1; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py 2; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s 3; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s 4 5define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t) { 6; GFX6-LABEL: load_2d_v4f32_xyzw: 7; GFX6: ; %bb.0: 8; GFX6-NEXT: s_mov_b32 s0, s2 9; GFX6-NEXT: s_mov_b32 s1, s3 10; GFX6-NEXT: s_mov_b32 s2, s4 11; GFX6-NEXT: s_mov_b32 s3, s5 12; GFX6-NEXT: s_mov_b32 s4, s6 13; GFX6-NEXT: s_mov_b32 s5, s7 14; GFX6-NEXT: s_mov_b32 s6, s8 15; GFX6-NEXT: s_mov_b32 s7, s9 16; GFX6-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf unorm 17; GFX6-NEXT: s_waitcnt vmcnt(0) 18; GFX6-NEXT: ; return to shader part epilog 19; 20; GFX10-LABEL: load_2d_v4f32_xyzw: 21; GFX10: ; %bb.0: 22; GFX10-NEXT: s_mov_b32 s0, s2 23; GFX10-NEXT: s_mov_b32 s1, s3 24; GFX10-NEXT: s_mov_b32 s2, s4 25; GFX10-NEXT: s_mov_b32 s3, s5 26; GFX10-NEXT: s_mov_b32 s4, s6 27; GFX10-NEXT: s_mov_b32 s5, s7 28; GFX10-NEXT: s_mov_b32 s6, s8 29; GFX10-NEXT: s_mov_b32 s7, s9 30; GFX10-NEXT: image_load v[0:3], v[0:1], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm 31; GFX10-NEXT: s_waitcnt vmcnt(0) 32; GFX10-NEXT: ; return to shader part epilog 33 %v = call <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0) 34 ret <4 x float> %v 35} 36 37define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t) { 38; GFX6-LABEL: load_2d_v4f32_xyzw_tfe: 39; GFX6: ; %bb.0: 40; GFX6-NEXT: v_mov_b32_e32 v5, v0 41; GFX6-NEXT: v_mov_b32_e32 v0, 0 42; GFX6-NEXT: s_mov_b32 s0, s2 43; GFX6-NEXT: s_mov_b32 s1, s3 44; GFX6-NEXT: s_mov_b32 s2, s4 45; GFX6-NEXT: s_mov_b32 s3, s5 46; GFX6-NEXT: s_mov_b32 s4, s6 47; GFX6-NEXT: s_mov_b32 s5, s7 48; GFX6-NEXT: s_mov_b32 s6, s8 49; GFX6-NEXT: s_mov_b32 s7, s9 50; GFX6-NEXT: v_mov_b32_e32 v6, v1 51; GFX6-NEXT: v_mov_b32_e32 v1, v0 52; GFX6-NEXT: v_mov_b32_e32 v2, v0 53; GFX6-NEXT: v_mov_b32_e32 v3, v0 54; GFX6-NEXT: v_mov_b32_e32 v4, v0 55; GFX6-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf unorm tfe 56; GFX6-NEXT: s_mov_b32 s8, s10 57; GFX6-NEXT: s_mov_b32 s9, s11 58; GFX6-NEXT: s_mov_b32 s10, -1 59; GFX6-NEXT: s_mov_b32 s11, 0xf000 60; GFX6-NEXT: s_waitcnt vmcnt(0) 61; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0 62; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) 63; GFX6-NEXT: ; return to shader part epilog 64; 65; GFX10-LABEL: load_2d_v4f32_xyzw_tfe: 66; GFX10: ; %bb.0: 67; GFX10-NEXT: v_mov_b32_e32 v7, 0 68; GFX10-NEXT: v_mov_b32_e32 v5, v0 69; GFX10-NEXT: v_mov_b32_e32 v6, v1 70; GFX10-NEXT: s_mov_b32 s0, s2 71; GFX10-NEXT: s_mov_b32 s1, s3 72; GFX10-NEXT: v_mov_b32_e32 v8, v7 73; GFX10-NEXT: v_mov_b32_e32 v9, v7 74; GFX10-NEXT: v_mov_b32_e32 v10, v7 75; GFX10-NEXT: v_mov_b32_e32 v11, v7 76; GFX10-NEXT: s_mov_b32 s2, s4 77; GFX10-NEXT: s_mov_b32 s3, s5 78; GFX10-NEXT: s_mov_b32 s4, s6 79; GFX10-NEXT: s_mov_b32 s5, s7 80; GFX10-NEXT: s_mov_b32 s6, s8 81; GFX10-NEXT: s_mov_b32 s7, s9 82; GFX10-NEXT: v_mov_b32_e32 v0, v7 83; GFX10-NEXT: v_mov_b32_e32 v1, v8 84; GFX10-NEXT: v_mov_b32_e32 v2, v9 85; GFX10-NEXT: v_mov_b32_e32 v3, v10 86; GFX10-NEXT: v_mov_b32_e32 v4, v11 87; GFX10-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe 88; GFX10-NEXT: s_waitcnt vmcnt(0) 89; GFX10-NEXT: global_store_dword v7, v4, s[10:11] 90; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 91; GFX10-NEXT: ; return to shader part epilog 92 %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 1, i32 0) 93 %v.vec = extractvalue { <4 x float>, i32 } %v, 0 94 %v.err = extractvalue { <4 x float>, i32 } %v, 1 95 store i32 %v.err, i32 addrspace(1)* %out, align 4 96 ret <4 x float> %v.vec 97} 98 99define amdgpu_ps <4 x float> @load_2d_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t) { 100; GFX6-LABEL: load_2d_v4f32_xyzw_tfe_lwe: 101; GFX6: ; %bb.0: 102; GFX6-NEXT: v_mov_b32_e32 v5, v0 103; GFX6-NEXT: v_mov_b32_e32 v0, 0 104; GFX6-NEXT: s_mov_b32 s0, s2 105; GFX6-NEXT: s_mov_b32 s1, s3 106; GFX6-NEXT: s_mov_b32 s2, s4 107; GFX6-NEXT: s_mov_b32 s3, s5 108; GFX6-NEXT: s_mov_b32 s4, s6 109; GFX6-NEXT: s_mov_b32 s5, s7 110; GFX6-NEXT: s_mov_b32 s6, s8 111; GFX6-NEXT: s_mov_b32 s7, s9 112; GFX6-NEXT: v_mov_b32_e32 v6, v1 113; GFX6-NEXT: v_mov_b32_e32 v1, v0 114; GFX6-NEXT: v_mov_b32_e32 v2, v0 115; GFX6-NEXT: v_mov_b32_e32 v3, v0 116; GFX6-NEXT: v_mov_b32_e32 v4, v0 117; GFX6-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf unorm tfe lwe 118; GFX6-NEXT: s_mov_b32 s8, s10 119; GFX6-NEXT: s_mov_b32 s9, s11 120; GFX6-NEXT: s_mov_b32 s10, -1 121; GFX6-NEXT: s_mov_b32 s11, 0xf000 122; GFX6-NEXT: s_waitcnt vmcnt(0) 123; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0 124; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0) 125; GFX6-NEXT: ; return to shader part epilog 126; 127; GFX10-LABEL: load_2d_v4f32_xyzw_tfe_lwe: 128; GFX10: ; %bb.0: 129; GFX10-NEXT: v_mov_b32_e32 v7, 0 130; GFX10-NEXT: v_mov_b32_e32 v5, v0 131; GFX10-NEXT: v_mov_b32_e32 v6, v1 132; GFX10-NEXT: s_mov_b32 s0, s2 133; GFX10-NEXT: s_mov_b32 s1, s3 134; GFX10-NEXT: v_mov_b32_e32 v8, v7 135; GFX10-NEXT: v_mov_b32_e32 v9, v7 136; GFX10-NEXT: v_mov_b32_e32 v10, v7 137; GFX10-NEXT: v_mov_b32_e32 v11, v7 138; GFX10-NEXT: s_mov_b32 s2, s4 139; GFX10-NEXT: s_mov_b32 s3, s5 140; GFX10-NEXT: s_mov_b32 s4, s6 141; GFX10-NEXT: s_mov_b32 s5, s7 142; GFX10-NEXT: s_mov_b32 s6, s8 143; GFX10-NEXT: s_mov_b32 s7, s9 144; GFX10-NEXT: v_mov_b32_e32 v0, v7 145; GFX10-NEXT: v_mov_b32_e32 v1, v8 146; GFX10-NEXT: v_mov_b32_e32 v2, v9 147; GFX10-NEXT: v_mov_b32_e32 v3, v10 148; GFX10-NEXT: v_mov_b32_e32 v4, v11 149; GFX10-NEXT: image_load v[0:4], v[5:6], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm tfe lwe 150; GFX10-NEXT: s_waitcnt vmcnt(0) 151; GFX10-NEXT: global_store_dword v7, v4, s[10:11] 152; GFX10-NEXT: s_waitcnt_vscnt null, 0x0 153; GFX10-NEXT: ; return to shader part epilog 154 %v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, <8 x i32> %rsrc, i32 3, i32 0) 155 %v.vec = extractvalue { <4 x float>, i32 } %v, 0 156 %v.err = extractvalue { <4 x float>, i32 } %v, 1 157 store i32 %v.err, i32 addrspace(1)* %out, align 4 158 ret <4 x float> %v.vec 159} 160 161declare <4 x float> @llvm.amdgcn.image.load.2d.v4f32.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0 162declare { <4 x float>, i32 } @llvm.amdgcn.image.load.2d.sl_v4f32i32s.i32(i32 immarg, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0 163 164attributes #0 = { nounwind readonly } 165