1 /* 2 Copyright (c) 2005-2020 Intel Corporation 3 4 Licensed under the Apache License, Version 2.0 (the "License"); 5 you may not use this file except in compliance with the License. 6 You may obtain a copy of the License at 7 8 http://www.apache.org/licenses/LICENSE-2.0 9 10 Unless required by applicable law or agreed to in writing, software 11 distributed under the License is distributed on an "AS IS" BASIS, 12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 See the License for the specific language governing permissions and 14 limitations under the License. 15 */ 16 17 /* 18 The original source for this example is 19 Copyright (c) 1994-2008 John E. Stone 20 All rights reserved. 21 22 Redistribution and use in source and binary forms, with or without 23 modification, are permitted provided that the following conditions 24 are met: 25 1. Redistributions of source code must retain the above copyright 26 notice, this list of conditions and the following disclaimer. 27 2. Redistributions in binary form must reproduce the above copyright 28 notice, this list of conditions and the following disclaimer in the 29 documentation and/or other materials provided with the distribution. 30 3. The name of the author may not be used to endorse or promote products 31 derived from this software without specific prior written permission. 32 33 THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS 34 OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 35 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 36 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY 37 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 38 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 39 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 40 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 41 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 42 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 43 SUCH DAMAGE. 44 */ 45 46 /* 47 * camera.cpp - This file contains all of the functions for doing camera work. 48 */ 49 50 #include "machine.hpp" 51 #include "types.hpp" 52 #include "macros.hpp" 53 #include "vector.hpp" 54 #include "camera.hpp" 55 #include "util.hpp" 56 57 ray camray(scenedef *scene, int x, int y) { 58 ray ray1, newray; 59 vector projcent; 60 vector projpixel; 61 flt px, py, sx, sy; 62 63 sx = (flt)scene->hres; 64 sy = (flt)scene->vres; 65 66 /* calculate the width and height of the image plane given */ 67 /* the aspect ratio, image resolution, and zoom factor */ 68 69 px = ((sx / sy) / scene->aspectratio) / scene->camzoom; 70 py = 1.0 / scene->camzoom; 71 72 /* assuming viewvec is a unit vector, then the center of the */ 73 /* image plane is the camera center + vievec */ 74 projcent.x = scene->camcent.x + scene->camviewvec.x; 75 projcent.y = scene->camcent.y + scene->camviewvec.y; 76 projcent.z = scene->camcent.z + scene->camviewvec.z; 77 78 /* starting from the center of the image plane, we move the */ 79 /* center of the pel we're calculating, to */ 80 /* projcent + (rightvec * x distance) */ 81 ray1.o = projcent; 82 ray1.d = scene->camrightvec; 83 projpixel = Raypnt(&ray1, ((x * px / sx) - (px / 2.0))); 84 85 /* starting from the horizontally translated pel, we move the */ 86 /* center of the pel we're calculating, to */ 87 /* projcent + (upvec * y distance) */ 88 ray1.o = projpixel; 89 ray1.d = scene->camupvec; 90 projpixel = Raypnt(&ray1, ((y * py / sy) - (py / 2.0))); 91 92 /* now that we have the exact pel center in the image plane */ 93 /* we create the real primary ray that will be used by the */ 94 /* rest of the system. */ 95 /* The ray is expected to be re-normalized elsewhere, we're */ 96 /* only really concerned about getting its direction right. */ 97 newray.o = scene->camcent; 98 VSub(&projpixel, &scene->camcent, &newray.d); 99 newray.depth = scene->raydepth; 100 newray.flags = RT_RAY_REGULAR; /* camera only generates primary rays */ 101 102 return newray; 103 } 104