1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2; RUN: opt < %s -mtriple=x86_64-unknown -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=SSE
3; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
4; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
5; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
6; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX512
7
8target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
9
10@src64 = common global [8 x double] zeroinitializer, align 64
11@src32 = common global [16 x float] zeroinitializer, align 64
12@dst64 = common global [8 x double] zeroinitializer, align 64
13@dst32 = common global [16 x float] zeroinitializer, align 64
14
15declare float @llvm.sqrt.f32(float)
16declare double @llvm.sqrt.f64(double)
17
18;
19; SQRT
20;
21
22define void @sqrt_2f64() #0 {
23; CHECK-LABEL: @sqrt_2f64(
24; CHECK-NEXT:    [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8
25; CHECK-NEXT:    [[TMP2:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP1]])
26; CHECK-NEXT:    store <2 x double> [[TMP2]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
27; CHECK-NEXT:    ret void
28;
29  %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8
30  %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8
31  %sqrt0 = call double @llvm.sqrt.f64(double %a0)
32  %sqrt1 = call double @llvm.sqrt.f64(double %a1)
33  store double %sqrt0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
34  store double %sqrt1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
35  ret void
36}
37
38define void @sqrt_4f64() #0 {
39; SSE-LABEL: @sqrt_4f64(
40; SSE-NEXT:    [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 8
41; SSE-NEXT:    [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 8
42; SSE-NEXT:    [[TMP3:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP1]])
43; SSE-NEXT:    [[TMP4:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP2]])
44; SSE-NEXT:    store <2 x double> [[TMP3]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
45; SSE-NEXT:    store <2 x double> [[TMP4]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 8
46; SSE-NEXT:    ret void
47;
48; AVX-LABEL: @sqrt_4f64(
49; AVX-NEXT:    [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 8
50; AVX-NEXT:    [[TMP2:%.*]] = call <4 x double> @llvm.sqrt.v4f64(<4 x double> [[TMP1]])
51; AVX-NEXT:    store <4 x double> [[TMP2]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8
52; AVX-NEXT:    ret void
53;
54  %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 8
55  %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 8
56  %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 8
57  %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 8
58  %sqrt0 = call double @llvm.sqrt.f64(double %a0)
59  %sqrt1 = call double @llvm.sqrt.f64(double %a1)
60  %sqrt2 = call double @llvm.sqrt.f64(double %a2)
61  %sqrt3 = call double @llvm.sqrt.f64(double %a3)
62  store double %sqrt0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
63  store double %sqrt1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
64  store double %sqrt2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8
65  store double %sqrt3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8
66  ret void
67}
68
69define void @sqrt_8f64() #0 {
70; SSE-LABEL: @sqrt_8f64(
71; SSE-NEXT:    [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @src64 to <2 x double>*), align 4
72; SSE-NEXT:    [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2) to <2 x double>*), align 4
73; SSE-NEXT:    [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <2 x double>*), align 4
74; SSE-NEXT:    [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6) to <2 x double>*), align 4
75; SSE-NEXT:    [[TMP5:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP1]])
76; SSE-NEXT:    [[TMP6:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP2]])
77; SSE-NEXT:    [[TMP7:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP3]])
78; SSE-NEXT:    [[TMP8:%.*]] = call <2 x double> @llvm.sqrt.v2f64(<2 x double> [[TMP4]])
79; SSE-NEXT:    store <2 x double> [[TMP5]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 4
80; SSE-NEXT:    store <2 x double> [[TMP6]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 4
81; SSE-NEXT:    store <2 x double> [[TMP7]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <2 x double>*), align 4
82; SSE-NEXT:    store <2 x double> [[TMP8]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6) to <2 x double>*), align 4
83; SSE-NEXT:    ret void
84;
85; AVX256-LABEL: @sqrt_8f64(
86; AVX256-NEXT:    [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @src64 to <4 x double>*), align 4
87; AVX256-NEXT:    [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4) to <4 x double>*), align 4
88; AVX256-NEXT:    [[TMP3:%.*]] = call <4 x double> @llvm.sqrt.v4f64(<4 x double> [[TMP1]])
89; AVX256-NEXT:    [[TMP4:%.*]] = call <4 x double> @llvm.sqrt.v4f64(<4 x double> [[TMP2]])
90; AVX256-NEXT:    store <4 x double> [[TMP3]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4
91; AVX256-NEXT:    store <4 x double> [[TMP4]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4
92; AVX256-NEXT:    ret void
93;
94; AVX512-LABEL: @sqrt_8f64(
95; AVX512-NEXT:    [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @src64 to <8 x double>*), align 4
96; AVX512-NEXT:    [[TMP2:%.*]] = call <8 x double> @llvm.sqrt.v8f64(<8 x double> [[TMP1]])
97; AVX512-NEXT:    store <8 x double> [[TMP2]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4
98; AVX512-NEXT:    ret void
99;
100  %a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 0), align 4
101  %a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 1), align 4
102  %a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 2), align 4
103  %a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 3), align 4
104  %a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 4), align 4
105  %a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 5), align 4
106  %a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 6), align 4
107  %a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @src64, i32 0, i64 7), align 4
108  %sqrt0 = call double @llvm.sqrt.f64(double %a0)
109  %sqrt1 = call double @llvm.sqrt.f64(double %a1)
110  %sqrt2 = call double @llvm.sqrt.f64(double %a2)
111  %sqrt3 = call double @llvm.sqrt.f64(double %a3)
112  %sqrt4 = call double @llvm.sqrt.f64(double %a4)
113  %sqrt5 = call double @llvm.sqrt.f64(double %a5)
114  %sqrt6 = call double @llvm.sqrt.f64(double %a6)
115  %sqrt7 = call double @llvm.sqrt.f64(double %a7)
116  store double %sqrt0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4
117  store double %sqrt1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4
118  store double %sqrt2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4
119  store double %sqrt3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4
120  store double %sqrt4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4
121  store double %sqrt5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4
122  store double %sqrt6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4
123  store double %sqrt7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4
124  ret void
125}
126
127define void @sqrt_4f32() #0 {
128; CHECK-LABEL: @sqrt_4f32(
129; CHECK-NEXT:    [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4
130; CHECK-NEXT:    [[TMP2:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP1]])
131; CHECK-NEXT:    store <4 x float> [[TMP2]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
132; CHECK-NEXT:    ret void
133;
134  %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4
135  %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4
136  %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4
137  %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4
138  %sqrt0 = call float @llvm.sqrt.f32(float %a0)
139  %sqrt1 = call float @llvm.sqrt.f32(float %a1)
140  %sqrt2 = call float @llvm.sqrt.f32(float %a2)
141  %sqrt3 = call float @llvm.sqrt.f32(float %a3)
142  store float %sqrt0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
143  store float %sqrt1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
144  store float %sqrt2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
145  store float %sqrt3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
146  ret void
147}
148
149define void @sqrt_8f32() #0 {
150; SSE-LABEL: @sqrt_8f32(
151; SSE-NEXT:    [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4
152; SSE-NEXT:    [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4
153; SSE-NEXT:    [[TMP3:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP1]])
154; SSE-NEXT:    [[TMP4:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP2]])
155; SSE-NEXT:    store <4 x float> [[TMP3]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
156; SSE-NEXT:    store <4 x float> [[TMP4]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
157; SSE-NEXT:    ret void
158;
159; AVX-LABEL: @sqrt_8f32(
160; AVX-NEXT:    [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4
161; AVX-NEXT:    [[TMP2:%.*]] = call <8 x float> @llvm.sqrt.v8f32(<8 x float> [[TMP1]])
162; AVX-NEXT:    store <8 x float> [[TMP2]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
163; AVX-NEXT:    ret void
164;
165  %a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 0), align 4
166  %a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 1), align 4
167  %a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 2), align 4
168  %a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 3), align 4
169  %a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4), align 4
170  %a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 5), align 4
171  %a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 6), align 4
172  %a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 7), align 4
173  %sqrt0 = call float @llvm.sqrt.f32(float %a0)
174  %sqrt1 = call float @llvm.sqrt.f32(float %a1)
175  %sqrt2 = call float @llvm.sqrt.f32(float %a2)
176  %sqrt3 = call float @llvm.sqrt.f32(float %a3)
177  %sqrt4 = call float @llvm.sqrt.f32(float %a4)
178  %sqrt5 = call float @llvm.sqrt.f32(float %a5)
179  %sqrt6 = call float @llvm.sqrt.f32(float %a6)
180  %sqrt7 = call float @llvm.sqrt.f32(float %a7)
181  store float %sqrt0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
182  store float %sqrt1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
183  store float %sqrt2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
184  store float %sqrt3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
185  store float %sqrt4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4
186  store float %sqrt5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4
187  store float %sqrt6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4
188  store float %sqrt7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4
189  ret void
190}
191
192define void @sqrt_16f32() #0 {
193; SSE-LABEL: @sqrt_16f32(
194; SSE-NEXT:    [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @src32 to <4 x float>*), align 4
195; SSE-NEXT:    [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 4) to <4 x float>*), align 4
196; SSE-NEXT:    [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <4 x float>*), align 4
197; SSE-NEXT:    [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12) to <4 x float>*), align 4
198; SSE-NEXT:    [[TMP5:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP1]])
199; SSE-NEXT:    [[TMP6:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP2]])
200; SSE-NEXT:    [[TMP7:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP3]])
201; SSE-NEXT:    [[TMP8:%.*]] = call <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP4]])
202; SSE-NEXT:    store <4 x float> [[TMP5]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
203; SSE-NEXT:    store <4 x float> [[TMP6]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
204; SSE-NEXT:    store <4 x float> [[TMP7]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <4 x float>*), align 4
205; SSE-NEXT:    store <4 x float> [[TMP8]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12) to <4 x float>*), align 4
206; SSE-NEXT:    ret void
207;
208; AVX256-LABEL: @sqrt_16f32(
209; AVX256-NEXT:    [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @src32 to <8 x float>*), align 4
210; AVX256-NEXT:    [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 8) to <8 x float>*), align 4
211; AVX256-NEXT:    [[TMP3:%.*]] = call <8 x float> @llvm.sqrt.v8f32(<8 x float> [[TMP1]])
212; AVX256-NEXT:    [[TMP4:%.*]] = call <8 x float> @llvm.sqrt.v8f32(<8 x float> [[TMP2]])
213; AVX256-NEXT:    store <8 x float> [[TMP3]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
214; AVX256-NEXT:    store <8 x float> [[TMP4]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4
215; AVX256-NEXT:    ret void
216;
217; AVX512-LABEL: @sqrt_16f32(
218; AVX512-NEXT:    [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @src32 to <16 x float>*), align 4
219; AVX512-NEXT:    [[TMP2:%.*]] = call <16 x float> @llvm.sqrt.v16f32(<16 x float> [[TMP1]])
220; AVX512-NEXT:    store <16 x float> [[TMP2]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4
221; AVX512-NEXT:    ret void
222;
223  %a0  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  0), align 4
224  %a1  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  1), align 4
225  %a2  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  2), align 4
226  %a3  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  3), align 4
227  %a4  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  4), align 4
228  %a5  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  5), align 4
229  %a6  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  6), align 4
230  %a7  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  7), align 4
231  %a8  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  8), align 4
232  %a9  = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64  9), align 4
233  %a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 10), align 4
234  %a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 11), align 4
235  %a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 12), align 4
236  %a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 13), align 4
237  %a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 14), align 4
238  %a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 15), align 4
239  %sqrt0  = call float @llvm.sqrt.f32(float %a0 )
240  %sqrt1  = call float @llvm.sqrt.f32(float %a1 )
241  %sqrt2  = call float @llvm.sqrt.f32(float %a2 )
242  %sqrt3  = call float @llvm.sqrt.f32(float %a3 )
243  %sqrt4  = call float @llvm.sqrt.f32(float %a4 )
244  %sqrt5  = call float @llvm.sqrt.f32(float %a5 )
245  %sqrt6  = call float @llvm.sqrt.f32(float %a6 )
246  %sqrt7  = call float @llvm.sqrt.f32(float %a7 )
247  %sqrt8  = call float @llvm.sqrt.f32(float %a8 )
248  %sqrt9  = call float @llvm.sqrt.f32(float %a9 )
249  %sqrt10 = call float @llvm.sqrt.f32(float %a10)
250  %sqrt11 = call float @llvm.sqrt.f32(float %a11)
251  %sqrt12 = call float @llvm.sqrt.f32(float %a12)
252  %sqrt13 = call float @llvm.sqrt.f32(float %a13)
253  %sqrt14 = call float @llvm.sqrt.f32(float %a14)
254  %sqrt15 = call float @llvm.sqrt.f32(float %a15)
255  store float %sqrt0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  0), align 4
256  store float %sqrt1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  1), align 4
257  store float %sqrt2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  2), align 4
258  store float %sqrt3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  3), align 4
259  store float %sqrt4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  4), align 4
260  store float %sqrt5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  5), align 4
261  store float %sqrt6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  6), align 4
262  store float %sqrt7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  7), align 4
263  store float %sqrt8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  8), align 4
264  store float %sqrt9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64  9), align 4
265  store float %sqrt10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4
266  store float %sqrt11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4
267  store float %sqrt12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4
268  store float %sqrt13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4
269  store float %sqrt14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4
270  store float %sqrt15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4
271  ret void
272}
273
274attributes #0 = { nounwind }
275