1 //===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // MachineScheduler schedules machine instructions after phi elimination. It 11 // preserves LiveIntervals so it can be invoked before register allocation. 12 // 13 //===----------------------------------------------------------------------===// 14 15 #include "HexagonMachineScheduler.h" 16 #include "llvm/CodeGen/MachineLoopInfo.h" 17 #include "llvm/IR/Function.h" 18 19 using namespace llvm; 20 21 #define DEBUG_TYPE "misched" 22 23 /// Platform-specific modifications to DAG. 24 void VLIWMachineScheduler::postprocessDAG() { 25 SUnit* LastSequentialCall = nullptr; 26 // Currently we only catch the situation when compare gets scheduled 27 // before preceding call. 28 for (unsigned su = 0, e = SUnits.size(); su != e; ++su) { 29 // Remember the call. 30 if (SUnits[su].getInstr()->isCall()) 31 LastSequentialCall = &(SUnits[su]); 32 // Look for a compare that defines a predicate. 33 else if (SUnits[su].getInstr()->isCompare() && LastSequentialCall) 34 SUnits[su].addPred(SDep(LastSequentialCall, SDep::Barrier)); 35 } 36 } 37 38 /// Check if scheduling of this SU is possible 39 /// in the current packet. 40 /// It is _not_ precise (statefull), it is more like 41 /// another heuristic. Many corner cases are figured 42 /// empirically. 43 bool VLIWResourceModel::isResourceAvailable(SUnit *SU) { 44 if (!SU || !SU->getInstr()) 45 return false; 46 47 // First see if the pipeline could receive this instruction 48 // in the current cycle. 49 switch (SU->getInstr()->getOpcode()) { 50 default: 51 if (!ResourcesModel->canReserveResources(SU->getInstr())) 52 return false; 53 case TargetOpcode::EXTRACT_SUBREG: 54 case TargetOpcode::INSERT_SUBREG: 55 case TargetOpcode::SUBREG_TO_REG: 56 case TargetOpcode::REG_SEQUENCE: 57 case TargetOpcode::IMPLICIT_DEF: 58 case TargetOpcode::COPY: 59 case TargetOpcode::INLINEASM: 60 break; 61 } 62 63 // Now see if there are no other dependencies to instructions already 64 // in the packet. 65 for (unsigned i = 0, e = Packet.size(); i != e; ++i) { 66 if (Packet[i]->Succs.size() == 0) 67 continue; 68 for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(), 69 E = Packet[i]->Succs.end(); I != E; ++I) { 70 // Since we do not add pseudos to packets, might as well 71 // ignore order dependencies. 72 if (I->isCtrl()) 73 continue; 74 75 if (I->getSUnit() == SU) 76 return false; 77 } 78 } 79 return true; 80 } 81 82 /// Keep track of available resources. 83 bool VLIWResourceModel::reserveResources(SUnit *SU) { 84 bool startNewCycle = false; 85 // Artificially reset state. 86 if (!SU) { 87 ResourcesModel->clearResources(); 88 Packet.clear(); 89 TotalPackets++; 90 return false; 91 } 92 // If this SU does not fit in the packet 93 // start a new one. 94 if (!isResourceAvailable(SU)) { 95 ResourcesModel->clearResources(); 96 Packet.clear(); 97 TotalPackets++; 98 startNewCycle = true; 99 } 100 101 switch (SU->getInstr()->getOpcode()) { 102 default: 103 ResourcesModel->reserveResources(SU->getInstr()); 104 break; 105 case TargetOpcode::EXTRACT_SUBREG: 106 case TargetOpcode::INSERT_SUBREG: 107 case TargetOpcode::SUBREG_TO_REG: 108 case TargetOpcode::REG_SEQUENCE: 109 case TargetOpcode::IMPLICIT_DEF: 110 case TargetOpcode::KILL: 111 case TargetOpcode::CFI_INSTRUCTION: 112 case TargetOpcode::EH_LABEL: 113 case TargetOpcode::COPY: 114 case TargetOpcode::INLINEASM: 115 break; 116 } 117 Packet.push_back(SU); 118 119 #ifndef NDEBUG 120 DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n"); 121 for (unsigned i = 0, e = Packet.size(); i != e; ++i) { 122 DEBUG(dbgs() << "\t[" << i << "] SU("); 123 DEBUG(dbgs() << Packet[i]->NodeNum << ")\t"); 124 DEBUG(Packet[i]->getInstr()->dump()); 125 } 126 #endif 127 128 // If packet is now full, reset the state so in the next cycle 129 // we start fresh. 130 if (Packet.size() >= SchedModel->getIssueWidth()) { 131 ResourcesModel->clearResources(); 132 Packet.clear(); 133 TotalPackets++; 134 startNewCycle = true; 135 } 136 137 return startNewCycle; 138 } 139 140 /// schedule - Called back from MachineScheduler::runOnMachineFunction 141 /// after setting up the current scheduling region. [RegionBegin, RegionEnd) 142 /// only includes instructions that have DAG nodes, not scheduling boundaries. 143 void VLIWMachineScheduler::schedule() { 144 DEBUG(dbgs() 145 << "********** MI Converging Scheduling VLIW BB#" << BB->getNumber() 146 << " " << BB->getName() 147 << " in_func " << BB->getParent()->getFunction()->getName() 148 << " at loop depth " << MLI->getLoopDepth(BB) 149 << " \n"); 150 151 buildDAGWithRegPressure(); 152 153 // Postprocess the DAG to add platform-specific artificial dependencies. 154 postprocessDAG(); 155 156 SmallVector<SUnit*, 8> TopRoots, BotRoots; 157 findRootsAndBiasEdges(TopRoots, BotRoots); 158 159 // Initialize the strategy before modifying the DAG. 160 SchedImpl->initialize(this); 161 162 // To view Height/Depth correctly, they should be accessed at least once. 163 // 164 // FIXME: SUnit::dumpAll always recompute depth and height now. The max 165 // depth/height could be computed directly from the roots and leaves. 166 DEBUG(unsigned maxH = 0; 167 for (unsigned su = 0, e = SUnits.size(); su != e; ++su) 168 if (SUnits[su].getHeight() > maxH) 169 maxH = SUnits[su].getHeight(); 170 dbgs() << "Max Height " << maxH << "\n";); 171 DEBUG(unsigned maxD = 0; 172 for (unsigned su = 0, e = SUnits.size(); su != e; ++su) 173 if (SUnits[su].getDepth() > maxD) 174 maxD = SUnits[su].getDepth(); 175 dbgs() << "Max Depth " << maxD << "\n";); 176 DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su) 177 SUnits[su].dumpAll(this)); 178 179 initQueues(TopRoots, BotRoots); 180 181 bool IsTopNode = false; 182 while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) { 183 if (!checkSchedLimit()) 184 break; 185 186 scheduleMI(SU, IsTopNode); 187 188 updateQueues(SU, IsTopNode); 189 190 // Notify the scheduling strategy after updating the DAG. 191 SchedImpl->schedNode(SU, IsTopNode); 192 } 193 assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone."); 194 195 placeDebugValues(); 196 } 197 198 void ConvergingVLIWScheduler::initialize(ScheduleDAGMI *dag) { 199 DAG = static_cast<VLIWMachineScheduler*>(dag); 200 SchedModel = DAG->getSchedModel(); 201 202 Top.init(DAG, SchedModel); 203 Bot.init(DAG, SchedModel); 204 205 // Initialize the HazardRecognizers. If itineraries don't exist, are empty, or 206 // are disabled, then these HazardRecs will be disabled. 207 const InstrItineraryData *Itin = DAG->getSchedModel()->getInstrItineraries(); 208 const TargetMachine &TM = DAG->MF.getTarget(); 209 delete Top.HazardRec; 210 delete Bot.HazardRec; 211 Top.HazardRec = 212 TM.getSubtargetImpl()->getInstrInfo()->CreateTargetMIHazardRecognizer( 213 Itin, DAG); 214 Bot.HazardRec = 215 TM.getSubtargetImpl()->getInstrInfo()->CreateTargetMIHazardRecognizer( 216 Itin, DAG); 217 218 delete Top.ResourceModel; 219 delete Bot.ResourceModel; 220 Top.ResourceModel = new VLIWResourceModel(TM, DAG->getSchedModel()); 221 Bot.ResourceModel = new VLIWResourceModel(TM, DAG->getSchedModel()); 222 223 assert((!llvm::ForceTopDown || !llvm::ForceBottomUp) && 224 "-misched-topdown incompatible with -misched-bottomup"); 225 } 226 227 void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) { 228 if (SU->isScheduled) 229 return; 230 231 for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end(); 232 I != E; ++I) { 233 unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle; 234 unsigned MinLatency = I->getLatency(); 235 #ifndef NDEBUG 236 Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency); 237 #endif 238 if (SU->TopReadyCycle < PredReadyCycle + MinLatency) 239 SU->TopReadyCycle = PredReadyCycle + MinLatency; 240 } 241 Top.releaseNode(SU, SU->TopReadyCycle); 242 } 243 244 void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) { 245 if (SU->isScheduled) 246 return; 247 248 assert(SU->getInstr() && "Scheduled SUnit must have instr"); 249 250 for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); 251 I != E; ++I) { 252 unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle; 253 unsigned MinLatency = I->getLatency(); 254 #ifndef NDEBUG 255 Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency); 256 #endif 257 if (SU->BotReadyCycle < SuccReadyCycle + MinLatency) 258 SU->BotReadyCycle = SuccReadyCycle + MinLatency; 259 } 260 Bot.releaseNode(SU, SU->BotReadyCycle); 261 } 262 263 /// Does this SU have a hazard within the current instruction group. 264 /// 265 /// The scheduler supports two modes of hazard recognition. The first is the 266 /// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that 267 /// supports highly complicated in-order reservation tables 268 /// (ScoreboardHazardRecognizer) and arbitrary target-specific logic. 269 /// 270 /// The second is a streamlined mechanism that checks for hazards based on 271 /// simple counters that the scheduler itself maintains. It explicitly checks 272 /// for instruction dispatch limitations, including the number of micro-ops that 273 /// can dispatch per cycle. 274 /// 275 /// TODO: Also check whether the SU must start a new group. 276 bool ConvergingVLIWScheduler::VLIWSchedBoundary::checkHazard(SUnit *SU) { 277 if (HazardRec->isEnabled()) 278 return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard; 279 280 unsigned uops = SchedModel->getNumMicroOps(SU->getInstr()); 281 if (IssueCount + uops > SchedModel->getIssueWidth()) 282 return true; 283 284 return false; 285 } 286 287 void ConvergingVLIWScheduler::VLIWSchedBoundary::releaseNode(SUnit *SU, 288 unsigned ReadyCycle) { 289 if (ReadyCycle < MinReadyCycle) 290 MinReadyCycle = ReadyCycle; 291 292 // Check for interlocks first. For the purpose of other heuristics, an 293 // instruction that cannot issue appears as if it's not in the ReadyQueue. 294 if (ReadyCycle > CurrCycle || checkHazard(SU)) 295 296 Pending.push(SU); 297 else 298 Available.push(SU); 299 } 300 301 /// Move the boundary of scheduled code by one cycle. 302 void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpCycle() { 303 unsigned Width = SchedModel->getIssueWidth(); 304 IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width; 305 306 assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized"); 307 unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle); 308 309 if (!HazardRec->isEnabled()) { 310 // Bypass HazardRec virtual calls. 311 CurrCycle = NextCycle; 312 } else { 313 // Bypass getHazardType calls in case of long latency. 314 for (; CurrCycle != NextCycle; ++CurrCycle) { 315 if (isTop()) 316 HazardRec->AdvanceCycle(); 317 else 318 HazardRec->RecedeCycle(); 319 } 320 } 321 CheckPending = true; 322 323 DEBUG(dbgs() << "*** " << Available.getName() << " cycle " 324 << CurrCycle << '\n'); 325 } 326 327 /// Move the boundary of scheduled code by one SUnit. 328 void ConvergingVLIWScheduler::VLIWSchedBoundary::bumpNode(SUnit *SU) { 329 bool startNewCycle = false; 330 331 // Update the reservation table. 332 if (HazardRec->isEnabled()) { 333 if (!isTop() && SU->isCall) { 334 // Calls are scheduled with their preceding instructions. For bottom-up 335 // scheduling, clear the pipeline state before emitting. 336 HazardRec->Reset(); 337 } 338 HazardRec->EmitInstruction(SU); 339 } 340 341 // Update DFA model. 342 startNewCycle = ResourceModel->reserveResources(SU); 343 344 // Check the instruction group dispatch limit. 345 // TODO: Check if this SU must end a dispatch group. 346 IssueCount += SchedModel->getNumMicroOps(SU->getInstr()); 347 if (startNewCycle) { 348 DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n'); 349 bumpCycle(); 350 } 351 else 352 DEBUG(dbgs() << "*** IssueCount " << IssueCount 353 << " at cycle " << CurrCycle << '\n'); 354 } 355 356 /// Release pending ready nodes in to the available queue. This makes them 357 /// visible to heuristics. 358 void ConvergingVLIWScheduler::VLIWSchedBoundary::releasePending() { 359 // If the available queue is empty, it is safe to reset MinReadyCycle. 360 if (Available.empty()) 361 MinReadyCycle = UINT_MAX; 362 363 // Check to see if any of the pending instructions are ready to issue. If 364 // so, add them to the available queue. 365 for (unsigned i = 0, e = Pending.size(); i != e; ++i) { 366 SUnit *SU = *(Pending.begin()+i); 367 unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle; 368 369 if (ReadyCycle < MinReadyCycle) 370 MinReadyCycle = ReadyCycle; 371 372 if (ReadyCycle > CurrCycle) 373 continue; 374 375 if (checkHazard(SU)) 376 continue; 377 378 Available.push(SU); 379 Pending.remove(Pending.begin()+i); 380 --i; --e; 381 } 382 CheckPending = false; 383 } 384 385 /// Remove SU from the ready set for this boundary. 386 void ConvergingVLIWScheduler::VLIWSchedBoundary::removeReady(SUnit *SU) { 387 if (Available.isInQueue(SU)) 388 Available.remove(Available.find(SU)); 389 else { 390 assert(Pending.isInQueue(SU) && "bad ready count"); 391 Pending.remove(Pending.find(SU)); 392 } 393 } 394 395 /// If this queue only has one ready candidate, return it. As a side effect, 396 /// advance the cycle until at least one node is ready. If multiple instructions 397 /// are ready, return NULL. 398 SUnit *ConvergingVLIWScheduler::VLIWSchedBoundary::pickOnlyChoice() { 399 if (CheckPending) 400 releasePending(); 401 402 for (unsigned i = 0; Available.empty(); ++i) { 403 assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) && 404 "permanent hazard"); (void)i; 405 ResourceModel->reserveResources(nullptr); 406 bumpCycle(); 407 releasePending(); 408 } 409 if (Available.size() == 1) 410 return *Available.begin(); 411 return nullptr; 412 } 413 414 #ifndef NDEBUG 415 void ConvergingVLIWScheduler::traceCandidate(const char *Label, 416 const ReadyQueue &Q, 417 SUnit *SU, PressureChange P) { 418 dbgs() << Label << " " << Q.getName() << " "; 419 if (P.isValid()) 420 dbgs() << DAG->TRI->getRegPressureSetName(P.getPSet()) << ":" 421 << P.getUnitInc() << " "; 422 else 423 dbgs() << " "; 424 SU->dump(DAG); 425 } 426 #endif 427 428 /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor 429 /// of SU, return it, otherwise return null. 430 static SUnit *getSingleUnscheduledPred(SUnit *SU) { 431 SUnit *OnlyAvailablePred = nullptr; 432 for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); 433 I != E; ++I) { 434 SUnit &Pred = *I->getSUnit(); 435 if (!Pred.isScheduled) { 436 // We found an available, but not scheduled, predecessor. If it's the 437 // only one we have found, keep track of it... otherwise give up. 438 if (OnlyAvailablePred && OnlyAvailablePred != &Pred) 439 return nullptr; 440 OnlyAvailablePred = &Pred; 441 } 442 } 443 return OnlyAvailablePred; 444 } 445 446 /// getSingleUnscheduledSucc - If there is exactly one unscheduled successor 447 /// of SU, return it, otherwise return null. 448 static SUnit *getSingleUnscheduledSucc(SUnit *SU) { 449 SUnit *OnlyAvailableSucc = nullptr; 450 for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); 451 I != E; ++I) { 452 SUnit &Succ = *I->getSUnit(); 453 if (!Succ.isScheduled) { 454 // We found an available, but not scheduled, successor. If it's the 455 // only one we have found, keep track of it... otherwise give up. 456 if (OnlyAvailableSucc && OnlyAvailableSucc != &Succ) 457 return nullptr; 458 OnlyAvailableSucc = &Succ; 459 } 460 } 461 return OnlyAvailableSucc; 462 } 463 464 // Constants used to denote relative importance of 465 // heuristic components for cost computation. 466 static const unsigned PriorityOne = 200; 467 static const unsigned PriorityTwo = 50; 468 static const unsigned ScaleTwo = 10; 469 static const unsigned FactorOne = 2; 470 471 /// Single point to compute overall scheduling cost. 472 /// TODO: More heuristics will be used soon. 473 int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU, 474 SchedCandidate &Candidate, 475 RegPressureDelta &Delta, 476 bool verbose) { 477 // Initial trivial priority. 478 int ResCount = 1; 479 480 // Do not waste time on a node that is already scheduled. 481 if (!SU || SU->isScheduled) 482 return ResCount; 483 484 // Forced priority is high. 485 if (SU->isScheduleHigh) 486 ResCount += PriorityOne; 487 488 // Critical path first. 489 if (Q.getID() == TopQID) { 490 ResCount += (SU->getHeight() * ScaleTwo); 491 492 // If resources are available for it, multiply the 493 // chance of scheduling. 494 if (Top.ResourceModel->isResourceAvailable(SU)) 495 ResCount <<= FactorOne; 496 } else { 497 ResCount += (SU->getDepth() * ScaleTwo); 498 499 // If resources are available for it, multiply the 500 // chance of scheduling. 501 if (Bot.ResourceModel->isResourceAvailable(SU)) 502 ResCount <<= FactorOne; 503 } 504 505 unsigned NumNodesBlocking = 0; 506 if (Q.getID() == TopQID) { 507 // How many SUs does it block from scheduling? 508 // Look at all of the successors of this node. 509 // Count the number of nodes that 510 // this node is the sole unscheduled node for. 511 for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end(); 512 I != E; ++I) 513 if (getSingleUnscheduledPred(I->getSUnit()) == SU) 514 ++NumNodesBlocking; 515 } else { 516 // How many unscheduled predecessors block this node? 517 for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end(); 518 I != E; ++I) 519 if (getSingleUnscheduledSucc(I->getSUnit()) == SU) 520 ++NumNodesBlocking; 521 } 522 ResCount += (NumNodesBlocking * ScaleTwo); 523 524 // Factor in reg pressure as a heuristic. 525 ResCount -= (Delta.Excess.getUnitInc()*PriorityTwo); 526 ResCount -= (Delta.CriticalMax.getUnitInc()*PriorityTwo); 527 528 DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")"); 529 530 return ResCount; 531 } 532 533 /// Pick the best candidate from the top queue. 534 /// 535 /// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during 536 /// DAG building. To adjust for the current scheduling location we need to 537 /// maintain the number of vreg uses remaining to be top-scheduled. 538 ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler:: 539 pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker, 540 SchedCandidate &Candidate) { 541 DEBUG(Q.dump()); 542 543 // getMaxPressureDelta temporarily modifies the tracker. 544 RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker); 545 546 // BestSU remains NULL if no top candidates beat the best existing candidate. 547 CandResult FoundCandidate = NoCand; 548 for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) { 549 RegPressureDelta RPDelta; 550 TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta, 551 DAG->getRegionCriticalPSets(), 552 DAG->getRegPressure().MaxSetPressure); 553 554 int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false); 555 556 // Initialize the candidate if needed. 557 if (!Candidate.SU) { 558 Candidate.SU = *I; 559 Candidate.RPDelta = RPDelta; 560 Candidate.SCost = CurrentCost; 561 FoundCandidate = NodeOrder; 562 continue; 563 } 564 565 // Best cost. 566 if (CurrentCost > Candidate.SCost) { 567 DEBUG(traceCandidate("CCAND", Q, *I)); 568 Candidate.SU = *I; 569 Candidate.RPDelta = RPDelta; 570 Candidate.SCost = CurrentCost; 571 FoundCandidate = BestCost; 572 continue; 573 } 574 575 // Fall through to original instruction order. 576 // Only consider node order if Candidate was chosen from this Q. 577 if (FoundCandidate == NoCand) 578 continue; 579 } 580 return FoundCandidate; 581 } 582 583 /// Pick the best candidate node from either the top or bottom queue. 584 SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) { 585 // Schedule as far as possible in the direction of no choice. This is most 586 // efficient, but also provides the best heuristics for CriticalPSets. 587 if (SUnit *SU = Bot.pickOnlyChoice()) { 588 IsTopNode = false; 589 return SU; 590 } 591 if (SUnit *SU = Top.pickOnlyChoice()) { 592 IsTopNode = true; 593 return SU; 594 } 595 SchedCandidate BotCand; 596 // Prefer bottom scheduling when heuristics are silent. 597 CandResult BotResult = pickNodeFromQueue(Bot.Available, 598 DAG->getBotRPTracker(), BotCand); 599 assert(BotResult != NoCand && "failed to find the first candidate"); 600 601 // If either Q has a single candidate that provides the least increase in 602 // Excess pressure, we can immediately schedule from that Q. 603 // 604 // RegionCriticalPSets summarizes the pressure within the scheduled region and 605 // affects picking from either Q. If scheduling in one direction must 606 // increase pressure for one of the excess PSets, then schedule in that 607 // direction first to provide more freedom in the other direction. 608 if (BotResult == SingleExcess || BotResult == SingleCritical) { 609 IsTopNode = false; 610 return BotCand.SU; 611 } 612 // Check if the top Q has a better candidate. 613 SchedCandidate TopCand; 614 CandResult TopResult = pickNodeFromQueue(Top.Available, 615 DAG->getTopRPTracker(), TopCand); 616 assert(TopResult != NoCand && "failed to find the first candidate"); 617 618 if (TopResult == SingleExcess || TopResult == SingleCritical) { 619 IsTopNode = true; 620 return TopCand.SU; 621 } 622 // If either Q has a single candidate that minimizes pressure above the 623 // original region's pressure pick it. 624 if (BotResult == SingleMax) { 625 IsTopNode = false; 626 return BotCand.SU; 627 } 628 if (TopResult == SingleMax) { 629 IsTopNode = true; 630 return TopCand.SU; 631 } 632 if (TopCand.SCost > BotCand.SCost) { 633 IsTopNode = true; 634 return TopCand.SU; 635 } 636 // Otherwise prefer the bottom candidate in node order. 637 IsTopNode = false; 638 return BotCand.SU; 639 } 640 641 /// Pick the best node to balance the schedule. Implements MachineSchedStrategy. 642 SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) { 643 if (DAG->top() == DAG->bottom()) { 644 assert(Top.Available.empty() && Top.Pending.empty() && 645 Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage"); 646 return nullptr; 647 } 648 SUnit *SU; 649 if (llvm::ForceTopDown) { 650 SU = Top.pickOnlyChoice(); 651 if (!SU) { 652 SchedCandidate TopCand; 653 CandResult TopResult = 654 pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand); 655 assert(TopResult != NoCand && "failed to find the first candidate"); 656 (void)TopResult; 657 SU = TopCand.SU; 658 } 659 IsTopNode = true; 660 } else if (llvm::ForceBottomUp) { 661 SU = Bot.pickOnlyChoice(); 662 if (!SU) { 663 SchedCandidate BotCand; 664 CandResult BotResult = 665 pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand); 666 assert(BotResult != NoCand && "failed to find the first candidate"); 667 (void)BotResult; 668 SU = BotCand.SU; 669 } 670 IsTopNode = false; 671 } else { 672 SU = pickNodeBidrectional(IsTopNode); 673 } 674 if (SU->isTopReady()) 675 Top.removeReady(SU); 676 if (SU->isBottomReady()) 677 Bot.removeReady(SU); 678 679 DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom") 680 << " Scheduling Instruction in cycle " 681 << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n'; 682 SU->dump(DAG)); 683 return SU; 684 } 685 686 /// Update the scheduler's state after scheduling a node. This is the same node 687 /// that was just returned by pickNode(). However, VLIWMachineScheduler needs 688 /// to update it's state based on the current cycle before MachineSchedStrategy 689 /// does. 690 void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) { 691 if (IsTopNode) { 692 SU->TopReadyCycle = Top.CurrCycle; 693 Top.bumpNode(SU); 694 } else { 695 SU->BotReadyCycle = Bot.CurrCycle; 696 Bot.bumpNode(SU); 697 } 698 } 699