1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41 3; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1 4; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2 5 6define <4 x float> @shuffle_v4f32_0z27(<4 x float> %x, <4 x float> %a) { 7; SSE-LABEL: shuffle_v4f32_0z27: 8; SSE: # BB#0: 9; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2] 10; SSE-NEXT: retq 11; 12; AVX-LABEL: shuffle_v4f32_0z27: 13; AVX: # BB#0: 14; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[2] 15; AVX-NEXT: retq 16 %vecext = extractelement <4 x float> %x, i32 0 17 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 18 %vecinit1 = insertelement <4 x float> %vecinit, float 0.0, i32 1 19 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %x, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> 20 %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 6> 21 ret <4 x float> %vecinit5 22} 23 24define <4 x float> @shuffle_v4f32_0zz4(<4 x float> %xyzw, <4 x float> %abcd) { 25; SSE-LABEL: shuffle_v4f32_0zz4: 26; SSE: # BB#0: 27; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0] 28; SSE-NEXT: retq 29; 30; AVX-LABEL: shuffle_v4f32_0zz4: 31; AVX: # BB#0: 32; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,zero,xmm1[0] 33; AVX-NEXT: retq 34 %vecext = extractelement <4 x float> %xyzw, i32 0 35 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 36 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 37 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2 38 %vecinit4 = shufflevector <4 x float> %vecinit2, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4> 39 ret <4 x float> %vecinit4 40} 41 42define <4 x float> @shuffle_v4f32_0z24(<4 x float> %xyzw, <4 x float> %abcd) { 43; SSE-LABEL: shuffle_v4f32_0z24: 44; SSE: # BB#0: 45; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] 46; SSE-NEXT: retq 47; 48; AVX-LABEL: shuffle_v4f32_0z24: 49; AVX: # BB#0: 50; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm0[2],xmm1[0] 51; AVX-NEXT: retq 52 %vecext = extractelement <4 x float> %xyzw, i32 0 53 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 54 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 55 %vecinit3 = shufflevector <4 x float> %vecinit1, <4 x float> %xyzw, <4 x i32> <i32 0, i32 1, i32 6, i32 undef> 56 %vecinit5 = shufflevector <4 x float> %vecinit3, <4 x float> %abcd, <4 x i32> <i32 0, i32 1, i32 2, i32 4> 57 ret <4 x float> %vecinit5 58} 59 60define <4 x float> @shuffle_v4f32_0zz0(float %a) { 61; SSE-LABEL: shuffle_v4f32_0zz0: 62; SSE: # BB#0: 63; SSE-NEXT: xorps %xmm1, %xmm1 64; SSE-NEXT: blendps {{.*#+}} xmm1 = xmm0[0],xmm1[1,2,3] 65; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1,1,0] 66; SSE-NEXT: movaps %xmm1, %xmm0 67; SSE-NEXT: retq 68; 69; AVX-LABEL: shuffle_v4f32_0zz0: 70; AVX: # BB#0: 71; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 72; AVX-NEXT: vmovss {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] 73; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,1,1,0] 74; AVX-NEXT: retq 75 %vecinit = insertelement <4 x float> undef, float %a, i32 0 76 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 77 %vecinit2 = insertelement <4 x float> %vecinit1, float 0.000000e+00, i32 2 78 %vecinit3 = insertelement <4 x float> %vecinit2, float %a, i32 3 79 ret <4 x float> %vecinit3 80} 81 82define <4 x float> @shuffle_v4f32_0z6z(<4 x float> %A, <4 x float> %B) { 83; SSE-LABEL: shuffle_v4f32_0z6z: 84; SSE: # BB#0: 85; SSE-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero 86; SSE-NEXT: retq 87; 88; AVX-LABEL: shuffle_v4f32_0z6z: 89; AVX: # BB#0: 90; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],zero,xmm1[2],zero 91; AVX-NEXT: retq 92 %vecext = extractelement <4 x float> %A, i32 0 93 %vecinit = insertelement <4 x float> undef, float %vecext, i32 0 94 %vecinit1 = insertelement <4 x float> %vecinit, float 0.000000e+00, i32 1 95 %vecext2 = extractelement <4 x float> %B, i32 2 96 %vecinit3 = insertelement <4 x float> %vecinit1, float %vecext2, i32 2 97 %vecinit4 = insertelement <4 x float> %vecinit3, float 0.000000e+00, i32 3 98 ret <4 x float> %vecinit4 99} 100 101define <4 x float> @insertps_undef_input0(<4 x float> %a0, <4 x float> %a1) { 102; SSE-LABEL: insertps_undef_input0: 103; SSE: # BB#0: 104; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero 105; SSE-NEXT: retq 106; 107; AVX-LABEL: insertps_undef_input0: 108; AVX: # BB#0: 109; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm1[0],zero,zero 110; AVX-NEXT: retq 111 %res0 = fadd <4 x float> %a0, <float 1.0, float 1.0, float 1.0, float 1.0> 112 %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %res0, <4 x float> %a1, i8 21) 113 %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 1, i32 2, i32 7> 114 ret <4 x float> %res2 115} 116 117define <4 x float> @insertps_undef_input1(<4 x float> %a0, <4 x float> %a1) { 118; SSE-LABEL: insertps_undef_input1: 119; SSE: # BB#0: 120; SSE-NEXT: xorps %xmm1, %xmm1 121; SSE-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 122; SSE-NEXT: retq 123; 124; AVX-LABEL: insertps_undef_input1: 125; AVX: # BB#0: 126; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 127; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] 128; AVX-NEXT: retq 129 %res0 = fadd <4 x float> %a1, <float 1.0, float 1.0, float 1.0, float 1.0> 130 %res1 = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %res0, i8 21) 131 %res2 = shufflevector <4 x float> %res1, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 2, i32 3> 132 ret <4 x float> %res2 133} 134 135define <4 x float> @insertps_zero_from_v2f64(<4 x float> %a0, <2 x double>* %a1) nounwind { 136; SSE-LABEL: insertps_zero_from_v2f64: 137; SSE: # BB#0: 138; SSE-NEXT: movapd (%rdi), %xmm1 139; SSE-NEXT: addpd {{.*}}(%rip), %xmm1 140; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] 141; SSE-NEXT: movapd %xmm1, (%rdi) 142; SSE-NEXT: retq 143; 144; AVX-LABEL: insertps_zero_from_v2f64: 145; AVX: # BB#0: 146; AVX-NEXT: vmovapd (%rdi), %xmm1 147; AVX-NEXT: vaddpd {{.*}}(%rip), %xmm1, %xmm1 148; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] 149; AVX-NEXT: vmovapd %xmm1, (%rdi) 150; AVX-NEXT: retq 151 %1 = load <2 x double>, <2 x double>* %a1 152 %2 = bitcast <2 x double> <double 1.0, double 2.0> to <4 x float> 153 %3 = fadd <2 x double> %1, <double 1.0, double 2.0> 154 %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 6, i32 2, i32 2, i32 3> 155 store <2 x double> %3, <2 x double> *%a1 156 ret <4 x float> %4 157} 158 159define <4 x float> @insertps_zero_from_v2i64(<4 x float> %a0, <2 x i64>* %a1) nounwind { 160; SSE-LABEL: insertps_zero_from_v2i64: 161; SSE: # BB#0: 162; SSE-NEXT: movdqa (%rdi), %xmm1 163; SSE-NEXT: paddq {{.*}}(%rip), %xmm1 164; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] 165; SSE-NEXT: movdqa %xmm1, (%rdi) 166; SSE-NEXT: retq 167; 168; AVX-LABEL: insertps_zero_from_v2i64: 169; AVX: # BB#0: 170; AVX-NEXT: vmovdqa (%rdi), %xmm1 171; AVX-NEXT: vpaddq {{.*}}(%rip), %xmm1, %xmm1 172; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] 173; AVX-NEXT: vmovdqa %xmm1, (%rdi) 174; AVX-NEXT: retq 175 %1 = load <2 x i64>, <2 x i64>* %a1 176 %2 = bitcast <2 x i64> <i64 1, i64 -2> to <4 x float> 177 %3 = add <2 x i64> %1, <i64 1, i64 -2> 178 %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 5, i32 2, i32 2, i32 3> 179 store <2 x i64> %3, <2 x i64> *%a1 180 ret <4 x float> %4 181} 182 183define <4 x float> @insertps_zero_from_v8i16(<4 x float> %a0, <8 x i16>* %a1) nounwind { 184; SSE-LABEL: insertps_zero_from_v8i16: 185; SSE: # BB#0: 186; SSE-NEXT: movdqa (%rdi), %xmm1 187; SSE-NEXT: paddw {{.*}}(%rip), %xmm1 188; SSE-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] 189; SSE-NEXT: movdqa %xmm1, (%rdi) 190; SSE-NEXT: retq 191; 192; AVX-LABEL: insertps_zero_from_v8i16: 193; AVX: # BB#0: 194; AVX-NEXT: vmovdqa (%rdi), %xmm1 195; AVX-NEXT: vpaddw {{.*}}(%rip), %xmm1, %xmm1 196; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2,2,3] 197; AVX-NEXT: vmovdqa %xmm1, (%rdi) 198; AVX-NEXT: retq 199 %1 = load <8 x i16>, <8 x i16>* %a1 200 %2 = bitcast <8 x i16> <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> to <4 x float> 201 %3 = add <8 x i16> %1, <i16 0, i16 0, i16 1, i16 1, i16 2, i16 2, i16 3, i16 3> 202 %4 = shufflevector <4 x float> %a0, <4 x float> %2, <4 x i32> <i32 4, i32 2, i32 2, i32 3> 203 store <8 x i16> %3, <8 x i16> *%a1 204 ret <4 x float> %4 205} 206 207define <4 x float> @consecutive_load_insertps_04zz(float* %p) { 208; SSE-LABEL: consecutive_load_insertps_04zz: 209; SSE: # BB#0: 210; SSE-NEXT: movsd {{.*#+}} xmm0 = mem[0],zero 211; SSE-NEXT: retq 212; 213; AVX-LABEL: consecutive_load_insertps_04zz: 214; AVX: # BB#0: 215; AVX-NEXT: vmovsd {{.*#+}} xmm0 = mem[0],zero 216; AVX-NEXT: retq 217 %p0 = getelementptr inbounds float, float* %p, i64 1 218 %p1 = getelementptr inbounds float, float* %p, i64 2 219 %s0 = load float, float* %p0 220 %s1 = load float, float* %p1 221 %v0 = insertelement <4 x float> undef, float %s0, i32 0 222 %v1 = insertelement <4 x float> undef, float %s1, i32 0 223 %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %v0, <4 x float> %v1, i8 28) 224 ret <4 x float> %res 225} 226 227define float @extract_zero_insertps_z0z7(<4 x float> %a0, <4 x float> %a1) { 228; SSE-LABEL: extract_zero_insertps_z0z7: 229; SSE: # BB#0: 230; SSE-NEXT: xorps %xmm0, %xmm0 231; SSE-NEXT: retq 232; 233; AVX-LABEL: extract_zero_insertps_z0z7: 234; AVX: # BB#0: 235; AVX-NEXT: vxorps %xmm0, %xmm0, %xmm0 236; AVX-NEXT: retq 237 %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %a1, i8 21) 238 %ext = extractelement <4 x float> %res, i32 0 239 ret float %ext 240} 241 242define float @extract_lane_insertps_5123(<4 x float> %a0, <4 x float> *%p1) { 243; SSE-LABEL: extract_lane_insertps_5123: 244; SSE: # BB#0: 245; SSE-NEXT: movss {{.*#+}} xmm0 = mem[0],zero,zero,zero 246; SSE-NEXT: retq 247; 248; AVX-LABEL: extract_lane_insertps_5123: 249; AVX: # BB#0: 250; AVX-NEXT: vmovss {{.*#+}} xmm0 = mem[0],zero,zero,zero 251; AVX-NEXT: retq 252 %a1 = load <4 x float>, <4 x float> *%p1 253 %res = call <4 x float> @llvm.x86.sse41.insertps(<4 x float> %a0, <4 x float> %a1, i8 128) 254 %ext = extractelement <4 x float> %res, i32 0 255 ret float %ext 256} 257 258declare <4 x float> @llvm.x86.sse41.insertps(<4 x float>, <4 x float>, i8) nounwind readnone 259