1# Chapter 4: Enabling Generic Transformation with Interfaces 2 3[TOC] 4 5## Background: Grappling with an Extensible IR 6 7Through dialects, MLIR allows for the representation of many different levels of 8abstraction; the Toy dialect that we have previously defined is one such 9example. Though these different dialects may represent different abstractions, 10there is often a set of common transformations and analyses that we would like 11to perform. The problem that arises is that naively implementing each 12transformation for each dialect leads to large amounts of code duplication, as 13the internal algorithms are generally very similar, if not the same. We would 14like to provide the ability for transformations to opaquely hook into dialects 15like Toy to get the information they need. 16 17MLIR provides a set of always available-hooks for certain core transformations, 18as seen in the [previous chapter](Ch-3.md), where we registered some 19canonicalizations via a hook on our operations (`getCanonicalizationPatterns`). 20However, these types of hooks don't really scale well. Therefore, a more generic 21solution was designed, in the form of [interfaces](../../Interfaces.md), to make 22the MLIR infrastructure as extensible as the representation. Interfaces provide 23a generic mechanism for dialects and operations to provide information to a 24transformation or analysis. 25 26## Shape Inference: Preparing for Code Generation 27 28Our Toy IR currently operates on generic tensors, meaning that we don't know the 29shape of tensors other than during the initialization of constants. This 30complicates optimizations, as well as code generation. Fortunately, we can 31simply propagate the shapes through the computation until they are all known. 32The issue is how to handle calls to user-defined generic functions: every call 33site could deduce different shapes. One possibility would be to perform symbolic 34inference based on the argument types, but this would be hard to generalize if 35we were to introduce more control flow in the language. Another approach would 36be function specialization, where every call site with new argument shapes 37duplicates the called function and specializes it. The approach we take for Toy 38is to inline all of the function calls, then perform intraprocedural shape 39propagation. 40 41### Inlining 42 43Here we could write an inlining algorithm specifically designed for the Toy 44dialect, but that can become quite complicated depending on the level of 45complexity that we want. Disregarding cost modeling, the pure structural 46transformation is already complex to implement from scratch. Thankfully, MLIR 47provides a generic inliner algorithm that dialects can plug into. All we need to 48do in Toy is to provide the [interfaces](../../Interfaces.md) for the inliner to 49hook into. 50 51The first thing we need to do is to define the constraints on inlining 52operations in the Toy dialect. This information is provided through a 53[dialect interface](../../Interfaces.md#dialect-interfaces). This is essentially 54a class containing a set of virtual hooks which the dialect can override. 55In this case, the interface is `DialectInlinerInterface`. 56 57```c++ 58/// This class defines the interface for handling inlining with Toy operations. 59/// We simplify inherit from the base interface class and override 60/// the necessary methods. 61struct ToyInlinerInterface : public DialectInlinerInterface { 62 using DialectInlinerInterface::DialectInlinerInterface; 63 64 /// This hook checks to see if the given callable operation is legal to inline 65 /// into the given call. For Toy this hook can simply return true, as the Toy 66 /// Call operation is always inlinable. 67 bool isLegalToInline(Operation *call, Operation *callable, 68 bool wouldBeCloned) const final { 69 return true; 70 } 71 72 /// This hook checks to see if the given operation is legal to inline into the 73 /// given region. For Toy this hook can simply return true, as all Toy 74 /// operations are inlinable. 75 bool isLegalToInline(Operation *, Region *, bool, 76 BlockAndValueMapping &) const final { 77 return true; 78 } 79 80 /// This hook is called when a terminator operation has been inlined. The only 81 /// terminator that we have in the Toy dialect is the return 82 /// operation(toy.return). We handle the return by replacing the values 83 /// previously returned by the call operation with the operands of the 84 /// return. 85 void handleTerminator(Operation *op, 86 ArrayRef<Value> valuesToRepl) const final { 87 // Only "toy.return" needs to be handled here. 88 auto returnOp = cast<ReturnOp>(op); 89 90 // Replace the values directly with the return operands. 91 assert(returnOp.getNumOperands() == valuesToRepl.size()); 92 for (const auto &it : llvm::enumerate(returnOp.getOperands())) 93 valuesToRepl[it.index()].replaceAllUsesWith(it.value()); 94 } 95}; 96``` 97 98We then register our dialect interface directly on the Toy dialect, similarly to 99how we did for operations. 100 101```c++ 102void ToyDialect::initialize() { 103 addInterfaces<ToyInlinerInterface>(); 104} 105``` 106 107Next, we need to provide a way for the inliner to know that `toy.generic_call` 108represents a call to a function. MLIR provides an 109[operation interface](../../Interfaces.md#operation-interfaces) that can be used 110to mark an operation as being "call-like". Unlike dialect interfaces, operation 111interfaces provide a more refined granularity of information that is specific 112and core to a single operation. The interface that we will be adding here is the 113`CallOpInterface`. 114 115To add this interface we just need to include the definition into our operation 116specification file (`Ops.td`): 117 118```tablegen 119include "mlir/Interfaces/CallInterfaces.td" 120``` 121 122and add it to the traits list of `GenericCallOp`: 123 124```tablegen 125def GenericCallOp : Toy_Op<"generic_call", 126 [DeclareOpInterfaceMethods<CallOpInterface>]> { 127 ... 128} 129``` 130 131In the above we also use the `DeclareOpInterfaceMethods` directive to 132auto-declare all of the interface methods in the class declaration of 133GenericCallOp. This means that we just need to provide a definition: 134 135```c++ 136/// Return the callee of the generic call operation, this is required by the 137/// call interface. 138CallInterfaceCallable GenericCallOp::getCallableForCallee() { 139 return getAttrOfType<SymbolRefAttr>("callee"); 140} 141 142/// Get the argument operands to the called function, this is required by the 143/// call interface. 144Operation::operand_range GenericCallOp::getArgOperands() { return inputs(); } 145``` 146 147Now that the inliner has been informed about the Toy dialect, we can add the 148inliner pass to the pass manager for Toy: 149 150```c++ 151 pm.addPass(mlir::createInlinerPass()); 152``` 153 154Now let's look at a working example: 155 156```mlir 157func @multiply_transpose(%arg0: tensor<*xf64>, %arg1: tensor<*xf64>) -> tensor<*xf64> { 158 %0 = toy.transpose(%arg0 : tensor<*xf64>) to tensor<*xf64> 159 %1 = toy.transpose(%arg1 : tensor<*xf64>) to tensor<*xf64> 160 %2 = toy.mul %0, %1 : tensor<*xf64> 161 toy.return %2 : tensor<*xf64> 162} 163func @main() { 164 %0 = toy.constant dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64> 165 %1 = toy.reshape(%0 : tensor<2x3xf64>) to tensor<2x3xf64> 166 %2 = toy.constant dense<[1.000000e+00, 2.000000e+00, 3.000000e+00, 4.000000e+00, 5.000000e+00, 6.000000e+00]> : tensor<6xf64> 167 %3 = toy.reshape(%2 : tensor<6xf64>) to tensor<2x3xf64> 168 %4 = toy.generic_call @multiply_transpose(%1, %3) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64> 169 %5 = toy.generic_call @multiply_transpose(%3, %1) : (tensor<2x3xf64>, tensor<2x3xf64>) -> tensor<*xf64> 170 toy.print %5 : tensor<*xf64> 171 toy.return 172} 173``` 174 175We have two calls to multiple_transpose that we would like to inline into main, 176but if we look at the output nothing has changed. We are missing one last subtle 177piece: there is a hidden type conversion on the edge of the call. If we look at 178the above, the operands to the generic_call are of type `tensor<2x3xf64>`, while 179the inputs to the function expect `tensor<*xf64>`. To resolve this difference, 180the inliner expects an explicit cast operation to be inserted. For this, we need 181to add a new operation to the Toy dialect, `ToyCastOp`(toy.cast), to represent 182casts between two different shapes. 183 184```tablegen 185def CastOp : Toy_Op<"cast", [ 186 DeclareOpInterfaceMethods<CastOpInterface>, 187 NoSideEffect, 188 SameOperandsAndResultShape] 189 > { 190 let summary = "shape cast operation"; 191 let description = [{ 192 The "cast" operation converts a tensor from one type to an equivalent type 193 without changing any data elements. The source and destination types 194 must both be tensor types with the same element type. If both are ranked, 195 then shape is required to match. The operation is invalid if converting 196 to a mismatching constant dimension. 197 }]; 198 199 let arguments = (ins F64Tensor:$input); 200 let results = (outs F64Tensor:$output); 201} 202``` 203 204Note that the definition of this cast operation adds a `CastOpInterface` to the 205traits list. This interface provides several utilities for cast-like operation, 206such as folding identity casts and verification. We hook into this interface by 207providing a definition for the `areCastCompatible` method: 208 209```c++ 210/// Returns true if the given set of input and result types are compatible with 211/// this cast operation. This is required by the `CastOpInterface` to verify 212/// this operation and provide other additional utilities. 213bool CastOp::areCastCompatible(TypeRange inputs, TypeRange outputs) { 214 if (inputs.size() != 1 || outputs.size() != 1) 215 return false; 216 // The inputs must be Tensors with the same element type. 217 TensorType input = inputs.front().dyn_cast<TensorType>(); 218 TensorType output = outputs.front().dyn_cast<TensorType>(); 219 if (!input || !output || input.getElementType() != output.getElementType()) 220 return false; 221 // The shape is required to match if both types are ranked. 222 return !input.hasRank() || !output.hasRank() || input == output; 223} 224 225``` 226 227With a proper cast operation, we can now override the necessary hook on the 228ToyInlinerInterface to insert it for us when necessary: 229 230```c++ 231struct ToyInlinerInterface : public DialectInlinerInterface { 232 ... 233 234 /// Attempts to materialize a conversion for a type mismatch between a call 235 /// from this dialect, and a callable region. This method should generate an 236 /// operation that takes 'input' as the only operand, and produces a single 237 /// result of 'resultType'. If a conversion can not be generated, nullptr 238 /// should be returned. 239 Operation *materializeCallConversion(OpBuilder &builder, Value input, 240 Type resultType, 241 Location conversionLoc) const final { 242 return builder.create<CastOp>(conversionLoc, resultType, input); 243 } 244}; 245``` 246 247If we run the working example through the pipeline again, we get the expected: 248 249```mlir 250func @main() { 251 %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> 252 %1 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> 253 %2 = "toy.cast"(%1) : (tensor<2x3xf64>) -> tensor<*xf64> 254 %3 = "toy.cast"(%0) : (tensor<2x3xf64>) -> tensor<*xf64> 255 %4 = "toy.transpose"(%2) : (tensor<*xf64>) -> tensor<*xf64> 256 %5 = "toy.transpose"(%3) : (tensor<*xf64>) -> tensor<*xf64> 257 %6 = "toy.mul"(%4, %5) : (tensor<*xf64>, tensor<*xf64>) -> tensor<*xf64> 258 toy.print %6 : tensor<*xf64> 259 toy.return 260} 261``` 262 263NOTE: The generic inliner will also perform simplifications, so the output may 264be a bit cleaner than expected. 265 266### Intraprocedural Shape Inference 267 268Now that we have inlined all of the functions, we are left with a main function 269containing a mix of static and dynamically shaped operations. We can now write a 270simple shape inference pass to propagate shapes intraprocedurally (within a 271single function). We could write this as a pass that directly encodes the 272constraints of the operations within the Toy dialect, but this seems like a good 273candidate for a transformation that could be written generically. As a good rule 274of thumb, it is best to express a transformation as generically as possible, 275such that it can be extended to other dialects in the future. There is no 276telling how many other dialects may have similar needs or encounter the same 277problems. 278 279For shape inference, if we break down the problem to its core, we really just 280want operations to tell us the expected outputs given a set of statically known 281inputs. (We can definitely get more complex than that, but for our needs we can 282keep it simple.) Given that this property is core to a specific operation, we 283can define an operation interface that can be specified on operations that need 284to have their result shapes inferred. 285 286Similarly to operations, we can also 287[define operation interfaces](../../OpDefinitions.md#operation-interfaces) using 288the operation definition specification (ODS) framework. 289 290The interface is defined by inheriting from `OpInterface`, which takes the name 291to be given to the generated C++ interface class as a template argument. For our 292purposes, we will simply name the generated class `ShapeInference`. We also 293provide a description for the interface. 294 295```tablegen 296def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> { 297 let description = [{ 298 Interface to access a registered method to infer the return types for an 299 operation that can be used during type inference. 300 }]; 301} 302``` 303 304Next, we define the interface methods that the operations will need to provide. 305An interface method is comprised of: a description; a C++ return type in string 306form; a method name in string form; and a few optional components, depending on 307the need. See the 308[ODS documentation](../../OpDefinitions.md#operation-interfaces) for more 309information. 310 311```tablegen 312def ShapeInferenceOpInterface : OpInterface<"ShapeInference"> { 313 ... 314 315 let methods = [ 316 InterfaceMethod<"Infer and set the output shape for the current operation.", 317 "void", "inferShapes"> 318 ]; 319} 320``` 321 322Now that the interface is defined, we can add it to the necessary Toy operations 323in a similar way to how we added the `CallOpInterface` to the GenericCallOp: 324 325```tablegen 326def MulOp : Toy_Op<"mul", 327 [..., DeclareOpInterfaceMethods<ShapeInferenceOpInterface>]> { 328 ... 329} 330``` 331 332Each of these operations will then need to provide a definition for the 333`inferShapes()` method. As an example, for the mul op, the result shape is 334inferred as the shape of the inputs. 335 336```c++ 337/// Infer the output shape of the MulOp, this is required by the shape inference 338/// interface. 339void MulOp::inferShapes() { getResult().setType(getOperand(0).getType()); } 340``` 341 342At this point, each of the necessary Toy operations provide a mechanism by which 343to infer their output shapes. The ShapeInferencePass is a FunctionPass: it will 344run on each Function in isolation. MLIR also supports general 345[OperationPasses](../../PassManagement.md#operation-pass) that run on any isolated 346operation (i.e. other function-like operations), but here our module only 347contains functions, so there is no need to generalize to all operations. 348 349Implementing such a pass is done by creating a class inheriting from 350`mlir::FunctionPass` and overriding the `runOnFunction()` method. 351 352```c++ 353class ShapeInferencePass 354 : public mlir::PassWrapper<ShapeInferencePass, FunctionPass> { 355 void runOnFunction() override { 356 FuncOp function = getFunction(); 357 ... 358 } 359}; 360``` 361 362While at it, let's also create a helper method for instantiating the pass: 363 364```c++ 365std::unique_ptr<mlir::Pass> mlir::toy::createShapeInferencePass() { 366 return std::make_unique<ShapeInferencePass>(); 367} 368``` 369 370The shape inference algorithm operates as follows: 371 3721. Build a worklist containing all the operations that return a dynamically 373 shaped tensor: these are the operations that need shape inference. 3742. Iterate on the worklist: 375 - find an operation to process: the next ready operation in the worklist 376 has all of its arguments non-generic, 377 - if no operation is found, break out of the loop, 378 - remove the operation from the worklist, 379 - infer the shape of its output from the argument types. 3803. If the worklist is empty, the algorithm succeeded. 381 382When processing an operation like described, we query if it registered the 383`ShapeInference` interface, using this code snippet: 384 385```c++ 386 // Ask the operation to infer its output shapes. 387 LLVM_DEBUG(llvm::dbgs() << "Inferring shape for: " << *op << "\n"); 388 389 /// We check if an operation has a particular interface by casting. 390 if (ShapeInference shapeOp = dyn_cast<ShapeInference>(op)) { 391 shapeOp.inferShapes(); 392 } else { 393 op->emitError("unable to infer shape of operation without shape " 394 "inference interface"); 395 return signalPassFailure(); 396 } 397``` 398 399We can then add our pass to the pass manager: 400 401```c++ 402 pm.addPass(mlir::createShapeInferencePass()); 403``` 404 405If we rerun our original example, we now get the following: 406 407```mlir 408func @main() { 409 %0 = "toy.constant"() {value = dense<[[1.000000e+00, 2.000000e+00, 3.000000e+00], [4.000000e+00, 5.000000e+00, 6.000000e+00]]> : tensor<2x3xf64>} : () -> tensor<2x3xf64> 410 %1 = "toy.transpose"(%0) : (tensor<2x3xf64>) -> tensor<3x2xf64> 411 %2 = "toy.mul"(%1, %1) : (tensor<3x2xf64>, tensor<3x2xf64>) -> tensor<3x2xf64> 412 toy.print %2 : tensor<3x2xf64> 413 toy.return 414} 415``` 416 417You can build `toyc-ch4` and try yourself: `toyc-ch4 418test/Examples/Toy/Ch4/codegen.toy -emit=mlir -opt`. 419 420In the [next chapter](Ch-5.md), we will start the process of code generation by 421targeting a lower level dialect for optimizing some of the more compute-heavy 422Toy operations. 423