can be 187 * put in sleep without to delay any event. 188 * If there are no timers NULL is returned. 189 * 190 * Note that's O(N) since time events are unsorted. 191 * Possible optimizations (not needed by Redis so far, but...): 192 * 1) Insert the event in order, so that the nearest is just the head. 193 * Much better but still insertion or deletion of timers is O(N). 194 * 2) Use a skiplist to have this operation as O(1) and insertion as O(log(N)). 195 */ 196 static aeTimeEvent *aeSearchNearestTimer(aeEventLoop *eventLoop) 197 { 198 aeTimeEvent *te = eventLoop->timeEventHead; 199 aeTimeEvent *nearest = NULL; 200 201 while(te) { 202 if (!nearest || te->when_sec < nearest->when_sec || 203 (te->when_sec == nearest->when_sec && 204 te->when_ms < nearest->when_ms)) 205 nearest = te; 206 te = te->next; 207 } 208 return nearest; 209 } 210 211 /* Process time events */ 212 static int processTimeEvents(aeEventLoop *eventLoop) { 213 int processed = 0; 214 aeTimeEvent *te; 215 long long maxId; 216 217 te = eventLoop->timeEventHead; 218 maxId = eventLoop->timeEventNextId-1; 219 while(te) { 220 long now_sec, now_ms; 221 long long id; 222 223 if (te->id > maxId) { 224 te = te->next; 225 continue; 226 } 227 aeGetTime(&now_sec, &now_ms); 228 if (now_sec > te->when_sec || 229 (now_sec == te->when_sec && now_ms >= te->when_ms)) 230 { 231 int retval; 232 233 id = te->id; 234 retval = te->timeProc(eventLoop, id, te->clientData); 235 processed++; 236 /* After an event is processed our time event list may 237 * no longer be the same, so we restart from head. 238 * Still we make sure to don't process events registered 239 * by event handlers itself in order to don't loop forever. 240 * To do so we saved the max ID we want to handle. 241 * 242 * FUTURE OPTIMIZATIONS: 243 * Note that this is NOT great algorithmically. Redis uses 244 * a single time event so it's not a problem but the right 245 * way to do this is to add the new elements on head, and 246 * to flag deleted elements in a special way for later 247 * deletion (putting references to the nodes to delete into 248 * another linked list). */ 249 if (retval != AE_NOMORE) { 250 aeAddMillisecondsToNow(retval,&te->when_sec,&te->when_ms); 251 } else { 252 aeDeleteTimeEvent(eventLoop, id); 253 } 254 te = eventLoop->timeEventHead; 255 } else { 256 te = te->next; 257 } 258 } 259 return processed; 260 } 261 262 /* Process every pending time event, then every pending file event 263 * (that may be registered by time event callbacks just processed). 264 * Without special flags the function sleeps until some file event 265 * fires, or when the next time event occurrs (if any). 266 * 267 * If flags is 0, the function does nothing and returns. 268 * if flags has AE_ALL_EVENTS set, all the kind of events are processed. 269 * if flags has AE_FILE_EVENTS set, file events are processed. 270 * if flags has AE_TIME_EVENTS set, time events are processed. 271 * if flags has AE_DONT_WAIT set the function returns ASAP until all 272 * the events that's possible to process without to wait are processed. 273 * 274 * The function returns the number of events processed. */ 275 int aeProcessEvents(aeEventLoop *eventLoop, int flags) 276 { 277 int processed = 0, numevents; 278 279 /* Nothing to do? return ASAP */ 280 if (!(flags & AE_TIME_EVENTS) && !(flags & AE_FILE_EVENTS)) return 0; 281 282 /* Note that we want call select() even if there are no 283 * file events to process as long as we want to process time 284 * events, in order to sleep until the next time event is ready 285 * to fire. */ 286 if (eventLoop->maxfd != -1 || 287 ((flags & AE_TIME_EVENTS) && !(flags & AE_DONT_WAIT))) { 288 int j; 289 aeTimeEvent *shortest = NULL; 290 struct timeval tv, *tvp; 291 292 if (flags & AE_TIME_EVENTS && !(flags & AE_DONT_WAIT)) 293 shortest = aeSearchNearestTimer(eventLoop); 294 if (shortest) { 295 long now_sec, now_ms; 296 297 /* Calculate the time missing for the nearest 298 * timer to fire. */ 299 aeGetTime(&now_sec, &now_ms); 300 tvp = &tv; 301 tvp->tv_sec = shortest->when_sec - now_sec; 302 if (shortest->when_ms < now_ms) { 303 tvp->tv_usec = ((shortest->when_ms+1000) - now_ms)*1000; 304 tvp->tv_sec --; 305 } else { 306 tvp->tv_usec = (shortest->when_ms - now_ms)*1000; 307 } 308 if (tvp->tv_sec < 0) tvp->tv_sec = 0; 309 if (tvp->tv_usec < 0) tvp->tv_usec = 0; 310 } else { 311 /* If we have to check for events but need to return 312 * ASAP because of AE_DONT_WAIT we need to se the timeout 313 * to zero */ 314 if (flags & AE_DONT_WAIT) { 315 tv.tv_sec = tv.tv_usec = 0; 316 tvp = &tv; 317 } else { 318 /* Otherwise we can block */ 319 tvp = NULL; /* wait forever */ 320 } 321 } 322 323 numevents = aeApiPoll(eventLoop, tvp); 324 for (j = 0; j < numevents; j++) { 325 aeFileEvent *fe = &eventLoop->events[eventLoop->fired[j].fd]; 326 int mask = eventLoop->fired[j].mask; 327 int fd = eventLoop->fired[j].fd; 328 int rfired = 0; 329 330 /* note the fe->mask & mask & ... code: maybe an already processed 331 * event removed an element that fired and we still didn't 332 * processed, so we check if the event is still valid. */ 333 if (fe->mask & mask & AE_READABLE) { 334 rfired = 1; 335 fe->rfileProc(eventLoop,fd,fe->clientData,mask); 336 } 337 if (fe->mask & mask & AE_WRITABLE) { 338 if (!rfired || fe->wfileProc != fe->rfileProc) 339 fe->wfileProc(eventLoop,fd,fe->clientData,mask); 340 } 341 processed++; 342 } 343 } 344 /* Check time events */ 345 if (flags & AE_TIME_EVENTS) 346 processed += processTimeEvents(eventLoop); 347 348 return processed; /* return the number of processed file/time events */ 349 } 350 351 /* Wait for millseconds until the given file descriptor becomes 352 * writable/readable/exception */ 353 int aeWait(int fd, int mask, long long milliseconds) { 354 struct timeval tv; 355 fd_set rfds, wfds, efds; 356 int retmask = 0, retval; 357 358 tv.tv_sec = milliseconds/1000; 359 tv.tv_usec = (milliseconds%1000)*1000; 360 FD_ZERO(&rfds); 361 FD_ZERO(&wfds); 362 FD_ZERO(&efds); 363 364 if (mask & AE_READABLE) FD_SET(fd,&rfds); 365 if (mask & AE_WRITABLE) FD_SET(fd,&wfds); 366 if ((retval = select(fd+1, &rfds, &wfds, &efds, &tv)) > 0) { 367 if (FD_ISSET(fd,&rfds)) retmask |= AE_READABLE; 368 if (FD_ISSET(fd,&wfds)) retmask |= AE_WRITABLE; 369 return retmask; 370 } else { 371 return retval; 372 } 373 } 374 375 void aeMain(aeEventLoop *eventLoop) { 376 eventLoop->stop = 0; 377 while (!eventLoop->stop) { 378 if (eventLoop->beforesleep != NULL) 379 eventLoop->beforesleep(eventLoop); 380 aeProcessEvents(eventLoop, AE_ALL_EVENTS); 381 } 382 } 383 384 char *aeGetApiName(void) { 385 return aeApiName(); 386 } 387 388 void aeSetBeforeSleepProc(aeEventLoop *eventLoop, aeBeforeSleepProc *beforesleep) { 389 eventLoop->beforesleep = beforesleep; 390 } 391