1# Chapter 4: Enabling Generic Transformation with Interfaces 2 3[TOC] 4 5## Background: Grappling with an Extensible IR 6 7Through dialects, MLIR allows for the representation of many different levels of 8abstraction; the Toy dialect that we have previously defined is one such 9example. Though these different dialects may represent different abstractions, 10there is often a set of common transformations and analyses that we would like 11to perform. The problem that arises is that naively implementing each 12transformation for each dialect leads to large amounts of code duplication, as 13the internal algorithms are generally very similar, if not the same. We would 14like to provide the ability for transformations to opaquely hook into dialects 15like Toy to get the information they need. 16 17MLIR provides a set of always available-hooks for certain core transformations, 18as seen in the [previous chapter](Ch-3.md), where we registered some 19canonicalizations via a hook on our operations (`getCanonicalizationPatterns`). 20However, these types of hooks don't really scale well. Therefore, a more generic 21solution was designed, in the form of [interfaces](../../Interfaces.md), to make 22the MLIR infrastructure as extensible as the representation. Interfaces provide 23a generic mechanism for dialects and operations to provide information to a 24transformation or analysis. 25 26## Shape Inference: Preparing for Code Generation 27 28Our Toy IR currently operates on generic tensors, meaning that we don't know the 29shape of tensors other than during the initialization of constants. This 30complicates optimizations, as well as code generation. Fortunately, we can 31simply propagate the shapes through the computation until they are all known. 32The issue is how to handle calls to user-defined generic functions: every call 33site could deduce different shapes. One possibility would be to perform symbolic 34inference based on the argument types, but this would be hard to generalize if 35we were to introduce more control flow in the language. Another approach would 36be function specialization, where every call site with new argument shapes 37duplicates the called function and specializes it. The approach we take for Toy 38is to inline all of the function calls, then perform intraprocedural shape 39propagation. 40 41### Inlining 42 43Here we could write an inlining algorithm specifically designed for the Toy 44dialect, but that can become quite complicated depending on the level of 45complexity that we want. Disregarding cost modeling, the pure structural 46transformation is already complex to implement from scratch. Thankfully, MLIR 47provides a generic inliner algorithm that dialects can plug into. All we need to 48do in Toy is to provide the [interfaces](../../Interfaces.md) for the inliner to 49hook into. 50 51The first thing we need to do is to define the constraints on inlining 52operations in the Toy dialect. This information is provided through a 53[dialect interface](../../Interfaces.md/#dialect-interfaces). This is essentially 54a class containing a set of virtual hooks which the dialect can override. 55In this case, the interface is `DialectInlinerInterface`. 56 57```c++ 58/// This class defines the interface for handling inlining with Toy operations. 59/// We simplify inherit from the base interface class and override 60/// the necessary methods. 61struct ToyInlinerInterface : public DialectInlinerInterface { 62 using DialectInlinerInterface::DialectInlinerInterface; 63 64 /// This hook checks to see if the given callable operation is legal to inline 65 /// into the given call. For Toy this hook can simply return true, as the Toy 66 /// Call operation is always inlinable. 67 bool isLegalToInline(Operation *call, Operation *callable, 68 bool wouldBeCloned) const final { 69 return true; 70 } 71 72 /// This hook checks to see if the given operation is legal to inline into the 73 /// given region. For Toy this hook can simply return true, as all Toy 74 /// operations are inlinable. 75 bool isLegalToInline(Operation *, Region *, bool, 76 BlockAndValueMapping &) const final { 77 return true; 78 } 79 80 /// This hook is called when a terminator operation has been inlined. The only 81 /// terminator that we have in the Toy dialect is the return 82 /// operation(toy.return). We handle the return by replacing the values 83 /// previously returned by the call operation with the operands of the 84 /// return. 85 void handleTerminator(Operation *op, 86 ArrayRef<Value> valuesToRepl) const final { 87 // Only "toy.return" needs to be handled here. 88 auto returnOp = cast<ReturnOp>(op); 89 90 // Replace the values directly with the return operands. 91 assert(returnOp.getNumOperands() == valuesToRepl.size()); 92 for (const auto &it : llvm::enumerate(returnOp.getOperands())) 93 valuesToRepl[it.index()].replaceAllUsesWith(it.value()); 94 } 95}; 96``` 97 98Besides, the inliner will only discard private-visible unused function 99definitions. We also have to set the visibility of functions (except the 100main function) in the MLIR generator. 101 102```c++ 103/// Emit a new function and add it to the MLIR module. 104mlir::FuncOp mlirGen(FunctionAST &funcAST) { 105 ... 106 // If this function isn't main, then set the visibility to private. 107 if (funcAST.getProto()->getName() != "main") 108 function.setPrivate(); 109 110 return function; 111} 112``` 113 114We then register our dialect interface directly on the Toy dialect, similarly to 115how we did for operations. 116 117```c++ 118void ToyDialect::initialize() { 119 addInterfaces<ToyInlinerInterface>(); 120} 121``` 122 123Next, we need to provide a way for the inliner to know that `toy.generic_call` 124represents a call to a function. MLIR provides an 125[operation interface](../../Interfaces.md/#attributeoperationtype-interfaces) that can be used 126to mark an operation as being "call-like". Unlike dialect interfaces, operation 127interfaces provide a more refined granularity of information that is specific 128and core to a single operation. The interface that we will be adding here is the 129`CallOpInterface`. 130 131To add this interface we just need to include the definition into our operation 132specification file (`Ops.td`): 133 134```tablegen 135include "mlir/Interfaces/CallInterfaces.td" 136``` 137 138and add it to the traits list of `GenericCallOp`: 139 140```tablegen 141def GenericCallOp : Toy_Op<"generic_call", 142 [DeclareOpInterfaceMethods<CallOpInterface>]> { 143 ... 144} 145``` 146 147In the above we also use the `DeclareOpInterfaceMethods` directive to 148auto-declare all of the interface methods in the class declaration of 149GenericCallOp. This means that we just need to provide a definition: 150 151```c++ 152/// Return the callee of the generic call operation, this is required by the 153/// call interface. 154CallInterfaceCallable GenericCallOp::getCallableForCallee() { 155 return getAttrOfType<SymbolRefAttr>("callee"); 156} 157 158/// Get the argument operands to the called function, this is required by the 159/// call interface. 160Operation::operand_range GenericCallOp::getArgOperands() { return inputs(); } 161``` 162 163Now that the inliner has been informed about the Toy dialect, we can add the 164inliner pass to the pass manager for Toy: 165 166```c++ 167 pm.addPass(mlir::createInlinerPass()); 168``` 169 170Now let's look at a working example: 171 172```mlir 173func @multiply_transpose(%arg0: tensor<*xf64>, %arg1: tensor<*xf64>) -> tensor<*xf64> { 174 %0 = toy.transpose(%arg0 : tensor<*xf64>) to tensor<*xf64> 175 %1 = toy.transpose(%arg1 : tensor<*xf64>) to tensor<*xf64> 176 %2 = toy.mul %0, %1 : tensor<*xf64> 177 toy.return %2 : tensor<*xf64> 178} 179func @main() { 180 %0 = toy.constant dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64> 181 %1 = toy.reshape(%0 : tensor<2x3xf64>) to tensor<2x3xf64> 182 %2 = toy.constant dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00, 5.000000e+00, 6.000000e+00]> : tensor<6xf64> 183 %3 = toy.reshape(%2 : tensor<6xf64>) to tensor<2x3xf64> 184 %4 = toy.generic_call @multiply_transpose(%1, %3) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64> 185 %5 = toy.generic_call @multiply_transpose(%3, %1) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64> 186 toy.print %5 : tensor<*xf64> 187 toy.return 188} 189``` 190 191We have two calls to multiply_transpose that we would like to inline into main, 192but if we look at the output nothing has changed. We are missing one last subtle 193piece: there is a hidden type conversion on the edge of the call. If we look at 194the above, the operands to the generic_call are of type `tensor<2x3xf64>`, while 195the inputs to the function expect `tensor<*xf64>`. To resolve this difference, 196the inliner expects an explicit cast operation to be inserted. For this, we need 197to add a new operation to the Toy dialect, `ToyCastOp`(toy.cast), to represent 198casts between two different shapes. 199 200```tablegen 201def CastOp : Toy_Op<"cast", [ 202 DeclareOpInterfaceMethods<CastOpInterface>, 203 NoSideEffect, 204 SameOperandsAndResultShape] 205 > { 206 let summary = "shape cast operation"; 207 let description = [{ 208 The "cast" operation converts a tensor from one type to an equivalent type 209 without changing any data elements. The source and destination types 210 must both be tensor types with the same element type. If both are ranked, 211 then shape is required to match. The operation is invalid if converting 212 to a mismatching constant dimension. 213 }]; 214 215 let arguments = (ins F64Tensor:$input); 216 let results = (outs F64Tensor:$output); 217} 218``` 219 220Note that the definition of this cast operation adds a `CastOpInterface` to the 221traits list. This interface provides several utilities for cast-like operation, 222such as folding identity casts and verification. We hook into this interface by 223providing a definition for the `areCastCompatible` method: 224 225```c++ 226/// Returns true if the given set of input and result types are compatible with 227/// this cast operation. This is required by the `CastOpInterface` to verify 228/// this operation and provide other additional utilities. 229bool CastOp::areCastCompatible(TypeRange inputs, TypeRange outputs) { 230 if (inputs.size() != 1 || outputs.size() != 1) 231 return false; 232 // The inputs must be Tensors with the same element type. 233 TensorType input = inputs.front().dyn_cast<TensorType>(); 234 TensorType output = outputs.front().dyn_cast<TensorType>(); 235 if (!input || !output || input.getElementType() != output.getElementType()) 236 return false; 237 // The shape is required to match if both types are ranked. 238 return !input.hasRank() || !output.hasRank() || input == output; 239} 240 241``` 242 243With a proper cast operation, we can now override the necessary hook on the 244ToyInlinerInterface to insert it for us when necessary: 245 246```c++ 247struct ToyInlinerInterface : public DialectInlinerInterface { 248 ... 249 250 /// Attempts to materialize a conversion for a type mismatch between a call 251 /// from this dialect, and a callable region. This method should generate an 252 /// operation that takes 'input' as the only operand, and produces a single 253 /// result of 'resultType'. If a conversion can not be generated, nullptr 254 /// should be returned. 255 Operation *materializeCallConversion(OpBuilder &builder, Value input, 256 Type resultType, 257 Location conversionLoc) const final { 258 return builder.create<CastOp>(conversionLoc, resultType, input); 259 } 260}; 261``` 262 263If we run the working example through the pipeline again, we get the expected: 264 265```mlir 266func @main() { 267 %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> 268 %1 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> 269 %2 = "toy.cast"(%1) : (tensor<2x3xf64>) -> tensor<*xf64> 270 %3 = "toy.cast"(%0) : (tensor<2x3xf64>) -> tensor<*xf64> 271 %4 = "toy.transpose"(%2) : (tensor<*xf64>) -> tensor<*xf64> 272 %5 = "toy.transpose"(%3) : (tensor<*xf64>) -> tensor<*xf64> 273 %6 = "toy.mul"(%4, %5) : (tensor<*xf64>, tensor<*xf64>) -> tensor<*xf64> 274 toy.print %6 : tensor<*xf64> 275 toy.return 276} 277``` 278 279NOTE: The generic inliner will also perform simplifications, so the output may 280be a bit cleaner than expected. 281 282### Intraprocedural Shape Inference 283 284Now that we have inlined all of the functions, we are left with a main function 285containing a mix of static and dynamically shaped operations. We can now write a 286simple shape inference pass to propagate shapes intraprocedurally (within a 287single function). We could write this as a pass that directly encodes the 288constraints of the operations within the Toy dialect, but this seems like a good 289candidate for a transformation that could be written generically. As a good rule 290of thumb, it is best to express a transformation as generically as possible, 291such that it can be extended to other dialects in the future. There is no 292telling how many other dialects may have similar needs or encounter the same 293problems. 294 295For shape inference, if we break down the problem to its core, we really just 296want operations to tell us the expected outputs given a set of statically known 297inputs. (We can definitely get more complex than that, but for our needs we can 298keep it simple.) Given that this property is core to a specific operation, we 299can define an operation interface that can be specified on operations that need 300to have their result shapes inferred. 301 302Similarly to operations, we can also 303[define operation interfaces](../../Interfaces.md/#attributeoperationtype-interfaces) using 304the operation definition specification (ODS) framework. 305 306The interface is defined by inheriting from `OpInterface`, which takes the name 307to be given to the generated C++ interface class as a template argument. For our 308purposes, we will simply name the generated class `ShapeInference`. We also 309provide a description for the interface. 310 311```tablegen 312def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> { 313 let description = [{ 314 Interface to access a registered method to infer the return types for an 315 operation that can be used during type inference. 316 }]; 317} 318``` 319 320Next, we define the interface methods that the operations will need to provide. 321An interface method is comprised of: a description; a C++ return type in string 322form; a method name in string form; and a few optional components, depending on 323the need. See the 324[ODS documentation](../../Interfaces.md/#attributeoperationtype-interfaces) for more 325information. 326 327```tablegen 328def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> { 329 ... 330 331 let methods = [ 332 InterfaceMethod<"Infer and set the output shape for the current operation.", 333 "void", "inferShapes"> 334 ]; 335} 336``` 337 338Now that the interface is defined, we can add it to the necessary Toy operations 339in a similar way to how we added the `CallOpInterface` to the GenericCallOp: 340 341```tablegen 342def MulOp : Toy_Op<"mul", 343 [..., DeclareOpInterfaceMethods<ShapeInferenceOpInterface>]> { 344 ... 345} 346``` 347 348Each of these operations will then need to provide a definition for the 349`inferShapes()` method. As an example, for the mul op, the result shape is 350inferred as the shape of the inputs. 351 352```c++ 353/// Infer the output shape of the MulOp, this is required by the shape inference 354/// interface. 355void MulOp::inferShapes() { getResult().setType(getOperand(0).getType()); } 356``` 357 358At this point, each of the necessary Toy operations provide a mechanism by which 359to infer their output shapes. The ShapeInferencePass will operate on functions: 360it will run on each Function in isolation. MLIR also supports general 361[OperationPasses](../../PassManagement.md#operation-pass) that run on any 362isolated operation (i.e. other function-like operations), but here our module 363only contains functions, so there is no need to generalize to all operations. 364 365Implementing such a pass is done by creating a class inheriting from 366`mlir::OperationPass<FuncOp>` and overriding the `runOnOperation()` method. 367 368```c++ 369class ShapeInferencePass 370 : public mlir::PassWrapper<ShapeInferencePass, OperationPass<FuncOp>> { 371 void runOnOperation() override { 372 FuncOp function = getOperation(); 373 ... 374 } 375}; 376``` 377 378While at it, let's also create a helper method for instantiating the pass: 379 380```c++ 381std::unique_ptr<mlir::Pass> mlir::toy::createShapeInferencePass() { 382 return std::make_unique<ShapeInferencePass>(); 383} 384``` 385 386The shape inference algorithm operates as follows: 387 3881. Build a worklist containing all the operations that return a dynamically 389 shaped tensor: these are the operations that need shape inference. 3902. Iterate on the worklist: 391 - find an operation to process: the next ready operation in the worklist 392 has all of its arguments non-generic, 393 - if no operation is found, break out of the loop, 394 - remove the operation from the worklist, 395 - infer the shape of its output from the argument types. 3963. If the worklist is empty, the algorithm succeeded. 397 398When processing an operation like described, we query if it registered the 399`ShapeInference` interface, using this code snippet: 400 401```c++ 402 // Ask the operation to infer its output shapes. 403 LLVM_DEBUG(llvm::dbgs() << "Inferring shape for: " << *op << "\n"); 404 405 /// We check if an operation has a particular interface by casting. 406 if (ShapeInference shapeOp = dyn_cast<ShapeInference>(op)) { 407 shapeOp.inferShapes(); 408 } else { 409 op->emitError("unable to infer shape of operation without shape " 410 "inference interface"); 411 return signalPassFailure(); 412 } 413``` 414 415We can then add our pass to the pass manager: 416 417```c++ 418 pm.addPass(mlir::createShapeInferencePass()); 419``` 420 421If we rerun our original example, we now get the following: 422 423```mlir 424func @main() { 425 %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> 426 %1 = "toy.transpose"(%0) : (tensor<2x3xf64>) -> tensor<3x2xf64> 427 %2 = "toy.mul"(%1, %1) : (tensor<3x2xf64>, tensor<3x2xf64>) -> tensor<3x2xf64> 428 toy.print %2 : tensor<3x2xf64> 429 toy.return 430} 431``` 432 433You can build `toyc-ch4` and try yourself: `toyc-ch4 434test/Examples/Toy/Ch4/codegen.toy -emit=mlir -opt`. 435 436In the [next chapter](Ch-5.md), we will start the process of code generation by 437targeting a lower level dialect for optimizing some of the more compute-heavy 438Toy operations. 439