1 //===-- SIMachineFunctionInfo.cpp -------- SI Machine Function Info -------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 10 #include "SIMachineFunctionInfo.h" 11 #include "AMDGPUSubtarget.h" 12 #include "SIInstrInfo.h" 13 #include "llvm/CodeGen/MachineFrameInfo.h" 14 #include "llvm/CodeGen/MachineInstrBuilder.h" 15 #include "llvm/CodeGen/MachineRegisterInfo.h" 16 #include "llvm/IR/Function.h" 17 #include "llvm/IR/LLVMContext.h" 18 19 #define MAX_LANES 64 20 21 using namespace llvm; 22 23 SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF) 24 : AMDGPUMachineFunction(MF), 25 TIDReg(AMDGPU::NoRegister), 26 ScratchRSrcReg(AMDGPU::PRIVATE_RSRC_REG), 27 ScratchWaveOffsetReg(AMDGPU::SCRATCH_WAVE_OFFSET_REG), 28 FrameOffsetReg(AMDGPU::FP_REG), 29 StackPtrOffsetReg(AMDGPU::SP_REG), 30 PrivateSegmentBufferUserSGPR(AMDGPU::NoRegister), 31 DispatchPtrUserSGPR(AMDGPU::NoRegister), 32 QueuePtrUserSGPR(AMDGPU::NoRegister), 33 KernargSegmentPtrUserSGPR(AMDGPU::NoRegister), 34 DispatchIDUserSGPR(AMDGPU::NoRegister), 35 FlatScratchInitUserSGPR(AMDGPU::NoRegister), 36 PrivateSegmentSizeUserSGPR(AMDGPU::NoRegister), 37 GridWorkGroupCountXUserSGPR(AMDGPU::NoRegister), 38 GridWorkGroupCountYUserSGPR(AMDGPU::NoRegister), 39 GridWorkGroupCountZUserSGPR(AMDGPU::NoRegister), 40 WorkGroupIDXSystemSGPR(AMDGPU::NoRegister), 41 WorkGroupIDYSystemSGPR(AMDGPU::NoRegister), 42 WorkGroupIDZSystemSGPR(AMDGPU::NoRegister), 43 WorkGroupInfoSystemSGPR(AMDGPU::NoRegister), 44 PrivateSegmentWaveByteOffsetSystemSGPR(AMDGPU::NoRegister), 45 WorkItemIDXVGPR(AMDGPU::NoRegister), 46 WorkItemIDYVGPR(AMDGPU::NoRegister), 47 WorkItemIDZVGPR(AMDGPU::NoRegister), 48 PSInputAddr(0), 49 PSInputEnable(0), 50 ReturnsVoid(true), 51 FlatWorkGroupSizes(0, 0), 52 WavesPerEU(0, 0), 53 DebuggerWorkGroupIDStackObjectIndices({{0, 0, 0}}), 54 DebuggerWorkItemIDStackObjectIndices({{0, 0, 0}}), 55 LDSWaveSpillSize(0), 56 NumUserSGPRs(0), 57 NumSystemSGPRs(0), 58 HasSpilledSGPRs(false), 59 HasSpilledVGPRs(false), 60 HasNonSpillStackObjects(false), 61 NumSpilledSGPRs(0), 62 NumSpilledVGPRs(0), 63 PrivateSegmentBuffer(false), 64 DispatchPtr(false), 65 QueuePtr(false), 66 KernargSegmentPtr(false), 67 DispatchID(false), 68 FlatScratchInit(false), 69 GridWorkgroupCountX(false), 70 GridWorkgroupCountY(false), 71 GridWorkgroupCountZ(false), 72 WorkGroupIDX(false), 73 WorkGroupIDY(false), 74 WorkGroupIDZ(false), 75 WorkGroupInfo(false), 76 PrivateSegmentWaveByteOffset(false), 77 WorkItemIDX(false), 78 WorkItemIDY(false), 79 WorkItemIDZ(false), 80 ImplicitBufferPtr(false) { 81 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 82 const Function *F = MF.getFunction(); 83 FlatWorkGroupSizes = ST.getFlatWorkGroupSizes(*F); 84 WavesPerEU = ST.getWavesPerEU(*F); 85 86 if (!isEntryFunction()) { 87 // Non-entry functions have no special inputs for now, other registers 88 // required for scratch access. 89 ScratchRSrcReg = AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3; 90 ScratchWaveOffsetReg = AMDGPU::SGPR4; 91 FrameOffsetReg = AMDGPU::SGPR5; 92 StackPtrOffsetReg = AMDGPU::SGPR32; 93 94 // FIXME: Not really a system SGPR. 95 PrivateSegmentWaveByteOffsetSystemSGPR = ScratchWaveOffsetReg; 96 if (F->hasFnAttribute("amdgpu-implicitarg-ptr")) 97 ImplicitArgPtr = true; 98 } else { 99 if (F->hasFnAttribute("amdgpu-implicitarg-ptr")) 100 KernargSegmentPtr = true; 101 } 102 103 CallingConv::ID CC = F->getCallingConv(); 104 if (CC == CallingConv::AMDGPU_KERNEL || CC == CallingConv::SPIR_KERNEL) { 105 if (!F->arg_empty()) 106 KernargSegmentPtr = true; 107 WorkGroupIDX = true; 108 WorkItemIDX = true; 109 } else if (CC == CallingConv::AMDGPU_PS) { 110 PSInputAddr = AMDGPU::getInitialPSInputAddr(*F); 111 } 112 113 if (ST.debuggerEmitPrologue()) { 114 // Enable everything. 115 WorkGroupIDX = true; 116 WorkGroupIDY = true; 117 WorkGroupIDZ = true; 118 WorkItemIDX = true; 119 WorkItemIDY = true; 120 WorkItemIDZ = true; 121 } else { 122 if (F->hasFnAttribute("amdgpu-work-group-id-x")) 123 WorkGroupIDX = true; 124 125 if (F->hasFnAttribute("amdgpu-work-group-id-y")) 126 WorkGroupIDY = true; 127 128 if (F->hasFnAttribute("amdgpu-work-group-id-z")) 129 WorkGroupIDZ = true; 130 131 if (F->hasFnAttribute("amdgpu-work-item-id-x")) 132 WorkItemIDX = true; 133 134 if (F->hasFnAttribute("amdgpu-work-item-id-y")) 135 WorkItemIDY = true; 136 137 if (F->hasFnAttribute("amdgpu-work-item-id-z")) 138 WorkItemIDZ = true; 139 } 140 141 const MachineFrameInfo &FrameInfo = MF.getFrameInfo(); 142 bool MaySpill = ST.isVGPRSpillingEnabled(*F); 143 bool HasStackObjects = FrameInfo.hasStackObjects(); 144 145 if (isEntryFunction()) { 146 // X, XY, and XYZ are the only supported combinations, so make sure Y is 147 // enabled if Z is. 148 if (WorkItemIDZ) 149 WorkItemIDY = true; 150 151 if (HasStackObjects || MaySpill) { 152 PrivateSegmentWaveByteOffset = true; 153 154 // HS and GS always have the scratch wave offset in SGPR5 on GFX9. 155 if (ST.getGeneration() >= AMDGPUSubtarget::GFX9 && 156 (CC == CallingConv::AMDGPU_HS || CC == CallingConv::AMDGPU_GS)) 157 PrivateSegmentWaveByteOffsetSystemSGPR = AMDGPU::SGPR5; 158 } 159 } 160 161 bool IsCOV2 = ST.isAmdCodeObjectV2(MF); 162 if (IsCOV2) { 163 if (HasStackObjects || MaySpill) 164 PrivateSegmentBuffer = true; 165 166 if (F->hasFnAttribute("amdgpu-dispatch-ptr")) 167 DispatchPtr = true; 168 169 if (F->hasFnAttribute("amdgpu-queue-ptr")) 170 QueuePtr = true; 171 172 if (F->hasFnAttribute("amdgpu-dispatch-id")) 173 DispatchID = true; 174 } else if (ST.isMesaGfxShader(MF)) { 175 if (HasStackObjects || MaySpill) 176 ImplicitBufferPtr = true; 177 } 178 179 if (F->hasFnAttribute("amdgpu-kernarg-segment-ptr")) 180 KernargSegmentPtr = true; 181 182 if (ST.hasFlatAddressSpace() && isEntryFunction() && IsCOV2) { 183 // TODO: This could be refined a lot. The attribute is a poor way of 184 // detecting calls that may require it before argument lowering. 185 if (HasStackObjects || F->hasFnAttribute("amdgpu-flat-scratch")) 186 FlatScratchInit = true; 187 } 188 } 189 190 unsigned SIMachineFunctionInfo::addPrivateSegmentBuffer( 191 const SIRegisterInfo &TRI) { 192 PrivateSegmentBufferUserSGPR = TRI.getMatchingSuperReg( 193 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_128RegClass); 194 NumUserSGPRs += 4; 195 return PrivateSegmentBufferUserSGPR; 196 } 197 198 unsigned SIMachineFunctionInfo::addDispatchPtr(const SIRegisterInfo &TRI) { 199 DispatchPtrUserSGPR = TRI.getMatchingSuperReg( 200 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); 201 NumUserSGPRs += 2; 202 return DispatchPtrUserSGPR; 203 } 204 205 unsigned SIMachineFunctionInfo::addQueuePtr(const SIRegisterInfo &TRI) { 206 QueuePtrUserSGPR = TRI.getMatchingSuperReg( 207 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); 208 NumUserSGPRs += 2; 209 return QueuePtrUserSGPR; 210 } 211 212 unsigned SIMachineFunctionInfo::addKernargSegmentPtr(const SIRegisterInfo &TRI) { 213 KernargSegmentPtrUserSGPR = TRI.getMatchingSuperReg( 214 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); 215 NumUserSGPRs += 2; 216 return KernargSegmentPtrUserSGPR; 217 } 218 219 unsigned SIMachineFunctionInfo::addDispatchID(const SIRegisterInfo &TRI) { 220 DispatchIDUserSGPR = TRI.getMatchingSuperReg( 221 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); 222 NumUserSGPRs += 2; 223 return DispatchIDUserSGPR; 224 } 225 226 unsigned SIMachineFunctionInfo::addFlatScratchInit(const SIRegisterInfo &TRI) { 227 FlatScratchInitUserSGPR = TRI.getMatchingSuperReg( 228 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); 229 NumUserSGPRs += 2; 230 return FlatScratchInitUserSGPR; 231 } 232 233 unsigned SIMachineFunctionInfo::addImplicitBufferPtr(const SIRegisterInfo &TRI) { 234 ImplicitBufferPtrUserSGPR = TRI.getMatchingSuperReg( 235 getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass); 236 NumUserSGPRs += 2; 237 return ImplicitBufferPtrUserSGPR; 238 } 239 240 /// Reserve a slice of a VGPR to support spilling for FrameIndex \p FI. 241 bool SIMachineFunctionInfo::allocateSGPRSpillToVGPR(MachineFunction &MF, 242 int FI) { 243 std::vector<SpilledReg> &SpillLanes = SGPRToVGPRSpills[FI]; 244 245 // This has already been allocated. 246 if (!SpillLanes.empty()) 247 return true; 248 249 const SISubtarget &ST = MF.getSubtarget<SISubtarget>(); 250 const SIRegisterInfo *TRI = ST.getRegisterInfo(); 251 MachineFrameInfo &FrameInfo = MF.getFrameInfo(); 252 MachineRegisterInfo &MRI = MF.getRegInfo(); 253 unsigned WaveSize = ST.getWavefrontSize(); 254 255 unsigned Size = FrameInfo.getObjectSize(FI); 256 assert(Size >= 4 && Size <= 64 && "invalid sgpr spill size"); 257 assert(TRI->spillSGPRToVGPR() && "not spilling SGPRs to VGPRs"); 258 259 int NumLanes = Size / 4; 260 261 // Make sure to handle the case where a wide SGPR spill may span between two 262 // VGPRs. 263 for (int I = 0; I < NumLanes; ++I, ++NumVGPRSpillLanes) { 264 unsigned LaneVGPR; 265 unsigned VGPRIndex = (NumVGPRSpillLanes % WaveSize); 266 267 if (VGPRIndex == 0) { 268 LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass, MF); 269 if (LaneVGPR == AMDGPU::NoRegister) { 270 // We have no VGPRs left for spilling SGPRs. Reset because we won't 271 // partially spill the SGPR to VGPRs. 272 SGPRToVGPRSpills.erase(FI); 273 NumVGPRSpillLanes -= I; 274 return false; 275 } 276 277 SpillVGPRs.push_back(LaneVGPR); 278 279 // Add this register as live-in to all blocks to avoid machine verifer 280 // complaining about use of an undefined physical register. 281 for (MachineBasicBlock &BB : MF) 282 BB.addLiveIn(LaneVGPR); 283 } else { 284 LaneVGPR = SpillVGPRs.back(); 285 } 286 287 SpillLanes.push_back(SpilledReg(LaneVGPR, VGPRIndex)); 288 } 289 290 return true; 291 } 292 293 void SIMachineFunctionInfo::removeSGPRToVGPRFrameIndices(MachineFrameInfo &MFI) { 294 for (auto &R : SGPRToVGPRSpills) 295 MFI.RemoveStackObject(R.first); 296 } 297