1 //===- SymbolDCE.cpp - Pass to delete dead symbols ------------------------===// 2 // 3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 4 // See https://llvm.org/LICENSE.txt for license information. 5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 6 // 7 //===----------------------------------------------------------------------===// 8 // 9 // This file implements an algorithm for eliminating symbol operations that are 10 // known to be dead. 11 // 12 //===----------------------------------------------------------------------===// 13 14 #include "mlir/Pass/Pass.h" 15 #include "mlir/Transforms/Passes.h" 16 17 using namespace mlir; 18 19 namespace { 20 struct SymbolDCE : public PassWrapper<SymbolDCE, OperationPass<>> { 21 /// Include the generated pass utilities. 22 #define GEN_PASS_SymbolDCE 23 #include "mlir/Transforms/Passes.h.inc" 24 25 void runOnOperation() override; 26 27 /// Compute the liveness of the symbols within the given symbol table. 28 /// `symbolTableIsHidden` is true if this symbol table is known to be 29 /// unaccessible from operations in its parent regions. 30 LogicalResult computeLiveness(Operation *symbolTableOp, 31 bool symbolTableIsHidden, 32 DenseSet<Operation *> &liveSymbols); 33 }; 34 } // end anonymous namespace 35 36 void SymbolDCE::runOnOperation() { 37 Operation *symbolTableOp = getOperation(); 38 39 // SymbolDCE should only be run on operations that define a symbol table. 40 if (!symbolTableOp->hasTrait<OpTrait::SymbolTable>()) { 41 symbolTableOp->emitOpError() 42 << " was scheduled to run under SymbolDCE, but does not define a " 43 "symbol table"; 44 return signalPassFailure(); 45 } 46 47 // A flag that signals if the top level symbol table is hidden, i.e. not 48 // accessible from parent scopes. 49 bool symbolTableIsHidden = true; 50 if (symbolTableOp->getParentOp() && SymbolTable::isSymbol(symbolTableOp)) { 51 symbolTableIsHidden = SymbolTable::getSymbolVisibility(symbolTableOp) == 52 SymbolTable::Visibility::Private; 53 } 54 55 // Compute the set of live symbols within the symbol table. 56 DenseSet<Operation *> liveSymbols; 57 if (failed(computeLiveness(symbolTableOp, symbolTableIsHidden, liveSymbols))) 58 return signalPassFailure(); 59 60 // After computing the liveness, delete all of the symbols that were found to 61 // be dead. 62 symbolTableOp->walk([&](Operation *nestedSymbolTable) { 63 if (!nestedSymbolTable->hasTrait<OpTrait::SymbolTable>()) 64 return; 65 for (auto &block : nestedSymbolTable->getRegion(0)) { 66 for (Operation &op : 67 llvm::make_early_inc_range(block.without_terminator())) { 68 if (SymbolTable::isSymbol(&op) && !liveSymbols.count(&op)) 69 op.erase(); 70 } 71 } 72 }); 73 } 74 75 /// Compute the liveness of the symbols within the given symbol table. 76 /// `symbolTableIsHidden` is true if this symbol table is known to be 77 /// unaccessible from operations in its parent regions. 78 LogicalResult SymbolDCE::computeLiveness(Operation *symbolTableOp, 79 bool symbolTableIsHidden, 80 DenseSet<Operation *> &liveSymbols) { 81 // A worklist of live operations to propagate uses from. 82 SmallVector<Operation *, 16> worklist; 83 84 // Walk the symbols within the current symbol table, marking the symbols that 85 // are known to be live. 86 for (auto &block : symbolTableOp->getRegion(0)) { 87 for (Operation &op : block.without_terminator()) { 88 // Always add non symbol operations to the worklist. 89 if (!SymbolTable::isSymbol(&op)) { 90 worklist.push_back(&op); 91 continue; 92 } 93 94 // Check the visibility to see if this symbol may be referenced 95 // externally. 96 SymbolTable::Visibility visibility = 97 SymbolTable::getSymbolVisibility(&op); 98 99 // Private symbols are always initially considered dead. 100 if (visibility == mlir::SymbolTable::Visibility::Private) 101 continue; 102 // We only include nested visibility here if the symbol table isn't 103 // hidden. 104 if (symbolTableIsHidden && visibility == SymbolTable::Visibility::Nested) 105 continue; 106 107 // TODO(riverriddle) Add hooks here to allow symbols to provide additional 108 // information, e.g. linkage can be used to drop some symbols that may 109 // otherwise be considered "live". 110 if (liveSymbols.insert(&op).second) 111 worklist.push_back(&op); 112 } 113 } 114 115 // Process the set of symbols that were known to be live, adding new symbols 116 // that are referenced within. 117 while (!worklist.empty()) { 118 Operation *op = worklist.pop_back_val(); 119 120 // If this is a symbol table, recursively compute its liveness. 121 if (op->hasTrait<OpTrait::SymbolTable>()) { 122 // The internal symbol table is hidden if the parent is, if its not a 123 // symbol, or if it is a private symbol. 124 bool symbolIsHidden = symbolTableIsHidden || !SymbolTable::isSymbol(op) || 125 SymbolTable::getSymbolVisibility(op) == 126 SymbolTable::Visibility::Private; 127 if (failed(computeLiveness(op, symbolIsHidden, liveSymbols))) 128 return failure(); 129 } 130 131 // Collect the uses held by this operation. 132 Optional<SymbolTable::UseRange> uses = SymbolTable::getSymbolUses(op); 133 if (!uses) { 134 return op->emitError() 135 << "operation contains potentially unknown symbol table, " 136 "meaning that we can't reliable compute symbol uses"; 137 } 138 139 SmallVector<Operation *, 4> resolvedSymbols; 140 for (const SymbolTable::SymbolUse &use : *uses) { 141 // Lookup the symbols referenced by this use. 142 resolvedSymbols.clear(); 143 if (failed(SymbolTable::lookupSymbolIn( 144 op->getParentOp(), use.getSymbolRef(), resolvedSymbols))) { 145 return use.getUser()->emitError() 146 << "unable to resolve reference to symbol " 147 << use.getSymbolRef(); 148 } 149 150 // Mark each of the resolved symbols as live. 151 for (Operation *resolvedSymbol : resolvedSymbols) 152 if (liveSymbols.insert(resolvedSymbol).second) 153 worklist.push_back(resolvedSymbol); 154 } 155 } 156 157 return success(); 158 } 159 160 std::unique_ptr<Pass> mlir::createSymbolDCEPass() { 161 return std::make_unique<SymbolDCE>(); 162 } 163