1# Chapter 4: Enabling Generic Transformation with Interfaces
2
3[TOC]
4
5## Background: Grappling with an Extensible IR
6
7Through dialects, MLIR allows for the representation of many different levels of
8abstraction; the Toy dialect that we have previously defined is one such
9example. Though these different dialects may represent different abstractions,
10there is often a set of common transformations and analyses that we would like
11to perform. The problem that arises is that naively implementing each
12transformation for each dialect leads to large amounts of code duplication, as
13the internal algorithms are generally very similar, if not the same. We would
14like to provide the ability for transformations to opaquely hook into dialects
15like Toy to get the information they need.
16
17MLIR provides a set of always available-hooks for certain core transformations,
18as seen in the [previous chapter](Ch-3.md), where we registered some
19canonicalizations via a hook on our operations (`getCanonicalizationPatterns`).
20However, these types of hooks don't really scale well. Therefore, a more generic
21solution was designed, in the form of [interfaces](../../Interfaces.md), to make
22the MLIR infrastructure as extensible as the representation. Interfaces provide
23a generic mechanism for dialects and operations to provide information to a
24transformation or analysis.
25
26## Shape Inference: Preparing for Code Generation
27
28Our Toy IR currently operates on generic tensors, meaning that we don't know the
29shape of tensors other than during the initialization of constants. This
30complicates optimizations, as well as code generation. Fortunately, we can
31simply propagate the shapes through the computation until they are all known.
32The issue is how to handle calls to user-defined generic functions: every call
33site could deduce different shapes. One possibility would be to perform symbolic
34inference based on the argument types, but this would be hard to generalize if
35we were to introduce more control flow in the language. Another approach would
36be function specialization, where every call site with new argument shapes
37duplicates the called function and specializes it. The approach we take for Toy
38is to inline all of the function calls, then perform intraprocedural shape
39propagation.
40
41### Inlining
42
43Here we could write an inlining algorithm specifically designed for the Toy
44dialect, but that can become quite complicated depending on the level of
45complexity that we want. Disregarding cost modeling, the pure structural
46transformation is already complex to implement from scratch. Thankfully, MLIR
47provides a generic inliner algorithm that dialects can plug into. All we need to
48do in Toy is to provide the [interfaces](../../Interfaces.md) for the inliner to
49hook into.
50
51The first thing we need to do is to define the constraints on inlining
52operations in the Toy dialect. This information is provided through a
53[dialect interface](../../Interfaces.md#dialect-interfaces). This is essentially
54a class containing a set of virtual hooks which the dialect can override.
55In this case, the interface is `DialectInlinerInterface`.
56
57```c++
58/// This class defines the interface for handling inlining with Toy operations.
59/// We simplify inherit from the base interface class and override
60/// the necessary methods.
61struct ToyInlinerInterface : public DialectInlinerInterface {
62  using DialectInlinerInterface::DialectInlinerInterface;
63
64  /// This hook checks to see if the given callable operation is legal to inline
65  /// into the given call. For Toy this hook can simply return true, as the Toy
66  /// Call operation is always inlinable.
67  bool isLegalToInline(Operation *call, Operation *callable,
68                       bool wouldBeCloned) const final {
69    return true;
70  }
71
72  /// This hook checks to see if the given operation is legal to inline into the
73  /// given region. For Toy this hook can simply return true, as all Toy
74  /// operations are inlinable.
75  bool isLegalToInline(Operation *, Region *, bool,
76                       BlockAndValueMapping &) const final {
77    return true;
78  }
79
80  /// This hook is called when a terminator operation has been inlined. The only
81  /// terminator that we have in the Toy dialect is the return
82  /// operation(toy.return). We handle the return by replacing the values
83  /// previously returned by the call operation with the operands of the
84  /// return.
85  void handleTerminator(Operation *op,
86                        ArrayRef<Value> valuesToRepl) const final {
87    // Only "toy.return" needs to be handled here.
88    auto returnOp = cast<ReturnOp>(op);
89
90    // Replace the values directly with the return operands.
91    assert(returnOp.getNumOperands() == valuesToRepl.size());
92    for (const auto &it : llvm::enumerate(returnOp.getOperands()))
93      valuesToRepl[it.index()].replaceAllUsesWith(it.value());
94  }
95};
96```
97
98We then register our dialect interface directly on the Toy dialect, similarly to
99how we did for operations.
100
101```c++
102void ToyDialect::initialize() {
103  addInterfaces<ToyInlinerInterface>();
104}
105```
106
107Next, we need to provide a way for the inliner to know that `toy.generic_call`
108represents a call to a function. MLIR provides an
109[operation interface](../../Interfaces.md#operation-interfaces) that can be used
110to mark an operation as being "call-like". Unlike dialect interfaces, operation
111interfaces provide a more refined granularity of information that is specific
112and core to a single operation. The interface that we will be adding here is the
113`CallOpInterface`.
114
115To add this interface we just need to include the definition into our operation
116specification file (`Ops.td`):
117
118```tablegen
119include "mlir/Interfaces/CallInterfaces.td"
120```
121
122and add it to the traits list of `GenericCallOp`:
123
124```tablegen
125def GenericCallOp : Toy_Op<"generic_call",
126    [DeclareOpInterfaceMethods<CallOpInterface>]> {
127  ...
128}
129```
130
131In the above we also use the `DeclareOpInterfaceMethods` directive to
132auto-declare all of the interface methods in the class declaration of
133GenericCallOp. This means that we just need to provide a definition:
134
135```c++
136/// Return the callee of the generic call operation, this is required by the
137/// call interface.
138CallInterfaceCallable GenericCallOp::getCallableForCallee() {
139  return getAttrOfType<SymbolRefAttr>("callee");
140}
141
142/// Get the argument operands to the called function, this is required by the
143/// call interface.
144Operation::operand_range GenericCallOp::getArgOperands() { return inputs(); }
145```
146
147Now that the inliner has been informed about the Toy dialect, we can add the
148inliner pass to the pass manager for Toy:
149
150```c++
151  pm.addPass(mlir::createInlinerPass());
152```
153
154Now let's look at a working example:
155
156```mlir
157func @multiply_transpose(%arg0: tensor<*xf64>, %arg1: tensor<*xf64>) -> tensor<*xf64> {
158  %0 = toy.transpose(%arg0 : tensor<*xf64>) to tensor<*xf64>
159  %1 = toy.transpose(%arg1 : tensor<*xf64>) to tensor<*xf64>
160  %2 = toy.mul %0, %1 : tensor<*xf64>
161  toy.return %2 : tensor<*xf64>
162}
163func @main() {
164  %0 = toy.constant dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>
165  %1 = toy.reshape(%0 : tensor<2x3xf64>) to tensor<2x3xf64>
166  %2 = toy.constant dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00, 5.000000e+00, 6.000000e+00]> : tensor<6xf64>
167  %3 = toy.reshape(%2 : tensor<6xf64>) to tensor<2x3xf64>
168  %4 = toy.generic_call @multiply_transpose(%1, %3) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64>
169  %5 = toy.generic_call @multiply_transpose(%3, %1) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64>
170  toy.print %5 : tensor<*xf64>
171  toy.return
172}
173```
174
175We have two calls to multiple_transpose that we would like to inline into main,
176but if we look at the output nothing has changed. We are missing one last subtle
177piece: there is a hidden type conversion on the edge of the call. If we look at
178the above, the operands to the generic_call are of type `tensor<2x3xf64>`, while
179the inputs to the function expect `tensor<*xf64>`. To resolve this difference,
180the inliner expects an explicit cast operation to be inserted. For this, we need
181to add a new operation to the Toy dialect, `ToyCastOp`(toy.cast), to represent
182casts between two different shapes.
183
184```tablegen
185def CastOp : Toy_Op<"cast", [
186    DeclareOpInterfaceMethods<CastOpInterface>,
187    NoSideEffect,
188    SameOperandsAndResultShape]
189  > {
190  let summary = "shape cast operation";
191  let description = [{
192    The "cast" operation converts a tensor from one type to an equivalent type
193    without changing any data elements. The source and destination types
194    must both be tensor types with the same element type. If both are ranked,
195    then shape is required to match. The operation is invalid if converting
196    to a mismatching constant dimension.
197  }];
198
199  let arguments = (ins F64Tensor:$input);
200  let results = (outs F64Tensor:$output);
201}
202```
203
204Note that the definition of this cast operation adds a `CastOpInterface` to the
205traits list. This interface provides several utilities for cast-like operation,
206such as folding identity casts and verification. We hook into this interface by
207providing a definition for the `areCastCompatible` method:
208
209```c++
210/// Returns true if the given set of input and result types are compatible with
211/// this cast operation. This is required by the `CastOpInterface` to verify
212/// this operation and provide other additional utilities.
213bool CastOp::areCastCompatible(TypeRange inputs, TypeRange outputs) {
214  if (inputs.size() != 1 || outputs.size() != 1)
215    return false;
216  // The inputs must be Tensors with the same element type.
217  TensorType input = inputs.front().dyn_cast<TensorType>();
218  TensorType output = outputs.front().dyn_cast<TensorType>();
219  if (!input || !output || input.getElementType() != output.getElementType())
220    return false;
221  // The shape is required to match if both types are ranked.
222  return !input.hasRank() || !output.hasRank() || input == output;
223}
224
225```
226
227With a proper cast operation, we can now override the necessary hook on the
228ToyInlinerInterface to insert it for us when necessary:
229
230```c++
231struct ToyInlinerInterface : public DialectInlinerInterface {
232  ...
233
234  /// Attempts to materialize a conversion for a type mismatch between a call
235  /// from this dialect, and a callable region. This method should generate an
236  /// operation that takes 'input' as the only operand, and produces a single
237  /// result of 'resultType'. If a conversion can not be generated, nullptr
238  /// should be returned.
239  Operation *materializeCallConversion(OpBuilder &builder, Value input,
240                                       Type resultType,
241                                       Location conversionLoc) const final {
242    return builder.create<CastOp>(conversionLoc, resultType, input);
243  }
244};
245```
246
247If we run the working example through the pipeline again, we get the expected:
248
249```mlir
250func @main() {
251  %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64>
252  %1 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64>
253  %2 = "toy.cast"(%1) : (tensor<2x3xf64>) -> tensor<*xf64>
254  %3 = "toy.cast"(%0) : (tensor<2x3xf64>) -> tensor<*xf64>
255  %4 = "toy.transpose"(%2) : (tensor<*xf64>) -> tensor<*xf64>
256  %5 = "toy.transpose"(%3) : (tensor<*xf64>) -> tensor<*xf64>
257  %6 = "toy.mul"(%4, %5) : (tensor<*xf64>, tensor<*xf64>) -> tensor<*xf64>
258  toy.print %6 : tensor<*xf64>
259  toy.return
260}
261```
262
263NOTE: The generic inliner will also perform simplifications, so the output may
264be a bit cleaner than expected.
265
266### Intraprocedural Shape Inference
267
268Now that we have inlined all of the functions, we are left with a main function
269containing a mix of static and dynamically shaped operations. We can now write a
270simple shape inference pass to propagate shapes intraprocedurally (within a
271single function). We could write this as a pass that directly encodes the
272constraints of the operations within the Toy dialect, but this seems like a good
273candidate for a transformation that could be written generically. As a good rule
274of thumb, it is best to express a transformation as generically as possible,
275such that it can be extended to other dialects in the future. There is no
276telling how many other dialects may have similar needs or encounter the same
277problems.
278
279For shape inference, if we break down the problem to its core, we really just
280want operations to tell us the expected outputs given a set of statically known
281inputs. (We can definitely get more complex than that, but for our needs we can
282keep it simple.) Given that this property is core to a specific operation, we
283can define an operation interface that can be specified on operations that need
284to have their result shapes inferred.
285
286Similarly to operations, we can also
287[define operation interfaces](../../OpDefinitions.md#operation-interfaces) using
288the operation definition specification (ODS) framework.
289
290The interface is defined by inheriting from `OpInterface`, which takes the name
291to be given to the generated C++ interface class as a template argument. For our
292purposes, we will simply name the generated class `ShapeInference`. We also
293provide a description for the interface.
294
295```tablegen
296def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> {
297  let description = [{
298    Interface to access a registered method to infer the return types for an
299    operation that can be used during type inference.
300  }];
301}
302```
303
304Next, we define the interface methods that the operations will need to provide.
305An interface method is comprised of: a description; a C++ return type in string
306form; a method name in string form; and a few optional components, depending on
307the need. See the
308[ODS documentation](../../OpDefinitions.md#operation-interfaces) for more
309information.
310
311```tablegen
312def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> {
313  ...
314
315  let methods = [
316    InterfaceMethod<"Infer and set the output shape for the current operation.",
317                    "void", "inferShapes">
318  ];
319}
320```
321
322Now that the interface is defined, we can add it to the necessary Toy operations
323in a similar way to how we added the `CallOpInterface` to the GenericCallOp:
324
325```tablegen
326def MulOp : Toy_Op<"mul",
327    [..., DeclareOpInterfaceMethods<ShapeInferenceOpInterface>]> {
328  ...
329}
330```
331
332Each of these operations will then need to provide a definition for the
333`inferShapes()` method. As an example, for the mul op, the result shape is
334inferred as the shape of the inputs.
335
336```c++
337/// Infer the output shape of the MulOp, this is required by the shape inference
338/// interface.
339void MulOp::inferShapes() { getResult().setType(getOperand(0).getType()); }
340```
341
342At this point, each of the necessary Toy operations provide a mechanism by which
343to infer their output shapes. The ShapeInferencePass is a FunctionPass: it will
344run on each Function in isolation. MLIR also supports general
345[OperationPasses](../../PassManagement.md#operation-pass) that run on any isolated
346operation (i.e. other function-like operations), but here our module only
347contains functions, so there is no need to generalize to all operations.
348
349Implementing such a pass is done by creating a class inheriting from
350`mlir::FunctionPass` and overriding the `runOnFunction()` method.
351
352```c++
353class ShapeInferencePass
354    : public mlir::PassWrapper<ShapeInferencePass, FunctionPass> {
355  void runOnFunction() override {
356    FuncOp function = getFunction();
357    ...
358  }
359};
360```
361
362While at it, let's also create a helper method for instantiating the pass:
363
364```c++
365std::unique_ptr<mlir::Pass> mlir::toy::createShapeInferencePass() {
366  return std::make_unique<ShapeInferencePass>();
367}
368```
369
370The shape inference algorithm operates as follows:
371
3721.  Build a worklist containing all the operations that return a dynamically
373    shaped tensor: these are the operations that need shape inference.
3742.  Iterate on the worklist:
375    -   find an operation to process: the next ready operation in the worklist
376        has all of its arguments non-generic,
377    -   if no operation is found, break out of the loop,
378    -   remove the operation from the worklist,
379    -   infer the shape of its output from the argument types.
3803.  If the worklist is empty, the algorithm succeeded.
381
382When processing an operation like described, we query if it registered the
383`ShapeInference` interface, using this code snippet:
384
385```c++
386  // Ask the operation to infer its output shapes.
387  LLVM_DEBUG(llvm::dbgs() << "Inferring shape for: " << *op << "\n");
388
389  /// We check if an operation has a particular interface by casting.
390  if (ShapeInference shapeOp = dyn_cast<ShapeInference>(op)) {
391    shapeOp.inferShapes();
392  } else {
393    op->emitError("unable to infer shape of operation without shape "
394                  "inference interface");
395    return signalPassFailure();
396  }
397```
398
399We can then add our pass to the pass manager:
400
401```c++
402  pm.addPass(mlir::createShapeInferencePass());
403```
404
405If we rerun our original example, we now get the following:
406
407```mlir
408func @main() {
409  %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64>
410  %1 = "toy.transpose"(%0) : (tensor<2x3xf64>) -> tensor<3x2xf64>
411  %2 = "toy.mul"(%1, %1) : (tensor<3x2xf64>, tensor<3x2xf64>) -> tensor<3x2xf64>
412  toy.print %2 : tensor<3x2xf64>
413  toy.return
414}
415```
416
417You can build `toyc-ch4` and try yourself: `toyc-ch4
418test/Examples/Toy/Ch4/codegen.toy -emit=mlir -opt`.
419
420In the [next chapter](Ch-5.md), we will start the process of code generation by
421targeting a lower level dialect for optimizing some of the more compute-heavy
422Toy operations.
423