1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s 3; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s 4 5define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw(<8 x i32> inreg %rsrc, i16 %s, i16 %t, i16 %slice, i16 %fragid) { 6; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw: 7; GFX9: ; %bb.0: 8; GFX9-NEXT: v_mov_b32_e32 v4, 0xffff 9; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1 10; GFX9-NEXT: v_and_or_b32 v0, v0, v4, v1 11; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v3 12; GFX9-NEXT: s_mov_b32 s0, s2 13; GFX9-NEXT: s_mov_b32 s1, s3 14; GFX9-NEXT: s_mov_b32 s2, s4 15; GFX9-NEXT: s_mov_b32 s3, s5 16; GFX9-NEXT: s_mov_b32 s4, s6 17; GFX9-NEXT: s_mov_b32 s5, s7 18; GFX9-NEXT: s_mov_b32 s6, s8 19; GFX9-NEXT: s_mov_b32 s7, s9 20; GFX9-NEXT: v_and_or_b32 v1, v2, v4, v1 21; GFX9-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm a16 da 22; GFX9-NEXT: s_waitcnt vmcnt(0) 23; GFX9-NEXT: ; return to shader part epilog 24; 25; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw: 26; GFX10: ; %bb.0: 27; GFX10-NEXT: v_lshlrev_b32_e32 v1, 16, v1 28; GFX10-NEXT: v_lshlrev_b32_e32 v3, 16, v3 29; GFX10-NEXT: s_mov_b32 s0, s2 30; GFX10-NEXT: s_mov_b32 s1, s3 31; GFX10-NEXT: s_mov_b32 s2, s4 32; GFX10-NEXT: v_and_or_b32 v0, 0xffff, v0, v1 33; GFX10-NEXT: v_and_or_b32 v1, 0xffff, v2, v3 34; GFX10-NEXT: s_mov_b32 s3, s5 35; GFX10-NEXT: s_mov_b32 s4, s6 36; GFX10-NEXT: s_mov_b32 s5, s7 37; GFX10-NEXT: s_mov_b32 s6, s8 38; GFX10-NEXT: s_mov_b32 s7, s9 39; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 40; GFX10-NEXT: s_waitcnt vmcnt(0) 41; GFX10-NEXT: ; return to shader part epilog 42 %v = call <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 0, i32 0) 43 ret <4 x float> %v 44} 45 46define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i16 %s, i16 %t, i16 %slice, i16 %fragid) { 47; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw_tfe: 48; GFX9: ; %bb.0: 49; GFX9-NEXT: v_mov_b32_e32 v4, 0xffff 50; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1 51; GFX9-NEXT: v_and_or_b32 v10, v0, v4, v1 52; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v3 53; GFX9-NEXT: v_mov_b32_e32 v5, 0 54; GFX9-NEXT: v_and_or_b32 v11, v2, v4, v0 55; GFX9-NEXT: v_mov_b32_e32 v6, v5 56; GFX9-NEXT: v_mov_b32_e32 v7, v5 57; GFX9-NEXT: v_mov_b32_e32 v8, v5 58; GFX9-NEXT: v_mov_b32_e32 v9, v5 59; GFX9-NEXT: v_mov_b32_e32 v0, v5 60; GFX9-NEXT: s_mov_b32 s0, s2 61; GFX9-NEXT: s_mov_b32 s1, s3 62; GFX9-NEXT: s_mov_b32 s2, s4 63; GFX9-NEXT: s_mov_b32 s3, s5 64; GFX9-NEXT: s_mov_b32 s4, s6 65; GFX9-NEXT: s_mov_b32 s5, s7 66; GFX9-NEXT: s_mov_b32 s6, s8 67; GFX9-NEXT: s_mov_b32 s7, s9 68; GFX9-NEXT: v_mov_b32_e32 v1, v6 69; GFX9-NEXT: v_mov_b32_e32 v2, v7 70; GFX9-NEXT: v_mov_b32_e32 v3, v8 71; GFX9-NEXT: v_mov_b32_e32 v4, v9 72; GFX9-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf unorm a16 tfe da 73; GFX9-NEXT: s_waitcnt vmcnt(0) 74; GFX9-NEXT: global_store_dword v5, v4, s[10:11] 75; GFX9-NEXT: s_waitcnt vmcnt(0) 76; GFX9-NEXT: ; return to shader part epilog 77; 78; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe: 79; GFX10: ; %bb.0: 80; GFX10-NEXT: v_mov_b32_e32 v5, 0 81; GFX10-NEXT: v_lshlrev_b32_e32 v1, 16, v1 82; GFX10-NEXT: v_lshlrev_b32_e32 v3, 16, v3 83; GFX10-NEXT: s_mov_b32 s0, s2 84; GFX10-NEXT: s_mov_b32 s1, s3 85; GFX10-NEXT: v_mov_b32_e32 v6, v5 86; GFX10-NEXT: v_mov_b32_e32 v7, v5 87; GFX10-NEXT: v_mov_b32_e32 v8, v5 88; GFX10-NEXT: v_mov_b32_e32 v9, v5 89; GFX10-NEXT: v_and_or_b32 v10, 0xffff, v0, v1 90; GFX10-NEXT: v_and_or_b32 v11, 0xffff, v2, v3 91; GFX10-NEXT: s_mov_b32 s2, s4 92; GFX10-NEXT: s_mov_b32 s3, s5 93; GFX10-NEXT: s_mov_b32 s4, s6 94; GFX10-NEXT: s_mov_b32 s5, s7 95; GFX10-NEXT: s_mov_b32 s6, s8 96; GFX10-NEXT: s_mov_b32 s7, s9 97; GFX10-NEXT: v_mov_b32_e32 v0, v5 98; GFX10-NEXT: v_mov_b32_e32 v1, v6 99; GFX10-NEXT: v_mov_b32_e32 v2, v7 100; GFX10-NEXT: v_mov_b32_e32 v3, v8 101; GFX10-NEXT: v_mov_b32_e32 v4, v9 102; GFX10-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe 103; GFX10-NEXT: s_waitcnt vmcnt(0) 104; GFX10-NEXT: global_store_dword v5, v4, s[10:11] 105; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 106; GFX10-NEXT: ; return to shader part epilog 107 %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 1, i32 0) 108 %v.vec = extractvalue { <4 x float>, i32 } %v, 0 109 %v.err = extractvalue { <4 x float>, i32 } %v, 1 110 store i32 %v.err, i32 addrspace(1)* %out, align 4 111 ret <4 x float> %v.vec 112} 113 114define amdgpu_ps <4 x float> @load_2darraymsaa_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i16 %s, i16 %t, i16 %slice, i16 %fragid) { 115; GFX9-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe: 116; GFX9: ; %bb.0: 117; GFX9-NEXT: v_mov_b32_e32 v4, 0xffff 118; GFX9-NEXT: v_lshlrev_b32_e32 v1, 16, v1 119; GFX9-NEXT: v_and_or_b32 v10, v0, v4, v1 120; GFX9-NEXT: v_lshlrev_b32_e32 v0, 16, v3 121; GFX9-NEXT: v_mov_b32_e32 v5, 0 122; GFX9-NEXT: v_and_or_b32 v11, v2, v4, v0 123; GFX9-NEXT: v_mov_b32_e32 v6, v5 124; GFX9-NEXT: v_mov_b32_e32 v7, v5 125; GFX9-NEXT: v_mov_b32_e32 v8, v5 126; GFX9-NEXT: v_mov_b32_e32 v9, v5 127; GFX9-NEXT: v_mov_b32_e32 v0, v5 128; GFX9-NEXT: s_mov_b32 s0, s2 129; GFX9-NEXT: s_mov_b32 s1, s3 130; GFX9-NEXT: s_mov_b32 s2, s4 131; GFX9-NEXT: s_mov_b32 s3, s5 132; GFX9-NEXT: s_mov_b32 s4, s6 133; GFX9-NEXT: s_mov_b32 s5, s7 134; GFX9-NEXT: s_mov_b32 s6, s8 135; GFX9-NEXT: s_mov_b32 s7, s9 136; GFX9-NEXT: v_mov_b32_e32 v1, v6 137; GFX9-NEXT: v_mov_b32_e32 v2, v7 138; GFX9-NEXT: v_mov_b32_e32 v3, v8 139; GFX9-NEXT: v_mov_b32_e32 v4, v9 140; GFX9-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf unorm a16 tfe lwe da 141; GFX9-NEXT: s_waitcnt vmcnt(0) 142; GFX9-NEXT: global_store_dword v5, v4, s[10:11] 143; GFX9-NEXT: s_waitcnt vmcnt(0) 144; GFX9-NEXT: ; return to shader part epilog 145; 146; GFX10-LABEL: load_2darraymsaa_v4f32_xyzw_tfe_lwe: 147; GFX10: ; %bb.0: 148; GFX10-NEXT: v_mov_b32_e32 v5, 0 149; GFX10-NEXT: v_lshlrev_b32_e32 v1, 16, v1 150; GFX10-NEXT: v_lshlrev_b32_e32 v3, 16, v3 151; GFX10-NEXT: s_mov_b32 s0, s2 152; GFX10-NEXT: s_mov_b32 s1, s3 153; GFX10-NEXT: v_mov_b32_e32 v6, v5 154; GFX10-NEXT: v_mov_b32_e32 v7, v5 155; GFX10-NEXT: v_mov_b32_e32 v8, v5 156; GFX10-NEXT: v_mov_b32_e32 v9, v5 157; GFX10-NEXT: v_and_or_b32 v10, 0xffff, v0, v1 158; GFX10-NEXT: v_and_or_b32 v11, 0xffff, v2, v3 159; GFX10-NEXT: s_mov_b32 s2, s4 160; GFX10-NEXT: s_mov_b32 s3, s5 161; GFX10-NEXT: s_mov_b32 s4, s6 162; GFX10-NEXT: s_mov_b32 s5, s7 163; GFX10-NEXT: s_mov_b32 s6, s8 164; GFX10-NEXT: s_mov_b32 s7, s9 165; GFX10-NEXT: v_mov_b32_e32 v0, v5 166; GFX10-NEXT: v_mov_b32_e32 v1, v6 167; GFX10-NEXT: v_mov_b32_e32 v2, v7 168; GFX10-NEXT: v_mov_b32_e32 v3, v8 169; GFX10-NEXT: v_mov_b32_e32 v4, v9 170; GFX10-NEXT: image_load v[0:4], v[10:11], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm a16 tfe lwe 171; GFX10-NEXT: s_waitcnt vmcnt(0) 172; GFX10-NEXT: global_store_dword v5, v4, s[10:11] 173; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 174; GFX10-NEXT: ; return to shader part epilog 175 %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 15, i16 %s, i16 %t, i16 %slice, i16 %fragid, <8 x i32> %rsrc, i32 3, i32 0) 176 %v.vec = extractvalue { <4 x float>, i32 } %v, 0 177 %v.err = extractvalue { <4 x float>, i32 } %v, 1 178 store i32 %v.err, i32 addrspace(1)* %out, align 4 179 ret <4 x float> %v.vec 180} 181 182declare <4 x float> @llvm.amdgcn.image.load.2darraymsaa.v4f32.i16(i32 immarg, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0 183declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2darraymsaa.sl_v4f32i32s.i16(i32 immarg, i16, i16, i16, i16, <8 x i32>, i32 immarg, i32 immarg) #0 184 185attributes #0 = { nounwind readonly } 186