1; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL1 %s 2; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=4 -dce -instcombine -S | FileCheck --check-prefix VEC4_INTERL2 %s 3; RUN: opt < %s -loop-vectorize -force-vector-interleave=2 -force-vector-width=1 -dce -instcombine -S | FileCheck --check-prefix VEC1_INTERL2 %s 4; RUN: opt < %s -loop-vectorize -force-vector-interleave=1 -force-vector-width=2 -dce -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -instcombine -simplifycfg -simplifycfg-require-and-preserve-domtree=1 -keep-loops=false -S | FileCheck --check-prefix VEC2_INTERL1_PRED_STORE %s 5 6@fp_inc = common global float 0.000000e+00, align 4 7 8;void fp_iv_loop1(float init, float * __restrict__ A, int N) { 9; float x = init; 10; for (int i=0; i < N; ++i) { 11; A[i] = x; 12; x -= fp_inc; 13; } 14;} 15 16; VEC4_INTERL1-LABEL: @fp_iv_loop1_fast_FMF( 17; VEC4_INTERL1: vector.ph: 18; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 19; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer 20; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0 21; VEC4_INTERL1-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer 22; VEC4_INTERL1-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00> 23; VEC4_INTERL1-NEXT: [[INDUCTION4:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]] 24; VEC4_INTERL1-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00 25; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0 26; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer 27; VEC4_INTERL1-NEXT: br label %vector.body 28; VEC4_INTERL1: vector.body: 29; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] 30; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION4]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] 31; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 32; VEC4_INTERL1-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP8]] to <4 x float>* 33; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP9]], align 4 34; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 35; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT6]] 36; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body 37 38; VEC4_INTERL2-LABEL: @fp_iv_loop1_fast_FMF( 39; VEC4_INTERL2: vector.ph: 40; VEC4_INTERL2: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 41; VEC4_INTERL2-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer 42; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT3:%.*]] = insertelement <4 x float> poison, float %fpinc, i32 0 43; VEC4_INTERL2-NEXT: [[DOTSPLAT4:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT3]], <4 x float> poison, <4 x i32> zeroinitializer 44; VEC4_INTERL2-NEXT: [[TMP5:%.*]] = fmul fast <4 x float> [[DOTSPLAT4]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00> 45; VEC4_INTERL2-NEXT: [[INDUCTION5:%.*]] = fsub fast <4 x float> [[DOTSPLAT]], [[TMP5]] 46; VEC4_INTERL2-NEXT: [[TMP6:%.*]] = fmul fast float %fpinc, 4.000000e+00 47; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT6:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0 48; VEC4_INTERL2-NEXT: [[DOTSPLAT7:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT6]], <4 x float> poison, <4 x i32> zeroinitializer 49; VEC4_INTERL2-NEXT: br label %vector.body 50; VEC4_INTERL2: vector.body: 51; VEC4_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] 52; VEC4_INTERL2-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION5]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] 53; VEC4_INTERL2-NEXT: [[STEP_ADD:%.*]] = fsub fast <4 x float> [[VEC_IND]], [[DOTSPLAT7]] 54; VEC4_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 55; VEC4_INTERL2-NEXT: [[TMP10:%.*]] = bitcast float* [[TMP9]] to <4 x float>* 56; VEC4_INTERL2-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP10]], align 4 57; VEC4_INTERL2-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* [[TMP9]], i64 4 58; VEC4_INTERL2-NEXT: [[TMP12:%.*]] = bitcast float* [[TMP11]] to <4 x float>* 59; VEC4_INTERL2-NEXT: store <4 x float> [[STEP_ADD]], <4 x float>* [[TMP12]], align 4 60; VEC4_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8 61; VEC4_INTERL2-NEXT: [[VEC_IND_NEXT]] = fsub fast <4 x float> [[STEP_ADD]], [[DOTSPLAT7]] 62; VEC4_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body 63 64; VEC1_INTERL2-LABEL: @fp_iv_loop1_fast_FMF( 65; VEC1_INTERL2: vector.ph: 66; VEC1_INTERL2: br label %vector.body 67; VEC1_INTERL2: vector.body: 68; VEC1_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] 69; VEC1_INTERL2-NEXT: [[INDUCTION2:%.*]] = or i64 [[INDEX]], 1 70; VEC1_INTERL2-NEXT: [[TMP6:%.*]] = sitofp i64 [[INDEX]] to float 71; VEC1_INTERL2-NEXT: [[TMP7:%.*]] = fmul fast float %fpinc, [[TMP6]] 72; VEC1_INTERL2-NEXT: [[FP_OFFSET_IDX:%.*]] = fsub fast float %init, [[TMP7]] 73; VEC1_INTERL2-NEXT: [[TMP8:%.*]] = fsub fast float [[FP_OFFSET_IDX]], %fpinc 74; VEC1_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 75; VEC1_INTERL2-NEXT: [[TMP10:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDUCTION2]] 76; VEC1_INTERL2-NEXT: store float [[FP_OFFSET_IDX]], float* [[TMP9]], align 4 77; VEC1_INTERL2-NEXT: store float [[TMP8]], float* [[TMP10]], align 4 78; VEC1_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2 79; VEC1_INTERL2: br i1 {{.*}}, label %middle.block, label %vector.body 80 81define void @fp_iv_loop1_fast_FMF(float %init, float* noalias nocapture %A, i32 %N) { 82entry: 83 %cmp4 = icmp sgt i32 %N, 0 84 br i1 %cmp4, label %for.body.lr.ph, label %for.end 85 86for.body.lr.ph: ; preds = %entry 87 %fpinc = load float, float* @fp_inc, align 4 88 br label %for.body 89 90for.body: ; preds = %for.body, %for.body.lr.ph 91 %indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ] 92 %x.05 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ] 93 %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv 94 store float %x.05, float* %arrayidx, align 4 95 %add = fsub fast float %x.05, %fpinc 96 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 97 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 98 %exitcond = icmp eq i32 %lftr.wideiv, %N 99 br i1 %exitcond, label %for.end.loopexit, label %for.body 100 101for.end.loopexit: ; preds = %for.body 102 br label %for.end 103 104for.end: ; preds = %for.end.loopexit, %entry 105 ret void 106} 107 108; We do not need the full 'fast' FMF to vectorize the loop, but the code can't become 109; 'fast' spontaneously - FMF should propagate from the original IR. 110 111define void @fp_iv_loop1_reassoc_FMF(float %init, float* noalias nocapture %A, i32 %N) { 112; VEC4_INTERL1-LABEL: @fp_iv_loop1_reassoc_FMF( 113; VEC4_INTERL1-NEXT: entry: 114; VEC4_INTERL1-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0 115; VEC4_INTERL1-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]] 116; VEC4_INTERL1: for.body.lr.ph: 117; VEC4_INTERL1-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4 118; VEC4_INTERL1-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1 119; VEC4_INTERL1-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64 120; VEC4_INTERL1-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1 121; VEC4_INTERL1-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[TMP0]], 3 122; VEC4_INTERL1-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] 123; VEC4_INTERL1: vector.ph: 124; VEC4_INTERL1-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934588 125; VEC4_INTERL1-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float 126; VEC4_INTERL1-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]] 127; VEC4_INTERL1-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]] 128; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float [[INIT]], i32 0 129; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer 130; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float [[FPINC]], i32 0 131; VEC4_INTERL1-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer 132; VEC4_INTERL1-NEXT: [[TMP4:%.*]] = fmul reassoc <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00> 133; VEC4_INTERL1-NEXT: [[INDUCTION:%.*]] = fsub reassoc <4 x float> [[DOTSPLAT]], [[TMP4]] 134; VEC4_INTERL1-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], 4.000000e+00 135; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT4:%.*]] = insertelement <4 x float> poison, float [[TMP5]], i32 0 136; VEC4_INTERL1-NEXT: [[DOTSPLAT5:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT4]], <4 x float> poison, <4 x i32> zeroinitializer 137; VEC4_INTERL1-NEXT: br label [[VECTOR_BODY:%.*]] 138; VEC4_INTERL1: vector.body: 139; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] 140; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ] 141; VEC4_INTERL1-NEXT: [[TMP6:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]] 142; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = bitcast float* [[TMP6]] to <4 x float>* 143; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP7]], align 4 144; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 145; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fsub reassoc <4 x float> [[VEC_IND]], [[DOTSPLAT5]] 146; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] 147; VEC4_INTERL1-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], [[LOOP4:!llvm.loop !.*]] 148; VEC4_INTERL1: middle.block: 149; VEC4_INTERL1-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]] 150; VEC4_INTERL1-NEXT: br i1 [[CMP_N]], label [[FOR_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] 151; VEC4_INTERL1: scalar.ph: 152; VEC4_INTERL1-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ] 153; VEC4_INTERL1-NEXT: [[BC_RESUME_VAL1:%.*]] = phi float [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ] 154; VEC4_INTERL1-NEXT: br label [[FOR_BODY:%.*]] 155; VEC4_INTERL1: for.body: 156; VEC4_INTERL1-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ] 157; VEC4_INTERL1-NEXT: [[X_05:%.*]] = phi float [ [[BC_RESUME_VAL1]], [[SCALAR_PH]] ], [ [[ADD:%.*]], [[FOR_BODY]] ] 158; VEC4_INTERL1-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDVARS_IV]] 159; VEC4_INTERL1-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4 160; VEC4_INTERL1-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]] 161; VEC4_INTERL1-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1 162; VEC4_INTERL1-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 163; VEC4_INTERL1-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]] 164; VEC4_INTERL1-NEXT: br i1 [[EXITCOND]], label [[FOR_END_LOOPEXIT]], label [[FOR_BODY]], [[LOOP5:!llvm.loop !.*]] 165; VEC4_INTERL1: for.end.loopexit: 166; VEC4_INTERL1-NEXT: br label [[FOR_END]] 167; VEC4_INTERL1: for.end: 168; VEC4_INTERL1-NEXT: ret void 169; 170; VEC4_INTERL2-LABEL: @fp_iv_loop1_reassoc_FMF( 171; VEC4_INTERL2-NEXT: entry: 172; VEC4_INTERL2-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0 173; VEC4_INTERL2-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]] 174; VEC4_INTERL2: for.body.lr.ph: 175; VEC4_INTERL2-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4 176; VEC4_INTERL2-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1 177; VEC4_INTERL2-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64 178; VEC4_INTERL2-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1 179; VEC4_INTERL2-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i32 [[TMP0]], 7 180; VEC4_INTERL2-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] 181; VEC4_INTERL2: vector.ph: 182; VEC4_INTERL2-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934584 183; VEC4_INTERL2-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float 184; VEC4_INTERL2-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]] 185; VEC4_INTERL2-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]] 186; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float [[INIT]], i32 0 187; VEC4_INTERL2-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer 188; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <4 x float> poison, float [[FPINC]], i32 0 189; VEC4_INTERL2-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT2]], <4 x float> poison, <4 x i32> zeroinitializer 190; VEC4_INTERL2-NEXT: [[TMP4:%.*]] = fmul reassoc <4 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00> 191; VEC4_INTERL2-NEXT: [[INDUCTION:%.*]] = fsub reassoc <4 x float> [[DOTSPLAT]], [[TMP4]] 192; VEC4_INTERL2-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], 4.000000e+00 193; VEC4_INTERL2-NEXT: [[DOTSPLATINSERT4:%.*]] = insertelement <4 x float> poison, float [[TMP5]], i32 0 194; VEC4_INTERL2-NEXT: [[DOTSPLAT5:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT4]], <4 x float> poison, <4 x i32> zeroinitializer 195; VEC4_INTERL2-NEXT: br label [[VECTOR_BODY:%.*]] 196; VEC4_INTERL2: vector.body: 197; VEC4_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] 198; VEC4_INTERL2-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ] 199; VEC4_INTERL2-NEXT: [[STEP_ADD:%.*]] = fsub reassoc <4 x float> [[VEC_IND]], [[DOTSPLAT5]] 200; VEC4_INTERL2-NEXT: [[TMP6:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]] 201; VEC4_INTERL2-NEXT: [[TMP7:%.*]] = bitcast float* [[TMP6]] to <4 x float>* 202; VEC4_INTERL2-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP7]], align 4 203; VEC4_INTERL2-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* [[TMP6]], i64 4 204; VEC4_INTERL2-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP8]] to <4 x float>* 205; VEC4_INTERL2-NEXT: store <4 x float> [[STEP_ADD]], <4 x float>* [[TMP9]], align 4 206; VEC4_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8 207; VEC4_INTERL2-NEXT: [[VEC_IND_NEXT]] = fsub reassoc <4 x float> [[STEP_ADD]], [[DOTSPLAT5]] 208; VEC4_INTERL2-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] 209; VEC4_INTERL2-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], [[LOOP4:!llvm.loop !.*]] 210; VEC4_INTERL2: middle.block: 211; VEC4_INTERL2-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]] 212; VEC4_INTERL2-NEXT: br i1 [[CMP_N]], label [[FOR_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] 213; VEC4_INTERL2: scalar.ph: 214; VEC4_INTERL2-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ] 215; VEC4_INTERL2-NEXT: [[BC_RESUME_VAL1:%.*]] = phi float [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ] 216; VEC4_INTERL2-NEXT: br label [[FOR_BODY:%.*]] 217; VEC4_INTERL2: for.body: 218; VEC4_INTERL2-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ] 219; VEC4_INTERL2-NEXT: [[X_05:%.*]] = phi float [ [[BC_RESUME_VAL1]], [[SCALAR_PH]] ], [ [[ADD:%.*]], [[FOR_BODY]] ] 220; VEC4_INTERL2-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDVARS_IV]] 221; VEC4_INTERL2-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4 222; VEC4_INTERL2-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]] 223; VEC4_INTERL2-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1 224; VEC4_INTERL2-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 225; VEC4_INTERL2-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]] 226; VEC4_INTERL2-NEXT: br i1 [[EXITCOND]], label [[FOR_END_LOOPEXIT]], label [[FOR_BODY]], [[LOOP5:!llvm.loop !.*]] 227; VEC4_INTERL2: for.end.loopexit: 228; VEC4_INTERL2-NEXT: br label [[FOR_END]] 229; VEC4_INTERL2: for.end: 230; VEC4_INTERL2-NEXT: ret void 231; 232; VEC1_INTERL2-LABEL: @fp_iv_loop1_reassoc_FMF( 233; VEC1_INTERL2-NEXT: entry: 234; VEC1_INTERL2-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0 235; VEC1_INTERL2-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]] 236; VEC1_INTERL2: for.body.lr.ph: 237; VEC1_INTERL2-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4 238; VEC1_INTERL2-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1 239; VEC1_INTERL2-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64 240; VEC1_INTERL2-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1 241; VEC1_INTERL2-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp eq i32 [[TMP0]], 0 242; VEC1_INTERL2-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]] 243; VEC1_INTERL2: vector.ph: 244; VEC1_INTERL2-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934590 245; VEC1_INTERL2-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float 246; VEC1_INTERL2-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]] 247; VEC1_INTERL2-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]] 248; VEC1_INTERL2-NEXT: br label [[VECTOR_BODY:%.*]] 249; VEC1_INTERL2: vector.body: 250; VEC1_INTERL2-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] 251; VEC1_INTERL2-NEXT: [[INDUCTION2:%.*]] = or i64 [[INDEX]], 1 252; VEC1_INTERL2-NEXT: [[TMP4:%.*]] = sitofp i64 [[INDEX]] to float 253; VEC1_INTERL2-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], [[TMP4]] 254; VEC1_INTERL2-NEXT: [[OFFSET_IDX:%.*]] = fsub reassoc float [[INIT]], [[TMP5]] 255; VEC1_INTERL2-NEXT: [[TMP6:%.*]] = fmul reassoc float [[FPINC]], 0.000000e+00 256; VEC1_INTERL2-NEXT: [[TMP7:%.*]] = fsub reassoc float [[OFFSET_IDX]], [[TMP6]] 257; VEC1_INTERL2-NEXT: [[TMP8:%.*]] = fsub reassoc float [[OFFSET_IDX]], [[FPINC]] 258; VEC1_INTERL2-NEXT: [[TMP9:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]] 259; VEC1_INTERL2-NEXT: [[TMP10:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDUCTION2]] 260; VEC1_INTERL2-NEXT: store float [[TMP7]], float* [[TMP9]], align 4 261; VEC1_INTERL2-NEXT: store float [[TMP8]], float* [[TMP10]], align 4 262; VEC1_INTERL2-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2 263; VEC1_INTERL2-NEXT: [[TMP11:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] 264; VEC1_INTERL2-NEXT: br i1 [[TMP11]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]] 265; VEC1_INTERL2: middle.block: 266; VEC1_INTERL2-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]] 267; VEC1_INTERL2-NEXT: br i1 [[CMP_N]], label [[FOR_END_LOOPEXIT:%.*]], label [[SCALAR_PH]] 268; VEC1_INTERL2: scalar.ph: 269; VEC1_INTERL2-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ] 270; VEC1_INTERL2-NEXT: [[BC_RESUME_VAL1:%.*]] = phi float [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ] 271; VEC1_INTERL2-NEXT: br label [[FOR_BODY:%.*]] 272; VEC1_INTERL2: for.body: 273; VEC1_INTERL2-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ] 274; VEC1_INTERL2-NEXT: [[X_05:%.*]] = phi float [ [[BC_RESUME_VAL1]], [[SCALAR_PH]] ], [ [[ADD:%.*]], [[FOR_BODY]] ] 275; VEC1_INTERL2-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDVARS_IV]] 276; VEC1_INTERL2-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4 277; VEC1_INTERL2-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]] 278; VEC1_INTERL2-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1 279; VEC1_INTERL2-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 280; VEC1_INTERL2-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]] 281; VEC1_INTERL2-NEXT: br i1 [[EXITCOND]], label [[FOR_END_LOOPEXIT:%.*]], label [[FOR_BODY]] 282; VEC1_INTERL2: for.end.loopexit: 283; VEC1_INTERL2-NEXT: br label [[FOR_END]] 284; VEC1_INTERL2: for.end: 285; VEC1_INTERL2-NEXT: ret void 286; 287; VEC2_INTERL1_PRED_STORE-LABEL: @fp_iv_loop1_reassoc_FMF( 288; VEC2_INTERL1_PRED_STORE-NEXT: entry: 289; VEC2_INTERL1_PRED_STORE-NEXT: [[CMP4:%.*]] = icmp sgt i32 [[N:%.*]], 0 290; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[CMP4]], label [[FOR_BODY_LR_PH:%.*]], label [[FOR_END:%.*]] 291; VEC2_INTERL1_PRED_STORE: for.body.lr.ph: 292; VEC2_INTERL1_PRED_STORE-NEXT: [[FPINC:%.*]] = load float, float* @fp_inc, align 4 293; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP0:%.*]] = add i32 [[N]], -1 294; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP1:%.*]] = zext i32 [[TMP0]] to i64 295; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP2:%.*]] = add nuw nsw i64 [[TMP1]], 1 296; VEC2_INTERL1_PRED_STORE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp eq i32 [[TMP0]], 0 297; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[FOR_BODY:%.*]], label [[VECTOR_PH:%.*]] 298; VEC2_INTERL1_PRED_STORE: vector.ph: 299; VEC2_INTERL1_PRED_STORE-NEXT: [[N_VEC:%.*]] = and i64 [[TMP2]], 8589934590 300; VEC2_INTERL1_PRED_STORE-NEXT: [[CAST_CRD:%.*]] = sitofp i64 [[N_VEC]] to float 301; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP3:%.*]] = fmul reassoc float [[FPINC]], [[CAST_CRD]] 302; VEC2_INTERL1_PRED_STORE-NEXT: [[IND_END:%.*]] = fsub reassoc float [[INIT:%.*]], [[TMP3]] 303; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <2 x float> poison, float [[INIT]], i32 0 304; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLAT:%.*]] = shufflevector <2 x float> [[DOTSPLATINSERT]], <2 x float> poison, <2 x i32> zeroinitializer 305; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLATINSERT2:%.*]] = insertelement <2 x float> poison, float [[FPINC]], i32 0 306; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLAT3:%.*]] = shufflevector <2 x float> [[DOTSPLATINSERT2]], <2 x float> poison, <2 x i32> zeroinitializer 307; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP4:%.*]] = fmul reassoc <2 x float> [[DOTSPLAT3]], <float 0.000000e+00, float 1.000000e+00> 308; VEC2_INTERL1_PRED_STORE-NEXT: [[INDUCTION:%.*]] = fsub reassoc <2 x float> [[DOTSPLAT]], [[TMP4]] 309; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP5:%.*]] = fmul reassoc float [[FPINC]], 2.000000e+00 310; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLATINSERT4:%.*]] = insertelement <2 x float> poison, float [[TMP5]], i32 0 311; VEC2_INTERL1_PRED_STORE-NEXT: [[DOTSPLAT5:%.*]] = shufflevector <2 x float> [[DOTSPLATINSERT4]], <2 x float> poison, <2 x i32> zeroinitializer 312; VEC2_INTERL1_PRED_STORE-NEXT: br label [[VECTOR_BODY:%.*]] 313; VEC2_INTERL1_PRED_STORE: vector.body: 314; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ] 315; VEC2_INTERL1_PRED_STORE-NEXT: [[VEC_IND:%.*]] = phi <2 x float> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ] 316; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP6:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 [[INDEX]] 317; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP7:%.*]] = bitcast float* [[TMP6]] to <2 x float>* 318; VEC2_INTERL1_PRED_STORE-NEXT: store <2 x float> [[VEC_IND]], <2 x float>* [[TMP7]], align 4 319; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2 320; VEC2_INTERL1_PRED_STORE-NEXT: [[VEC_IND_NEXT]] = fsub reassoc <2 x float> [[VEC_IND]], [[DOTSPLAT5]] 321; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]] 322; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], [[LOOP4:!llvm.loop !.*]] 323; VEC2_INTERL1_PRED_STORE: middle.block: 324; VEC2_INTERL1_PRED_STORE-NEXT: [[CMP_N:%.*]] = icmp eq i64 [[TMP2]], [[N_VEC]] 325; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[CMP_N]], label [[FOR_END]], label [[FOR_BODY]] 326; VEC2_INTERL1_PRED_STORE: for.body: 327; VEC2_INTERL1_PRED_STORE-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY]] ], [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[FOR_BODY_LR_PH]] ] 328; VEC2_INTERL1_PRED_STORE-NEXT: [[X_05:%.*]] = phi float [ [[ADD:%.*]], [[FOR_BODY]] ], [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[INIT]], [[FOR_BODY_LR_PH]] ] 329; VEC2_INTERL1_PRED_STORE-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds float, float* [[A]], i64 [[INDVARS_IV]] 330; VEC2_INTERL1_PRED_STORE-NEXT: store float [[X_05]], float* [[ARRAYIDX]], align 4 331; VEC2_INTERL1_PRED_STORE-NEXT: [[ADD]] = fsub reassoc float [[X_05]], [[FPINC]] 332; VEC2_INTERL1_PRED_STORE-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 1 333; VEC2_INTERL1_PRED_STORE-NEXT: [[LFTR_WIDEIV:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32 334; VEC2_INTERL1_PRED_STORE-NEXT: [[EXITCOND:%.*]] = icmp eq i32 [[LFTR_WIDEIV]], [[N]] 335; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[EXITCOND]], label [[FOR_END]], label [[FOR_BODY]], [[LOOP5:!llvm.loop !.*]] 336; VEC2_INTERL1_PRED_STORE: for.end: 337; VEC2_INTERL1_PRED_STORE-NEXT: ret void 338; 339entry: 340 %cmp4 = icmp sgt i32 %N, 0 341 br i1 %cmp4, label %for.body.lr.ph, label %for.end 342 343for.body.lr.ph: ; preds = %entry 344 %fpinc = load float, float* @fp_inc, align 4 345 br label %for.body 346 347for.body: ; preds = %for.body, %for.body.lr.ph 348 %indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ] 349 %x.05 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ] 350 %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv 351 store float %x.05, float* %arrayidx, align 4 352 %add = fsub reassoc float %x.05, %fpinc 353 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 354 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 355 %exitcond = icmp eq i32 %lftr.wideiv, %N 356 br i1 %exitcond, label %for.end.loopexit, label %for.body 357 358for.end.loopexit: ; preds = %for.body 359 br label %for.end 360 361for.end: ; preds = %for.end.loopexit, %entry 362 ret void 363} 364 365;void fp_iv_loop2(float init, float * __restrict__ A, int N) { 366; float x = init; 367; for (int i=0; i < N; ++i) { 368; A[i] = x; 369; x += 0.5; 370; } 371;} 372 373; VEC4_INTERL1-LABEL: @fp_iv_loop2( 374; VEC4_INTERL1: vector.ph: 375; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 376; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer 377; VEC4_INTERL1-NEXT: [[INDUCTION2:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], <float 0.000000e+00, float 5.000000e-01, float 1.000000e+00, float 1.500000e+00> 378; VEC4_INTERL1-NEXT: br label %vector.body 379; VEC4_INTERL1: vector.body: 380; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] 381; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ [[INDUCTION2]], %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] 382; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 383; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>* 384; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4 385; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 386; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> 387; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body 388 389define void @fp_iv_loop2(float %init, float* noalias nocapture %A, i32 %N) #0 { 390entry: 391 %cmp4 = icmp sgt i32 %N, 0 392 br i1 %cmp4, label %for.body.preheader, label %for.end 393 394for.body.preheader: ; preds = %entry 395 br label %for.body 396 397for.body: ; preds = %for.body.preheader, %for.body 398 %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ] 399 %x.06 = phi float [ %conv1, %for.body ], [ %init, %for.body.preheader ] 400 %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv 401 store float %x.06, float* %arrayidx, align 4 402 %conv1 = fadd fast float %x.06, 5.000000e-01 403 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 404 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 405 %exitcond = icmp eq i32 %lftr.wideiv, %N 406 br i1 %exitcond, label %for.end.loopexit, label %for.body 407 408for.end.loopexit: ; preds = %for.body 409 br label %for.end 410 411for.end: ; preds = %for.end.loopexit, %entry 412 ret void 413} 414 415;void fp_iv_loop3(float init, float * __restrict__ A, float * __restrict__ B, float * __restrict__ C, int N) { 416; int i = 0; 417; float x = init; 418; float y = 0.1; 419; for (; i < N; ++i) { 420; A[i] = x; 421; x += fp_inc; 422; y -= 0.5; 423; B[i] = x + y; 424; C[i] = y; 425; } 426;} 427 428; VEC4_INTERL1-LABEL: @fp_iv_loop3( 429; VEC4_INTERL1: for.body.lr.ph: 430; VEC4_INTERL1: [[TMP0:%.*]] = load float, float* @fp_inc, align 4 431; VEC4_INTERL1: vector.ph: 432; VEC4_INTERL1: [[DOTSPLATINSERT:%.*]] = insertelement <4 x float> poison, float %init, i32 0 433; VEC4_INTERL1-NEXT: [[DOTSPLAT:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT]], <4 x float> poison, <4 x i32> zeroinitializer 434; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT5:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0 435; VEC4_INTERL1-NEXT: [[DOTSPLAT6:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT5]], <4 x float> poison, <4 x i32> zeroinitializer 436; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = fmul fast <4 x float> [[DOTSPLAT6]], <float 0.000000e+00, float 1.000000e+00, float 2.000000e+00, float 3.000000e+00> 437; VEC4_INTERL1-NEXT: [[INDUCTION7:%.*]] = fadd fast <4 x float> [[DOTSPLAT]], [[TMP7]] 438; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = fmul fast float [[TMP0]], 4.000000e+00 439; VEC4_INTERL1-NEXT: [[DOTSPLATINSERT8:%.*]] = insertelement <4 x float> poison, float [[TMP8]], i32 0 440; VEC4_INTERL1-NEXT: [[DOTSPLAT9:%.*]] = shufflevector <4 x float> [[DOTSPLATINSERT8]], <4 x float> poison, <4 x i32> zeroinitializer 441; VEC4_INTERL1-NEXT: [[BROADCAST_SPLATINSERT12:%.*]] = insertelement <4 x float> poison, float [[TMP0]], i32 0 442; VEC4_INTERL1-NEXT: [[BROADCAST_SPLAT13:%.*]] = shufflevector <4 x float> [[BROADCAST_SPLATINSERT12]], <4 x float> poison, <4 x i32> zeroinitializer 443; VEC4_INTERL1-NEXT: br label [[VECTOR_BODY:%.*]] 444; VEC4_INTERL1: vector.body: 445; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] 446; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ <float 0x3FB99999A0000000, float 0xBFD99999A0000000, float 0xBFECCCCCC0000000, float 0xBFF6666660000000>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] 447; VEC4_INTERL1-NEXT: [[VEC_IND10:%.*]] = phi <4 x float> [ [[INDUCTION7]], %vector.ph ], [ [[VEC_IND_NEXT11:%.*]], %vector.body ] 448; VEC4_INTERL1-NEXT: [[TMP12:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 449; VEC4_INTERL1-NEXT: [[TMP13:%.*]] = bitcast float* [[TMP12]] to <4 x float>* 450; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND10]], <4 x float>* [[TMP13]], align 4 451; VEC4_INTERL1-NEXT: [[TMP14:%.*]] = fadd fast <4 x float> [[VEC_IND10]], [[BROADCAST_SPLAT13]] 452; VEC4_INTERL1-NEXT: [[TMP15:%.*]] = fadd fast <4 x float> [[VEC_IND]], <float -5.000000e-01, float -5.000000e-01, float -5.000000e-01, float -5.000000e-01> 453; VEC4_INTERL1-NEXT: [[TMP16:%.*]] = fadd fast <4 x float> [[TMP15]], [[TMP14]] 454; VEC4_INTERL1-NEXT: [[TMP17:%.*]] = getelementptr inbounds float, float* %B, i64 [[INDEX]] 455; VEC4_INTERL1-NEXT: [[TMP18:%.*]] = bitcast float* [[TMP17]] to <4 x float>* 456; VEC4_INTERL1-NEXT: store <4 x float> [[TMP16]], <4 x float>* [[TMP18]], align 4 457; VEC4_INTERL1-NEXT: [[TMP19:%.*]] = getelementptr inbounds float, float* %C, i64 [[INDEX]] 458; VEC4_INTERL1-NEXT: [[TMP20:%.*]] = bitcast float* [[TMP19]] to <4 x float>* 459; VEC4_INTERL1-NEXT: store <4 x float> [[TMP15]], <4 x float>* [[TMP20]], align 4 460; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 461; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float -2.000000e+00, float -2.000000e+00, float -2.000000e+00, float -2.000000e+00> 462; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT11]] = fadd fast <4 x float> [[VEC_IND10]], [[DOTSPLAT9]] 463; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body 464 465define void @fp_iv_loop3(float %init, float* noalias nocapture %A, float* noalias nocapture %B, float* noalias nocapture %C, i32 %N) { 466entry: 467 %cmp9 = icmp sgt i32 %N, 0 468 br i1 %cmp9, label %for.body.lr.ph, label %for.end 469 470for.body.lr.ph: ; preds = %entry 471 %0 = load float, float* @fp_inc, align 4 472 br label %for.body 473 474for.body: ; preds = %for.body, %for.body.lr.ph 475 %indvars.iv = phi i64 [ 0, %for.body.lr.ph ], [ %indvars.iv.next, %for.body ] 476 %y.012 = phi float [ 0x3FB99999A0000000, %for.body.lr.ph ], [ %conv1, %for.body ] 477 %x.011 = phi float [ %init, %for.body.lr.ph ], [ %add, %for.body ] 478 %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv 479 store float %x.011, float* %arrayidx, align 4 480 %add = fadd fast float %x.011, %0 481 %conv1 = fadd fast float %y.012, -5.000000e-01 482 %add2 = fadd fast float %conv1, %add 483 %arrayidx4 = getelementptr inbounds float, float* %B, i64 %indvars.iv 484 store float %add2, float* %arrayidx4, align 4 485 %arrayidx6 = getelementptr inbounds float, float* %C, i64 %indvars.iv 486 store float %conv1, float* %arrayidx6, align 4 487 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 488 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 489 %exitcond = icmp eq i32 %lftr.wideiv, %N 490 br i1 %exitcond, label %for.end.loopexit, label %for.body 491 492for.end.loopexit: 493 br label %for.end 494 495for.end: 496 ret void 497} 498 499; Start and step values are constants. There is no 'fmul' operation in this case 500;void fp_iv_loop4(float * __restrict__ A, int N) { 501; float x = 1.0; 502; for (int i=0; i < N; ++i) { 503; A[i] = x; 504; x += 0.5; 505; } 506;} 507 508; VEC4_INTERL1-LABEL: @fp_iv_loop4( 509; VEC4_INTERL1: vector.ph: 510; VEC4_INTERL1: br label %vector.body 511; VEC4_INTERL1: vector.body: 512; VEC4_INTERL1-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ] 513; VEC4_INTERL1-NEXT: [[VEC_IND:%.*]] = phi <4 x float> [ <float 1.000000e+00, float 1.500000e+00, float 2.000000e+00, float 2.500000e+00>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ] 514; VEC4_INTERL1-NEXT: [[TMP7:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 515; VEC4_INTERL1-NEXT: [[TMP8:%.*]] = bitcast float* [[TMP7]] to <4 x float>* 516; VEC4_INTERL1-NEXT: store <4 x float> [[VEC_IND]], <4 x float>* [[TMP8]], align 4 517; VEC4_INTERL1-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4 518; VEC4_INTERL1-NEXT: [[VEC_IND_NEXT]] = fadd fast <4 x float> [[VEC_IND]], <float 2.000000e+00, float 2.000000e+00, float 2.000000e+00, float 2.000000e+00> 519; VEC4_INTERL1: br i1 {{.*}}, label %middle.block, label %vector.body 520 521define void @fp_iv_loop4(float* noalias nocapture %A, i32 %N) { 522entry: 523 %cmp4 = icmp sgt i32 %N, 0 524 br i1 %cmp4, label %for.body.preheader, label %for.end 525 526for.body.preheader: ; preds = %entry 527 br label %for.body 528 529for.body: ; preds = %for.body.preheader, %for.body 530 %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ 0, %for.body.preheader ] 531 %x.06 = phi float [ %conv1, %for.body ], [ 1.000000e+00, %for.body.preheader ] 532 %arrayidx = getelementptr inbounds float, float* %A, i64 %indvars.iv 533 store float %x.06, float* %arrayidx, align 4 534 %conv1 = fadd fast float %x.06, 5.000000e-01 535 %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1 536 %lftr.wideiv = trunc i64 %indvars.iv.next to i32 537 %exitcond = icmp eq i32 %lftr.wideiv, %N 538 br i1 %exitcond, label %for.end.loopexit, label %for.body 539 540for.end.loopexit: ; preds = %for.body 541 br label %for.end 542 543for.end: ; preds = %for.end.loopexit, %entry 544 ret void 545} 546 547; VEC2_INTERL1_PRED_STORE-LABEL: @non_primary_iv_float_scalar( 548; VEC2_INTERL1_PRED_STORE: vector.body: 549; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %[[PRED_STORE_CONTINUE7:.*]] ] 550; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP1:%.*]] = sitofp i64 [[INDEX]] to float 551; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP2:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 552; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP3:%.*]] = bitcast float* [[TMP2]] to <2 x float>* 553; VEC2_INTERL1_PRED_STORE-NEXT: [[WIDE_LOAD:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4 554; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP4:%.*]] = fcmp fast oeq <2 x float> [[WIDE_LOAD]], zeroinitializer 555; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP5:%.*]] = extractelement <2 x i1> [[TMP4]], i32 0 556; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP5]], label %[[PRED_STORE_IF:.*]], label %[[PRED_STORE_CONTINUE:.*]] 557; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF]]: 558; VEC2_INTERL1_PRED_STORE-NEXT: [[GEP0:%.*]] = getelementptr inbounds float, float* %A, i64 [[INDEX]] 559; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP1]], float* [[GEP0]], align 4 560; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE]] 561; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE]]: 562; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP8:%.*]] = extractelement <2 x i1> [[TMP4]], i32 1 563; VEC2_INTERL1_PRED_STORE-NEXT: br i1 [[TMP8]], label %[[PRED_STORE_IF6:.*]], label %[[PRED_STORE_CONTINUE7]] 564; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_IF6]]: 565; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP9:%.*]] = fadd fast float [[TMP1]], 1.000000e+00 566; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP10:%.*]] = or i64 [[INDEX]], 1 567; VEC2_INTERL1_PRED_STORE-NEXT: [[TMP11:%.*]] = getelementptr inbounds float, float* %A, i64 [[TMP10]] 568; VEC2_INTERL1_PRED_STORE-NEXT: store float [[TMP9]], float* [[TMP11]], align 4 569; VEC2_INTERL1_PRED_STORE-NEXT: br label %[[PRED_STORE_CONTINUE7]] 570; VEC2_INTERL1_PRED_STORE: [[PRED_STORE_CONTINUE7]]: 571; VEC2_INTERL1_PRED_STORE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2 572; VEC2_INTERL1_PRED_STORE: br i1 {{.*}}, label %middle.block, label %vector.body 573 574define void @non_primary_iv_float_scalar(float* %A, i64 %N) { 575entry: 576 br label %for.body 577 578for.body: 579 %i = phi i64 [ %i.next, %for.inc ], [ 0, %entry ] 580 %j = phi float [ %j.next, %for.inc ], [ 0.0, %entry ] 581 %tmp0 = getelementptr inbounds float, float* %A, i64 %i 582 %tmp1 = load float, float* %tmp0, align 4 583 %tmp2 = fcmp fast oeq float %tmp1, 0.0 584 br i1 %tmp2, label %if.pred, label %for.inc 585 586if.pred: 587 store float %j, float* %tmp0, align 4 588 br label %for.inc 589 590for.inc: 591 %i.next = add nuw nsw i64 %i, 1 592 %j.next = fadd fast float %j, 1.0 593 %cond = icmp slt i64 %i.next, %N 594 br i1 %cond, label %for.body, label %for.end 595 596for.end: 597 ret void 598} 599