1 //===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file was developed by the LLVM research group and is distributed under 6 // the University of Illinois Open Source License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This transform is designed to eliminate unreachable internal globals from the 11 // program. It uses an aggressive algorithm, searching out globals that are 12 // known to be alive. After it finds all of the globals which are needed, it 13 // deletes whatever is left over. This allows it to delete recursive chunks of 14 // the program which are unreachable. 15 // 16 //===----------------------------------------------------------------------===// 17 18 #include "llvm/Transforms/IPO.h" 19 #include "llvm/Constants.h" 20 #include "llvm/Module.h" 21 #include "llvm/Pass.h" 22 #include "llvm/ADT/Statistic.h" 23 #include <set> 24 using namespace llvm; 25 26 namespace { 27 Statistic<> NumFunctions("globaldce","Number of functions removed"); 28 Statistic<> NumVariables("globaldce","Number of global variables removed"); 29 30 struct GlobalDCE : public ModulePass { 31 // run - Do the GlobalDCE pass on the specified module, optionally updating 32 // the specified callgraph to reflect the changes. 33 // 34 bool runOnModule(Module &M); 35 36 private: 37 std::set<GlobalValue*> AliveGlobals; 38 39 /// MarkGlobalIsNeeded - the specific global value as needed, and 40 /// recursively mark anything that it uses as also needed. 41 void GlobalIsNeeded(GlobalValue *GV); 42 void MarkUsedGlobalsAsNeeded(Constant *C); 43 44 bool SafeToDestroyConstant(Constant* C); 45 bool RemoveUnusedGlobalValue(GlobalValue &GV); 46 }; 47 RegisterOpt<GlobalDCE> X("globaldce", "Dead Global Elimination"); 48 } 49 50 ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); } 51 52 bool GlobalDCE::runOnModule(Module &M) { 53 bool Changed = false; 54 // Loop over the module, adding globals which are obviously necessary. 55 for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) { 56 Changed |= RemoveUnusedGlobalValue(*I); 57 // Functions with external linkage are needed if they have a body 58 if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) && 59 !I->isExternal()) 60 GlobalIsNeeded(I); 61 } 62 63 for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I) { 64 Changed |= RemoveUnusedGlobalValue(*I); 65 // Externally visible & appending globals are needed, if they have an 66 // initializer. 67 if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) && 68 !I->isExternal()) 69 GlobalIsNeeded(I); 70 } 71 72 73 // Now that all globals which are needed are in the AliveGlobals set, we loop 74 // through the program, deleting those which are not alive. 75 // 76 77 // The first pass is to drop initializers of global variables which are dead. 78 std::vector<GlobalVariable*> DeadGlobalVars; // Keep track of dead globals 79 for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I) 80 if (!AliveGlobals.count(I)) { 81 DeadGlobalVars.push_back(I); // Keep track of dead globals 82 I->setInitializer(0); 83 } 84 85 86 // The second pass drops the bodies of functions which are dead... 87 std::vector<Function*> DeadFunctions; 88 for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) 89 if (!AliveGlobals.count(I)) { 90 DeadFunctions.push_back(I); // Keep track of dead globals 91 if (!I->isExternal()) 92 I->deleteBody(); 93 } 94 95 if (!DeadFunctions.empty()) { 96 // Now that all interreferences have been dropped, delete the actual objects 97 // themselves. 98 for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) { 99 RemoveUnusedGlobalValue(*DeadFunctions[i]); 100 M.getFunctionList().erase(DeadFunctions[i]); 101 } 102 NumFunctions += DeadFunctions.size(); 103 Changed = true; 104 } 105 106 if (!DeadGlobalVars.empty()) { 107 for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) { 108 RemoveUnusedGlobalValue(*DeadGlobalVars[i]); 109 M.getGlobalList().erase(DeadGlobalVars[i]); 110 } 111 NumVariables += DeadGlobalVars.size(); 112 Changed = true; 113 } 114 115 // Make sure that all memory is released 116 AliveGlobals.clear(); 117 return Changed; 118 } 119 120 /// MarkGlobalIsNeeded - the specific global value as needed, and 121 /// recursively mark anything that it uses as also needed. 122 void GlobalDCE::GlobalIsNeeded(GlobalValue *G) { 123 std::set<GlobalValue*>::iterator I = AliveGlobals.lower_bound(G); 124 125 // If the global is already in the set, no need to reprocess it. 126 if (I != AliveGlobals.end() && *I == G) return; 127 128 // Otherwise insert it now, so we do not infinitely recurse 129 AliveGlobals.insert(I, G); 130 131 if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) { 132 // If this is a global variable, we must make sure to add any global values 133 // referenced by the initializer to the alive set. 134 if (GV->hasInitializer()) 135 MarkUsedGlobalsAsNeeded(GV->getInitializer()); 136 } else { 137 // Otherwise this must be a function object. We have to scan the body of 138 // the function looking for constants and global values which are used as 139 // operands. Any operands of these types must be processed to ensure that 140 // any globals used will be marked as needed. 141 Function *F = cast<Function>(G); 142 // For all basic blocks... 143 for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) 144 // For all instructions... 145 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 146 // For all operands... 147 for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U) 148 if (GlobalValue *GV = dyn_cast<GlobalValue>(*U)) 149 GlobalIsNeeded(GV); 150 else if (Constant *C = dyn_cast<Constant>(*U)) 151 MarkUsedGlobalsAsNeeded(C); 152 } 153 } 154 155 void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) { 156 if (GlobalValue *GV = dyn_cast<GlobalValue>(C)) 157 GlobalIsNeeded(GV); 158 else { 159 // Loop over all of the operands of the constant, adding any globals they 160 // use to the list of needed globals. 161 for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I) 162 MarkUsedGlobalsAsNeeded(cast<Constant>(*I)); 163 } 164 } 165 166 // RemoveUnusedGlobalValue - Loop over all of the uses of the specified 167 // GlobalValue, looking for the constant pointer ref that may be pointing to it. 168 // If found, check to see if the constant pointer ref is safe to destroy, and if 169 // so, nuke it. This will reduce the reference count on the global value, which 170 // might make it deader. 171 // 172 bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) { 173 if (GV.use_empty()) return false; 174 GV.removeDeadConstantUsers(); 175 return GV.use_empty(); 176 } 177 178 // SafeToDestroyConstant - It is safe to destroy a constant iff it is only used 179 // by constants itself. Note that constants cannot be cyclic, so this test is 180 // pretty easy to implement recursively. 181 // 182 bool GlobalDCE::SafeToDestroyConstant(Constant *C) { 183 for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I) 184 if (Constant *User = dyn_cast<Constant>(*I)) { 185 if (!SafeToDestroyConstant(User)) return false; 186 } else { 187 return false; 188 } 189 return true; 190 } 191