1;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s 2;RUN: llc < %s -march=amdgcn -mcpu=tonga -verify-machineinstrs | FileCheck %s 3 4;CHECK-LABEL: {{^}}buffer_store: 5;CHECK: buffer_store_format_xyzw v[0:3], s[0:3], 0 6;CHECK: buffer_store_format_xyzw v[4:7], s[0:3], 0 glc 7;CHECK: buffer_store_format_xyzw v[8:11], s[0:3], 0 slc 8define void @buffer_store(<4 x i32> inreg, <4 x float>, <4 x float>, <4 x float>) #0 { 9main_body: 10 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 0, i32 0, i1 0, i1 0) 11 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %2, <4 x i32> %0, i32 0, i32 0, i1 1, i1 0) 12 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %3, <4 x i32> %0, i32 0, i32 0, i1 0, i1 1) 13 ret void 14} 15 16;CHECK-LABEL: {{^}}buffer_store_immoffs: 17;CHECK: buffer_store_format_xyzw v[0:3], s[0:3], 0 offset:42 18define void @buffer_store_immoffs(<4 x i32> inreg, <4 x float>) #0 { 19main_body: 20 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 0, i32 42, i1 0, i1 0) 21 ret void 22} 23 24;CHECK-LABEL: {{^}}buffer_store_idx: 25;CHECK: buffer_store_format_xyzw v[0:3], v4, s[0:3], 0 idxen 26define void @buffer_store_idx(<4 x i32> inreg, <4 x float>, i32) #0 { 27main_body: 28 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 %2, i32 0, i1 0, i1 0) 29 ret void 30} 31 32;CHECK-LABEL: {{^}}buffer_store_ofs: 33;CHECK: buffer_store_format_xyzw v[0:3], v4, s[0:3], 0 offen 34define void @buffer_store_ofs(<4 x i32> inreg, <4 x float>, i32) #0 { 35main_body: 36 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 0, i32 %2, i1 0, i1 0) 37 ret void 38} 39 40;CHECK-LABEL: {{^}}buffer_store_both: 41;CHECK: buffer_store_format_xyzw v[0:3], v[4:5], s[0:3], 0 idxen offen 42define void @buffer_store_both(<4 x i32> inreg, <4 x float>, i32, i32) #0 { 43main_body: 44 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 %2, i32 %3, i1 0, i1 0) 45 ret void 46} 47 48;CHECK-LABEL: {{^}}buffer_store_both_reversed: 49;CHECK: v_mov_b32_e32 v6, v4 50;CHECK: buffer_store_format_xyzw v[0:3], v[5:6], s[0:3], 0 idxen offen 51define void @buffer_store_both_reversed(<4 x i32> inreg, <4 x float>, i32, i32) #0 { 52main_body: 53 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 %3, i32 %2, i1 0, i1 0) 54 ret void 55} 56 57; Ideally, the register allocator would avoid the wait here 58; 59;CHECK-LABEL: {{^}}buffer_store_wait: 60;CHECK: buffer_store_format_xyzw v[0:3], v4, s[0:3], 0 idxen 61;CHECK: s_waitcnt vmcnt(0) expcnt(0) 62;CHECK: buffer_load_format_xyzw v[0:3], v5, s[0:3], 0 idxen 63;CHECK: s_waitcnt vmcnt(0) 64;CHECK: buffer_store_format_xyzw v[0:3], v6, s[0:3], 0 idxen 65define void @buffer_store_wait(<4 x i32> inreg, <4 x float>, i32, i32, i32) #0 { 66main_body: 67 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %1, <4 x i32> %0, i32 %2, i32 0, i1 0, i1 0) 68 %data = call <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32> %0, i32 %3, i32 0, i1 0, i1 0) 69 call void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float> %data, <4 x i32> %0, i32 %4, i32 0, i1 0, i1 0) 70 ret void 71} 72 73declare void @llvm.amdgcn.buffer.store.format.v4f32(<4 x float>, <4 x i32>, i32, i32, i1, i1) #1 74declare <4 x float> @llvm.amdgcn.buffer.load.format.v4f32(<4 x i32>, i32, i32, i1, i1) #2 75 76attributes #0 = { "ShaderType"="0" } 77attributes #1 = { nounwind } 78attributes #2 = { nounwind readonly } 79