1; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
2; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s
3; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s
4
5define <9 x float> @strided_load_3x3(float* %in, i64 %stride) {
6; CHECK-LABEL: @strided_load_3x3(
7; CHECK-NEXT:  entry:
8; CHECK-NEXT:    [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
9; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr float, float* [[IN:%.*]], i64 [[VEC_START]]
10; CHECK-NEXT:    [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <3 x float>*
11; CHECK-NEXT:    [[COL_LOAD:%.*]] = load <3 x float>, <3 x float>* [[VEC_CAST]], align 4
12; CHECK-NEXT:    [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]]
13; CHECK-NEXT:    [[VEC_GEP2:%.*]] = getelementptr float, float* [[IN]], i64 [[VEC_START1]]
14; CHECK-NEXT:    [[VEC_CAST3:%.*]] = bitcast float* [[VEC_GEP2]] to <3 x float>*
15; CHECK-NEXT:    [[COL_LOAD4:%.*]] = load <3 x float>, <3 x float>* [[VEC_CAST3]], align 4
16; CHECK-NEXT:    [[VEC_START5:%.*]] = mul i64 2, [[STRIDE]]
17; CHECK-NEXT:    [[VEC_GEP6:%.*]] = getelementptr float, float* [[IN]], i64 [[VEC_START5]]
18; CHECK-NEXT:    [[VEC_CAST7:%.*]] = bitcast float* [[VEC_GEP6]] to <3 x float>*
19; CHECK-NEXT:    [[COL_LOAD8:%.*]] = load <3 x float>, <3 x float>* [[VEC_CAST7]], align 4
20; CHECK-NEXT:    [[TMP0:%.*]] = shufflevector <3 x float> [[COL_LOAD]], <3 x float> [[COL_LOAD4]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
21; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <3 x float> [[COL_LOAD8]], <3 x float> poison, <6 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 undef, i32 undef>
22; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <6 x float> [[TMP0]], <6 x float> [[TMP1]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
23; CHECK-NEXT:    ret <9 x float> [[TMP2]]
24;
25entry:
26  %load = call <9 x float> @llvm.matrix.column.major.load(float* %in, i64 %stride, i1 false, i32 3, i32 3)
27  ret <9 x float> %load
28}
29
30declare <9 x float> @llvm.matrix.column.major.load(float*, i64, i1, i32, i32)
31
32define <9 x float> @strided_load_9x1(float* %in, i64 %stride) {
33; CHECK-LABEL: @strided_load_9x1(
34; CHECK-NEXT:  entry:
35; CHECK-NEXT:    [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
36; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr float, float* [[IN:%.*]], i64 [[VEC_START]]
37; CHECK-NEXT:    [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <9 x float>*
38; CHECK-NEXT:    [[COL_LOAD:%.*]] = load <9 x float>, <9 x float>* [[VEC_CAST]], align 4
39; CHECK-NEXT:    ret <9 x float> [[COL_LOAD]]
40;
41entry:
42  %load = call <9 x float> @llvm.matrix.column.major.load(float* %in, i64 %stride, i1 false, i32 9, i32 1)
43  ret <9 x float> %load
44}
45
46declare <8 x float> @llvm.matrix.column.major.load.v8f32(float*, i64, i1, i32, i32)
47
48define <8 x float> @strided_load_4x2(float* %in, i64 %stride) {
49; CHECK-LABEL: @strided_load_4x2(
50; CHECK-NEXT:  entry:
51; CHECK-NEXT:    [[VEC_START:%.*]] = mul i64 0, [[STRIDE:%.*]]
52; CHECK-NEXT:    [[VEC_GEP:%.*]] = getelementptr float, float* [[IN:%.*]], i64 [[VEC_START]]
53; CHECK-NEXT:    [[VEC_CAST:%.*]] = bitcast float* [[VEC_GEP]] to <4 x float>*
54; CHECK-NEXT:    [[COL_LOAD:%.*]] = load <4 x float>, <4 x float>* [[VEC_CAST]], align 4
55; CHECK-NEXT:    [[VEC_START1:%.*]] = mul i64 1, [[STRIDE]]
56; CHECK-NEXT:    [[VEC_GEP2:%.*]] = getelementptr float, float* [[IN]], i64 [[VEC_START1]]
57; CHECK-NEXT:    [[VEC_CAST3:%.*]] = bitcast float* [[VEC_GEP2]] to <4 x float>*
58; CHECK-NEXT:    [[COL_LOAD4:%.*]] = load <4 x float>, <4 x float>* [[VEC_CAST3]], align 4
59; CHECK-NEXT:    [[TMP0:%.*]] = shufflevector <4 x float> [[COL_LOAD]], <4 x float> [[COL_LOAD4]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
60; CHECK-NEXT:    ret <8 x float> [[TMP0]]
61;
62entry:
63  %load = call <8 x float> @llvm.matrix.column.major.load.v8f32(float* %in, i64 %stride, i1 false, i32 4, i32 2)
64  ret <8 x float> %load
65}
66