1# Chapter 4: Enabling Generic Transformation with Interfaces
2
3[TOC]
4
5## Background: Grappling with an Extensible IR
6
7Through dialects, MLIR allows for the representation of many different levels of
8abstraction; the Toy dialect that we have previously defined is one such
9example. Though these different dialects may represent different abstractions,
10there is often a set of common transformations and analyses that we would like
11to perform. The problem that arises is that naively implementing each
12transformation for each dialect leads to large amounts of code duplication, as
13the internal algorithms are generally very similar, if not the same. We would
14like to provide the ability for transformations to opaquely hook into dialects
15like Toy to get the information they need.
16
17MLIR provides a set of always available-hooks for certain core transformations,
18as seen in the [previous chapter](Ch-3.md), where we registered some
19canonicalizations via a hook on our operations (`getCanonicalizationPatterns`).
20However, these types of hooks don't really scale well. Therefore, a more generic
21solution was designed, in the form of [interfaces](../../Interfaces.md), to make
22the MLIR infrastructure as extensible as the representation. Interfaces provide
23a generic mechanism for dialects and operations to provide information to a
24transformation or analysis.
25
26## Shape Inference: Preparing for Code Generation
27
28Our Toy IR currently operates on generic tensors, meaning that we don't know the
29shape of tensors other than during the initialization of constants. This
30complicates optimizations, as well as code generation. Fortunately, we can
31simply propagate the shapes through the computation until they are all known.
32The issue is how to handle calls to user-defined generic functions: every call
33site could deduce different shapes. One possibility would be to perform symbolic
34inference based on the argument types, but this would be hard to generalize if
35we were to introduce more control flow in the language. Another approach would
36be function specialization, where every call site with new argument shapes
37duplicates the called function and specializes it. The approach we take for Toy
38is to inline all of the function calls, then perform intraprocedural shape
39propagation.
40
41### Inlining
42
43Here we could write an inlining algorithm specifically designed for the Toy
44dialect, but that can become quite complicated depending on the level of
45complexity that we want. Disregarding cost modeling, the pure structural
46transformation is already complex to implement from scratch. Thankfully, MLIR
47provides a generic inliner algorithm that dialects can plug into. All we need to
48do in Toy is to provide the [interfaces](../../Interfaces.md) for the inliner to
49hook into.
50
51The first thing we need to do is to define the constraints on inlining
52operations in the Toy dialect. This information is provided through a
53[dialect interface](../../Interfaces.md/#dialect-interfaces). This is essentially
54a class containing a set of virtual hooks which the dialect can override.
55In this case, the interface is `DialectInlinerInterface`.
56
57```c++
58/// This class defines the interface for handling inlining with Toy operations.
59/// We simplify inherit from the base interface class and override
60/// the necessary methods.
61struct ToyInlinerInterface : public DialectInlinerInterface {
62  using DialectInlinerInterface::DialectInlinerInterface;
63
64  /// This hook checks to see if the given callable operation is legal to inline
65  /// into the given call. For Toy this hook can simply return true, as the Toy
66  /// Call operation is always inlinable.
67  bool isLegalToInline(Operation *call, Operation *callable,
68                       bool wouldBeCloned) const final {
69    return true;
70  }
71
72  /// This hook checks to see if the given operation is legal to inline into the
73  /// given region. For Toy this hook can simply return true, as all Toy
74  /// operations are inlinable.
75  bool isLegalToInline(Operation *, Region *, bool,
76                       BlockAndValueMapping &) const final {
77    return true;
78  }
79
80  /// This hook is called when a terminator operation has been inlined. The only
81  /// terminator that we have in the Toy dialect is the return
82  /// operation(toy.return). We handle the return by replacing the values
83  /// previously returned by the call operation with the operands of the
84  /// return.
85  void handleTerminator(Operation *op,
86                        ArrayRef<Value> valuesToRepl) const final {
87    // Only "toy.return" needs to be handled here.
88    auto returnOp = cast<ReturnOp>(op);
89
90    // Replace the values directly with the return operands.
91    assert(returnOp.getNumOperands() == valuesToRepl.size());
92    for (const auto &it : llvm::enumerate(returnOp.getOperands()))
93      valuesToRepl[it.index()].replaceAllUsesWith(it.value());
94  }
95};
96```
97
98Besides, the inliner will only discard private-visible unused function
99definitions. We also have to set the visibility of functions (except the
100main function) in the MLIR generator.
101
102```c++
103/// Emit a new function and add it to the MLIR module.
104mlir::FuncOp mlirGen(FunctionAST &funcAST) {
105  ...
106  // If this function isn't main, then set the visibility to private.
107  if (funcAST.getProto()->getName() != "main")
108    function.setPrivate();
109
110  return function;
111}
112```
113
114We then register our dialect interface directly on the Toy dialect, similarly to
115how we did for operations.
116
117```c++
118void ToyDialect::initialize() {
119  addInterfaces<ToyInlinerInterface>();
120}
121```
122
123Next, we need to provide a way for the inliner to know that `toy.generic_call`
124represents a call to a function. MLIR provides an
125[operation interface](../../Interfaces.md/#attributeoperationtype-interfaces) that can be used
126to mark an operation as being "call-like". Unlike dialect interfaces, operation
127interfaces provide a more refined granularity of information that is specific
128and core to a single operation. The interface that we will be adding here is the
129`CallOpInterface`.
130
131To add this interface we just need to include the definition into our operation
132specification file (`Ops.td`):
133
134```tablegen
135include "mlir/Interfaces/CallInterfaces.td"
136```
137
138and add it to the traits list of `GenericCallOp`:
139
140```tablegen
141def GenericCallOp : Toy_Op<"generic_call",
142    [DeclareOpInterfaceMethods<CallOpInterface>]> {
143  ...
144}
145```
146
147In the above we also use the `DeclareOpInterfaceMethods` directive to
148auto-declare all of the interface methods in the class declaration of
149GenericCallOp. This means that we just need to provide a definition:
150
151```c++
152/// Return the callee of the generic call operation, this is required by the
153/// call interface.
154CallInterfaceCallable GenericCallOp::getCallableForCallee() {
155  return getAttrOfType<SymbolRefAttr>("callee");
156}
157
158/// Get the argument operands to the called function, this is required by the
159/// call interface.
160Operation::operand_range GenericCallOp::getArgOperands() { return inputs(); }
161```
162
163Now that the inliner has been informed about the Toy dialect, we can add the
164inliner pass to the pass manager for Toy:
165
166```c++
167  pm.addPass(mlir::createInlinerPass());
168```
169
170Now let's look at a working example:
171
172```mlir
173func @multiply_transpose(%arg0: tensor<*xf64>, %arg1: tensor<*xf64>) -> tensor<*xf64> {
174  %0 = toy.transpose(%arg0 : tensor<*xf64>) to tensor<*xf64>
175  %1 = toy.transpose(%arg1 : tensor<*xf64>) to tensor<*xf64>
176  %2 = toy.mul %0, %1 : tensor<*xf64>
177  toy.return %2 : tensor<*xf64>
178}
179func @main() {
180  %0 = toy.constant dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>
181  %1 = toy.reshape(%0 : tensor<2x3xf64>) to tensor<2x3xf64>
182  %2 = toy.constant dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00, 5.000000e+00, 6.000000e+00]> : tensor<6xf64>
183  %3 = toy.reshape(%2 : tensor<6xf64>) to tensor<2x3xf64>
184  %4 = toy.generic_call @multiply_transpose(%1, %3) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64>
185  %5 = toy.generic_call @multiply_transpose(%3, %1) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64>
186  toy.print %5 : tensor<*xf64>
187  toy.return
188}
189```
190
191We have two calls to multiply_transpose that we would like to inline into main,
192but if we look at the output nothing has changed. We are missing one last subtle
193piece: there is a hidden type conversion on the edge of the call. If we look at
194the above, the operands to the generic_call are of type `tensor<2x3xf64>`, while
195the inputs to the function expect `tensor<*xf64>`. To resolve this difference,
196the inliner expects an explicit cast operation to be inserted. For this, we need
197to add a new operation to the Toy dialect, `ToyCastOp`(toy.cast), to represent
198casts between two different shapes.
199
200```tablegen
201def CastOp : Toy_Op<"cast", [
202    DeclareOpInterfaceMethods<CastOpInterface>,
203    NoSideEffect,
204    SameOperandsAndResultShape]
205  > {
206  let summary = "shape cast operation";
207  let description = [{
208    The "cast" operation converts a tensor from one type to an equivalent type
209    without changing any data elements. The source and destination types
210    must both be tensor types with the same element type. If both are ranked,
211    then shape is required to match. The operation is invalid if converting
212    to a mismatching constant dimension.
213  }];
214
215  let arguments = (ins F64Tensor:$input);
216  let results = (outs F64Tensor:$output);
217}
218```
219
220Note that the definition of this cast operation adds a `CastOpInterface` to the
221traits list. This interface provides several utilities for cast-like operation,
222such as folding identity casts and verification. We hook into this interface by
223providing a definition for the `areCastCompatible` method:
224
225```c++
226/// Returns true if the given set of input and result types are compatible with
227/// this cast operation. This is required by the `CastOpInterface` to verify
228/// this operation and provide other additional utilities.
229bool CastOp::areCastCompatible(TypeRange inputs, TypeRange outputs) {
230  if (inputs.size() != 1 || outputs.size() != 1)
231    return false;
232  // The inputs must be Tensors with the same element type.
233  TensorType input = inputs.front().dyn_cast<TensorType>();
234  TensorType output = outputs.front().dyn_cast<TensorType>();
235  if (!input || !output || input.getElementType() != output.getElementType())
236    return false;
237  // The shape is required to match if both types are ranked.
238  return !input.hasRank() || !output.hasRank() || input == output;
239}
240
241```
242
243With a proper cast operation, we can now override the necessary hook on the
244ToyInlinerInterface to insert it for us when necessary:
245
246```c++
247struct ToyInlinerInterface : public DialectInlinerInterface {
248  ...
249
250  /// Attempts to materialize a conversion for a type mismatch between a call
251  /// from this dialect, and a callable region. This method should generate an
252  /// operation that takes 'input' as the only operand, and produces a single
253  /// result of 'resultType'. If a conversion can not be generated, nullptr
254  /// should be returned.
255  Operation *materializeCallConversion(OpBuilder &builder, Value input,
256                                       Type resultType,
257                                       Location conversionLoc) const final {
258    return builder.create<CastOp>(conversionLoc, resultType, input);
259  }
260};
261```
262
263If we run the working example through the pipeline again, we get the expected:
264
265```mlir
266func @main() {
267  %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64>
268  %1 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64>
269  %2 = "toy.cast"(%1) : (tensor<2x3xf64>) -> tensor<*xf64>
270  %3 = "toy.cast"(%0) : (tensor<2x3xf64>) -> tensor<*xf64>
271  %4 = "toy.transpose"(%2) : (tensor<*xf64>) -> tensor<*xf64>
272  %5 = "toy.transpose"(%3) : (tensor<*xf64>) -> tensor<*xf64>
273  %6 = "toy.mul"(%4, %5) : (tensor<*xf64>, tensor<*xf64>) -> tensor<*xf64>
274  toy.print %6 : tensor<*xf64>
275  toy.return
276}
277```
278
279NOTE: The generic inliner will also perform simplifications, so the output may
280be a bit cleaner than expected.
281
282### Intraprocedural Shape Inference
283
284Now that we have inlined all of the functions, we are left with a main function
285containing a mix of static and dynamically shaped operations. We can now write a
286simple shape inference pass to propagate shapes intraprocedurally (within a
287single function). We could write this as a pass that directly encodes the
288constraints of the operations within the Toy dialect, but this seems like a good
289candidate for a transformation that could be written generically. As a good rule
290of thumb, it is best to express a transformation as generically as possible,
291such that it can be extended to other dialects in the future. There is no
292telling how many other dialects may have similar needs or encounter the same
293problems.
294
295For shape inference, if we break down the problem to its core, we really just
296want operations to tell us the expected outputs given a set of statically known
297inputs. (We can definitely get more complex than that, but for our needs we can
298keep it simple.) Given that this property is core to a specific operation, we
299can define an operation interface that can be specified on operations that need
300to have their result shapes inferred.
301
302Similarly to operations, we can also
303[define operation interfaces](../../Interfaces.md/#attributeoperationtype-interfaces) using
304the operation definition specification (ODS) framework.
305
306The interface is defined by inheriting from `OpInterface`, which takes the name
307to be given to the generated C++ interface class as a template argument. For our
308purposes, we will simply name the generated class `ShapeInference`. We also
309provide a description for the interface.
310
311```tablegen
312def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> {
313  let description = [{
314    Interface to access a registered method to infer the return types for an
315    operation that can be used during type inference.
316  }];
317}
318```
319
320Next, we define the interface methods that the operations will need to provide.
321An interface method is comprised of: a description; a C++ return type in string
322form; a method name in string form; and a few optional components, depending on
323the need. See the
324[ODS documentation](../../Interfaces.md/#attributeoperationtype-interfaces) for more
325information.
326
327```tablegen
328def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> {
329  ...
330
331  let methods = [
332    InterfaceMethod<"Infer and set the output shape for the current operation.",
333                    "void", "inferShapes">
334  ];
335}
336```
337
338Now that the interface is defined, we can add it to the necessary Toy operations
339in a similar way to how we added the `CallOpInterface` to the GenericCallOp:
340
341```tablegen
342def MulOp : Toy_Op<"mul",
343    [..., DeclareOpInterfaceMethods<ShapeInferenceOpInterface>]> {
344  ...
345}
346```
347
348Each of these operations will then need to provide a definition for the
349`inferShapes()` method. As an example, for the mul op, the result shape is
350inferred as the shape of the inputs.
351
352```c++
353/// Infer the output shape of the MulOp, this is required by the shape inference
354/// interface.
355void MulOp::inferShapes() { getResult().setType(getOperand(0).getType()); }
356```
357
358At this point, each of the necessary Toy operations provide a mechanism by which
359to infer their output shapes. The ShapeInferencePass will operate on functions:
360it will run on each Function in isolation. MLIR also supports general
361[OperationPasses](../../PassManagement.md#operation-pass) that run on any
362isolated operation (i.e. other function-like operations), but here our module
363only contains functions, so there is no need to generalize to all operations.
364
365Implementing such a pass is done by creating a class inheriting from
366`mlir::OperationPass<FuncOp>` and overriding the `runOnOperation()` method.
367
368```c++
369class ShapeInferencePass
370    : public mlir::PassWrapper<ShapeInferencePass, OperationPass<FuncOp>> {
371  void runOnOperation() override {
372    FuncOp function = getOperation();
373    ...
374  }
375};
376```
377
378While at it, let's also create a helper method for instantiating the pass:
379
380```c++
381std::unique_ptr<mlir::Pass> mlir::toy::createShapeInferencePass() {
382  return std::make_unique<ShapeInferencePass>();
383}
384```
385
386The shape inference algorithm operates as follows:
387
3881.  Build a worklist containing all the operations that return a dynamically
389    shaped tensor: these are the operations that need shape inference.
3902.  Iterate on the worklist:
391    -   find an operation to process: the next ready operation in the worklist
392        has all of its arguments non-generic,
393    -   if no operation is found, break out of the loop,
394    -   remove the operation from the worklist,
395    -   infer the shape of its output from the argument types.
3963.  If the worklist is empty, the algorithm succeeded.
397
398When processing an operation like described, we query if it registered the
399`ShapeInference` interface, using this code snippet:
400
401```c++
402  // Ask the operation to infer its output shapes.
403  LLVM_DEBUG(llvm::dbgs() << "Inferring shape for: " << *op << "\n");
404
405  /// We check if an operation has a particular interface by casting.
406  if (ShapeInference shapeOp = dyn_cast<ShapeInference>(op)) {
407    shapeOp.inferShapes();
408  } else {
409    op->emitError("unable to infer shape of operation without shape "
410                  "inference interface");
411    return signalPassFailure();
412  }
413```
414
415We can then add our pass to the pass manager:
416
417```c++
418  pm.addPass(mlir::createShapeInferencePass());
419```
420
421If we rerun our original example, we now get the following:
422
423```mlir
424func @main() {
425  %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64>
426  %1 = "toy.transpose"(%0) : (tensor<2x3xf64>) -> tensor<3x2xf64>
427  %2 = "toy.mul"(%1, %1) : (tensor<3x2xf64>, tensor<3x2xf64>) -> tensor<3x2xf64>
428  toy.print %2 : tensor<3x2xf64>
429  toy.return
430}
431```
432
433You can build `toyc-ch4` and try yourself: `toyc-ch4
434test/Examples/Toy/Ch4/codegen.toy -emit=mlir -opt`.
435
436In the [next chapter](Ch-5.md), we will start the process of code generation by
437targeting a lower level dialect for optimizing some of the more compute-heavy
438Toy operations.
439