1; RUN: opt -loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -S < %s | FileCheck %s --check-prefix=CHECK-VF4IC1 2; RUN: opt -loop-vectorize -force-vector-interleave=4 -force-vector-width=4 -S < %s | FileCheck %s --check-prefix=CHECK-VF4IC4 3 4target triple = "aarch64-linux-gnu" 5 6define i32 @select_const_i32_from_icmp(i32* nocapture readonly %v, i64 %n) #0 { 7; CHECK-VF4IC1-LABEL: @select_const_i32_from_icmp 8; CHECK-VF4IC1: vector.body: 9; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ] 10; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32> 11; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 12; CHECK-VF4IC1-NEXT: [[VEC_SEL]] = select <vscale x 4 x i1> [[VEC_ICMP]], <vscale x 4 x i32> [[VEC_PHI]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 7, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 13; CHECK-VF4IC1: middle.block: 14; CHECK-VF4IC1-NEXT: [[FIN_ICMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 15; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[FIN_ICMP]]) 16; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[OR_RDX]], i32 7, i32 3 17 18; CHECK-VF4IC4-LABEL: @select_const_i32_from_icmp 19; CHECK-VF4IC4: vector.body: 20; CHECK-VF4IC4: [[VEC_PHI1:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL1:%.*]], %vector.body ] 21; CHECK-VF4IC4: [[VEC_PHI2:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL2:%.*]], %vector.body ] 22; CHECK-VF4IC4: [[VEC_PHI3:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL3:%.*]], %vector.body ] 23; CHECK-VF4IC4: [[VEC_PHI4:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL4:%.*]], %vector.body ] 24; CHECK-VF4IC4: [[VEC_ICMP1:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 25; CHECK-VF4IC4-NEXT: [[VEC_ICMP2:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 26; CHECK-VF4IC4-NEXT: [[VEC_ICMP3:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 27; CHECK-VF4IC4-NEXT: [[VEC_ICMP4:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 28; CHECK-VF4IC4-NEXT: [[VEC_SEL1]] = select <vscale x 4 x i1> [[VEC_ICMP1]], <vscale x 4 x i32> [[VEC_PHI1]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 7, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 29; CHECK-VF4IC4-NEXT: [[VEC_SEL2]] = select <vscale x 4 x i1> [[VEC_ICMP2]], <vscale x 4 x i32> [[VEC_PHI2]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 7, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 30; CHECK-VF4IC4-NEXT: [[VEC_SEL3]] = select <vscale x 4 x i1> [[VEC_ICMP3]], <vscale x 4 x i32> [[VEC_PHI3]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 7, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 31; CHECK-VF4IC4-NEXT: [[VEC_SEL4]] = select <vscale x 4 x i1> [[VEC_ICMP4]], <vscale x 4 x i32> [[VEC_PHI4]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 7, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 32; CHECK-VF4IC4: middle.block: 33; CHECK-VF4IC4-NEXT: [[VEC_ICMP5:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL1]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 34; CHECK-VF4IC4-NEXT: [[VEC_SEL5:%.*]] = select <vscale x 4 x i1> [[VEC_ICMP5]], <vscale x 4 x i32> [[VEC_SEL1]], <vscale x 4 x i32> [[VEC_SEL2]] 35; CHECK-VF4IC4-NEXT: [[VEC_ICMP6:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL5]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 36; CHECK-VF4IC4-NEXT: [[VEC_SEL6:%.*]] = select <vscale x 4 x i1> [[VEC_ICMP6]], <vscale x 4 x i32> [[VEC_SEL5]], <vscale x 4 x i32> [[VEC_SEL3]] 37; CHECK-VF4IC4-NEXT: [[VEC_ICMP7:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL6]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 38; CHECK-VF4IC4-NEXT: [[VEC_SEL7:%.*]] = select <vscale x 4 x i1> [[VEC_ICMP7]], <vscale x 4 x i32> [[VEC_SEL6]], <vscale x 4 x i32> [[VEC_SEL4]] 39; CHECK-VF4IC4-NEXT: [[FIN_ICMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL7]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 40; CHECK-VF4IC4-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[FIN_ICMP]]) 41; CHECK-VF4IC4-NEXT: {{.*}} = select i1 [[OR_RDX]], i32 7, i32 3 42entry: 43 br label %for.body 44 45for.body: ; preds = %entry, %for.body 46 %0 = phi i64 [ 0, %entry ], [ %6, %for.body ] 47 %1 = phi i32 [ 3, %entry ], [ %5, %for.body ] 48 %2 = getelementptr inbounds i32, i32* %v, i64 %0 49 %3 = load i32, i32* %2, align 4 50 %4 = icmp eq i32 %3, 3 51 %5 = select i1 %4, i32 %1, i32 7 52 %6 = add nuw nsw i64 %0, 1 53 %7 = icmp eq i64 %6, %n 54 br i1 %7, label %exit, label %for.body, !llvm.loop !0 55 56exit: ; preds = %for.body 57 ret i32 %5 58} 59 60define i32 @select_i32_from_icmp(i32* nocapture readonly %v, i32 %a, i32 %b, i64 %n) #0 { 61; CHECK-VF4IC1-LABEL: @select_i32_from_icmp 62; CHECK-VF4IC1: vector.ph: 63; CHECK-VF4IC1: [[TMP1:%.*]] = insertelement <vscale x 4 x i32> poison, i32 %a, i32 0 64; CHECK-VF4IC1-NEXT: [[SPLAT_OF_A:%.*]] = shufflevector <vscale x 4 x i32> [[TMP1]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer 65; CHECK-VF4IC1-NEXT: [[TMP2:%.*]] = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0 66; CHECK-VF4IC1-NEXT: [[SPLAT_OF_B:%.*]] = shufflevector <vscale x 4 x i32> [[TMP2]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer 67; CHECK-VF4IC1: vector.body: 68; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ [[SPLAT_OF_A]], %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ] 69; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32> 70; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 71; CHECK-VF4IC1-NEXT: [[VEC_SEL]] = select <vscale x 4 x i1> [[VEC_ICMP]], <vscale x 4 x i32> [[VEC_PHI]], <vscale x 4 x i32> [[SPLAT_OF_B]] 72; CHECK-VF4IC1: middle.block: 73; CHECK-VF4IC1-NEXT: [[FIN_INS:%.*]] = insertelement <vscale x 4 x i32> poison, i32 %a, i32 0 74; CHECK-VF4IC1-NEXT: [[FIN_SPLAT:%.*]] = shufflevector <vscale x 4 x i32> [[FIN_INS]], <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer 75; CHECK-VF4IC1-NEXT: [[FIN_CMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL]], [[FIN_SPLAT]] 76; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[FIN_CMP]]) 77; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[OR_RDX]], i32 %b, i32 %a 78 79; CHECK-VF4IC4-LABEL: @select_i32_from_icmp 80; CHECK-VF4IC4: vector.body: 81entry: 82 br label %for.body 83 84for.body: ; preds = %entry, %for.body 85 %0 = phi i64 [ 0, %entry ], [ %6, %for.body ] 86 %1 = phi i32 [ %a, %entry ], [ %5, %for.body ] 87 %2 = getelementptr inbounds i32, i32* %v, i64 %0 88 %3 = load i32, i32* %2, align 4 89 %4 = icmp eq i32 %3, 3 90 %5 = select i1 %4, i32 %1, i32 %b 91 %6 = add nuw nsw i64 %0, 1 92 %7 = icmp eq i64 %6, %n 93 br i1 %7, label %exit, label %for.body, !llvm.loop !0 94 95exit: ; preds = %for.body 96 ret i32 %5 97} 98 99define i32 @select_const_i32_from_fcmp(float* nocapture readonly %v, i64 %n) #0 { 100; CHECK-VF4IC1-LABEL: @select_const_i32_from_fcmp 101; CHECK-VF4IC1: vector.body: 102; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 2, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ] 103; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x float> 104; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = fcmp fast ueq <vscale x 4 x float> [[VEC_LOAD]], shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 3.000000e+00, i32 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer) 105; CHECK-VF4IC1-NEXT: [[VEC_SEL]] = select <vscale x 4 x i1> [[VEC_ICMP]], <vscale x 4 x i32> [[VEC_PHI]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 106; CHECK-VF4IC1: middle.block: 107; CHECK-VF4IC1-NEXT: [[FIN_ICMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 2, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 108; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[FIN_ICMP]]) 109; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[OR_RDX]], i32 1, i32 2 110 111; CHECK-VF4IC4-LABEL: @select_const_i32_from_fcmp 112; CHECK-VF4IC4: vector.body: 113entry: 114 br label %for.body 115 116for.body: ; preds = %entry, %for.body 117 %0 = phi i64 [ 0, %entry ], [ %6, %for.body ] 118 %1 = phi i32 [ 2, %entry ], [ %5, %for.body ] 119 %2 = getelementptr inbounds float, float* %v, i64 %0 120 %3 = load float, float* %2, align 4 121 %4 = fcmp fast ueq float %3, 3.0 122 %5 = select i1 %4, i32 %1, i32 1 123 %6 = add nuw nsw i64 %0, 1 124 %7 = icmp eq i64 %6, %n 125 br i1 %7, label %exit, label %for.body, !llvm.loop !0 126 127exit: ; preds = %for.body 128 ret i32 %5 129} 130 131define float @select_const_f32_from_icmp(i32* nocapture readonly %v, i64 %n) #0 { 132; CHECK-VF4IC1-LABEL: @select_const_f32_from_icmp 133; CHECK-VF4IC1-NOT: vector.body 134; CHECK-VF4IC4-LABEL: @select_const_f32_from_icmp 135; CHECK-VF4IC4-NOT: vector.body 136entry: 137 br label %for.body 138 139for.body: ; preds = %entry, %for.body 140 %0 = phi i64 [ 0, %entry ], [ %6, %for.body ] 141 %1 = phi fast float [ 3.0, %entry ], [ %5, %for.body ] 142 %2 = getelementptr inbounds i32, i32* %v, i64 %0 143 %3 = load i32, i32* %2, align 4 144 %4 = icmp eq i32 %3, 3 145 %5 = select fast i1 %4, float %1, float 7.0 146 %6 = add nuw nsw i64 %0, 1 147 %7 = icmp eq i64 %6, %n 148 br i1 %7, label %exit, label %for.body, !llvm.loop !0 149 150exit: ; preds = %for.body 151 ret float %5 152} 153 154define i32 @pred_select_const_i32_from_icmp(i32* noalias nocapture readonly %src1, i32* noalias nocapture readonly %src2, i64 %n) #0 { 155; CHECK-VF4IC1-LABEL: @pred_select_const_i32_from_icmp 156; CHECK-VF4IC1: vector.body: 157; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i32> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ] 158; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32> 159; CHECK-VF4IC1: [[MASK:%.*]] = icmp sgt <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 35, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 160; CHECK-VF4IC1: [[MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0nxv4i32(<vscale x 4 x i32>* {{%.*}}, i32 4, <vscale x 4 x i1> [[MASK]], <vscale x 4 x i32> poison) 161; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[MASKED_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 2, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer) 162; CHECK-VF4IC1-NEXT: [[VEC_SEL_TMP:%.*]] = select <vscale x 4 x i1> [[VEC_ICMP]], <vscale x 4 x i32> shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i32 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> [[VEC_PHI]] 163; CHECK-VF4IC1: [[VEC_SEL:%.*]] = select <vscale x 4 x i1> [[MASK]], <vscale x 4 x i32> [[VEC_SEL_TMP]], <vscale x 4 x i32> [[VEC_PHI]] 164; CHECK-VF4IC1: middle.block: 165; CHECK-VF4IC1-NEXT: [[FIN_ICMP:%.*]] = icmp ne <vscale x 4 x i32> [[VEC_SEL]], zeroinitializer 166; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[FIN_ICMP]]) 167; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[OR_RDX]], i32 1, i32 0 168 169; CHECK-VF4IC4-LABEL: @pred_select_const_i32_from_icmp 170; CHECK-VF4IC4: vector.body: 171entry: 172 br label %for.body 173 174for.body: ; preds = %entry, %for.inc 175 %i.013 = phi i64 [ %inc, %for.inc ], [ 0, %entry ] 176 %r.012 = phi i32 [ %r.1, %for.inc ], [ 0, %entry ] 177 %arrayidx = getelementptr inbounds i32, i32* %src1, i64 %i.013 178 %0 = load i32, i32* %arrayidx, align 4 179 %cmp1 = icmp sgt i32 %0, 35 180 br i1 %cmp1, label %if.then, label %for.inc 181 182if.then: ; preds = %for.body 183 %arrayidx2 = getelementptr inbounds i32, i32* %src2, i64 %i.013 184 %1 = load i32, i32* %arrayidx2, align 4 185 %cmp3 = icmp eq i32 %1, 2 186 %spec.select = select i1 %cmp3, i32 1, i32 %r.012 187 br label %for.inc 188 189for.inc: ; preds = %if.then, %for.body 190 %r.1 = phi i32 [ %r.012, %for.body ], [ %spec.select, %if.then ] 191 %inc = add nuw nsw i64 %i.013, 1 192 %exitcond.not = icmp eq i64 %inc, %n 193 br i1 %exitcond.not, label %for.end.loopexit, label %for.body, !llvm.loop !0 194 195for.end.loopexit: ; preds = %for.inc 196 %r.1.lcssa = phi i32 [ %r.1, %for.inc ] 197 ret i32 %r.1.lcssa 198} 199 200 201attributes #0 = { "target-features"="+sve" } 202 203!0 = distinct !{!0, !1} 204!1 = !{!"llvm.loop.vectorize.scalable.enable", i1 true} 205