1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
2; RUN: llc -march=amdgcn -mcpu=gfx1010 -show-mc-encoding < %s | FileCheck -check-prefixes=GFX10 %s
3; RUN: llc -march=amdgcn -mcpu=gfx1100 -show-mc-encoding < %s | FileCheck -check-prefixes=GFX11 %s
4
5define amdgpu_ps <4 x float> @sample_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s) {
6; GFX10-LABEL: sample_d_1d:
7; GFX10:       ; %bb.0: ; %main_body
8; GFX10-NEXT:    image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0x88,0xf0,0x00,0x00,0x40,0x00]
9; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
10; GFX10-NEXT:    ; return to shader part epilog
11;
12; GFX11-LABEL: sample_d_1d:
13; GFX11:       ; %bb.0: ; %main_body
14; GFX11-NEXT:    image_sample_d_g16 v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x00,0x0f,0xe4,0xf0,0x00,0x00,0x00,0x08]
15; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
16; GFX11-NEXT:    ; return to shader part epilog
17main_body:
18  %v = call <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
19  ret <4 x float> %v
20}
21
22define amdgpu_ps <4 x float> @sample_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
23; GFX10-LABEL: sample_d_2d:
24; GFX10:       ; %bb.0: ; %main_body
25; GFX10-NEXT:    v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
26; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
27; GFX10-NEXT:    v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
28; GFX10-NEXT:    v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
29; GFX10-NEXT:    image_sample_d_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0x88,0xf0,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x00]
30; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
31; GFX10-NEXT:    ; return to shader part epilog
32;
33; GFX11-LABEL: sample_d_2d:
34; GFX11:       ; %bb.0: ; %main_body
35; GFX11-NEXT:    v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
36; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
37; GFX11-NEXT:    v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x56,0xd6,0x03,0x21,0x09,0x04]
38; GFX11-NEXT:    v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x56,0xd6,0x01,0x21,0x01,0x04]
39; GFX11-NEXT:    image_sample_d_g16 v[0:3], [v0, v2, v4, v5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x05,0x0f,0xe4,0xf0,0x00,0x00,0x00,0x08,0x02,0x04,0x05,0x00]
40; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
41; GFX11-NEXT:    ; return to shader part epilog
42main_body:
43  %v = call <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
44  ret <4 x float> %v
45}
46
47define amdgpu_ps <4 x float> @sample_d_3d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r) {
48; GFX10-LABEL: sample_d_3d:
49; GFX10:       ; %bb.0: ; %main_body
50; GFX10-NEXT:    v_mov_b32_e32 v9, v3 ; encoding: [0x03,0x03,0x12,0x7e]
51; GFX10-NEXT:    v_mov_b32_e32 v3, v2 ; encoding: [0x02,0x03,0x06,0x7e]
52; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
53; GFX10-NEXT:    v_and_b32_e32 v2, 0xffff, v9 ; encoding: [0xff,0x12,0x04,0x36,0xff,0xff,0x00,0x00]
54; GFX10-NEXT:    v_lshl_or_b32 v4, v4, 16, v2 ; encoding: [0x04,0x00,0x6f,0xd7,0x04,0x21,0x09,0x04]
55; GFX10-NEXT:    v_lshl_or_b32 v2, v1, 16, v0 ; encoding: [0x02,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
56; GFX10-NEXT:    image_sample_d_g16 v[0:3], v[2:8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; encoding: [0x11,0x0f,0x88,0xf0,0x02,0x00,0x40,0x00]
57; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
58; GFX10-NEXT:    ; return to shader part epilog
59;
60; GFX11-LABEL: sample_d_3d:
61; GFX11:       ; %bb.0: ; %main_body
62; GFX11-NEXT:    v_mov_b32_e32 v9, v3 ; encoding: [0x03,0x03,0x12,0x7e]
63; GFX11-NEXT:    v_mov_b32_e32 v3, v2 ; encoding: [0x02,0x03,0x06,0x7e]
64; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
65; GFX11-NEXT:    v_and_b32_e32 v2, 0xffff, v9 ; encoding: [0xff,0x12,0x04,0x36,0xff,0xff,0x00,0x00]
66; GFX11-NEXT:    v_lshl_or_b32 v4, v4, 16, v2 ; encoding: [0x04,0x00,0x56,0xd6,0x04,0x21,0x09,0x04]
67; GFX11-NEXT:    v_lshl_or_b32 v2, v1, 16, v0 ; encoding: [0x02,0x00,0x56,0xd6,0x01,0x21,0x01,0x04]
68; GFX11-NEXT:    image_sample_d_g16 v[0:3], v[2:8], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_3D ; encoding: [0x08,0x0f,0xe4,0xf0,0x02,0x00,0x00,0x08]
69; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
70; GFX11-NEXT:    ; return to shader part epilog
71main_body:
72  %v = call <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %drdh, half %dsdv, half %dtdv, half %drdv, float %s, float %t, float %r, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
73  ret <4 x float> %v
74}
75
76define amdgpu_ps <4 x float> @sample_c_d_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s) {
77; GFX10-LABEL: sample_c_d_1d:
78; GFX10:       ; %bb.0: ; %main_body
79; GFX10-NEXT:    image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xa8,0xf0,0x00,0x00,0x40,0x00]
80; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
81; GFX10-NEXT:    ; return to shader part epilog
82;
83; GFX11-LABEL: sample_c_d_1d:
84; GFX11:       ; %bb.0: ; %main_body
85; GFX11-NEXT:    image_sample_c_d_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x00,0x0f,0xe8,0xf0,0x00,0x00,0x00,0x08]
86; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
87; GFX11-NEXT:    ; return to shader part epilog
88main_body:
89  %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
90  ret <4 x float> %v
91}
92
93define amdgpu_ps <4 x float> @sample_c_d_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t) {
94; GFX10-LABEL: sample_c_d_2d:
95; GFX10:       ; %bb.0: ; %main_body
96; GFX10-NEXT:    v_and_b32_e32 v3, 0xffff, v3 ; encoding: [0xff,0x06,0x06,0x36,0xff,0xff,0x00,0x00]
97; GFX10-NEXT:    v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
98; GFX10-NEXT:    v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x6f,0xd7,0x04,0x21,0x0d,0x04]
99; GFX10-NEXT:    v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x6f,0xd7,0x02,0x21,0x05,0x04]
100; GFX10-NEXT:    image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0xa8,0xf0,0x00,0x00,0x40,0x00,0x01,0x03,0x05,0x06]
101; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
102; GFX10-NEXT:    ; return to shader part epilog
103;
104; GFX11-LABEL: sample_c_d_2d:
105; GFX11:       ; %bb.0: ; %main_body
106; GFX11-NEXT:    v_and_b32_e32 v3, 0xffff, v3 ; encoding: [0xff,0x06,0x06,0x36,0xff,0xff,0x00,0x00]
107; GFX11-NEXT:    v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
108; GFX11-NEXT:    v_lshl_or_b32 v3, v4, 16, v3 ; encoding: [0x03,0x00,0x56,0xd6,0x04,0x21,0x0d,0x04]
109; GFX11-NEXT:    v_lshl_or_b32 v1, v2, 16, v1 ; encoding: [0x01,0x00,0x56,0xd6,0x02,0x21,0x05,0x04]
110; GFX11-NEXT:    image_sample_c_d_g16 v[0:3], [v0, v1, v3, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x05,0x0f,0xe8,0xf0,0x00,0x00,0x00,0x08,0x01,0x03,0x05,0x06]
111; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
112; GFX11-NEXT:    ; return to shader part epilog
113main_body:
114  %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
115  ret <4 x float> %v
116}
117
118define amdgpu_ps <4 x float> @sample_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dsdv, float %s, float %clamp) {
119; GFX10-LABEL: sample_d_cl_1d:
120; GFX10:       ; %bb.0: ; %main_body
121; GFX10-NEXT:    image_sample_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0x8c,0xf0,0x00,0x00,0x40,0x00]
122; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
123; GFX10-NEXT:    ; return to shader part epilog
124;
125; GFX11-LABEL: sample_d_cl_1d:
126; GFX11:       ; %bb.0: ; %main_body
127; GFX11-NEXT:    image_sample_d_cl_g16 v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x00,0x0f,0x7c,0xf1,0x00,0x00,0x00,0x08]
128; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
129; GFX11-NEXT:    ; return to shader part epilog
130main_body:
131  %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32 15, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
132  ret <4 x float> %v
133}
134
135define amdgpu_ps <4 x float> @sample_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
136; GFX10-LABEL: sample_d_cl_2d:
137; GFX10:       ; %bb.0: ; %main_body
138; GFX10-NEXT:    v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
139; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
140; GFX10-NEXT:    v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x6f,0xd7,0x03,0x21,0x09,0x04]
141; GFX10-NEXT:    v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x6f,0xd7,0x01,0x21,0x01,0x04]
142; GFX10-NEXT:    image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x0b,0x0f,0x8c,0xf0,0x00,0x00,0x40,0x00,0x02,0x04,0x05,0x06]
143; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
144; GFX10-NEXT:    ; return to shader part epilog
145;
146; GFX11-LABEL: sample_d_cl_2d:
147; GFX11:       ; %bb.0: ; %main_body
148; GFX11-NEXT:    v_and_b32_e32 v2, 0xffff, v2 ; encoding: [0xff,0x04,0x04,0x36,0xff,0xff,0x00,0x00]
149; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v0 ; encoding: [0xff,0x00,0x00,0x36,0xff,0xff,0x00,0x00]
150; GFX11-NEXT:    v_lshl_or_b32 v2, v3, 16, v2 ; encoding: [0x02,0x00,0x56,0xd6,0x03,0x21,0x09,0x04]
151; GFX11-NEXT:    v_lshl_or_b32 v0, v1, 16, v0 ; encoding: [0x00,0x00,0x56,0xd6,0x01,0x21,0x01,0x04]
152; GFX11-NEXT:    image_sample_d_cl_g16 v[0:3], [v0, v2, v4, v5, v6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x05,0x0f,0x7c,0xf1,0x00,0x00,0x00,0x08,0x02,0x04,0x05,0x06]
153; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
154; GFX11-NEXT:    ; return to shader part epilog
155main_body:
156  %v = call <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32 15, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
157  ret <4 x float> %v
158}
159
160define amdgpu_ps <4 x float> @sample_c_d_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp) {
161; GFX10-LABEL: sample_c_d_cl_1d:
162; GFX10:       ; %bb.0: ; %main_body
163; GFX10-NEXT:    image_sample_c_d_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x01,0x0f,0xac,0xf0,0x00,0x00,0x40,0x00]
164; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
165; GFX10-NEXT:    ; return to shader part epilog
166;
167; GFX11-LABEL: sample_c_d_cl_1d:
168; GFX11:       ; %bb.0: ; %main_body
169; GFX11-NEXT:    image_sample_c_d_cl_g16 v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D ; encoding: [0x00,0x0f,0x50,0xf1,0x00,0x00,0x00,0x08]
170; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
171; GFX11-NEXT:    ; return to shader part epilog
172main_body:
173  %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
174  ret <4 x float> %v
175}
176
177define amdgpu_ps <4 x float> @sample_c_d_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp) {
178; GFX10-LABEL: sample_c_d_cl_2d:
179; GFX10:       ; %bb.0: ; %main_body
180; GFX10-NEXT:    v_mov_b32_e32 v8, v2 ; encoding: [0x02,0x03,0x10,0x7e]
181; GFX10-NEXT:    v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
182; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v3 ; encoding: [0xff,0x06,0x00,0x36,0xff,0xff,0x00,0x00]
183; GFX10-NEXT:    v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
184; GFX10-NEXT:    v_lshl_or_b32 v4, v4, 16, v0 ; encoding: [0x04,0x00,0x6f,0xd7,0x04,0x21,0x01,0x04]
185; GFX10-NEXT:    v_lshl_or_b32 v3, v8, 16, v1 ; encoding: [0x03,0x00,0x6f,0xd7,0x08,0x21,0x05,0x04]
186; GFX10-NEXT:    image_sample_c_d_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x09,0x0f,0xac,0xf0,0x02,0x00,0x40,0x00]
187; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
188; GFX10-NEXT:    ; return to shader part epilog
189;
190; GFX11-LABEL: sample_c_d_cl_2d:
191; GFX11:       ; %bb.0: ; %main_body
192; GFX11-NEXT:    v_mov_b32_e32 v8, v2 ; encoding: [0x02,0x03,0x10,0x7e]
193; GFX11-NEXT:    v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
194; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v3 ; encoding: [0xff,0x06,0x00,0x36,0xff,0xff,0x00,0x00]
195; GFX11-NEXT:    v_and_b32_e32 v1, 0xffff, v1 ; encoding: [0xff,0x02,0x02,0x36,0xff,0xff,0x00,0x00]
196; GFX11-NEXT:    v_lshl_or_b32 v4, v4, 16, v0 ; encoding: [0x04,0x00,0x56,0xd6,0x04,0x21,0x01,0x04]
197; GFX11-NEXT:    v_lshl_or_b32 v3, v8, 16, v1 ; encoding: [0x03,0x00,0x56,0xd6,0x08,0x21,0x05,0x04]
198; GFX11-NEXT:    image_sample_c_d_cl_g16 v[0:3], v[2:7], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D ; encoding: [0x04,0x0f,0x50,0xf1,0x02,0x00,0x00,0x08]
199; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
200; GFX11-NEXT:    ; return to shader part epilog
201main_body:
202  %v = call <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32 15, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
203  ret <4 x float> %v
204}
205
206define amdgpu_ps float @sample_c_d_o_2darray_V1(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) {
207; GFX10-LABEL: sample_c_d_o_2darray_V1:
208; GFX10:       ; %bb.0: ; %main_body
209; GFX10-NEXT:    v_mov_b32_e32 v9, v2 ; encoding: [0x02,0x03,0x12,0x7e]
210; GFX10-NEXT:    v_mov_b32_e32 v10, v3 ; encoding: [0x03,0x03,0x14,0x7e]
211; GFX10-NEXT:    v_mov_b32_e32 v3, v1 ; encoding: [0x01,0x03,0x06,0x7e]
212; GFX10-NEXT:    v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
213; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v4 ; encoding: [0xff,0x08,0x00,0x36,0xff,0xff,0x00,0x00]
214; GFX10-NEXT:    v_and_b32_e32 v1, 0xffff, v9 ; encoding: [0xff,0x12,0x02,0x36,0xff,0xff,0x00,0x00]
215; GFX10-NEXT:    v_lshl_or_b32 v5, v5, 16, v0 ; encoding: [0x05,0x00,0x6f,0xd7,0x05,0x21,0x01,0x04]
216; GFX10-NEXT:    v_lshl_or_b32 v4, v10, 16, v1 ; encoding: [0x04,0x00,0x6f,0xd7,0x0a,0x21,0x05,0x04]
217; GFX10-NEXT:    image_sample_c_d_o_g16 v0, v[2:8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x29,0x04,0xe8,0xf0,0x02,0x00,0x40,0x00]
218; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
219; GFX10-NEXT:    ; return to shader part epilog
220;
221; GFX11-LABEL: sample_c_d_o_2darray_V1:
222; GFX11:       ; %bb.0: ; %main_body
223; GFX11-NEXT:    v_mov_b32_e32 v9, v2 ; encoding: [0x02,0x03,0x12,0x7e]
224; GFX11-NEXT:    v_mov_b32_e32 v10, v3 ; encoding: [0x03,0x03,0x14,0x7e]
225; GFX11-NEXT:    v_mov_b32_e32 v3, v1 ; encoding: [0x01,0x03,0x06,0x7e]
226; GFX11-NEXT:    v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
227; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v4 ; encoding: [0xff,0x08,0x00,0x36,0xff,0xff,0x00,0x00]
228; GFX11-NEXT:    v_and_b32_e32 v1, 0xffff, v9 ; encoding: [0xff,0x12,0x02,0x36,0xff,0xff,0x00,0x00]
229; GFX11-NEXT:    v_lshl_or_b32 v5, v5, 16, v0 ; encoding: [0x05,0x00,0x56,0xd6,0x05,0x21,0x01,0x04]
230; GFX11-NEXT:    v_lshl_or_b32 v4, v10, 16, v1 ; encoding: [0x04,0x00,0x56,0xd6,0x0a,0x21,0x05,0x04]
231; GFX11-NEXT:    image_sample_c_d_o_g16 v0, v[2:8], s[0:7], s[8:11] dmask:0x4 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x14,0x04,0xf0,0xf0,0x02,0x00,0x00,0x08]
232; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
233; GFX11-NEXT:    ; return to shader part epilog
234main_body:
235  %v = call float @llvm.amdgcn.image.sample.c.d.o.2darray.f16.f32.f32(i32 4, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
236  ret float %v
237}
238
239define amdgpu_ps <2 x float> @sample_c_d_o_2darray_V2(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice) {
240; GFX10-LABEL: sample_c_d_o_2darray_V2:
241; GFX10:       ; %bb.0: ; %main_body
242; GFX10-NEXT:    v_mov_b32_e32 v9, v2 ; encoding: [0x02,0x03,0x12,0x7e]
243; GFX10-NEXT:    v_mov_b32_e32 v10, v3 ; encoding: [0x03,0x03,0x14,0x7e]
244; GFX10-NEXT:    v_mov_b32_e32 v3, v1 ; encoding: [0x01,0x03,0x06,0x7e]
245; GFX10-NEXT:    v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
246; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v4 ; encoding: [0xff,0x08,0x00,0x36,0xff,0xff,0x00,0x00]
247; GFX10-NEXT:    v_and_b32_e32 v1, 0xffff, v9 ; encoding: [0xff,0x12,0x02,0x36,0xff,0xff,0x00,0x00]
248; GFX10-NEXT:    v_lshl_or_b32 v5, v5, 16, v0 ; encoding: [0x05,0x00,0x6f,0xd7,0x05,0x21,0x01,0x04]
249; GFX10-NEXT:    v_lshl_or_b32 v4, v10, 16, v1 ; encoding: [0x04,0x00,0x6f,0xd7,0x0a,0x21,0x05,0x04]
250; GFX10-NEXT:    image_sample_c_d_o_g16 v[0:1], v[2:8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x29,0x06,0xe8,0xf0,0x02,0x00,0x40,0x00]
251; GFX10-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0x70,0x3f,0x8c,0xbf]
252; GFX10-NEXT:    ; return to shader part epilog
253;
254; GFX11-LABEL: sample_c_d_o_2darray_V2:
255; GFX11:       ; %bb.0: ; %main_body
256; GFX11-NEXT:    v_mov_b32_e32 v9, v2 ; encoding: [0x02,0x03,0x12,0x7e]
257; GFX11-NEXT:    v_mov_b32_e32 v10, v3 ; encoding: [0x03,0x03,0x14,0x7e]
258; GFX11-NEXT:    v_mov_b32_e32 v3, v1 ; encoding: [0x01,0x03,0x06,0x7e]
259; GFX11-NEXT:    v_mov_b32_e32 v2, v0 ; encoding: [0x00,0x03,0x04,0x7e]
260; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v4 ; encoding: [0xff,0x08,0x00,0x36,0xff,0xff,0x00,0x00]
261; GFX11-NEXT:    v_and_b32_e32 v1, 0xffff, v9 ; encoding: [0xff,0x12,0x02,0x36,0xff,0xff,0x00,0x00]
262; GFX11-NEXT:    v_lshl_or_b32 v5, v5, 16, v0 ; encoding: [0x05,0x00,0x56,0xd6,0x05,0x21,0x01,0x04]
263; GFX11-NEXT:    v_lshl_or_b32 v4, v10, 16, v1 ; encoding: [0x04,0x00,0x56,0xd6,0x0a,0x21,0x05,0x04]
264; GFX11-NEXT:    image_sample_c_d_o_g16 v[0:1], v[2:8], s[0:7], s[8:11] dmask:0x6 dim:SQ_RSRC_IMG_2D_ARRAY ; encoding: [0x14,0x06,0xf0,0xf0,0x02,0x00,0x00,0x08]
265; GFX11-NEXT:    s_waitcnt vmcnt(0) ; encoding: [0xf7,0x03,0x89,0xbf]
266; GFX11-NEXT:    ; return to shader part epilog
267main_body:
268  %v = call <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32 6, i32 %offset, float %zcompare, half %dsdh, half %dtdh, half %dsdv, half %dtdv, float %s, float %t, float %slice, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
269  ret <2 x float> %v
270}
271
272declare <4 x float> @llvm.amdgcn.image.sample.d.1d.v4f32.f16.f32(i32, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
273declare <4 x float> @llvm.amdgcn.image.sample.d.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
274declare <4 x float> @llvm.amdgcn.image.sample.d.3d.v4f32.f16.f32(i32, half, half, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
275declare <4 x float> @llvm.amdgcn.image.sample.c.d.1d.v4f32.f16.f32(i32, float, half, half, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
276declare <4 x float> @llvm.amdgcn.image.sample.c.d.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
277declare <4 x float> @llvm.amdgcn.image.sample.d.cl.1d.v4f32.f16.f32(i32, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
278declare <4 x float> @llvm.amdgcn.image.sample.d.cl.2d.v4f32.f16.f32(i32, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
279declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.1d.v4f32.f16.f32(i32, float, half, half, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
280declare <4 x float> @llvm.amdgcn.image.sample.c.d.cl.2d.v4f32.f16.f32(i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
281
282declare float @llvm.amdgcn.image.sample.c.d.o.2darray.f16.f32.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
283declare <2 x float> @llvm.amdgcn.image.sample.c.d.o.2darray.v2f32.f16.f32(i32, i32, float, half, half, half, half, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
284
285attributes #0 = { nounwind }
286attributes #1 = { nounwind readonly }
287attributes #2 = { nounwind readnone }
288