1d86ed7fbStbbdev /*
2*b15aabb3Stbbdev Copyright (c) 2005-2021 Intel Corporation
3d86ed7fbStbbdev
4d86ed7fbStbbdev Licensed under the Apache License, Version 2.0 (the "License");
5d86ed7fbStbbdev you may not use this file except in compliance with the License.
6d86ed7fbStbbdev You may obtain a copy of the License at
7d86ed7fbStbbdev
8d86ed7fbStbbdev http://www.apache.org/licenses/LICENSE-2.0
9d86ed7fbStbbdev
10d86ed7fbStbbdev Unless required by applicable law or agreed to in writing, software
11d86ed7fbStbbdev distributed under the License is distributed on an "AS IS" BASIS,
12d86ed7fbStbbdev WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13d86ed7fbStbbdev See the License for the specific language governing permissions and
14d86ed7fbStbbdev limitations under the License.
15d86ed7fbStbbdev */
16d86ed7fbStbbdev
17d86ed7fbStbbdev /*
18d86ed7fbStbbdev The original source for this example is
19d86ed7fbStbbdev Copyright (c) 1994-2008 John E. Stone
20d86ed7fbStbbdev All rights reserved.
21d86ed7fbStbbdev
22d86ed7fbStbbdev Redistribution and use in source and binary forms, with or without
23d86ed7fbStbbdev modification, are permitted provided that the following conditions
24d86ed7fbStbbdev are met:
25d86ed7fbStbbdev 1. Redistributions of source code must retain the above copyright
26d86ed7fbStbbdev notice, this list of conditions and the following disclaimer.
27d86ed7fbStbbdev 2. Redistributions in binary form must reproduce the above copyright
28d86ed7fbStbbdev notice, this list of conditions and the following disclaimer in the
29d86ed7fbStbbdev documentation and/or other materials provided with the distribution.
30d86ed7fbStbbdev 3. The name of the author may not be used to endorse or promote products
31d86ed7fbStbbdev derived from this software without specific prior written permission.
32d86ed7fbStbbdev
33d86ed7fbStbbdev THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
34d86ed7fbStbbdev OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
35d86ed7fbStbbdev WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
36d86ed7fbStbbdev ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
37d86ed7fbStbbdev DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
38d86ed7fbStbbdev DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
39d86ed7fbStbbdev OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
40d86ed7fbStbbdev HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
41d86ed7fbStbbdev LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
42d86ed7fbStbbdev OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
43d86ed7fbStbbdev SUCH DAMAGE.
44d86ed7fbStbbdev */
45d86ed7fbStbbdev
46d86ed7fbStbbdev /*
47d86ed7fbStbbdev * apitrigeom.cpp - This file contains code for generating triangle tessellated
48d86ed7fbStbbdev * geometry, for use with OpenGL, XGL, etc.
49d86ed7fbStbbdev */
50d86ed7fbStbbdev
51d86ed7fbStbbdev #include "machine.hpp"
52d86ed7fbStbbdev #include "types.hpp"
53d86ed7fbStbbdev #include "api.hpp"
54d86ed7fbStbbdev #include "macros.hpp"
55d86ed7fbStbbdev #include "vector.hpp"
56d86ed7fbStbbdev
57d86ed7fbStbbdev #define MyVNorm(a) VNorm((vector *)a)
58d86ed7fbStbbdev #define MyVCross(a, b, c) VCross((vector *)a, (vector *)b, (vector *)c)
59d86ed7fbStbbdev #define MyVAddS(x, a, b, c) VAddS((flt)x, (vector *)a, (vector *)b, (vector *)c)
60d86ed7fbStbbdev
61d86ed7fbStbbdev #define CYLFACETS 36
62d86ed7fbStbbdev #define RINGFACETS 36
63d86ed7fbStbbdev #define SPHEREFACETS 25
64d86ed7fbStbbdev
rt_tri_fcylinder(void * tex,vector ctr,vector axis,apiflt rad)65d86ed7fbStbbdev void rt_tri_fcylinder(void *tex, vector ctr, vector axis, apiflt rad) {
66d86ed7fbStbbdev vector x, y, z, tmp;
67d86ed7fbStbbdev double u, v, u2, v2;
68d86ed7fbStbbdev int j;
69d86ed7fbStbbdev vector p1, p2, p3, p4;
70d86ed7fbStbbdev vector n1, n2;
71d86ed7fbStbbdev
72d86ed7fbStbbdev z = axis;
73d86ed7fbStbbdev MyVNorm(&z);
74d86ed7fbStbbdev tmp.x = z.y - 2.1111111;
75d86ed7fbStbbdev tmp.y = -z.z + 3.14159267;
76d86ed7fbStbbdev tmp.z = z.x - 3.915292342341;
77d86ed7fbStbbdev MyVNorm(&z);
78d86ed7fbStbbdev MyVNorm(&tmp);
79d86ed7fbStbbdev MyVCross(&z, &tmp, &x);
80d86ed7fbStbbdev MyVNorm(&x);
81d86ed7fbStbbdev MyVCross(&x, &z, &y);
82d86ed7fbStbbdev MyVNorm(&y);
83d86ed7fbStbbdev
84d86ed7fbStbbdev for (j = 0; j < CYLFACETS; j++) {
85d86ed7fbStbbdev u = rad * sin((6.28 * j) / (CYLFACETS - 1.0));
86d86ed7fbStbbdev v = rad * cos((6.28 * j) / (CYLFACETS - 1.0));
87d86ed7fbStbbdev u2 = rad * sin((6.28 * (j + 1.0)) / (CYLFACETS - 1.0));
88d86ed7fbStbbdev v2 = rad * cos((6.28 * (j + 1.0)) / (CYLFACETS - 1.0));
89d86ed7fbStbbdev
90d86ed7fbStbbdev p1.x = p1.y = p1.z = 0.0;
91d86ed7fbStbbdev p4 = p3 = p2 = p1;
92d86ed7fbStbbdev
93d86ed7fbStbbdev MyVAddS(u, &x, &p1, &p1);
94d86ed7fbStbbdev MyVAddS(v, &y, &p1, &p1);
95d86ed7fbStbbdev n1 = p1;
96d86ed7fbStbbdev MyVNorm(&n1);
97d86ed7fbStbbdev MyVAddS(1.0, &ctr, &p1, &p1);
98d86ed7fbStbbdev
99d86ed7fbStbbdev MyVAddS(u2, &x, &p2, &p2);
100d86ed7fbStbbdev MyVAddS(v2, &y, &p2, &p2);
101d86ed7fbStbbdev n2 = p2;
102d86ed7fbStbbdev MyVNorm(&n2);
103d86ed7fbStbbdev MyVAddS(1.0, &ctr, &p2, &p2);
104d86ed7fbStbbdev
105d86ed7fbStbbdev MyVAddS(1.0, &axis, &p1, &p3);
106d86ed7fbStbbdev MyVAddS(1.0, &axis, &p2, &p4);
107d86ed7fbStbbdev
108d86ed7fbStbbdev rt_stri(tex, p1, p2, p3, n1, n2, n1);
109d86ed7fbStbbdev rt_stri(tex, p3, p2, p4, n1, n2, n2);
110d86ed7fbStbbdev }
111d86ed7fbStbbdev }
112d86ed7fbStbbdev
rt_tri_cylinder(void * tex,vector ctr,vector axis,apiflt rad)113d86ed7fbStbbdev void rt_tri_cylinder(void *tex, vector ctr, vector axis, apiflt rad) {
114d86ed7fbStbbdev rt_fcylinder(tex, ctr, axis, rad);
115d86ed7fbStbbdev }
116d86ed7fbStbbdev
rt_tri_ring(void * tex,vector ctr,vector norm,apiflt a,apiflt b)117d86ed7fbStbbdev void rt_tri_ring(void *tex, vector ctr, vector norm, apiflt a, apiflt b) {
118d86ed7fbStbbdev vector x, y, z, tmp;
119d86ed7fbStbbdev double u, v, u2, v2;
120d86ed7fbStbbdev int j;
121d86ed7fbStbbdev vector p1, p2, p3, p4;
122d86ed7fbStbbdev vector n1, n2;
123d86ed7fbStbbdev
124d86ed7fbStbbdev z = norm;
125d86ed7fbStbbdev MyVNorm(&z);
126d86ed7fbStbbdev tmp.x = z.y - 2.1111111;
127d86ed7fbStbbdev tmp.y = -z.z + 3.14159267;
128d86ed7fbStbbdev tmp.z = z.x - 3.915292342341;
129d86ed7fbStbbdev MyVNorm(&z);
130d86ed7fbStbbdev MyVNorm(&tmp);
131d86ed7fbStbbdev MyVCross(&z, &tmp, &x);
132d86ed7fbStbbdev MyVNorm(&x);
133d86ed7fbStbbdev MyVCross(&x, &z, &y);
134d86ed7fbStbbdev MyVNorm(&y);
135d86ed7fbStbbdev
136d86ed7fbStbbdev for (j = 0; j < RINGFACETS; j++) {
137d86ed7fbStbbdev u = sin((6.28 * j) / (RINGFACETS - 1.0));
138d86ed7fbStbbdev v = cos((6.28 * j) / (RINGFACETS - 1.0));
139d86ed7fbStbbdev u2 = sin((6.28 * (j + 1.0)) / (RINGFACETS - 1.0));
140d86ed7fbStbbdev v2 = cos((6.28 * (j + 1.0)) / (RINGFACETS - 1.0));
141d86ed7fbStbbdev
142d86ed7fbStbbdev p1.x = p1.y = p1.z = 0.0;
143d86ed7fbStbbdev p4 = p3 = p2 = p1;
144d86ed7fbStbbdev
145d86ed7fbStbbdev MyVAddS(u, &x, &p1, &p1);
146d86ed7fbStbbdev MyVAddS(v, &y, &p1, &p1);
147d86ed7fbStbbdev n1 = p1;
148d86ed7fbStbbdev MyVNorm(&n1);
149d86ed7fbStbbdev MyVAddS(a, &n1, &ctr, &p1);
150d86ed7fbStbbdev MyVAddS(b, &n1, &ctr, &p3);
151d86ed7fbStbbdev
152d86ed7fbStbbdev MyVAddS(u2, &x, &p2, &p2);
153d86ed7fbStbbdev MyVAddS(v2, &y, &p2, &p2);
154d86ed7fbStbbdev n2 = p2;
155d86ed7fbStbbdev MyVNorm(&n2);
156d86ed7fbStbbdev MyVAddS(a, &n2, &ctr, &p2);
157d86ed7fbStbbdev MyVAddS(b, &n2, &ctr, &p4);
158d86ed7fbStbbdev
159d86ed7fbStbbdev rt_stri(tex, p1, p2, p3, norm, norm, norm);
160d86ed7fbStbbdev rt_stri(tex, p3, p2, p4, norm, norm, norm);
161d86ed7fbStbbdev }
162d86ed7fbStbbdev }
163d86ed7fbStbbdev
rt_tri_box(void * tex,vector min,vector max)164d86ed7fbStbbdev void rt_tri_box(void *tex, vector min, vector max) {
165d86ed7fbStbbdev /* -XY face */
166d86ed7fbStbbdev rt_tri(tex,
167d86ed7fbStbbdev rt_vector(min.x, min.y, min.z),
168d86ed7fbStbbdev rt_vector(min.x, max.y, min.z),
169d86ed7fbStbbdev rt_vector(max.x, max.y, min.z));
170d86ed7fbStbbdev rt_tri(tex,
171d86ed7fbStbbdev rt_vector(min.x, min.y, min.z),
172d86ed7fbStbbdev rt_vector(max.x, max.y, min.z),
173d86ed7fbStbbdev rt_vector(max.x, min.y, min.z));
174d86ed7fbStbbdev
175d86ed7fbStbbdev /* +XY face */
176d86ed7fbStbbdev rt_tri(tex,
177d86ed7fbStbbdev rt_vector(min.x, min.y, max.z),
178d86ed7fbStbbdev rt_vector(max.x, max.y, max.z),
179d86ed7fbStbbdev rt_vector(min.x, max.y, max.z));
180d86ed7fbStbbdev rt_tri(tex,
181d86ed7fbStbbdev rt_vector(min.x, min.y, max.z),
182d86ed7fbStbbdev rt_vector(max.x, min.y, max.z),
183d86ed7fbStbbdev rt_vector(max.x, max.y, max.z));
184d86ed7fbStbbdev
185d86ed7fbStbbdev /* -YZ face */
186d86ed7fbStbbdev rt_tri(tex,
187d86ed7fbStbbdev rt_vector(min.x, min.y, min.z),
188d86ed7fbStbbdev rt_vector(min.x, max.y, max.z),
189d86ed7fbStbbdev rt_vector(min.x, min.y, max.z));
190d86ed7fbStbbdev rt_tri(tex,
191d86ed7fbStbbdev rt_vector(min.x, min.y, min.z),
192d86ed7fbStbbdev rt_vector(min.x, max.y, min.z),
193d86ed7fbStbbdev rt_vector(min.x, max.y, max.z));
194d86ed7fbStbbdev
195d86ed7fbStbbdev /* +YZ face */
196d86ed7fbStbbdev rt_tri(tex,
197d86ed7fbStbbdev rt_vector(max.x, min.y, min.z),
198d86ed7fbStbbdev rt_vector(max.x, min.y, max.z),
199d86ed7fbStbbdev rt_vector(max.x, max.y, max.z));
200d86ed7fbStbbdev rt_tri(tex,
201d86ed7fbStbbdev rt_vector(max.x, min.y, min.z),
202d86ed7fbStbbdev rt_vector(max.x, max.y, max.z),
203d86ed7fbStbbdev rt_vector(max.x, max.y, min.z));
204d86ed7fbStbbdev
205d86ed7fbStbbdev /* -XZ face */
206d86ed7fbStbbdev rt_tri(tex,
207d86ed7fbStbbdev rt_vector(min.x, min.y, min.z),
208d86ed7fbStbbdev rt_vector(min.x, min.y, max.z),
209d86ed7fbStbbdev rt_vector(max.x, min.y, max.z));
210d86ed7fbStbbdev rt_tri(tex,
211d86ed7fbStbbdev rt_vector(min.x, min.y, min.z),
212d86ed7fbStbbdev rt_vector(max.x, min.y, max.z),
213d86ed7fbStbbdev rt_vector(max.x, min.y, min.z));
214d86ed7fbStbbdev
215d86ed7fbStbbdev /* +XZ face */
216d86ed7fbStbbdev rt_tri(tex,
217d86ed7fbStbbdev rt_vector(min.x, max.y, min.z),
218d86ed7fbStbbdev rt_vector(max.x, max.y, max.z),
219d86ed7fbStbbdev rt_vector(min.x, max.y, max.z));
220d86ed7fbStbbdev rt_tri(tex,
221d86ed7fbStbbdev rt_vector(min.x, max.y, min.z),
222d86ed7fbStbbdev rt_vector(max.x, max.y, min.z),
223d86ed7fbStbbdev rt_vector(max.x, max.y, max.z));
224d86ed7fbStbbdev }
225d86ed7fbStbbdev
rt_tri_sphere(void * tex,vector ctr,apiflt rad)226d86ed7fbStbbdev void rt_tri_sphere(void *tex, vector ctr, apiflt rad) {}
227d86ed7fbStbbdev
rt_tri_plane(void * tex,vector ctr,vector norm)228d86ed7fbStbbdev void rt_tri_plane(void *tex, vector ctr, vector norm) {
229d86ed7fbStbbdev rt_tri_ring(tex, ctr, norm, 0.0, 10000.0);
230d86ed7fbStbbdev }
231