1 //===- SymbolDCE.cpp - Pass to delete dead symbols ------------------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file implements an algorithm for eliminating symbol operations that are 10 // known to be dead. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "mlir/Pass/Pass.h" 15 #include "mlir/Transforms/Passes.h" 16 17 using namespace mlir; 18 19 namespace { 20 struct SymbolDCE : public OperationPass<SymbolDCE> { 21 void runOnOperation() override; 22 23 /// Compute the liveness of the symbols within the given symbol table. 24 /// `symbolTableIsHidden` is true if this symbol table is known to be 25 /// unaccessible from operations in its parent regions. 26 LogicalResult computeLiveness(Operation *symbolTableOp, 27 bool symbolTableIsHidden, 28 DenseSet<Operation *> &liveSymbols); 29 }; 30 } // end anonymous namespace 31 32 void SymbolDCE::runOnOperation() { 33 Operation *symbolTableOp = getOperation(); 34 35 // SymbolDCE should only be run on operations that define a symbol table. 36 if (!symbolTableOp->hasTrait<OpTrait::SymbolTable>()) { 37 symbolTableOp->emitOpError() 38 << " was scheduled to run under SymbolDCE, but does not define a " 39 "symbol table"; 40 return signalPassFailure(); 41 } 42 43 // A flag that signals if the top level symbol table is hidden, i.e. not 44 // accessible from parent scopes. 45 bool symbolTableIsHidden = true; 46 if (symbolTableOp->getParentOp() && SymbolTable::isSymbol(symbolTableOp)) { 47 symbolTableIsHidden = SymbolTable::getSymbolVisibility(symbolTableOp) == 48 SymbolTable::Visibility::Private; 49 } 50 51 // Compute the set of live symbols within the symbol table. 52 DenseSet<Operation *> liveSymbols; 53 if (failed(computeLiveness(symbolTableOp, symbolTableIsHidden, liveSymbols))) 54 return signalPassFailure(); 55 56 // After computing the liveness, delete all of the symbols that were found to 57 // be dead. 58 symbolTableOp->walk([&](Operation *nestedSymbolTable) { 59 if (!nestedSymbolTable->hasTrait<OpTrait::SymbolTable>()) 60 return; 61 for (auto &block : nestedSymbolTable->getRegion(0)) { 62 for (Operation &op : 63 llvm::make_early_inc_range(block.without_terminator())) { 64 if (SymbolTable::isSymbol(&op) && !liveSymbols.count(&op)) 65 op.erase(); 66 } 67 } 68 }); 69 } 70 71 /// Compute the liveness of the symbols within the given symbol table. 72 /// `symbolTableIsHidden` is true if this symbol table is known to be 73 /// unaccessible from operations in its parent regions. 74 LogicalResult SymbolDCE::computeLiveness(Operation *symbolTableOp, 75 bool symbolTableIsHidden, 76 DenseSet<Operation *> &liveSymbols) { 77 // A worklist of live operations to propagate uses from. 78 SmallVector<Operation *, 16> worklist; 79 80 // Walk the symbols within the current symbol table, marking the symbols that 81 // are known to be live. 82 for (auto &block : symbolTableOp->getRegion(0)) { 83 for (Operation &op : block.without_terminator()) { 84 // Always add non symbol operations to the worklist. 85 if (!SymbolTable::isSymbol(&op)) { 86 worklist.push_back(&op); 87 continue; 88 } 89 90 // Check the visibility to see if this symbol may be referenced 91 // externally. 92 SymbolTable::Visibility visibility = 93 SymbolTable::getSymbolVisibility(&op); 94 95 // Private symbols are always initially considered dead. 96 if (visibility == mlir::SymbolTable::Visibility::Private) 97 continue; 98 // We only include nested visibility here if the symbol table isn't 99 // hidden. 100 if (symbolTableIsHidden && visibility == SymbolTable::Visibility::Nested) 101 continue; 102 103 // TODO(riverriddle) Add hooks here to allow symbols to provide additional 104 // information, e.g. linkage can be used to drop some symbols that may 105 // otherwise be considered "live". 106 if (liveSymbols.insert(&op).second) 107 worklist.push_back(&op); 108 } 109 } 110 111 // Process the set of symbols that were known to be live, adding new symbols 112 // that are referenced within. 113 while (!worklist.empty()) { 114 Operation *op = worklist.pop_back_val(); 115 116 // If this is a symbol table, recursively compute its liveness. 117 if (op->hasTrait<OpTrait::SymbolTable>()) { 118 // The internal symbol table is hidden if the parent is, if its not a 119 // symbol, or if it is a private symbol. 120 bool symbolIsHidden = symbolTableIsHidden || !SymbolTable::isSymbol(op) || 121 SymbolTable::getSymbolVisibility(op) == 122 SymbolTable::Visibility::Private; 123 if (failed(computeLiveness(op, symbolIsHidden, liveSymbols))) 124 return failure(); 125 } 126 127 // Collect the uses held by this operation. 128 Optional<SymbolTable::UseRange> uses = SymbolTable::getSymbolUses(op); 129 if (!uses) { 130 return op->emitError() 131 << "operation contains potentially unknown symbol table, " 132 "meaning that we can't reliable compute symbol uses"; 133 } 134 135 SmallVector<Operation *, 4> resolvedSymbols; 136 for (const SymbolTable::SymbolUse &use : *uses) { 137 // Lookup the symbols referenced by this use. 138 resolvedSymbols.clear(); 139 if (failed(SymbolTable::lookupSymbolIn( 140 op->getParentOp(), use.getSymbolRef(), resolvedSymbols))) { 141 return use.getUser()->emitError() 142 << "unable to resolve reference to symbol " 143 << use.getSymbolRef(); 144 } 145 146 // Mark each of the resolved symbols as live. 147 for (Operation *resolvedSymbol : resolvedSymbols) 148 if (liveSymbols.insert(resolvedSymbol).second) 149 worklist.push_back(resolvedSymbol); 150 } 151 } 152 153 return success(); 154 } 155 156 std::unique_ptr<Pass> mlir::createSymbolDCEPass() { 157 return std::make_unique<SymbolDCE>(); 158 } 159 160 static PassRegistration<SymbolDCE> pass("symbol-dce", "Eliminate dead symbols"); 161