1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s 3; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s 4; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s 5 6define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t) { 7; GFX6-LABEL: load_2d_v4f32_xyzw: 8; GFX6: ; %bb.0: 9; GFX6-NEXT: s_mov_b32 s0, s2 10; GFX6-NEXT: s_mov_b32 s1, s3 11; GFX6-NEXT: s_mov_b32 s2, s4 12; GFX6-NEXT: s_mov_b32 s3, s5 13; GFX6-NEXT: s_mov_b32 s4, s6 14; GFX6-NEXT: s_mov_b32 s5, s7 15; GFX6-NEXT: s_mov_b32 s6, s8 16; GFX6-NEXT: s_mov_b32 s7, s9 17; GFX6-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm 18; GFX6-NEXT: s_waitcnt vmcnt(0) 19; GFX6-NEXT: ; return to shader part epilog 20; 21; GFX10PLUS-LABEL: load_2d_v4f32_xyzw: 22; GFX10PLUS: ; %bb.0: 23; GFX10PLUS-NEXT: s_mov_b32 s0, s2 24; GFX10PLUS-NEXT: s_mov_b32 s1, s3 25; GFX10PLUS-NEXT: s_mov_b32 s2, s4 26; GFX10PLUS-NEXT: s_mov_b32 s3, s5 27; GFX10PLUS-NEXT: s_mov_b32 s4, s6 28; GFX10PLUS-NEXT: s_mov_b32 s5, s7 29; GFX10PLUS-NEXT: s_mov_b32 s6, s8 30; GFX10PLUS-NEXT: s_mov_b32 s7, s9 31; GFX10PLUS-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm 32; GFX10PLUS-NEXT: s_waitcnt vmcnt(0) 33; GFX10PLUS-NEXT: ; return to shader part epilog 34 %v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0) 35 ret <4 x float> %v 36} 37 38define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t) { 39; GFX6-LABEL: load_2d_v4f32_xyzw_tfe: 40; GFX6: ; %bb.0: 41; GFX6-NEXT: v_mov_b32_e32 v5, v0 42; GFX6-NEXT: v_mov_b32_e32 v0, 0 43; GFX6-NEXT: s_mov_b32 s0, s2 44; GFX6-NEXT: s_mov_b32 s1, s3 45; GFX6-NEXT: s_mov_b32 s2, s4 46; GFX6-NEXT: s_mov_b32 s3, s5 47; GFX6-NEXT: s_mov_b32 s4, s6 48; GFX6-NEXT: s_mov_b32 s5, s7 49; GFX6-NEXT: s_mov_b32 s6, s8 50; GFX6-NEXT: s_mov_b32 s7, s9 51; GFX6-NEXT: v_mov_b32_e32 v6, v1 52; GFX6-NEXT: v_mov_b32_e32 v1, v0 53; GFX6-NEXT: v_mov_b32_e32 v2, v0 54; GFX6-NEXT: v_mov_b32_e32 v3, v0 55; GFX6-NEXT: v_mov_b32_e32 v4, v0 56; GFX6-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf unorm tfe 57; GFX6-NEXT: s_mov_b32 s8, s10 58; GFX6-NEXT: s_mov_b32 s9, s11 59; GFX6-NEXT: s_mov_b32 s10, -1 60; GFX6-NEXT: s_mov_b32 s11, 0xf000 61; GFX6-NEXT: s_waitcnt vmcnt(0) 62; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0 63; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) 64; GFX6-NEXT: ; return to shader part epilog 65; 66; GFX10-LABEL: load_2d_v4f32_xyzw_tfe: 67; GFX10: ; %bb.0: 68; GFX10-NEXT: v_mov_b32_e32 v7, 0 69; GFX10-NEXT: v_mov_b32_e32 v5, v0 70; GFX10-NEXT: v_mov_b32_e32 v6, v1 71; GFX10-NEXT: s_mov_b32 s0, s2 72; GFX10-NEXT: s_mov_b32 s1, s3 73; GFX10-NEXT: v_mov_b32_e32 v8, v7 74; GFX10-NEXT: v_mov_b32_e32 v9, v7 75; GFX10-NEXT: v_mov_b32_e32 v10, v7 76; GFX10-NEXT: v_mov_b32_e32 v11, v7 77; GFX10-NEXT: s_mov_b32 s2, s4 78; GFX10-NEXT: s_mov_b32 s3, s5 79; GFX10-NEXT: s_mov_b32 s4, s6 80; GFX10-NEXT: s_mov_b32 s5, s7 81; GFX10-NEXT: s_mov_b32 s6, s8 82; GFX10-NEXT: s_mov_b32 s7, s9 83; GFX10-NEXT: v_mov_b32_e32 v0, v7 84; GFX10-NEXT: v_mov_b32_e32 v1, v8 85; GFX10-NEXT: v_mov_b32_e32 v2, v9 86; GFX10-NEXT: v_mov_b32_e32 v3, v10 87; GFX10-NEXT: v_mov_b32_e32 v4, v11 88; GFX10-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe 89; GFX10-NEXT: s_waitcnt vmcnt(0) 90; GFX10-NEXT: global_store_dword v7, v4, s[10:11] 91; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 92; GFX10-NEXT: ; return to shader part epilog 93; 94; GFX11-LABEL: load_2d_v4f32_xyzw_tfe: 95; GFX11: ; %bb.0: 96; GFX11-NEXT: v_mov_b32_e32 v7, 0 97; GFX11-NEXT: v_mov_b32_e32 v5, v0 98; GFX11-NEXT: v_mov_b32_e32 v6, v1 99; GFX11-NEXT: s_mov_b32 s0, s2 100; GFX11-NEXT: s_mov_b32 s1, s3 101; GFX11-NEXT: v_mov_b32_e32 v8, v7 102; GFX11-NEXT: v_mov_b32_e32 v9, v7 103; GFX11-NEXT: v_mov_b32_e32 v10, v7 104; GFX11-NEXT: v_mov_b32_e32 v11, v7 105; GFX11-NEXT: s_mov_b32 s2, s4 106; GFX11-NEXT: s_mov_b32 s3, s5 107; GFX11-NEXT: s_mov_b32 s4, s6 108; GFX11-NEXT: s_mov_b32 s5, s7 109; GFX11-NEXT: s_mov_b32 s6, s8 110; GFX11-NEXT: s_mov_b32 s7, s9 111; GFX11-NEXT: v_mov_b32_e32 v0, v7 112; GFX11-NEXT: v_mov_b32_e32 v1, v8 113; GFX11-NEXT: v_mov_b32_e32 v2, v9 114; GFX11-NEXT: v_mov_b32_e32 v3, v10 115; GFX11-NEXT: v_mov_b32_e32 v4, v11 116; GFX11-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe 117; GFX11-NEXT: s_waitcnt vmcnt(0) 118; GFX11-NEXT: global_store_b32 v7, v4, s[10:11] 119; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 120; GFX11-NEXT: ; return to shader part epilog 121 %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 1, i32 0) 122 %v.vec = extractvalue { <4 x float>, i32 } %v, 0 123 %v.err = extractvalue { <4 x float>, i32 } %v, 1 124 store i32 %v.err, i32 addrspace(1)* %out, align 4 125 ret <4 x float> %v.vec 126} 127 128define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t) { 129; GFX6-LABEL: load_2d_v4f32_xyzw_tfe_lwe: 130; GFX6: ; %bb.0: 131; GFX6-NEXT: v_mov_b32_e32 v5, v0 132; GFX6-NEXT: v_mov_b32_e32 v0, 0 133; GFX6-NEXT: s_mov_b32 s0, s2 134; GFX6-NEXT: s_mov_b32 s1, s3 135; GFX6-NEXT: s_mov_b32 s2, s4 136; GFX6-NEXT: s_mov_b32 s3, s5 137; GFX6-NEXT: s_mov_b32 s4, s6 138; GFX6-NEXT: s_mov_b32 s5, s7 139; GFX6-NEXT: s_mov_b32 s6, s8 140; GFX6-NEXT: s_mov_b32 s7, s9 141; GFX6-NEXT: v_mov_b32_e32 v6, v1 142; GFX6-NEXT: v_mov_b32_e32 v1, v0 143; GFX6-NEXT: v_mov_b32_e32 v2, v0 144; GFX6-NEXT: v_mov_b32_e32 v3, v0 145; GFX6-NEXT: v_mov_b32_e32 v4, v0 146; GFX6-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf unorm tfe lwe 147; GFX6-NEXT: s_mov_b32 s8, s10 148; GFX6-NEXT: s_mov_b32 s9, s11 149; GFX6-NEXT: s_mov_b32 s10, -1 150; GFX6-NEXT: s_mov_b32 s11, 0xf000 151; GFX6-NEXT: s_waitcnt vmcnt(0) 152; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0 153; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) 154; GFX6-NEXT: ; return to shader part epilog 155; 156; GFX10-LABEL: load_2d_v4f32_xyzw_tfe_lwe: 157; GFX10: ; %bb.0: 158; GFX10-NEXT: v_mov_b32_e32 v7, 0 159; GFX10-NEXT: v_mov_b32_e32 v5, v0 160; GFX10-NEXT: v_mov_b32_e32 v6, v1 161; GFX10-NEXT: s_mov_b32 s0, s2 162; GFX10-NEXT: s_mov_b32 s1, s3 163; GFX10-NEXT: v_mov_b32_e32 v8, v7 164; GFX10-NEXT: v_mov_b32_e32 v9, v7 165; GFX10-NEXT: v_mov_b32_e32 v10, v7 166; GFX10-NEXT: v_mov_b32_e32 v11, v7 167; GFX10-NEXT: s_mov_b32 s2, s4 168; GFX10-NEXT: s_mov_b32 s3, s5 169; GFX10-NEXT: s_mov_b32 s4, s6 170; GFX10-NEXT: s_mov_b32 s5, s7 171; GFX10-NEXT: s_mov_b32 s6, s8 172; GFX10-NEXT: s_mov_b32 s7, s9 173; GFX10-NEXT: v_mov_b32_e32 v0, v7 174; GFX10-NEXT: v_mov_b32_e32 v1, v8 175; GFX10-NEXT: v_mov_b32_e32 v2, v9 176; GFX10-NEXT: v_mov_b32_e32 v3, v10 177; GFX10-NEXT: v_mov_b32_e32 v4, v11 178; GFX10-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe lwe 179; GFX10-NEXT: s_waitcnt vmcnt(0) 180; GFX10-NEXT: global_store_dword v7, v4, s[10:11] 181; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 182; GFX10-NEXT: ; return to shader part epilog 183; 184; GFX11-LABEL: load_2d_v4f32_xyzw_tfe_lwe: 185; GFX11: ; %bb.0: 186; GFX11-NEXT: v_mov_b32_e32 v7, 0 187; GFX11-NEXT: v_mov_b32_e32 v5, v0 188; GFX11-NEXT: v_mov_b32_e32 v6, v1 189; GFX11-NEXT: s_mov_b32 s0, s2 190; GFX11-NEXT: s_mov_b32 s1, s3 191; GFX11-NEXT: v_mov_b32_e32 v8, v7 192; GFX11-NEXT: v_mov_b32_e32 v9, v7 193; GFX11-NEXT: v_mov_b32_e32 v10, v7 194; GFX11-NEXT: v_mov_b32_e32 v11, v7 195; GFX11-NEXT: s_mov_b32 s2, s4 196; GFX11-NEXT: s_mov_b32 s3, s5 197; GFX11-NEXT: s_mov_b32 s4, s6 198; GFX11-NEXT: s_mov_b32 s5, s7 199; GFX11-NEXT: s_mov_b32 s6, s8 200; GFX11-NEXT: s_mov_b32 s7, s9 201; GFX11-NEXT: v_mov_b32_e32 v0, v7 202; GFX11-NEXT: v_mov_b32_e32 v1, v8 203; GFX11-NEXT: v_mov_b32_e32 v2, v9 204; GFX11-NEXT: v_mov_b32_e32 v3, v10 205; GFX11-NEXT: v_mov_b32_e32 v4, v11 206; GFX11-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe lwe 207; GFX11-NEXT: s_waitcnt vmcnt(0) 208; GFX11-NEXT: global_store_b32 v7, v4, s[10:11] 209; GFX11-NEXT: s_waitcnt_vscnt null, 0x0 210; GFX11-NEXT: ; return to shader part epilog 211 %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 3, i32 0) 212 %v.vec = extractvalue { <4 x float>, i32 } %v, 0 213 %v.err = extractvalue { <4 x float>, i32 } %v, 1 214 store i32 %v.err, i32 addrspace(1)* %out, align 4 215 ret <4 x float> %v.vec 216} 217 218declare <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0 219declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0 220 221attributes #0 = { nounwind readonly } 222