1; RUN: llc -aarch64-sve-vector-bits-min=128 < %s | FileCheck %s -D#VBYTES=16 -check-prefix=NO_SVE 2; RUN: llc -aarch64-sve-vector-bits-min=256 < %s | FileCheck %s -check-prefixes=VBITS_GE_256 3; RUN: llc -aarch64-sve-vector-bits-min=384 < %s | FileCheck %s -check-prefixes=VBITS_GE_256 4; RUN: llc -aarch64-sve-vector-bits-min=512 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512 5; RUN: llc -aarch64-sve-vector-bits-min=640 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512 6; RUN: llc -aarch64-sve-vector-bits-min=768 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512 7; RUN: llc -aarch64-sve-vector-bits-min=896 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512 8; RUN: llc -aarch64-sve-vector-bits-min=1024 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 9; RUN: llc -aarch64-sve-vector-bits-min=1152 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 10; RUN: llc -aarch64-sve-vector-bits-min=1280 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 11; RUN: llc -aarch64-sve-vector-bits-min=1408 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 12; RUN: llc -aarch64-sve-vector-bits-min=1536 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 13; RUN: llc -aarch64-sve-vector-bits-min=1664 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 14; RUN: llc -aarch64-sve-vector-bits-min=1792 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 15; RUN: llc -aarch64-sve-vector-bits-min=1920 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024 16; RUN: llc -aarch64-sve-vector-bits-min=2048 < %s | FileCheck %s -check-prefixes=VBITS_GE_256,VBITS_GE_512,VBITS_GE_1024,VBITS_GE_2048 17 18target triple = "aarch64-unknown-linux-gnu" 19 20; Don't use SVE when its registers are no bigger than NEON. 21; NO_SVE-NOT: ptrue 22 23; 24; insertelement 25; 26 27; Don't use SVE for 64-bit vectors. 28define <4 x half> @insertelement_v4f16(<4 x half> %op1) #0 { 29; VBITS_GE_256-LABEL: insertelement_v4f16: 30; VBITS_GE_256: // %bb.0: 31; VBITS_GE_256-NEXT: fmov h1, #5.00000000 32; VBITS_GE_256-NEXT: // kill: def $d0 killed $d0 def $q0 33; VBITS_GE_256-NEXT: mov v0.h[3], v1.h[0] 34; VBITS_GE_256-NEXT: // kill: def $d0 killed $d0 killed $q0 35; VBITS_GE_256-NEXT: ret 36 %r = insertelement <4 x half> %op1, half 5.0, i64 3 37 ret <4 x half> %r 38} 39 40; Don't use SVE for 128-bit vectors. 41define <8 x half> @insertelement_v8f16(<8 x half> %op1) #0 { 42; VBITS_GE_256-LABEL: insertelement_v8f16: 43; VBITS_GE_256: // %bb.0: 44; VBITS_GE_256-NEXT: fmov h1, #5.00000000 45; VBITS_GE_256-NEXT: mov v0.h[7], v1.h[0] 46; VBITS_GE_256-NEXT: ret 47 %r = insertelement <8 x half> %op1, half 5.0, i64 7 48 ret <8 x half> %r 49} 50 51define <16 x half> @insertelement_v16f16(<16 x half>* %a) #0 { 52; VBITS_GE_256-LABEL: insertelement_v16f16: 53; VBITS_GE_256: // %bb.0: 54; VBITS_GE_256-NEXT: mov w9, #15 55; VBITS_GE_256-NEXT: ptrue p0.h, vl16 56; VBITS_GE_256-NEXT: ld1h { z0.h }, p0/z, [x0] 57; VBITS_GE_256-NEXT: fmov h2, #5.00000000 58; VBITS_GE_256-NEXT: index z3.h, #0, #1 59; VBITS_GE_256-NEXT: ptrue p1.h 60; VBITS_GE_256-NEXT: mov z1.h, w9 61; VBITS_GE_256-NEXT: cmpeq p1.h, p1/z, z3.h, z1.h 62; VBITS_GE_256-NEXT: mov z0.h, p1/m, h2 63; VBITS_GE_256-NEXT: st1h { z0.h }, p0, [x8] 64; VBITS_GE_256-NEXT: ret 65 %op1 = load <16 x half>, <16 x half>* %a 66 %r = insertelement <16 x half> %op1, half 5.0, i64 15 67 ret <16 x half> %r 68} 69 70define <32 x half> @insertelement_v32f16(<32 x half>* %a) #0 { 71; VBITS_GE_512-LABEL: insertelement_v32f16: 72; VBITS_GE_512: // %bb.0: 73; VBITS_GE_512-NEXT: mov w9, #31 74; VBITS_GE_512-NEXT: ptrue p0.h, vl32 75; VBITS_GE_512-NEXT: ld1h { z0.h }, p0/z, [x0] 76; VBITS_GE_512-NEXT: fmov h2, #5.00000000 77; VBITS_GE_512-NEXT: index z3.h, #0, #1 78; VBITS_GE_512-NEXT: ptrue p1.h 79; VBITS_GE_512-NEXT: mov z1.h, w9 80; VBITS_GE_512-NEXT: cmpeq p1.h, p1/z, z3.h, z1.h 81; VBITS_GE_512-NEXT: mov z0.h, p1/m, h2 82; VBITS_GE_512-NEXT: st1h { z0.h }, p0, [x8] 83; VBITS_GE_512-NEXT: ret 84 %op1 = load <32 x half>, <32 x half>* %a 85 %r = insertelement <32 x half> %op1, half 5.0, i64 31 86 ret <32 x half> %r 87} 88 89define <64 x half> @insertelement_v64f16(<64 x half>* %a) #0 { 90; VBITS_GE_1024-LABEL: insertelement_v64f16: 91; VBITS_GE_1024: // %bb.0: 92; VBITS_GE_1024-NEXT: mov w9, #63 93; VBITS_GE_1024-NEXT: ptrue p0.h, vl64 94; VBITS_GE_1024-NEXT: ld1h { z0.h }, p0/z, [x0] 95; VBITS_GE_1024-NEXT: fmov h2, #5.00000000 96; VBITS_GE_1024-NEXT: index z3.h, #0, #1 97; VBITS_GE_1024-NEXT: ptrue p1.h 98; VBITS_GE_1024-NEXT: mov z1.h, w9 99; VBITS_GE_1024-NEXT: cmpeq p1.h, p1/z, z3.h, z1.h 100; VBITS_GE_1024-NEXT: mov z0.h, p1/m, h2 101; VBITS_GE_1024-NEXT: st1h { z0.h }, p0, [x8] 102; VBITS_GE_1024-NEXT: ret 103 %op1 = load <64 x half>, <64 x half>* %a 104 %r = insertelement <64 x half> %op1, half 5.0, i64 63 105 ret <64 x half> %r 106} 107 108define <128 x half> @insertelement_v128f16(<128 x half>* %a) #0 { 109; VBITS_GE_2048-LABEL: insertelement_v128f16: 110; VBITS_GE_2048: // %bb.0: 111; VBITS_GE_2048-NEXT: mov w9, #127 112; VBITS_GE_2048-NEXT: ptrue p0.h, vl128 113; VBITS_GE_2048-NEXT: ld1h { z0.h }, p0/z, [x0] 114; VBITS_GE_2048-NEXT: fmov h2, #5.00000000 115; VBITS_GE_2048-NEXT: index z3.h, #0, #1 116; VBITS_GE_2048-NEXT: ptrue p1.h 117; VBITS_GE_2048-NEXT: mov z1.h, w9 118; VBITS_GE_2048-NEXT: cmpeq p1.h, p1/z, z3.h, z1.h 119; VBITS_GE_2048-NEXT: mov z0.h, p1/m, h2 120; VBITS_GE_2048-NEXT: st1h { z0.h }, p0, [x8] 121; VBITS_GE_2048-NEXT: ret 122 %op1 = load <128 x half>, <128 x half>* %a 123 %r = insertelement <128 x half> %op1, half 5.0, i64 127 124 ret <128 x half> %r 125} 126 127; Don't use SVE for 64-bit vectors. 128define <2 x float> @insertelement_v2f32(<2 x float> %op1) #0 { 129; VBITS_GE_256-LABEL: insertelement_v2f32: 130; VBITS_GE_256: // %bb.0: 131; VBITS_GE_256-NEXT: fmov s1, #5.00000000 132; VBITS_GE_256-NEXT: // kill: def $d0 killed $d0 def $q0 133; VBITS_GE_256-NEXT: mov v0.s[1], v1.s[0] 134; VBITS_GE_256-NEXT: // kill: def $d0 killed $d0 killed $q0 135; VBITS_GE_256-NEXT: ret 136 %r = insertelement <2 x float> %op1, float 5.0, i64 1 137 ret <2 x float> %r 138} 139 140; Don't use SVE for 128-bit vectors. 141define <4 x float> @insertelement_v4f32(<4 x float> %op1) #0 { 142; VBITS_GE_256-LABEL: insertelement_v4f32: 143; VBITS_GE_256: // %bb.0: 144; VBITS_GE_256-NEXT: fmov s1, #5.00000000 145; VBITS_GE_256-NEXT: mov v0.s[3], v1.s[0] 146; VBITS_GE_256-NEXT: ret 147 %r = insertelement <4 x float> %op1, float 5.0, i64 3 148 ret <4 x float> %r 149} 150 151define <8 x float> @insertelement_v8f32(<8 x float>* %a) #0 { 152; VBITS_GE_256-LABEL: insertelement_v8f32: 153; VBITS_GE_256: // %bb.0: 154; VBITS_GE_256-NEXT: mov w9, #7 155; VBITS_GE_256-NEXT: ptrue p0.s, vl8 156; VBITS_GE_256-NEXT: ld1w { z0.s }, p0/z, [x0] 157; VBITS_GE_256-NEXT: fmov s2, #5.00000000 158; VBITS_GE_256-NEXT: index z3.s, #0, #1 159; VBITS_GE_256-NEXT: ptrue p1.s 160; VBITS_GE_256-NEXT: mov z1.s, w9 161; VBITS_GE_256-NEXT: cmpeq p1.s, p1/z, z3.s, z1.s 162; VBITS_GE_256-NEXT: mov z0.s, p1/m, s2 163; VBITS_GE_256-NEXT: st1w { z0.s }, p0, [x8] 164; VBITS_GE_256-NEXT: ret 165 %op1 = load <8 x float>, <8 x float>* %a 166 %r = insertelement <8 x float> %op1, float 5.0, i64 7 167 ret <8 x float> %r 168} 169 170define <16 x float> @insertelement_v16f32(<16 x float>* %a) #0 { 171; VBITS_GE_512-LABEL: insertelement_v16f32: 172; VBITS_GE_512: // %bb.0: 173; VBITS_GE_512-NEXT: mov w9, #15 174; VBITS_GE_512-NEXT: ptrue p0.s, vl16 175; VBITS_GE_512-NEXT: ld1w { z0.s }, p0/z, [x0] 176; VBITS_GE_512-NEXT: fmov s2, #5.00000000 177; VBITS_GE_512-NEXT: index z3.s, #0, #1 178; VBITS_GE_512-NEXT: ptrue p1.s 179; VBITS_GE_512-NEXT: mov z1.s, w9 180; VBITS_GE_512-NEXT: cmpeq p1.s, p1/z, z3.s, z1.s 181; VBITS_GE_512-NEXT: mov z0.s, p1/m, s2 182; VBITS_GE_512-NEXT: st1w { z0.s }, p0, [x8] 183; VBITS_GE_512-NEXT: ret 184 %op1 = load <16 x float>, <16 x float>* %a 185 %r = insertelement <16 x float> %op1, float 5.0, i64 15 186 ret <16 x float> %r 187} 188 189define <32 x float> @insertelement_v32f32(<32 x float>* %a) #0 { 190; VBITS_GE_1024-LABEL: insertelement_v32f32: 191; VBITS_GE_1024: // %bb.0: 192; VBITS_GE_1024-NEXT: mov w9, #31 193; VBITS_GE_1024-NEXT: ptrue p0.s, vl32 194; VBITS_GE_1024-NEXT: ld1w { z0.s }, p0/z, [x0] 195; VBITS_GE_1024-NEXT: fmov s2, #5.00000000 196; VBITS_GE_1024-NEXT: index z3.s, #0, #1 197; VBITS_GE_1024-NEXT: ptrue p1.s 198; VBITS_GE_1024-NEXT: mov z1.s, w9 199; VBITS_GE_1024-NEXT: cmpeq p1.s, p1/z, z3.s, z1.s 200; VBITS_GE_1024-NEXT: mov z0.s, p1/m, s2 201; VBITS_GE_1024-NEXT: st1w { z0.s }, p0, [x8] 202; VBITS_GE_1024-NEXT: ret 203 %op1 = load <32 x float>, <32 x float>* %a 204 %r = insertelement <32 x float> %op1, float 5.0, i64 31 205 ret <32 x float> %r 206} 207 208define <64 x float> @insertelement_v64f32(<64 x float>* %a) #0 { 209; VBITS_GE_2048-LABEL: insertelement_v64f32: 210; VBITS_GE_2048: // %bb.0: 211; VBITS_GE_2048-NEXT: mov w9, #63 212; VBITS_GE_2048-NEXT: ptrue p0.s, vl64 213; VBITS_GE_2048-NEXT: ld1w { z0.s }, p0/z, [x0] 214; VBITS_GE_2048-NEXT: fmov s2, #5.00000000 215; VBITS_GE_2048-NEXT: index z3.s, #0, #1 216; VBITS_GE_2048-NEXT: ptrue p1.s 217; VBITS_GE_2048-NEXT: mov z1.s, w9 218; VBITS_GE_2048-NEXT: cmpeq p1.s, p1/z, z3.s, z1.s 219; VBITS_GE_2048-NEXT: mov z0.s, p1/m, s2 220; VBITS_GE_2048-NEXT: st1w { z0.s }, p0, [x8] 221; VBITS_GE_2048-NEXT: ret 222 %op1 = load <64 x float>, <64 x float>* %a 223 %r = insertelement <64 x float> %op1, float 5.0, i64 63 224 ret <64 x float> %r 225} 226 227; Don't use SVE for 64-bit vectors. 228define <1 x double> @insertelement_v1f64(<1 x double> %op1) #0 { 229; VBITS_GE_256-LABEL: insertelement_v1f64: 230; VBITS_GE_256: // %bb.0: 231; VBITS_GE_256-NEXT: mov x8, #4617315517961601024 232; VBITS_GE_256-NEXT: fmov d0, x8 233; VBITS_GE_256-NEXT: ret 234 %r = insertelement <1 x double> %op1, double 5.0, i64 0 235 ret <1 x double> %r 236} 237 238; Don't use SVE for 128-bit vectors. 239define <2 x double> @insertelement_v2f64(<2 x double> %op1) #0 { 240; VBITS_GE_256-LABEL: insertelement_v2f64: 241; VBITS_GE_256: // %bb.0: 242; VBITS_GE_256-NEXT: fmov d1, #5.00000000 243; VBITS_GE_256-NEXT: mov v0.d[1], v1.d[0] 244; VBITS_GE_256-NEXT: ret 245 %r = insertelement <2 x double> %op1, double 5.0, i64 1 246 ret <2 x double> %r 247} 248 249define <4 x double> @insertelement_v4f64(<4 x double>* %a) #0 { 250; VBITS_GE_256-LABEL: insertelement_v4f64: 251; VBITS_GE_256: // %bb.0: 252; VBITS_GE_256-NEXT: mov w9, #3 253; VBITS_GE_256-NEXT: ptrue p0.d, vl4 254; VBITS_GE_256-NEXT: ld1d { z0.d }, p0/z, [x0] 255; VBITS_GE_256-NEXT: fmov d2, #5.00000000 256; VBITS_GE_256-NEXT: index z3.d, #0, #1 257; VBITS_GE_256-NEXT: ptrue p1.d 258; VBITS_GE_256-NEXT: mov z1.d, x9 259; VBITS_GE_256-NEXT: cmpeq p1.d, p1/z, z3.d, z1.d 260; VBITS_GE_256-NEXT: mov z0.d, p1/m, d2 261; VBITS_GE_256-NEXT: st1d { z0.d }, p0, [x8] 262; VBITS_GE_256-NEXT: ret 263 %op1 = load <4 x double>, <4 x double>* %a 264 %r = insertelement <4 x double> %op1, double 5.0, i64 3 265 ret <4 x double> %r 266} 267 268define <8 x double> @insertelement_v8f64(<8 x double>* %a) #0 { 269; VBITS_GE_512-LABEL: insertelement_v8f64: 270; VBITS_GE_512: // %bb.0: 271; VBITS_GE_512-NEXT: mov w9, #7 272; VBITS_GE_512-NEXT: ptrue p0.d, vl8 273; VBITS_GE_512-NEXT: ld1d { z0.d }, p0/z, [x0] 274; VBITS_GE_512-NEXT: fmov d2, #5.00000000 275; VBITS_GE_512-NEXT: index z3.d, #0, #1 276; VBITS_GE_512-NEXT: ptrue p1.d 277; VBITS_GE_512-NEXT: mov z1.d, x9 278; VBITS_GE_512-NEXT: cmpeq p1.d, p1/z, z3.d, z1.d 279; VBITS_GE_512-NEXT: mov z0.d, p1/m, d2 280; VBITS_GE_512-NEXT: st1d { z0.d }, p0, [x8] 281; VBITS_GE_512-NEXT: ret 282 %op1 = load <8 x double>, <8 x double>* %a 283 %r = insertelement <8 x double> %op1, double 5.0, i64 7 284 ret <8 x double> %r 285} 286 287define <16 x double> @insertelement_v16f64(<16 x double>* %a) #0 { 288; VBITS_GE_1024-LABEL: insertelement_v16f64: 289; VBITS_GE_1024: // %bb.0: 290; VBITS_GE_1024-NEXT: mov w9, #15 291; VBITS_GE_1024-NEXT: ptrue p0.d, vl16 292; VBITS_GE_1024-NEXT: ld1d { z0.d }, p0/z, [x0] 293; VBITS_GE_1024-NEXT: fmov d2, #5.00000000 294; VBITS_GE_1024-NEXT: index z3.d, #0, #1 295; VBITS_GE_1024-NEXT: ptrue p1.d 296; VBITS_GE_1024-NEXT: mov z1.d, x9 297; VBITS_GE_1024-NEXT: cmpeq p1.d, p1/z, z3.d, z1.d 298; VBITS_GE_1024-NEXT: mov z0.d, p1/m, d2 299; VBITS_GE_1024-NEXT: st1d { z0.d }, p0, [x8] 300; VBITS_GE_1024-NEXT: ret 301 %op1 = load <16 x double>, <16 x double>* %a 302 %r = insertelement <16 x double> %op1, double 5.0, i64 15 303 ret <16 x double> %r 304} 305 306define <32 x double> @insertelement_v32f64(<32 x double>* %a) #0 { 307; VBITS_GE_2048-LABEL: insertelement_v32f64: 308; VBITS_GE_2048: // %bb.0: 309; VBITS_GE_2048-NEXT: mov w9, #31 310; VBITS_GE_2048-NEXT: ptrue p0.d, vl32 311; VBITS_GE_2048-NEXT: ld1d { z0.d }, p0/z, [x0] 312; VBITS_GE_2048-NEXT: fmov d2, #5.00000000 313; VBITS_GE_2048-NEXT: index z3.d, #0, #1 314; VBITS_GE_2048-NEXT: ptrue p1.d 315; VBITS_GE_2048-NEXT: mov z1.d, x9 316; VBITS_GE_2048-NEXT: cmpeq p1.d, p1/z, z3.d, z1.d 317; VBITS_GE_2048-NEXT: mov z0.d, p1/m, d2 318; VBITS_GE_2048-NEXT: st1d { z0.d }, p0, [x8] 319; VBITS_GE_2048-NEXT: ret 320 %op1 = load <32 x double>, <32 x double>* %a 321 %r = insertelement <32 x double> %op1, double 5.0, i64 31 322 ret <32 x double> %r 323} 324 325attributes #0 = { "target-features"="+sve" } 326