1 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file implements a hash set that can be used to remove duplication of 11 // nodes in a graph. This code was originally created by Chris Lattner for use 12 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code 13 // set. 14 // 15 //===----------------------------------------------------------------------===// 16 17 #include "llvm/ADT/FoldingSet.h" 18 #include "llvm/Support/MathExtras.h" 19 #include <cassert> 20 #include <cstring> 21 using namespace llvm; 22 23 //===----------------------------------------------------------------------===// 24 // FoldingSetNodeID Implementation 25 26 /// Add* - Add various data types to Bit data. 27 /// 28 void FoldingSetNodeID::AddPointer(const void *Ptr) { 29 // Note: this adds pointers to the hash using sizes and endianness that 30 // depend on the host. It doesn't matter however, because hashing on 31 // pointer values in inherently unstable. Nothing should depend on the 32 // ordering of nodes in the folding set. 33 intptr_t PtrI = (intptr_t)Ptr; 34 Bits.push_back(unsigned(PtrI)); 35 if (sizeof(intptr_t) > sizeof(unsigned)) 36 Bits.push_back(unsigned(uint64_t(PtrI) >> 32)); 37 } 38 void FoldingSetNodeID::AddInteger(signed I) { 39 Bits.push_back(I); 40 } 41 void FoldingSetNodeID::AddInteger(unsigned I) { 42 Bits.push_back(I); 43 } 44 void FoldingSetNodeID::AddInteger(long I) { 45 AddInteger((unsigned long)I); 46 } 47 void FoldingSetNodeID::AddInteger(unsigned long I) { 48 if (sizeof(long) == sizeof(int)) 49 AddInteger(unsigned(I)); 50 else if (sizeof(long) == sizeof(long long)) { 51 AddInteger((unsigned long long)I); 52 } else { 53 assert(0 && "unexpected sizeof(long)"); 54 } 55 } 56 void FoldingSetNodeID::AddInteger(long long I) { 57 AddInteger((unsigned long long)I); 58 } 59 void FoldingSetNodeID::AddInteger(unsigned long long I) { 60 AddInteger(unsigned(I)); 61 if ((uint64_t)(int)I != I) 62 Bits.push_back(unsigned(I >> 32)); 63 } 64 65 void FoldingSetNodeID::AddString(const char *String, const char *End) { 66 unsigned Size = static_cast<unsigned>(End - String); 67 Bits.push_back(Size); 68 if (!Size) return; 69 70 unsigned Units = Size / 4; 71 unsigned Pos = 0; 72 const unsigned *Base = (const unsigned *)String; 73 74 // If the string is aligned do a bulk transfer. 75 if (!((intptr_t)Base & 3)) { 76 Bits.append(Base, Base + Units); 77 Pos = (Units + 1) * 4; 78 } else { 79 // Otherwise do it the hard way. 80 for (Pos += 4; Pos <= Size; Pos += 4) { 81 unsigned V = ((unsigned char)String[Pos - 4] << 24) | 82 ((unsigned char)String[Pos - 3] << 16) | 83 ((unsigned char)String[Pos - 2] << 8) | 84 (unsigned char)String[Pos - 1]; 85 Bits.push_back(V); 86 } 87 } 88 89 // With the leftover bits. 90 unsigned V = 0; 91 // Pos will have overshot size by 4 - #bytes left over. 92 switch (Pos - Size) { 93 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru. 94 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru. 95 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; 96 default: return; // Nothing left. 97 } 98 99 Bits.push_back(V); 100 } 101 102 void FoldingSetNodeID::AddString(const char *String) { 103 AddString(String, String + strlen(String)); 104 } 105 106 void FoldingSetNodeID::AddString(const std::string &String) { 107 AddString(&*String.begin(), &*String.end()); 108 } 109 110 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to 111 /// lookup the node in the FoldingSetImpl. 112 unsigned FoldingSetNodeID::ComputeHash() const { 113 // This is adapted from SuperFastHash by Paul Hsieh. 114 unsigned Hash = static_cast<unsigned>(Bits.size()); 115 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) { 116 unsigned Data = *BP; 117 Hash += Data & 0xFFFF; 118 unsigned Tmp = ((Data >> 16) << 11) ^ Hash; 119 Hash = (Hash << 16) ^ Tmp; 120 Hash += Hash >> 11; 121 } 122 123 // Force "avalanching" of final 127 bits. 124 Hash ^= Hash << 3; 125 Hash += Hash >> 5; 126 Hash ^= Hash << 4; 127 Hash += Hash >> 17; 128 Hash ^= Hash << 25; 129 Hash += Hash >> 6; 130 return Hash; 131 } 132 133 /// operator== - Used to compare two nodes to each other. 134 /// 135 bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{ 136 if (Bits.size() != RHS.Bits.size()) return false; 137 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0; 138 } 139 140 141 //===----------------------------------------------------------------------===// 142 /// Helper functions for FoldingSetImpl. 143 144 /// GetNextPtr - In order to save space, each bucket is a 145 /// singly-linked-list. In order to make deletion more efficient, we make 146 /// the list circular, so we can delete a node without computing its hash. 147 /// The problem with this is that the start of the hash buckets are not 148 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: 149 /// use GetBucketPtr when this happens. 150 static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) { 151 // The low bit is set if this is the pointer back to the bucket. 152 if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1) 153 return 0; 154 155 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr); 156 } 157 158 159 /// testing. 160 static void **GetBucketPtr(void *NextInBucketPtr) { 161 intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr); 162 assert((Ptr & 1) && "Not a bucket pointer"); 163 return reinterpret_cast<void**>(Ptr & ~intptr_t(1)); 164 } 165 166 /// GetBucketFor - Hash the specified node ID and return the hash bucket for 167 /// the specified ID. 168 static void **GetBucketFor(const FoldingSetNodeID &ID, 169 void **Buckets, unsigned NumBuckets) { 170 // NumBuckets is always a power of 2. 171 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1); 172 return Buckets + BucketNum; 173 } 174 175 //===----------------------------------------------------------------------===// 176 // FoldingSetImpl Implementation 177 178 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) { 179 assert(5 < Log2InitSize && Log2InitSize < 32 && 180 "Initial hash table size out of range"); 181 NumBuckets = 1 << Log2InitSize; 182 Buckets = new void*[NumBuckets+1]; 183 clear(); 184 } 185 FoldingSetImpl::~FoldingSetImpl() { 186 delete [] Buckets; 187 } 188 void FoldingSetImpl::clear() { 189 // Set all but the last bucket to null pointers. 190 memset(Buckets, 0, NumBuckets*sizeof(void*)); 191 192 // Set the very last bucket to be a non-null "pointer". 193 Buckets[NumBuckets] = reinterpret_cast<void*>(-1); 194 195 // Reset the node count to zero. 196 NumNodes = 0; 197 } 198 199 /// GrowHashTable - Double the size of the hash table and rehash everything. 200 /// 201 void FoldingSetImpl::GrowHashTable() { 202 void **OldBuckets = Buckets; 203 unsigned OldNumBuckets = NumBuckets; 204 NumBuckets <<= 1; 205 206 // Clear out new buckets. 207 Buckets = new void*[NumBuckets+1]; 208 clear(); 209 210 // Walk the old buckets, rehashing nodes into their new place. 211 FoldingSetNodeID ID; 212 for (unsigned i = 0; i != OldNumBuckets; ++i) { 213 void *Probe = OldBuckets[i]; 214 if (!Probe) continue; 215 while (Node *NodeInBucket = GetNextPtr(Probe)) { 216 // Figure out the next link, remove NodeInBucket from the old link. 217 Probe = NodeInBucket->getNextInBucket(); 218 NodeInBucket->SetNextInBucket(0); 219 220 // Insert the node into the new bucket, after recomputing the hash. 221 GetNodeProfile(ID, NodeInBucket); 222 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets)); 223 ID.clear(); 224 } 225 } 226 227 delete[] OldBuckets; 228 } 229 230 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 231 /// return it. If not, return the insertion token that will make insertion 232 /// faster. 233 FoldingSetImpl::Node 234 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 235 void *&InsertPos) { 236 237 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets); 238 void *Probe = *Bucket; 239 240 InsertPos = 0; 241 242 FoldingSetNodeID OtherID; 243 while (Node *NodeInBucket = GetNextPtr(Probe)) { 244 GetNodeProfile(OtherID, NodeInBucket); 245 if (OtherID == ID) 246 return NodeInBucket; 247 248 Probe = NodeInBucket->getNextInBucket(); 249 OtherID.clear(); 250 } 251 252 // Didn't find the node, return null with the bucket as the InsertPos. 253 InsertPos = Bucket; 254 return 0; 255 } 256 257 /// InsertNode - Insert the specified node into the folding set, knowing that it 258 /// is not already in the map. InsertPos must be obtained from 259 /// FindNodeOrInsertPos. 260 void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) { 261 assert(N->getNextInBucket() == 0); 262 // Do we need to grow the hashtable? 263 if (NumNodes+1 > NumBuckets*2) { 264 GrowHashTable(); 265 FoldingSetNodeID ID; 266 GetNodeProfile(ID, N); 267 InsertPos = GetBucketFor(ID, Buckets, NumBuckets); 268 } 269 270 ++NumNodes; 271 272 /// The insert position is actually a bucket pointer. 273 void **Bucket = static_cast<void**>(InsertPos); 274 275 void *Next = *Bucket; 276 277 // If this is the first insertion into this bucket, its next pointer will be 278 // null. Pretend as if it pointed to itself, setting the low bit to indicate 279 // that it is a pointer to the bucket. 280 if (Next == 0) 281 Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1); 282 283 // Set the node's next pointer, and make the bucket point to the node. 284 N->SetNextInBucket(Next); 285 *Bucket = N; 286 } 287 288 /// RemoveNode - Remove a node from the folding set, returning true if one was 289 /// removed or false if the node was not in the folding set. 290 bool FoldingSetImpl::RemoveNode(Node *N) { 291 // Because each bucket is a circular list, we don't need to compute N's hash 292 // to remove it. 293 void *Ptr = N->getNextInBucket(); 294 if (Ptr == 0) return false; // Not in folding set. 295 296 --NumNodes; 297 N->SetNextInBucket(0); 298 299 // Remember what N originally pointed to, either a bucket or another node. 300 void *NodeNextPtr = Ptr; 301 302 // Chase around the list until we find the node (or bucket) which points to N. 303 while (true) { 304 if (Node *NodeInBucket = GetNextPtr(Ptr)) { 305 // Advance pointer. 306 Ptr = NodeInBucket->getNextInBucket(); 307 308 // We found a node that points to N, change it to point to N's next node, 309 // removing N from the list. 310 if (Ptr == N) { 311 NodeInBucket->SetNextInBucket(NodeNextPtr); 312 return true; 313 } 314 } else { 315 void **Bucket = GetBucketPtr(Ptr); 316 Ptr = *Bucket; 317 318 // If we found that the bucket points to N, update the bucket to point to 319 // whatever is next. 320 if (Ptr == N) { 321 *Bucket = NodeNextPtr; 322 return true; 323 } 324 } 325 } 326 } 327 328 /// GetOrInsertNode - If there is an existing simple Node exactly 329 /// equal to the specified node, return it. Otherwise, insert 'N' and it 330 /// instead. 331 FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) { 332 FoldingSetNodeID ID; 333 GetNodeProfile(ID, N); 334 void *IP; 335 if (Node *E = FindNodeOrInsertPos(ID, IP)) 336 return E; 337 InsertNode(N, IP); 338 return N; 339 } 340 341 //===----------------------------------------------------------------------===// 342 // FoldingSetIteratorImpl Implementation 343 344 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { 345 // Skip to the first non-null non-self-cycle bucket. 346 while (*Bucket != reinterpret_cast<void*>(-1) && 347 (*Bucket == 0 || GetNextPtr(*Bucket) == 0)) 348 ++Bucket; 349 350 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 351 } 352 353 void FoldingSetIteratorImpl::advance() { 354 // If there is another link within this bucket, go to it. 355 void *Probe = NodePtr->getNextInBucket(); 356 357 if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) 358 NodePtr = NextNodeInBucket; 359 else { 360 // Otherwise, this is the last link in this bucket. 361 void **Bucket = GetBucketPtr(Probe); 362 363 // Skip to the next non-null non-self-cycle bucket. 364 do { 365 ++Bucket; 366 } while (*Bucket != reinterpret_cast<void*>(-1) && 367 (*Bucket == 0 || GetNextPtr(*Bucket) == 0)); 368 369 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 370 } 371 } 372 373 //===----------------------------------------------------------------------===// 374 // FoldingSetBucketIteratorImpl Implementation 375 376 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { 377 Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket; 378 } 379