1*f31811f2SFangrui Song; RUN: opt -mtriple=amdgcn-amd-amdhsa -basic-aa -load-store-vectorizer -S -o - %s | FileCheck %s 2cee313d2SEric Christopher; RUN: opt -mtriple=amdgcn-amd-amdhsa -aa-pipeline=basic-aa -passes='function(load-store-vectorizer)' -S -o - %s | FileCheck %s 3cee313d2SEric Christopher 4cee313d2SEric Christophertarget datalayout = "e-p:64:64-p1:64:64-p2:32:32-p3:32:32-p4:64:64-p5:32:32-p6:32:32-i64:64-v16:16-v24:32-v32:32-v48:64-v96:128-v192:256-v256:256-v512:512-v1024:1024-v2048:2048-n32:64-S32-A5" 5cee313d2SEric Christopher 6cee313d2SEric Christopher; Check position of the inserted vector load/store. Vectorized loads should be 7cee313d2SEric Christopher; inserted at the position of the first load in the chain, and stores should be 8cee313d2SEric Christopher; inserted at the position of the last store. 9cee313d2SEric Christopher 10cee313d2SEric Christopher; CHECK-LABEL: @insert_load_point( 11cee313d2SEric Christopher; CHECK: %z = add i32 %x, 4 12cee313d2SEric Christopher; CHECK: load <2 x float> 13cee313d2SEric Christopher; CHECK: %w = add i32 %y, 9 14cee313d2SEric Christopher; CHECK: %foo = add i32 %z, %w 15cee313d2SEric Christopherdefine amdgpu_kernel void @insert_load_point(float addrspace(1)* nocapture %a, float addrspace(1)* nocapture %b, float addrspace(1)* nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 { 16cee313d2SEric Christopherentry: 17cee313d2SEric Christopher %a.idx.x = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx 18cee313d2SEric Christopher %c.idx.x = getelementptr inbounds float, float addrspace(1)* %c, i64 %idx 19cee313d2SEric Christopher %a.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %a.idx.x, i64 1 20cee313d2SEric Christopher %c.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %c.idx.x, i64 1 21cee313d2SEric Christopher 22cee313d2SEric Christopher %z = add i32 %x, 4 23cee313d2SEric Christopher %ld.c = load float, float addrspace(1)* %c.idx.x, align 4 24cee313d2SEric Christopher %w = add i32 %y, 9 25cee313d2SEric Christopher %ld.c.idx.1 = load float, float addrspace(1)* %c.idx.x.1, align 4 26cee313d2SEric Christopher %foo = add i32 %z, %w 27cee313d2SEric Christopher 28cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.x, align 4 29cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.x.1, align 4 30cee313d2SEric Christopher 31cee313d2SEric Christopher %add = fadd float %ld.c, %ld.c.idx.1 32cee313d2SEric Christopher store float %add, float addrspace(1)* %b, align 4 33cee313d2SEric Christopher store i32 %foo, i32 addrspace(3)* null, align 4 34cee313d2SEric Christopher ret void 35cee313d2SEric Christopher} 36cee313d2SEric Christopher 37cee313d2SEric Christopher; CHECK-LABEL: @insert_store_point( 38cee313d2SEric Christopher; CHECK: %z = add i32 %x, 4 39cee313d2SEric Christopher; CHECK: %w = add i32 %y, 9 40cee313d2SEric Christopher; CHECK: store <2 x float> 41cee313d2SEric Christopher; CHECK: %foo = add i32 %z, %w 42cee313d2SEric Christopherdefine amdgpu_kernel void @insert_store_point(float addrspace(1)* nocapture %a, float addrspace(1)* nocapture %b, float addrspace(1)* nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 { 43cee313d2SEric Christopherentry: 44cee313d2SEric Christopher %a.idx.x = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx 45cee313d2SEric Christopher %c.idx.x = getelementptr inbounds float, float addrspace(1)* %c, i64 %idx 46cee313d2SEric Christopher %a.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %a.idx.x, i64 1 47cee313d2SEric Christopher %c.idx.x.1 = getelementptr inbounds float, float addrspace(1)* %c.idx.x, i64 1 48cee313d2SEric Christopher 49cee313d2SEric Christopher %ld.c = load float, float addrspace(1)* %c.idx.x, align 4 50cee313d2SEric Christopher %ld.c.idx.1 = load float, float addrspace(1)* %c.idx.x.1, align 4 51cee313d2SEric Christopher 52cee313d2SEric Christopher %z = add i32 %x, 4 53cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.x, align 4 54cee313d2SEric Christopher %w = add i32 %y, 9 55cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.x.1, align 4 56cee313d2SEric Christopher %foo = add i32 %z, %w 57cee313d2SEric Christopher 58cee313d2SEric Christopher %add = fadd float %ld.c, %ld.c.idx.1 59cee313d2SEric Christopher store float %add, float addrspace(1)* %b, align 4 60cee313d2SEric Christopher store i32 %foo, i32 addrspace(3)* null, align 4 61cee313d2SEric Christopher ret void 62cee313d2SEric Christopher} 63cee313d2SEric Christopher 64cee313d2SEric Christopher; Here we have four stores, with an aliasing load before the last one. We can 65cee313d2SEric Christopher; vectorize the first three stores as <3 x float>, but this vectorized store must 66cee313d2SEric Christopher; be inserted at the location of the third scalar store, not the fourth one. 67cee313d2SEric Christopher; 68cee313d2SEric Christopher; CHECK-LABEL: @insert_store_point_alias 69cee313d2SEric Christopher; CHECK: store <3 x float> 70cee313d2SEric Christopher; CHECK: load float, float addrspace(1)* %a.idx.2 71cee313d2SEric Christopher; CHECK: store float 72cee313d2SEric Christopher; CHECK-SAME: %a.idx.3 73cee313d2SEric Christopherdefine float @insert_store_point_alias(float addrspace(1)* nocapture %a, i64 %idx) { 74cee313d2SEric Christopher %a.idx = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx 75cee313d2SEric Christopher %a.idx.1 = getelementptr inbounds float, float addrspace(1)* %a.idx, i64 1 76cee313d2SEric Christopher %a.idx.2 = getelementptr inbounds float, float addrspace(1)* %a.idx.1, i64 1 77cee313d2SEric Christopher %a.idx.3 = getelementptr inbounds float, float addrspace(1)* %a.idx.2, i64 1 78cee313d2SEric Christopher 79cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx, align 4 80cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.1, align 4 81cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.2, align 4 82cee313d2SEric Christopher %x = load float, float addrspace(1)* %a.idx.2, align 4 83cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.3, align 4 84cee313d2SEric Christopher 85cee313d2SEric Christopher ret float %x 86cee313d2SEric Christopher} 87cee313d2SEric Christopher 88cee313d2SEric Christopher; Here we have four stores, with an aliasing load before the last one. We 89cee313d2SEric Christopher; could vectorize two of the stores before the load (although we currently 90cee313d2SEric Christopher; don't), but the important thing is that we *don't* sink the store to 91cee313d2SEric Christopher; a[idx + 1] below the load. 92cee313d2SEric Christopher; 93cee313d2SEric Christopher; CHECK-LABEL: @insert_store_point_alias_ooo 94cee313d2SEric Christopher; CHECK: store float 95cee313d2SEric Christopher; CHECK-SAME: %a.idx.3 96cee313d2SEric Christopher; CHECK: store float 97cee313d2SEric Christopher; CHECK-SAME: %a.idx.1 98cee313d2SEric Christopher; CHECK: store float 99cee313d2SEric Christopher; CHECK-SAME: %a.idx.2 100cee313d2SEric Christopher; CHECK: load float, float addrspace(1)* %a.idx.2 101cee313d2SEric Christopher; CHECK: store float 102cee313d2SEric Christopher; CHECK-SAME: %a.idx 103cee313d2SEric Christopherdefine float @insert_store_point_alias_ooo(float addrspace(1)* nocapture %a, i64 %idx) { 104cee313d2SEric Christopher %a.idx = getelementptr inbounds float, float addrspace(1)* %a, i64 %idx 105cee313d2SEric Christopher %a.idx.1 = getelementptr inbounds float, float addrspace(1)* %a.idx, i64 1 106cee313d2SEric Christopher %a.idx.2 = getelementptr inbounds float, float addrspace(1)* %a.idx.1, i64 1 107cee313d2SEric Christopher %a.idx.3 = getelementptr inbounds float, float addrspace(1)* %a.idx.2, i64 1 108cee313d2SEric Christopher 109cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.3, align 4 110cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.1, align 4 111cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx.2, align 4 112cee313d2SEric Christopher %x = load float, float addrspace(1)* %a.idx.2, align 4 113cee313d2SEric Christopher store float 0.0, float addrspace(1)* %a.idx, align 4 114cee313d2SEric Christopher 115cee313d2SEric Christopher ret float %x 116cee313d2SEric Christopher} 117cee313d2SEric Christopher 118cee313d2SEric Christopherattributes #0 = { nounwind } 119