1; REQUIRES: asserts
2; RUN: opt < %s -aa-pipeline=basic-aa -passes=loop-vectorize,instcombine -S -debug-only=loop-vectorize -disable-output -print-after=instcombine 2>&1 | FileCheck %s
3; RUN: opt < %s -loop-vectorize -instcombine -S -debug-only=loop-vectorize -disable-output -print-after=instcombine -enable-new-pm=0 2>&1 | FileCheck %s
4; RUN: opt < %s -loop-vectorize -force-vector-width=2 -S | FileCheck %s -check-prefix=FORCE
5
6target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
7target triple = "x86_64-unknown-linux-gnu"
8
9; CHECK-LABEL: PR31671
10;
11; Check a pointer in which one of its uses is consecutive-like and another of
12; its uses is non-consecutive-like. In the test case below, %tmp3 is the
13; pointer operand of an interleaved load, making it consecutive-like. However,
14; it is also the pointer operand of a non-interleaved store that will become a
15; scatter operation. %tmp3 (and the induction variable) should not be marked
16; uniform-after-vectorization.
17;
18; CHECK:       LV: Found uniform instruction: %tmp0 = getelementptr inbounds %data, %data* %d, i64 0, i32 3, i64 %i
19; CHECK-NOT:   LV: Found uniform instruction: %tmp3 = getelementptr inbounds %data, %data* %d, i64 0, i32 0, i64 %i
20; CHECK-NOT:   LV: Found uniform instruction: %i = phi i64 [ %i.next, %for.body ], [ 0, %entry ]
21; CHECK-NOT:   LV: Found uniform instruction: %i.next = add nuw nsw i64 %i, 5
22; CHECK:       vector.ph:
23; CHECK-NEXT:    [[BROADCAST_SPLATINSERT:%.*]] = insertelement <16 x float> poison, float %x, i64 0
24; CHECK-NEXT:    [[BROADCAST_SPLAT:%.*]] = shufflevector <16 x float> [[BROADCAST_SPLATINSERT]], <16 x float> poison, <16 x i32> zeroinitializer
25; CHECK-NEXT:    br label %vector.body
26; CHECK:       vector.body:
27; CHECK-NEXT:    [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
28; CHECK-NEXT:    [[VEC_IND:%.*]] = phi <16 x i64> [ <i64 0, i64 5, i64 10, i64 15, i64 20, i64 25, i64 30, i64 35, i64 40, i64 45, i64 50, i64 55, i64 60, i64 65, i64 70, i64 75>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
29; CHECK-NEXT:    [[OFFSET_IDX:%.*]] = mul i64 [[INDEX]], 5
30; CHECK-NEXT:    [[TMP0:%.*]] = getelementptr inbounds %data, %data* %d, i64 0, i32 3, i64 [[OFFSET_IDX]]
31; CHECK-NEXT:    [[TMP1:%.*]] = bitcast float* [[TMP0]] to <80 x float>*
32; CHECK-NEXT:    [[WIDE_VEC:%.*]] = load <80 x float>, <80 x float>* [[TMP1]], align 4
33; CHECK-NEXT:    [[STRIDED_VEC:%.*]] = shufflevector <80 x float> [[WIDE_VEC]], <80 x float> poison, <16 x i32> <i32 0, i32 5, i32 10, i32 15, i32 20, i32 25, i32 30, i32 35, i32 40, i32 45, i32 50, i32 55, i32 60, i32 65, i32 70, i32 75>
34; CHECK-NEXT:    [[TMP2:%.*]] = fmul <16 x float> [[BROADCAST_SPLAT]], [[STRIDED_VEC]]
35; CHECK-NEXT:    [[TMP3:%.*]] = getelementptr inbounds %data, %data* %d, i64 0, i32 0, <16 x i64> [[VEC_IND]]
36; CHECK-NEXT:    [[BC:%.*]] = bitcast <16 x float*> [[TMP3]] to <16 x <80 x float>*>
37; CHECK-NEXT:    [[TMP4:%.*]] = extractelement <16 x <80 x float>*> [[BC]], i64 0
38; CHECK-NEXT:    [[WIDE_VEC1:%.*]] = load <80 x float>, <80 x float>* [[TMP4]], align 4
39; CHECK-NEXT:    [[STRIDED_VEC2:%.*]] = shufflevector <80 x float> [[WIDE_VEC1]], <80 x float> poison, <16 x i32> <i32 0, i32 5, i32 10, i32 15, i32 20, i32 25, i32 30, i32 35, i32 40, i32 45, i32 50, i32 55, i32 60, i32 65, i32 70, i32 75>
40; CHECK-NEXT:    [[TMP5:%.*]] = fadd <16 x float> [[STRIDED_VEC2]], [[TMP2]]
41; CHECK-NEXT:    call void @llvm.masked.scatter.v16f32.v16p0f32(<16 x float> [[TMP5]], <16 x float*> [[TMP3]], i32 4, <16 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>)
42; CHECK-NEXT:    [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 16
43; CHECK-NEXT:    [[VEC_IND_NEXT]] = add <16 x i64> [[VEC_IND]], <i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80, i64 80>
44; CHECK:         br i1 {{.*}}, label %middle.block, label %vector.body
45
46%data = type { [32000 x float], [3 x i32], [4 x i8], [32000 x float] }
47
48define void @PR31671(float %x, %data* %d) #0 {
49entry:
50  br label %for.body
51
52for.body:
53  %i = phi i64 [ %i.next, %for.body ], [ 0, %entry ]
54  %tmp0 = getelementptr inbounds %data, %data* %d, i64 0, i32 3, i64 %i
55  %tmp1 = load float, float* %tmp0, align 4
56  %tmp2 = fmul float %x, %tmp1
57  %tmp3 = getelementptr inbounds %data, %data* %d, i64 0, i32 0, i64 %i
58  %tmp4 = load float, float* %tmp3, align 4
59  %tmp5 = fadd float %tmp4, %tmp2
60  store float %tmp5, float* %tmp3, align 4
61  %i.next = add nuw nsw i64 %i, 5
62  %cond = icmp slt i64 %i.next, 32000
63  br i1 %cond, label %for.body, label %for.end
64
65for.end:
66  ret void
67}
68
69attributes #0 = { "target-cpu"="knl" }
70
71; CHECK-LABEL: PR40816
72;
73; Check that scalar with predication instructions are not considered uniform
74; after vectorization, because that results in replicating a region instead of
75; having a single instance (out of VF). The predication stems from a tiny count
76; of 3 leading to folding the tail by masking using icmp ule <i, i+1> <= <2, 2>.
77;
78; CHECK:     LV: Found trip count: 3
79; CHECK:     LV: Found uniform instruction:   {{%.*}} = icmp eq i32 {{%.*}}, 0
80; CHECK-NOT: LV: Found uniform instruction:   {{%.*}} = load i32, i32* {{%.*}}, align 1
81; CHECK:     LV: Found not uniform being ScalarWithPredication:  {{%.*}} = load i32, i32* {{%.*}}, align 1
82; CHECK:     LV: Found scalar instruction:   {{%.*}} = getelementptr inbounds [3 x i32], [3 x i32]* @a, i32 0, i32 {{%.*}}
83;
84; FORCE-LABEL: @PR40816(
85; FORCE-NEXT:  entry:
86; FORCE-NEXT:    br i1 false, label {{%.*}}, label [[VECTOR_PH:%.*]]
87; FORCE:       vector.ph:
88; FORCE-NEXT:    br label [[VECTOR_BODY:%.*]]
89; FORCE:       vector.body:
90; FORCE-NEXT:    [[INDEX:%.*]] = phi i32 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[PRED_LOAD_CONTINUE4:%.*]] ]
91; FORCE-NEXT:    [[VEC_IND:%.*]] = phi <2 x i32> [ <i32 0, i32 1>, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[PRED_LOAD_CONTINUE4]] ]
92; FORCE-NEXT:    [[TMP2:%.*]] = icmp ule <2 x i32> [[VEC_IND]], <i32 2, i32 2>
93; FORCE-NEXT:    [[TMP3:%.*]] = extractelement <2 x i1> [[TMP2]], i32 0
94; FORCE-NEXT:    br i1 [[TMP3]], label [[PRED_LOAD_IF:%.*]], label [[PRED_LOAD_CONTINUE:%.*]]
95; FORCE:       pred.load.if:
96; FORCE-NEXT:    [[TMP0:%.*]] = add i32 [[INDEX]], 0
97; FORCE-NEXT:    store i32 [[TMP0]], i32* @b, align 1
98; FORCE-NEXT:    [[TMP6:%.*]] = getelementptr inbounds [3 x i32], [3 x i32]* @a, i32 0, i32 [[TMP0]]
99; FORCE-NEXT:    [[TMP7:%.*]] = load i32, i32* [[TMP6]], align 1
100; FORCE-NEXT:    [[TMP8:%.*]] = insertelement <2 x i32> poison, i32 [[TMP7]], i32 0
101; FORCE-NEXT:    br label [[PRED_LOAD_CONTINUE]]
102; FORCE:       pred.load.continue:
103; FORCE-NEXT:    [[TMP9:%.*]] = phi <2 x i32> [ poison, [[VECTOR_BODY]] ], [ [[TMP8]], [[PRED_LOAD_IF]] ]
104; FORCE-NEXT:    [[TMP10:%.*]] = extractelement <2 x i1> [[TMP2]], i32 1
105; FORCE-NEXT:    br i1 [[TMP10]], label [[PRED_LOAD_IF3:%.*]], label [[PRED_LOAD_CONTINUE4]]
106; FORCE:       pred.load.if1:
107; FORCE-NEXT:    [[TMP1:%.*]] = add i32 [[INDEX]], 1
108; FORCE-NEXT:    store i32 [[TMP1]], i32* @b, align 1
109; FORCE-NEXT:    [[TMP11:%.*]] = getelementptr inbounds [3 x i32], [3 x i32]* @a, i32 0, i32 [[TMP1]]
110; FORCE-NEXT:    [[TMP12:%.*]] = load i32, i32* [[TMP11]], align 1
111; FORCE-NEXT:    [[TMP13:%.*]] = insertelement <2 x i32> [[TMP9]], i32 [[TMP12]], i32 1
112; FORCE-NEXT:    br label [[PRED_LOAD_CONTINUE4]]
113; FORCE:       pred.load.continue2:
114; FORCE-NEXT:    [[TMP14:%.*]] = phi <2 x i32> [ [[TMP9]], [[PRED_LOAD_CONTINUE]] ], [ [[TMP13]], [[PRED_LOAD_IF3]] ]
115; FORCE-NEXT:    [[INDEX_NEXT]] = add i32 [[INDEX]], 2
116; FORCE-NEXT:    [[VEC_IND_NEXT]] = add <2 x i32> [[VEC_IND]], <i32 2, i32 2>
117; FORCE-NEXT:    [[TMP15:%.*]] = icmp eq i32 [[INDEX_NEXT]], 4
118; FORCE-NEXT:    br i1 [[TMP15]], label {{%.*}}, label [[VECTOR_BODY]]
119;
120@a = internal constant [3 x i32] [i32 7, i32 7, i32 0], align 1
121@b = external global i32, align 1
122
123define void @PR40816() #1 {
124
125entry:
126  br label %for.body
127
128for.body:                                         ; preds = %for.body, %entry
129  %0 = phi i32 [ 0, %entry ], [ %inc, %for.body ]
130  store i32 %0, i32* @b, align 1
131  %arrayidx1 = getelementptr inbounds [3 x i32], [3 x i32]* @a, i32 0, i32 %0
132  %1 = load i32, i32* %arrayidx1, align 1
133  %cmp2 = icmp eq i32 %1, 0
134  %inc = add nuw nsw i32 %0, 1
135  br i1 %cmp2, label %return, label %for.body
136
137return:                                           ; preds = %for.body
138  ret void
139}
140
141attributes #1 = { "target-cpu"="core2" }
142