1; RUN: llc -mtriple=thumbv7-apple-none-macho < %s | FileCheck %s
2; RUN: llc -mtriple=thumbv6m-apple-none-macho -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-T1
3; RUN: llc -mtriple=thumbv7-apple-darwin-ios -disable-fp-elim < %s | FileCheck %s --check-prefix=CHECK-IOS
4
5
6declare void @bar(i8*)
7
8%bigVec = type [2 x double]
9
10@var = global %bigVec zeroinitializer
11
12define void @check_simple() minsize {
13; CHECK-LABEL: check_simple:
14; CHECK: push {r3, r4, r5, r6, r7, lr}
15; CHECK-NOT: sub sp, sp,
16; ...
17; CHECK-NOT: add sp, sp,
18; CHECK: pop {r0, r1, r2, r3, r7, pc}
19
20; CHECK-T1-LABEL: check_simple:
21; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
22; CHECK-T1: add r7, sp, #16
23; CHECK-T1-NOT: sub sp, sp,
24; ...
25; CHECK-T1-NOT: add sp, sp,
26; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
27
28  ; iOS always has a frame pointer and messing with the push affects
29  ; how it's set in the prologue. Make sure we get that right.
30; CHECK-IOS-LABEL: check_simple:
31; CHECK-IOS: push {r3, r4, r5, r6, r7, lr}
32; CHECK-NOT: sub sp,
33; CHECK-IOS: add r7, sp, #16
34; CHECK-NOT: sub sp,
35; ...
36; CHECK-NOT: add sp,
37; CHEC: pop {r3, r4, r5, r6, r7, pc}
38
39  %var = alloca i8, i32 16
40  call void @bar(i8* %var)
41  ret void
42}
43
44define void @check_simple_too_big() minsize {
45; CHECK-LABEL: check_simple_too_big:
46; CHECK: push {r7, lr}
47; CHECK: sub sp,
48; ...
49; CHECK: add sp,
50; CHECK: pop {r7, pc}
51  %var = alloca i8, i32 64
52  call void @bar(i8* %var)
53  ret void
54}
55
56define void @check_vfp_fold() minsize {
57; CHECK-LABEL: check_vfp_fold:
58; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
59; CHECK: vpush {d6, d7, d8, d9}
60; CHECK-NOT: sub sp,
61; ...
62; CHECK: vldmia r[[GLOBREG]], {d8, d9}
63; ...
64; CHECK-NOT: add sp,
65; CHECK: vpop {d6, d7, d8, d9}
66; CHECKL pop {r[[GLOBREG]], pc}
67
68  ; iOS uses aligned NEON stores here, which is convenient since we
69  ; want to make sure that works too.
70; CHECK-IOS-LABEL: check_vfp_fold:
71; CHECK-IOS: push {r0, r1, r2, r3, r4, r7, lr}
72; CHECK-IOS: sub.w r4, sp, #16
73; CHECK-IOS: bic r4, r4, #15
74; CHECK-IOS: mov sp, r4
75; CHECK-IOS: vst1.64 {d8, d9}, [r4:128]
76; ...
77; CHECK-IOS: add r4, sp, #16
78; CHECK-IOS: vld1.64 {d8, d9}, [r4:128]
79; CHECK-IOS: mov sp, r4
80; CHECK-IOS: pop {r4, r7, pc}
81
82  %var = alloca i8, i32 16
83
84  %tmp = load %bigVec* @var
85  call void @bar(i8* %var)
86  store %bigVec %tmp, %bigVec* @var
87
88  ret void
89}
90
91; This function should use just enough space that the "add sp, sp, ..." could be
92; folded in except that doing so would clobber the value being returned.
93define i64 @check_no_return_clobber() minsize {
94; CHECK-LABEL: check_no_return_clobber:
95; CHECK: push {r1, r2, r3, r4, r5, r6, r7, lr}
96; CHECK-NOT: sub sp,
97; ...
98; CHECK: add sp, #24
99; CHECK: pop {r7, pc}
100
101  ; Just to keep iOS FileCheck within previous function:
102; CHECK-IOS-LABEL: check_no_return_clobber:
103
104  %var = alloca i8, i32 20
105  call void @bar(i8* %var)
106  ret i64 0
107}
108
109define arm_aapcs_vfpcc double @check_vfp_no_return_clobber() minsize {
110; CHECK-LABEL: check_vfp_no_return_clobber:
111; CHECK: push {r[[GLOBREG:[0-9]+]], lr}
112; CHECK: vpush {d0, d1, d2, d3, d4, d5, d6, d7, d8, d9}
113; CHECK-NOT: sub sp,
114; ...
115; CHECK: add sp, #64
116; CHECK: vpop {d8, d9}
117; CHECK: pop {r[[GLOBREG]], pc}
118
119  %var = alloca i8, i32 64
120
121  %tmp = load %bigVec* @var
122  call void @bar(i8* %var)
123  store %bigVec %tmp, %bigVec* @var
124
125  ret double 1.0
126}
127
128@dbl = global double 0.0
129
130; PR18136: there was a bug determining where the first eligible pop in a
131; basic-block was when the entire block was epilogue code.
132define void @test_fold_point(i1 %tst) minsize {
133; CHECK-LABEL: test_fold_point:
134
135  ; Important to check for beginning of basic block, because if it gets
136  ; if-converted the test is probably no longer checking what it should.
137; CHECK: {{LBB[0-9]+_2}}:
138; CHECK-NEXT: vpop {d7, d8}
139; CHECK-NEXT: pop {r4, pc}
140
141  ; With a guaranteed frame-pointer, we want to make sure that its offset in the
142  ; push block is correct, even if a few registers have been tacked onto a later
143  ; vpush (PR18160).
144; CHECK-IOS-LABEL: test_fold_point:
145; CHECK-IOS: push {r4, r7, lr}
146; CHECK-IOS-NEXT: add r7, sp, #4
147; CHECK-IOS-NEXT: vpush {d7, d8}
148
149  ; We want some memory so there's a stack adjustment to fold...
150  %var = alloca i8, i32 8
151
152  ; We want a long-lived floating register so that a callee-saved dN is used and
153  ; there's both a vpop and a pop.
154  %live_val = load double* @dbl
155  br i1 %tst, label %true, label %end
156true:
157  call void @bar(i8* %var)
158  store double %live_val, double* @dbl
159  br label %end
160end:
161  ; We want the epilogue to be the only thing in a basic block so that we hit
162  ; the correct edge-case (first inst in block is correct one to adjust).
163  ret void
164}
165
166define void @test_varsize(...) minsize {
167; CHECK-T1-LABEL: test_varsize:
168; CHECK-T1: sub	sp, #16
169; CHECK-T1: push	{r2, r3, r4, r5, r7, lr}
170; ...
171; CHECK-T1: pop	{r2, r3, r4, r5, r7}
172; CHECK-T1: pop	{r3}
173; CHECK-T1: add	sp, #16
174; CHECK-T1: bx	r3
175
176; CHECK-LABEL: test_varsize:
177; CHECK: sub	sp, #16
178; CHECK: push	{r5, r6, r7, lr}
179; ...
180; CHECK: pop.w	{r2, r3, r7, lr}
181; CHECK: add	sp, #16
182; CHECK: bx	lr
183
184  %var = alloca i8, i32 8
185  call void @bar(i8* %var)
186  ret void
187}
188